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Tides of Tomorrow is the first single-player game I’ve played that desperately wanted me to stalk other human-controlled characters, and that sentiment alone was a compelling enough gimmick for me to jump into its consequence-driven story. While that story stumbles in a few places, and the gameplay never quite rises to anything…
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“we’re all in this together“
[analyse_source url=”https://article.wn.com/view/2026/04/28/Stalking_Other_Players_Is_The_Best_Part_Of_This_ConsequenceD/”]