{"id":2242108,"date":"2026-11-06T18:00:00","date_gmt":"2026-11-06T15:00:00","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2242108"},"modified":"2026-11-06T18:00:00","modified_gmt":"2026-11-06T15:00:00","slug":"dane-cook-and-robert-bowling-announce-vicious-vocab-a-genre-bending-word-game-with-a-big-twist","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2242108","title":{"rendered":"Dane Cook and Robert Bowling Announce Vicious Vocab, a Genre-Bending Word Game With a Big Twist"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-462858067 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-242790214 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Ex-<a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/franchise\/call-of-duty\">Call of Duty<\/a> creative strategist Robert Bowling and comedian Dane Cook have revealed a brand new, genre-bending video game known as Vicious Vocab, exclusively to IGN.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Vicious Vocab is a genre-bending spin on casual word games like Scrabble, Words With Friends, and Wordle, with a big twist. While Bowling and Cook are careful not to share much about the twist to preserve some surprises, the game goes well beyond mixing and matching letters to make new words. The words have power and meaning\u2026 and they can dramatically change not only what happens to you, but the entire genre of game that you\u2019re playing. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Check out the trailer below to get an idea of the unexpected shift that happens in Vicious Vocab.<\/p>\n<div class=\"jsx-2277167929 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Made by a team of five people who collectively call themselves \u201cfuncool games,\u201d Vicious Vocab is described as \u201cScrabble meets <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/balatro\">Balatro<\/a> in a backroom casino.\u201d On its own, it\u2019s a fun twist on the word game genre. There\u2019s an action element, which has led the team to referring to the game as a \u201cword brawler\u201d or, in Cook\u2019s words, a first-person speller. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">You can \u201ctake damage\u201d based on certain words. You can then counter it with another word, so long as you have the right letters. For instance, as seen in the trailer, if you spell out \u201ctorch\u201d or \u201cfire,\u201d you might take fire damage. You can then spell out \u201cwater\u201d or \u201cice\u201d and extinguish the flame to stop yourself from taking more damage. These effects add interesting layers to the expected mechanics of a word game.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cThat&#8217;s something you don&#8217;t get in normal word games,\u201d said Bowling when speaking with IGN. \u201cBuilding systems that work against systems that work against other systems. When you&#8217;re four layers deep in a combo, that is the stuff that really makes you feel like, &#8216;Am I playing a word game anymore?&#8217; I know I&#8217;m making words, I know I&#8217;m using letters, but the sort of chaining of events you can get yourself into really sort of that&#8217;s when you start breaking out of one genre and start making something new.\u201d<\/p>\n<figure class=\"jsx-313219616\"><a href=\"https:\/\/assets-prd.ignimgs.com\/2026\/11\/06\/vicious-vocab-screenshot-1793984851556.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt=\"null\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/a><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Vicious Vocab (Provided by funcool games)<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">However, as the trailer reveals, Vicious Vocab can shift in an incredibly unexpected direction, taking it from a cozy game your mom might play casually on the couch to something in line with The Stanley Parable. If you play the right words, you can move away from the word board and have an entirely new experience that you would&#8217;ve never anticipated.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;We both want to create holy s**t moments,&#8221; said Cook. &#8220;We want to create memorable moments.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Although there are plans to add multiplayer to the game at some point, it is a single-player narrative driven game. If you want to, you can just stick to the more traditional word game and play that \u201cinfinitely,\u201d but the game also expands in a whole other direction beyond that.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWe&#8217;re building out a very deep single player experience that has over 20 different narrative endings, lots of achievements, but the plan is to also expand into a multiplayer experience,\u201d said Bowling. \u201cSo there is going to be both. They go in very different directions though, where the multiplayer experience is all about replayability and the single player experience is all about a lot of endings, still a lot of replayability. You can still play it infinitely, but there&#8217;s a lot more narrative to it that may or may not be in the multiplayer side of it. Think about it as a stem that breaks off into two directions and they get equally weird, but in different ways.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The pairing of an ex-Call of Duty developer and a comedian is one that may seem unlikely, but it actually dates back 20 years. The two met when Bowling was starting out as a community manager at Infinity Ward and somehow, this led to them playing <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/call-of-duty-2\">Call of Duty 2<\/a> together. During a match of Capture the Flag, Bowling was impressed that Cook was actually a valuable asset who played the objective instead of mindlessly running around trying to farm kills. From there, a friendship was formed, which eventually led to Cook lending his voice to the \u201cbattle chatter\u201d (voice lines for characters yelling out commands and call outs in-game) in the Modern Warfare games.<\/p>\n<p><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The Best Call of Duty Multiplayer Games<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"With 22 games in its mainline series and a 23rd inbound, Call of Duty is a well-oiled machine, arriving every year like a tactically placed care package to offer multiple modes for every type of player. Modern Warfare 4 refuses to break that trend, with a dedicated campaign, DMZ extraction mode, and the ever-present multiplayer. But how will Modern Warfare 4\u2019s multiplayer stack up against what came before? What king does it need to topple to be declared the best in class? Let\u2019s find out.\u00a0\u00a0\nThese are the 10 best Call of Duty Multiplayer Games.\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3027214138 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-3524787213 jsx-4268464690 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;10. Call of Duty: Modern Warfare 3 (2023)&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nInfinity Ward\u2019s second game in its Modern Warfare reboot series proved divisive. A year later, Sledgehammer Games was given the difficult task of taking the bones of Modern Warfare 2 and reworking it to address fan feedback. It achieved that goal in spades. Unlike the campaign, which was universally disliked, Modern Warfare 3\u2019s multiplayer stood tall as the entry\u2019s defining mode.\u00a0&lt;br&gt;&lt;br&gt;\n\nModern Warfare 2\u2019s worst additions were removed. The snappy movement of 2019\u2019s Modern Warfare returned, and the recharging perks were scrapped in favour of a gear system that mirrored the classic perk structure. Tac-Stance was introduced, a midpoint between ADS and hipfire that offered better accuracy than the latter but faster movement than the former. And in a series first, all of the previous year&apos;s content was carried over into this new release, resulting in a staggering 105 weapons on launch day.\u00a0&lt;br&gt;&lt;br&gt;\n\nHaving great core mechanics would be largely useless without fun maps, though. Rather than start anew, Sledgehammer brought back all 16 original Modern Warfare 2 maps, the 2009 classics given a new coat of glossy paint. It was a lethal combo: modern gameplay design in classic and familiar playgrounds.\u00a0\n\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 11 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;9. Call of Duty: Black Ops Cold War&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nDespite suffering a troubled, COVID-impacted development, Black Ops Cold War beat the odds and delivered a multiplayer mode that delighted fans in 2020. Taking us back to the 1980s for the first time in almost a decade, Cold War brought back Black Ops\u2019 original spy-espionage tone and buffed it with all the modern flair and enhancements we saw in Infinity Ward\u2019s Modern Warfare reboot.&lt;br&gt;&lt;br&gt;\n\nThe new Gunsmith and create-a-class structure of Modern Warfare 2019 was melded with Treyarch\u2019s signature free-form customisation from Black Ops 2 and 3. Wildcards became a selectable class item, letting you equip three additional weapon attachments or an extra perk without sacrificing any of your class options. These smart adjustments ensured Black Ops Cold War had the core feel of classic Call of Duty, even if that core had been augmented with Modern Warfare\u2019s modern enhancements. Everything worked in tandem, delivering a sleek, respectable package of old and new. \u00a0 \u00a0\n\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;8. Call of Duty: Black Ops 6&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nTreyarch was permitted four years to develop Black Ops 6, a previously unheard of luxury in Activision\u2019s Call of Duty factory. During that extended production period, it took the leap to set Call of Duty in the glorious 1990s for the first time in the series\u2019 history, unlocking with it a whole host of period-specific weapons and equipment. More importantly, though, the long development cycle also gave the studio room to take big swings with COD\u2019s core gameplay mechanics. &lt;br&gt;&lt;br&gt;\n\nArguably the best addition Treyarch blessed Black Ops 6 with was a brand new movement system. Omnimovement turned the basics on their head, letting you sprint, slide, and dive in any direction. This significantly increased the pace of combat and heightened the skill ceiling. If you were good at COD, other players could literally see that in the way you moved.\u00a0\u00a0&lt;br&gt;&lt;br&gt;\n\nFrom Omnimovement to the addition of human shields, which let you roast an enemy via voice chat while using them to block incoming bullets, Black Ops 6 certainly got a lot right. With 16 maps, a variety of modes, and a healthy selection of brand-new weaponry, it delivered an experience many fans still remember fondly.\u00a0\n\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;7. Call of Duty: Modern Warfare 3 (2011)&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nAfter the wild success of Infinity Ward\u2019s original Modern Warfare 2, tackling the next game in Call of Duty\u2019s flagship sub-series was naturally going to be a huge challenge, especially considering a good chunk of the original team had left to make Titanfall. The solution was for three studios \u2013 Infinity Ward, Sledgehammer Games, and Raven Software \u2013 to combine their efforts. Together, they not only built on MW2&apos;s success, but also pushed the series forward with Modern Warfare 3.\u00a0&lt;br&gt;&lt;br&gt;\n\nUsing the customisable killstreaks introduced in Modern Warfare 2 as a base, the team created the all-new Strike Packages system, which complemented your chosen playstyle with rewards tailored to your chosen class. You could now take a standard approach with the Assault package, be a team player with support (which limited lethal streaks but prevented the streak from ending on death), or go all-in with Specialist, which removed all streak choices in favour of perks, turning you a bonafide supersoldier.\u00a0&lt;br&gt;&lt;br&gt;\n\nModern Warfare 3 retained MW 2\u2019s brisk pace, but significantly dialled back the frustrating chaos of One-Man Army Pro explosives spam and Commando melee attacks. The exploitable playstyles were gone, and a renewed focus on your gun through weapon perks combined with the new Strike Packages to bring attention back to the gun-on-gun combat the series is best known for.\n\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;6. Call of Duty: Black Ops 3&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nWhile Call of Duty had visited the future before, it had only dipped its toe. With Black Ops 3, it jumped in with both feet. Set in 2065, Treyarch\u2019s sub-series traded Cold War espionage and \u201cthe numbers\u201d for jet-packs and \u201ctrain go boom\u201d.\u00a0&lt;br&gt;&lt;br&gt;\n\nWhile not the first game to rethink player movement, Black Ops 3 introduced a feel that would define this short-lived era of COD, significantly improving the clunky and limited thrust jumps of Advanced Warfare. The new approach gave you greater control when jumping and sliding, but also allowed for wall running. Maps took full advantage of the new movement, letting you string techniques together to get the drop on unsuspecting opponents.\u00a0\u00a0&lt;br&gt;&lt;br&gt;\n\nMore significantly, Black Ops 3 was, for better or for worse, the first game to introduce Specialists. These were individual hero characters, akin to those found in Overwatch or Marvel Rivals, that could bring a special ability into battle. Typically, you\u2019d choose between a weapon and a special gadget, like active camo.&lt;br&gt;&lt;br&gt;\n\nThe combination of advanced movement and Specialists created a Black Ops that felt unique, while also retaining the smooth gunplay the series was known for. It\u2019s generally considered the best entry of the advanced-movement era.\u00a0\n\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Over the years, Cook would drum up cool ideas for a game to pitch to Bowling, but it wasn\u2019t until about a year ago when one of those seeds actually began to materialize into a full-fledged game. The initial idea was simple: a word game where your words have an effect. If you write &#8220;bomb,&#8221; it might blow up the other words on the board. It was cute and novel, but as the small team began to brainstorm ideas for effects, it eventually took them into new unexpected directions, such as moving away from the word board.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">If this were any other game, developers might say this is a bad idea, because it can lead to a spiral of new mechanics and concepts, but funcool games felt that this exploration that knocks down boundaries and defined genre identities was exciting and worth pursuing.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cIt&#8217;s like, \u2018No, I want the game to be wherever it takes us and then see how far can we go,\u2019&#8221; said Bowling. \u201cBecause you do have some natural constraints from a design standpoint. It&#8217;s not [like you can] literally do anything because this is all bespoke, handcrafted stuff. So then the question became like, \u2018Oh my God, how far can you go with just seven letters and your vocabulary?\u2019 That became the sort of development mantra of, \u2018Where is the end?\u2019 And I&#8217;ll be honest with you, we haven&#8217;t found it yet. You can get yourself in a lot of weird scenarios with just seven letters, and that has been the most fun. Honestly, when we first started talking about this idea, I loved it as a nugget of the ideal, enough to be like, \u2018All right, let&#8217;s dig into it.\u2019 But I didn&#8217;t yet know how deep you could go with it.<\/p>\n<figure class=\"jsx-313219616\"><a href=\"https:\/\/assets-prd.ignimgs.com\/2026\/11\/06\/vicious-vocab-screenshot-3-1793984981950.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/a><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Vicious Vocab (Provided by funcool games)<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cOnce I cracked that nut creatively, I was like, \u2018I love this. I need to play this and I want it to get extremely weird. Dane has a better vocabulary than me. I always go back to weird. I think Stanley Parable. I think give me something where I&#8217;m like, \u2018What the hell is happening?\u2019&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For Cook, this is sort of a culmination of his career. When he was a kid, his dad would read the dictionary to have a better vocabulary for his job, as he was a color commentator for local hockey games. Cook thought this was \u201clame\u201d when he was young, but grew to have a better understanding of that process once he became a comic. His entire job as a stand up comic is about using carefully calculated vocabulary to have the best effect on the audience.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cI later found myself saying to him, \u2018I paint verbal pictures, and if I repeat the same word over and over, it&#8217;s blurring the audible version, the audio version, and yet if I have different vernacular for ways to describe something, you&#8217;re always giving it musicality,\u2019\u201d said Cook. \u201cSo lo and behold, I used to have screensavers, word of the day, and things that I could then implement into my standup that I thought helped the musicality paint the verbal pictures.<\/p>\n<figure class=\"jsx-313219616\"><a href=\"https:\/\/assets-prd.ignimgs.com\/2026\/11\/06\/vicious-vocab-screenshot-2-1793984808463.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt=\"null\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/a><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Vicious Vocab (Provided by funcool games)<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cI love language, and it&#8217;s something that to this day when you come down and see me do a show, you&#8217;ll go, \u2018Oh wait, I saw that you used \u2018malleable\u2019 to describe blah, blah, blah, blah.&#8221; I say, &#8220;Yeah, because I think it danced better than just saying \u2018bent.\u2019 So, [words are] very much a part of my identity and how I like to impact. And again, as a fan of games like this, growing up, playing Scrabble, these are the games that I&#8217;ve always appreciated and enjoyed. So, to feel like I might be able to take it to a new place that also maybe even expands on what those games have been, I hope we pull it off, because I&#8217;m really excited at the possibilities.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In addition to Vicious Vocab, Robert Bowling is also working on <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/ex-modern-warfare-creative-strategist-launches-new-studio-pushing-back-against-live-service-trends\">a new, larger-scale FPS game from a new studio known as \/\/18.bravo<\/a>. The game will feature a single-player story and a PvP multiplayer mode, but the game is actively pushing back on live-service trends. Dane Cook also has a new documentary titled Funny Money available on Netflix today.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Vicious Vocab will release on PC at an undisclosed date in the not-too-distant future. No pricing plan has been decided yet.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<section class=\"author-sign-off\" data-cy=\"author-sign-off\"><span class=\"stack jsx-59817748 jsx-1927875859\"><\/p>\n<div class=\"rounded jsx-444076027 jsx-1730475047 profile-thumb jsx-2141281959 aspect-ratio aspect-ratio-1-1\"><img decoding=\"async\" alt=\"Cade Onder Avatar\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/avatars\/69efa48a05b5ac001d9134e5\/Cade_PFP-1777388827678.jpg?crop=1%3A1&amp;width=56&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<p><span class=\"stack jsx-2509706801 jsx-3630940851\"><span class=\"stack jsx-2959124702 jsx-702910195 author-sign-off-header\"><a href=\"https:\/\/www.ign.com\/person\/cadeonder\"><\/p>\n<div class=\"interface jsx-1132626198 jsx-2809511915 bold underlined\">Cade Onder<\/div>\n<p><\/a><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 muted\">Freelance Writer<\/div>\n<p><span class=\"stack jsx-2509706801 jsx-1220387432\"><\/p>\n<div data-cy=\"author-sign-off-socials\" class=\"jsx-2877214176 author-sign-off-socials\"><button type=\"button\" aria-haspopup=\"listbox\" aria-expanded=\"false\" aria-label=\"View social links\" class=\"jsx-2877214176 socials-trigger\"><span title=\"X\" class=\"jsx-2877214176 social-icon-avatar\"><span class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><\/button><\/p>\n<div role=\"listbox\" class=\"scrollbar jsx-2758920045 jsx-4268464690 jsx-3705869475 dropdown-menu jsx-3625955085\"><a href=\"https:\/\/www.twitter.com\/Cade_Onder\" id=\"author-sign-off-social-twitterHandle\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"X\">X<\/div>\n<p><span class=\"ign-icon icon-twitter jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-twitter\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/a><\/div>\n<\/div>\n<p><\/span><\/span><\/p>\n<div class=\"interface jsx-1132626198 sign-off-text\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Cade Onder is a freelancer for IGN&#8217;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.<\/em><\/p>\n<\/div>\n<p><\/span><\/span><\/section>\n<\/section>\n<\/section>\n<div class=\"jsx-3122592388 engagement-bar\"><button aria-label=\"Like, 0 likes\" title=\"Like\" type=\"button\" class=\"jsx-466673304 like-button\"><span class=\"stack jsx-3647836811 jsx-4269505506\"><span class=\"jsx-466673304 like-heart\"><span class=\"ign-icon icon-heart-thin outlined jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-heart-thin\" aria-label style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/HeartThinOutline.cf4ee7cd.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><span class=\"interface jsx-1132626198 jsx-4056184857 bold\">0<\/span><\/span><\/button><a class=\"link jsx-1337145738 jsx-2474574152\" data-cy=\"styled-link\" aria-label=\"0 comments\" title=\"Jump to comments\" href=\"https:\/\/www.ign.com\/articles\/dane-cook-and-robert-bowling-announce-vicious-vocab-a-genre-bending-word-game-with-a-big-twist#comments\"><span class=\"stack jsx-3647836811 jsx-4269505506\"><span class=\"ign-icon icon-comment-thin jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-comment-thin\" aria-label style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/CommentThinOutline.d932749c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><span class=\"interface jsx-1132626198 jsx-2906687209 bold\">0<\/span><\/span><\/a><\/div>\n<p><span class=\"stack jsx-1475529924\"><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Ex-<a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/franchise\/call-of-duty\">Call of Duty<\/a> creative strategist Robert Bowling and comedian Dane Cook have revealed a brand new, genre-bending video game known as Vicious Vocab, exclusively to IGN.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Vicious Vocab is a genre-bending spin on casual word games like Scrabble, Words With Friends, and Wordle, with a big twist. While Bowling and Cook are careful not to share much about the twist to preserve some surprises, the game goes well beyond mixing and matching letters to make new words. The words have power and meaning\u2026 and they can dramatically change not only what happens to you, but the entire genre of game that you\u2019re playing. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Check out the trailer below to get an idea of the unexpected shift that happens in Vicious Vocab.<\/p>\n<div class=\"jsx-2277167929 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Made by a team of five people who collectively call themselves \u201cfuncool games,\u201d Vicious Vocab is described as \u201cScrabble meets <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/balatro\">Balatro<\/a> in a backroom casino.\u201d On its own, it\u2019s a fun twist on the word game genre. There\u2019s an action element, which has led the team to referring to the game as a \u201cword brawler\u201d or, in Cook\u2019s words, a first-person speller. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">You can \u201ctake damage\u201d based on certain words. You can then counter it with another word, so long as you have the right letters. For instance, as seen in the trailer, if you spell out \u201ctorch\u201d or \u201cfire,\u201d you might take fire damage. You can then spell out \u201cwater\u201d or \u201cice\u201d and extinguish the flame to stop yourself from taking more damage. These effects add interesting layers to the expected mechanics of a word game.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cThat&#8217;s something you don&#8217;t get in normal word games,\u201d said Bowling when speaking with IGN. \u201cBuilding systems that work against systems that work against other systems. When you&#8217;re four layers deep in a combo, that is the stuff that really makes you feel like, &#8216;Am I playing a word game anymore?&#8217; I know I&#8217;m making words, I know I&#8217;m using letters, but the sort of chaining of events you can get yourself into really sort of that&#8217;s when you start breaking out of one genre and start making something new.\u201d<\/p>\n<figure class=\"jsx-313219616\"><a href=\"https:\/\/assets-prd.ignimgs.com\/2026\/11\/06\/vicious-vocab-screenshot-1793984851556.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt=\"null\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/a><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Vicious Vocab (Provided by funcool games)<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">However, as the trailer reveals, Vicious Vocab can shift in an incredibly unexpected direction, taking it from a cozy game your mom might play casually on the couch to something in line with The Stanley Parable. If you play the right words, you can move away from the word board and have an entirely new experience that you would&#8217;ve never anticipated.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;We both want to create holy s**t moments,&#8221; said Cook. &#8220;We want to create memorable moments.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Although there are plans to add multiplayer to the game at some point, it is a single-player narrative driven game. If you want to, you can just stick to the more traditional word game and play that \u201cinfinitely,\u201d but the game also expands in a whole other direction beyond that.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWe&#8217;re building out a very deep single player experience that has over 20 different narrative endings, lots of achievements, but the plan is to also expand into a multiplayer experience,\u201d said Bowling. \u201cSo there is going to be both. They go in very different directions though, where the multiplayer experience is all about replayability and the single player experience is all about a lot of endings, still a lot of replayability. You can still play it infinitely, but there&#8217;s a lot more narrative to it that may or may not be in the multiplayer side of it. Think about it as a stem that breaks off into two directions and they get equally weird, but in different ways.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The pairing of an ex-Call of Duty developer and a comedian is one that may seem unlikely, but it actually dates back 20 years. The two met when Bowling was starting out as a community manager at Infinity Ward and somehow, this led to them playing <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/call-of-duty-2\">Call of Duty 2<\/a> together. During a match of Capture the Flag, Bowling was impressed that Cook was actually a valuable asset who played the objective instead of mindlessly running around trying to farm kills. From there, a friendship was formed, which eventually led to Cook lending his voice to the \u201cbattle chatter\u201d (voice lines for characters yelling out commands and call outs in-game) in the Modern Warfare games.<\/p>\n<p><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The Best Call of Duty Multiplayer Games<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"With 22 games in its mainline series and a 23rd inbound, Call of Duty is a well-oiled machine, arriving every year like a tactically placed care package to offer multiple modes for every type of player. Modern Warfare 4 refuses to break that trend, with a dedicated campaign, DMZ extraction mode, and the ever-present multiplayer. But how will Modern Warfare 4\u2019s multiplayer stack up against what came before? What king does it need to topple to be declared the best in class? Let\u2019s find out.\u00a0\u00a0\nThese are the 10 best Call of Duty Multiplayer Games.\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3027214138 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-3524787213 jsx-4268464690 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;10. Call of Duty: Modern Warfare 3 (2023)&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nInfinity Ward\u2019s second game in its Modern Warfare reboot series proved divisive. A year later, Sledgehammer Games was given the difficult task of taking the bones of Modern Warfare 2 and reworking it to address fan feedback. It achieved that goal in spades. Unlike the campaign, which was universally disliked, Modern Warfare 3\u2019s multiplayer stood tall as the entry\u2019s defining mode.\u00a0&lt;br&gt;&lt;br&gt;\n\nModern Warfare 2\u2019s worst additions were removed. The snappy movement of 2019\u2019s Modern Warfare returned, and the recharging perks were scrapped in favour of a gear system that mirrored the classic perk structure. Tac-Stance was introduced, a midpoint between ADS and hipfire that offered better accuracy than the latter but faster movement than the former. And in a series first, all of the previous year&apos;s content was carried over into this new release, resulting in a staggering 105 weapons on launch day.\u00a0&lt;br&gt;&lt;br&gt;\n\nHaving great core mechanics would be largely useless without fun maps, though. Rather than start anew, Sledgehammer brought back all 16 original Modern Warfare 2 maps, the 2009 classics given a new coat of glossy paint. It was a lethal combo: modern gameplay design in classic and familiar playgrounds.\u00a0\n\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 11 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;9. Call of Duty: Black Ops Cold War&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nDespite suffering a troubled, COVID-impacted development, Black Ops Cold War beat the odds and delivered a multiplayer mode that delighted fans in 2020. Taking us back to the 1980s for the first time in almost a decade, Cold War brought back Black Ops\u2019 original spy-espionage tone and buffed it with all the modern flair and enhancements we saw in Infinity Ward\u2019s Modern Warfare reboot.&lt;br&gt;&lt;br&gt;\n\nThe new Gunsmith and create-a-class structure of Modern Warfare 2019 was melded with Treyarch\u2019s signature free-form customisation from Black Ops 2 and 3. Wildcards became a selectable class item, letting you equip three additional weapon attachments or an extra perk without sacrificing any of your class options. These smart adjustments ensured Black Ops Cold War had the core feel of classic Call of Duty, even if that core had been augmented with Modern Warfare\u2019s modern enhancements. Everything worked in tandem, delivering a sleek, respectable package of old and new. \u00a0 \u00a0\n\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;8. Call of Duty: Black Ops 6&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nTreyarch was permitted four years to develop Black Ops 6, a previously unheard of luxury in Activision\u2019s Call of Duty factory. During that extended production period, it took the leap to set Call of Duty in the glorious 1990s for the first time in the series\u2019 history, unlocking with it a whole host of period-specific weapons and equipment. More importantly, though, the long development cycle also gave the studio room to take big swings with COD\u2019s core gameplay mechanics. &lt;br&gt;&lt;br&gt;\n\nArguably the best addition Treyarch blessed Black Ops 6 with was a brand new movement system. Omnimovement turned the basics on their head, letting you sprint, slide, and dive in any direction. This significantly increased the pace of combat and heightened the skill ceiling. If you were good at COD, other players could literally see that in the way you moved.\u00a0\u00a0&lt;br&gt;&lt;br&gt;\n\nFrom Omnimovement to the addition of human shields, which let you roast an enemy via voice chat while using them to block incoming bullets, Black Ops 6 certainly got a lot right. With 16 maps, a variety of modes, and a healthy selection of brand-new weaponry, it delivered an experience many fans still remember fondly.\u00a0\n\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;7. Call of Duty: Modern Warfare 3 (2011)&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nAfter the wild success of Infinity Ward\u2019s original Modern Warfare 2, tackling the next game in Call of Duty\u2019s flagship sub-series was naturally going to be a huge challenge, especially considering a good chunk of the original team had left to make Titanfall. The solution was for three studios \u2013 Infinity Ward, Sledgehammer Games, and Raven Software \u2013 to combine their efforts. Together, they not only built on MW2&apos;s success, but also pushed the series forward with Modern Warfare 3.\u00a0&lt;br&gt;&lt;br&gt;\n\nUsing the customisable killstreaks introduced in Modern Warfare 2 as a base, the team created the all-new Strike Packages system, which complemented your chosen playstyle with rewards tailored to your chosen class. You could now take a standard approach with the Assault package, be a team player with support (which limited lethal streaks but prevented the streak from ending on death), or go all-in with Specialist, which removed all streak choices in favour of perks, turning you a bonafide supersoldier.\u00a0&lt;br&gt;&lt;br&gt;\n\nModern Warfare 3 retained MW 2\u2019s brisk pace, but significantly dialled back the frustrating chaos of One-Man Army Pro explosives spam and Commando melee attacks. The exploitable playstyles were gone, and a renewed focus on your gun through weapon perks combined with the new Strike Packages to bring attention back to the gun-on-gun combat the series is best known for.\n\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;6. Call of Duty: Black Ops 3&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nWhile Call of Duty had visited the future before, it had only dipped its toe. With Black Ops 3, it jumped in with both feet. Set in 2065, Treyarch\u2019s sub-series traded Cold War espionage and \u201cthe numbers\u201d for jet-packs and \u201ctrain go boom\u201d.\u00a0&lt;br&gt;&lt;br&gt;\n\nWhile not the first game to rethink player movement, Black Ops 3 introduced a feel that would define this short-lived era of COD, significantly improving the clunky and limited thrust jumps of Advanced Warfare. The new approach gave you greater control when jumping and sliding, but also allowed for wall running. Maps took full advantage of the new movement, letting you string techniques together to get the drop on unsuspecting opponents.\u00a0\u00a0&lt;br&gt;&lt;br&gt;\n\nMore significantly, Black Ops 3 was, for better or for worse, the first game to introduce Specialists. These were individual hero characters, akin to those found in Overwatch or Marvel Rivals, that could bring a special ability into battle. Typically, you\u2019d choose between a weapon and a special gadget, like active camo.&lt;br&gt;&lt;br&gt;\n\nThe combination of advanced movement and Specialists created a Black Ops that felt unique, while also retaining the smooth gunplay the series was known for. It\u2019s generally considered the best entry of the advanced-movement era.\u00a0\n\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Over the years, Cook would drum up cool ideas for a game to pitch to Bowling, but it wasn\u2019t until about a year ago when one of those seeds actually began to materialize into a full-fledged game. The initial idea was simple: a word game where your words have an effect. If you write &#8220;bomb,&#8221; it might blow up the other words on the board. It was cute and novel, but as the small team began to brainstorm ideas for effects, it eventually took them into new unexpected directions, such as moving away from the word board.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">If this were any other game, developers might say this is a bad idea, because it can lead to a spiral of new mechanics and concepts, but funcool games felt that this exploration that knocks down boundaries and defined genre identities was exciting and worth pursuing.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cIt&#8217;s like, \u2018No, I want the game to be wherever it takes us and then see how far can we go,\u2019&#8221; said Bowling. \u201cBecause you do have some natural constraints from a design standpoint. It&#8217;s not [like you can] literally do anything because this is all bespoke, handcrafted stuff. So then the question became like, \u2018Oh my God, how far can you go with just seven letters and your vocabulary?\u2019 That became the sort of development mantra of, \u2018Where is the end?\u2019 And I&#8217;ll be honest with you, we haven&#8217;t found it yet. You can get yourself in a lot of weird scenarios with just seven letters, and that has been the most fun. Honestly, when we first started talking about this idea, I loved it as a nugget of the ideal, enough to be like, \u2018All right, let&#8217;s dig into it.\u2019 But I didn&#8217;t yet know how deep you could go with it.<\/p>\n<figure class=\"jsx-313219616\"><a href=\"https:\/\/assets-prd.ignimgs.com\/2026\/11\/06\/vicious-vocab-screenshot-3-1793984981950.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/a><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Vicious Vocab (Provided by funcool games)<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cOnce I cracked that nut creatively, I was like, \u2018I love this. I need to play this and I want it to get extremely weird. Dane has a better vocabulary than me. I always go back to weird. I think Stanley Parable. I think give me something where I&#8217;m like, \u2018What the hell is happening?\u2019&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For Cook, this is sort of a culmination of his career. When he was a kid, his dad would read the dictionary to have a better vocabulary for his job, as he was a color commentator for local hockey games. Cook thought this was \u201clame\u201d when he was young, but grew to have a better understanding of that process once he became a comic. His entire job as a stand up comic is about using carefully calculated vocabulary to have the best effect on the audience.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cI later found myself saying to him, \u2018I paint verbal pictures, and if I repeat the same word over and over, it&#8217;s blurring the audible version, the audio version, and yet if I have different vernacular for ways to describe something, you&#8217;re always giving it musicality,\u2019\u201d said Cook. \u201cSo lo and behold, I used to have screensavers, word of the day, and things that I could then implement into my standup that I thought helped the musicality paint the verbal pictures.<\/p>\n<figure class=\"jsx-313219616\"><a href=\"https:\/\/assets-prd.ignimgs.com\/2026\/11\/06\/vicious-vocab-screenshot-2-1793984808463.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt=\"null\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/a><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Vicious Vocab (Provided by funcool games)<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cI love language, and it&#8217;s something that to this day when you come down and see me do a show, you&#8217;ll go, \u2018Oh wait, I saw that you used \u2018malleable\u2019 to describe blah, blah, blah, blah.&#8221; I say, &#8220;Yeah, because I think it danced better than just saying \u2018bent.\u2019 So, [words are] very much a part of my identity and how I like to impact. And again, as a fan of games like this, growing up, playing Scrabble, these are the games that I&#8217;ve always appreciated and enjoyed. So, to feel like I might be able to take it to a new place that also maybe even expands on what those games have been, I hope we pull it off, because I&#8217;m really excited at the possibilities.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In addition to Vicious Vocab, Robert Bowling is also working on <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/ex-modern-warfare-creative-strategist-launches-new-studio-pushing-back-against-live-service-trends\">a new, larger-scale FPS game from a new studio known as \/\/18.bravo<\/a>. The game will feature a single-player story and a PvP multiplayer mode, but the game is actively pushing back on live-service trends. Dane Cook also has a new documentary titled Funny Money available on Netflix today.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Vicious Vocab will release on PC at an undisclosed date in the not-too-distant future. No pricing plan has been decided yet.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<section class=\"author-sign-off\" data-cy=\"author-sign-off\"><span class=\"stack jsx-59817748 jsx-1927875859\"><\/p>\n<div class=\"rounded jsx-444076027 jsx-1730475047 profile-thumb jsx-2141281959 aspect-ratio aspect-ratio-1-1\"><img decoding=\"async\" alt=\"Cade Onder Avatar\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/avatars\/69efa48a05b5ac001d9134e5\/Cade_PFP-1777388827678.jpg?crop=1%3A1&amp;width=56&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<p><span class=\"stack jsx-2509706801 jsx-3630940851\"><span class=\"stack jsx-2959124702 jsx-702910195 author-sign-off-header\"><a href=\"https:\/\/www.ign.com\/person\/cadeonder\"><\/p>\n<div class=\"interface jsx-1132626198 jsx-2809511915 bold underlined\">Cade Onder<\/div>\n<p><\/a><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 muted\">Freelance Writer<\/div>\n<p><span class=\"stack jsx-2509706801 jsx-1220387432\"><\/p>\n<div data-cy=\"author-sign-off-socials\" class=\"jsx-2877214176 author-sign-off-socials\"><button type=\"button\" aria-haspopup=\"listbox\" aria-expanded=\"false\" aria-label=\"View social links\" class=\"jsx-2877214176 socials-trigger\"><span title=\"X\" class=\"jsx-2877214176 social-icon-avatar\"><span class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><\/button><\/p>\n<div role=\"listbox\" class=\"scrollbar jsx-2758920045 jsx-4268464690 jsx-3705869475 dropdown-menu jsx-3625955085\"><a href=\"https:\/\/www.twitter.com\/Cade_Onder\" id=\"author-sign-off-social-twitterHandle\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"X\">X<\/div>\n<p><span class=\"ign-icon icon-twitter jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-twitter\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/a><\/div>\n<\/div>\n<p><\/span><\/span><\/p>\n<div class=\"interface jsx-1132626198 sign-off-text\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Cade Onder is a freelancer for IGN&#8217;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.<\/em><\/p>\n<\/div>\n<p><\/span><\/span><\/section>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Ex-Call of Duty creative strategist Robert Bowling and comedian Dane Cook have revealed a brand new, genre-bending video game known as Vicious Vocab, exclusively to IGN. Vicious Vocab is a genre-bending spin on casual word games like Scrabble, Words With Friends, and Wordle, with a big twist. While Bowling and Cook are careful not to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-2242108","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2242108","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2242108"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2242108\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2242108"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2242108"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2242108"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}