{"id":2242100,"date":"2026-11-06T16:12:52","date_gmt":"2026-11-06T13:12:52","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2242100"},"modified":"2026-11-06T16:12:52","modified_gmt":"2026-11-06T13:12:52","slug":"skyrim-game-director-has-a-very-specific-wishlist-for-the-elder-scrolls-vi-sentinel","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2242100","title":{"rendered":"Skyrim Game Director Has a Very Specific Wishlist For The Elder Scrolls VI: Sentinel"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-462858067 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-242790214 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/the-elder-scrolls-vi-sentinel\">Elder Scrolls VI: Sentinel<\/a> is <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/the-elder-scrolls-vi-sentinel-finally-got-its-name-today-but-bethesda-says-it-will-be-some-time-before-were-ready-to-share-more\">probably still a couple years away<\/a>, and we don&#8217;t know much about Bethesda&#8217;s next big RPG. However, the game director for Skyrim has come out with a couple of specific requests for the game. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Former Bethesda design director Bruce Nesmith sat down on <a href=\"https:\/\/youtu.be\/10mvuCMbc9Y?si=VyFd0WeCUmOWkPDS&amp;t=2366\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">The Examined Game podcast<\/a> to talk about his time at the company. But, about 40 minutes into the interview, the YouTuber asked Nesmith about what he&#8217;d like to see from The Elder Scrolls VI, and there are two things, better mounts and better ladders. And that latter one is how you can tell that he&#8217;s a game director. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Wanting better mounts in Elder Scrolls is almost universal for fans, as Skyrim doesn&#8217;t exactly have a great mount system. As Nesmith describes the problem, &#8220;you can ride a horse, but that&#8217;s all you can do in Skyrim. Thats it. You just ride the horse. Well, I should be able to do other things with the horse, too, like maybe fight on the horse, or have it fight with me, or you know, stuff like that.&#8221;<\/p>\n<p><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Every IGN Elder Scrolls Review<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"We&apos;ve rounded up every IGN review of an Elder Scrolls game all the way back to 1998.\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3027214138 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-3524787213 jsx-4268464690 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;https:\/\/www.ign.com\/articles\/1998\/12\/11\/redguard&quot;&gt;Reviewed by Jason Bates&lt;\/a&gt;&lt;br&gt;December 10, 1998&lt;br&gt;But for gamers who love a good story in a fantasy world, and can look past technical deficiencies and a lackluster action mode, Redguard should be a fulfilling gaming experience, and many of the design decisions--such as limiting the environment to one island, emphasizing NPC interaction--are good ones.\n\nIt will be interesting to see how Redguard stacks up to the other 3D polygonal action\/adventures that also emphasize story over action--games like Quest for Glory V, the new King&apos;s Quest, and Ultima Ascension.\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 27 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;https:\/\/www.ign.com\/articles\/2002\/05\/15\/morrowind-review&quot;&gt;Reviewed by Barry Brenesal&lt;\/a&gt;&lt;br&gt;May 15, 2002&lt;br&gt;There are bound to be people who read the review and rating I&apos;ve given Morrowind and say to themselves, Ah-ha, yet another toadying hack salivating before the boots of his master. So I should make clear that although I&apos;ve been reviewing a variety of computer software and hardware since 1986, I&apos;ve never betrayed my opinions on a product by printing something different at the behest of an editor or a software company. In fact, I once persisted in giving a thumbs-down to a game despite the general opinion that it was pretty good. I gave my reasons, stuck with them and can now look into a mirror every morning without seeing the rear-end of a horse staring back.\n\nI mention this only to provide some perspective; when I give a game a 9.4, it&apos;s because I believe that game deserves an &quot;A&quot; on its report card. Morrowind isn&apos;t perfect and its system requirements are huge; but its accomplishments outweigh any reservations, in my opinion. It isn&apos;t for everybody, but then what game is? This one shows more planning, talent (aesthetic, programming, and design) and creative vision than anything I&apos;ve played in a very long time. And I&apos;ll stand by those words.\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;https:\/\/www.ign.com\/articles\/2002\/06\/17\/elder-scrolls-iii-morrowind-review&quot;&gt;Reviewed by Jason Bates&lt;\/a&gt;&lt;br&gt;June 17, 2002&lt;br&gt;Finally, I&apos;ll admit Morrowind isn&apos;t for everyone. It&apos;s a huge, sprawling, megapolis of a game that can take a couple hours just to get into and a hundred hours to complete. In an industry where most games present clear, linear paths guiding you from one pre-defined problem (a jumping puzzle, a monster, or some other dexterity test) to the next, some gamers will find Morrowind&apos;s open-endedness unfamiliar, bewildering, even perplexing. They&apos;ll sit there, waiting for someone to come along and tell them what to do. But others will find it liberating. Freedom is intoxicating. If the purpose of games is to provide absolute escapism, to immerse us deeply in another world that never was, and then to give us the ability to go through it and do what we want to do, then Morrowind accomplishes that brilliantly.\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;https:\/\/www.ign.com\/articles\/2002\/12\/09\/elder-scrolls-iii-tribunal-review&quot;&gt;Reviewed by IGN Staff&lt;\/a&gt;&lt;br&gt;December 9, 2002&lt;br&gt;People who couldn&apos;t get enough of Morrowind hardly need this review to prompt them to try the expansion. If you&apos;ve been jonesing for more Morrowind, then you don&apos;t need me to tell you to try Tribunal. But for those of you who were a bit turned off by Morrowind, Tribunal might be just the thing. It won&apos;t make the vast options of the basic game any more accessible but it offers a similar experience in a smaller format. Morrowind may have had enough content to make an expansion pretty redundant, but the tighter focus of the expansion helps create an intensity that wasn&apos;t as well sustained in the base game.\n\nAlthough the few cameos of people you heard about but never met are neat, it&apos;s the big revelations that really sell the title. Some of the legends of Morrowind finally make their entrance here in aspects both splendid and terrifying. The dead house of your heritage is beat once again here but with just the right amount of mystery to make it seem barely obnoxious. \" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;https:\/\/www.ign.com\/articles\/2003\/06\/17\/elder-scrolls-iii-bloodmoon&quot;&gt;Reviewed by IGN Staff&lt;\/a&gt;&lt;br&gt;June 16, 2003&lt;br&gt;Bethesda&apos;s offered up a really nice treat to Morrowind fans. Though I liked Tribunal alright, it seemed to change the overall approach of the main game a bit too much for my liking. Bloodmoon makes its own changes to the game, of course, but rather than changing the overall thrust of the game, it merely adds a brand new area (complete with plenty of story elements) in which you partake in the kinds of things that made Morrowind so fun to begin with. I finished the main story of Bloodmoon in a few days but there&apos;s much more to be discovered lurking about in the corners of the expansion.\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">To be clear, Nesmith now spends his days writing novels, and doesn&#8217;t have anything to do with Sentinel, but it would be cool to be able to have some kind of mounted combat system in The Elder Scrolls VI. For instance, I&#8217;ve been getting back into Monster Hunter Wilds ahead of the expansion, and the way you can use your Seikret to dodge out of boss mechanics and manage your inventory while avoiding attacks is huge, and would be great in other RPGs. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But as for ladders, Nesmith request seems odd until he starts to explain the way that ladders limited game design in Skyrim. As he explains, &#8220;you don&#8217;t climb up and down ladders. It seems simple, it seems stupid, but you don&#8217;t climb up and down ladders, which really limits the art team in terms of how they can do multi-layer things. You know, all the ladders in Skyrim, you click on the ladder, and poof you&#8217;re at the top. Or you have to climb a stair.&#8221; <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Some of that is obviously the limited technology of 2011, but it&#8217;s apparently something Bethesda tried to solve, before giving up to prioritize other elements of the massive RPG. When Nesmith tried to get ladders solved in Skyrim, he says &#8220;to do ladders, you have to deal with a whole host of questions that our programmers very legitimately put in front of us and said, &#8216;you give me answers to these, I&#8217;ll tell you how much programming time it&#8217;s going to take to make them.&#8217; and that caused problems right there.&#8221;  <\/p>\n<div class=\"jsx-2277167929 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Even when I sit down and think about it, I can&#8217;t really think of any game that really nails ladders, and a lot of games have problems with them in one way or another, especially around the era of Skyrim. Nesmith goes on to explain a lot of the specific problems that enemy AI has with ladders, like its ability to decide whether or not to wait for you at the top, or to climb back down the ladder to come after you. These problems have all been solved in one way or another in other games, but I&#8217;d hope that Skyrim finds a way to solve the issue as well. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Either way, The Elder Scrolls VI: Sentinel is still a few years away, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/bethesda-is-already-selling-the-elder-scrolls-6-sentinel-merch\">even though Bethesda is already selling merch<\/a>. We&#8217;ll have to wait a bit to see more about the game, but there are some signs about what might be in the game, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/videos\/will-elder-scrolls-6-have-ship-combat-and-mechs\">and that might even include ship combat<\/a> \u2013 or at least I hope. <\/p>\n<p><span data-cy=\"poll-view-trigger\"><\/p>\n<section class=\"box-wrapper jsx-2673806401\">\n<div class=\"card jsx-2310533475 jsx-1355461925 box poll-content-block\" data-cy=\"poll-content-block\">\n<fieldset class=\"answers jsx-332304107\" role=\"radiogroup\" aria-labelledby=\"poll-question\">\n<legend class=\"stack jsx-2624643483 jsx-4192417768\"><span class=\"stack jsx-3547261442\"><\/p>\n<h2 data-cy=\"poll-question\" class=\"title2 jsx-1903782357 jsx-1377259516 headline\" id=\"poll-question\">What kind of world do you hope The Elder Scrolls 6: Sentinel will provide?<\/h2>\n<p><\/span><\/legend>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer highlight\"><label class=\"interface jsx-1132626198 toggle-label jsx-803093603 left-justified radio\" for=\"answerId70579\" id=\"answerId70579-label\"><span class=\"label\">Something strange and otherworldly, like Morrowind<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-1945348876\"><\/div>\n<\/div>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer\"><label class=\"interface jsx-1132626198 toggle-label jsx-803093603 left-justified radio\" for=\"answerId70580\" id=\"answerId70580-label\"><span class=\"label\">Something rooted in our reality, but different from &#8220;classic&#8221; fantasy<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-2988246289\"><\/div>\n<\/div>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer\"><label class=\"interface jsx-1132626198 toggle-label jsx-803093603 left-justified radio\" for=\"answerId70581\" id=\"answerId70581-label\"><span class=\"label\">Something similar to Skyrim, LotR, and traditional fantasy worlds<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-2988246289\"><\/div>\n<\/div>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer\"><label class=\"interface jsx-1132626198 toggle-label jsx-803093603 left-justified radio\" for=\"answerId70582\" id=\"answerId70582-label\"><span class=\"label\">Something else entirely (let us know in the comments)<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-2988246289\"><\/div>\n<\/div>\n<\/fieldset>\n<p><span class=\"stack jsx-2624643483 jsx-4255654680 poll-controls\"><button class=\"button-text jsx-729543028 button button--primary jsx-3027214138 jsx-2267841559 contained disabled full-width large\" type=\"submit\" disabled data-cy=\"poll-answer-btn\">Answer<\/button><button class=\"button-text jsx-729543028 button jsx-3027214138 jsx-1624977611 nav next-button small\" title=\"See Results\" aria-label=\"See Results\" data-cy=\"see-results-btn\"><span style=\"white-space:nowrap;overflow:hidden;text-align:right\">See Results<\/span><span class=\"ign-icon right-chevron jsx-2750866048 jsx-4173866675\" role=\"img\" aria-hidden=\"false\" data-cy=\"right-chevron\" aria-label=\"See Results\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/button><\/span><\/div>\n<\/section>\n<p><\/span><\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<section class=\"author-sign-off\" data-cy=\"author-sign-off\"><span class=\"stack jsx-59817748 jsx-1927875859\"><\/p>\n<div class=\"rounded jsx-444076027 jsx-1730475047 profile-thumb jsx-2141281959 aspect-ratio aspect-ratio-1-1\"><img decoding=\"async\" alt=\"Jacqueline Thomas Avatar\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/avatars\/640f55c4f3866b000174a9c6\/RD5zbE5b_400x400-1679594933868.jpg?crop=1%3A1&amp;width=56&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<p><span class=\"stack jsx-2509706801 jsx-3630940851\"><span class=\"stack jsx-2959124702 jsx-702910195 author-sign-off-header\"><a href=\"https:\/\/www.ign.com\/person\/Jackiecobra\"><\/p>\n<div class=\"interface jsx-1132626198 jsx-2809511915 bold underlined\">Jacqueline Thomas<\/div>\n<p><\/a><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 muted\">Senior Tech Editor<\/div>\n<p><span class=\"stack jsx-2509706801 jsx-1220387432\"><\/p>\n<div data-cy=\"author-sign-off-socials\" class=\"jsx-2877214176 author-sign-off-socials\"><button type=\"button\" aria-haspopup=\"listbox\" aria-expanded=\"false\" aria-label=\"View social links\" class=\"jsx-2877214176 socials-trigger\"><span title=\"X\" class=\"jsx-2877214176 social-icon-avatar\"><span class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><span title=\"Bluesky\" class=\"jsx-2877214176 social-icon-avatar\"><img decoding=\"async\" class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" alt loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Bluesky.d8b4aa9b.svg?cors=0\"><\/span><span title=\"Steam\" class=\"jsx-2877214176 social-icon-avatar\"><img decoding=\"async\" class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" alt loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Steam.d65ad1e2.svg?cors=0\"><\/span><\/button><\/p>\n<div role=\"listbox\" class=\"scrollbar jsx-2758920045 jsx-4268464690 jsx-3705869475 dropdown-menu jsx-3625955085\"><a href=\"https:\/\/www.twitter.com\/Jackiecobra\" id=\"author-sign-off-social-twitterHandle\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"X\">X<\/div>\n<p><span class=\"ign-icon icon-twitter jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-twitter\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/a><a href=\"https:\/\/bsky.app\/profile\/jackiecobra.bsky.social\" id=\"author-sign-off-social-blueskyUrl\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"Bluesky\">Bluesky<\/div>\n<p><img decoding=\"async\" class=\"ign-icon icon-bluesky jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-bluesky\" alt loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Bluesky.d8b4aa9b.svg?cors=0\"><\/a><a href=\"https:\/\/steamcommunity.com\/id\/jackiecobra\/\" id=\"author-sign-off-social-steamUrl\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"Steam\">Steam<\/div>\n<p><img decoding=\"async\" class=\"ign-icon icon-steam jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-steam\" alt loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Steam.d65ad1e2.svg?cors=0\"><\/a><\/div>\n<\/div>\n<p><\/span><\/span><\/p>\n<div class=\"interface jsx-1132626198 sign-off-text\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Jackie Thomas is the Senior Tech Editor at IGN and the PC components queen. She&#8217;s been covering gaming hardware for more than a decade for IGN, TechRadar, Gizmodo, PC Gamer and more. You can follow her\u00a0<\/em><a href=\"https:\/\/twitter.com\/jackiecobra\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer noopener noreferrer\"><em>@Jackiecobra<\/em><\/a><\/p>\n<\/div>\n<p><\/span><\/span><\/section>\n<\/section>\n<\/section>\n<div class=\"jsx-3122592388 engagement-bar\"><button aria-label=\"Like, 0 likes\" title=\"Like\" type=\"button\" class=\"jsx-466673304 like-button\"><span class=\"stack jsx-3647836811 jsx-4269505506\"><span class=\"jsx-466673304 like-heart\"><span class=\"ign-icon icon-heart-thin outlined jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-heart-thin\" aria-label style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/HeartThinOutline.cf4ee7cd.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><span class=\"interface jsx-1132626198 jsx-4056184857 bold\">0<\/span><\/span><\/button><a class=\"link jsx-1337145738 jsx-2474574152\" data-cy=\"styled-link\" aria-label=\"4 comments\" title=\"Jump to comments\" href=\"https:\/\/www.ign.com\/articles\/skyrim-game-director-has-a-very-specific-wishlist-for-the-elder-scrolls-vi-sentinel#comments\"><span class=\"stack jsx-3647836811 jsx-4269505506\"><span class=\"ign-icon icon-comment-thin jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-comment-thin\" aria-label style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/CommentThinOutline.d932749c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><span class=\"interface jsx-1132626198 jsx-2906687209 bold\">4<\/span><\/span><\/a><\/div>\n<p><span class=\"stack jsx-1475529924\"><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/the-elder-scrolls-vi-sentinel\">Elder Scrolls VI: Sentinel<\/a> is <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/the-elder-scrolls-vi-sentinel-finally-got-its-name-today-but-bethesda-says-it-will-be-some-time-before-were-ready-to-share-more\">probably still a couple years away<\/a>, and we don&#8217;t know much about Bethesda&#8217;s next big RPG. However, the game director for Skyrim has come out with a couple of specific requests for the game. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Former Bethesda design director Bruce Nesmith sat down on <a href=\"https:\/\/youtu.be\/10mvuCMbc9Y?si=VyFd0WeCUmOWkPDS&amp;t=2366\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">The Examined Game podcast<\/a> to talk about his time at the company. But, about 40 minutes into the interview, the YouTuber asked Nesmith about what he&#8217;d like to see from The Elder Scrolls VI, and there are two things, better mounts and better ladders. And that latter one is how you can tell that he&#8217;s a game director. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Wanting better mounts in Elder Scrolls is almost universal for fans, as Skyrim doesn&#8217;t exactly have a great mount system. As Nesmith describes the problem, &#8220;you can ride a horse, but that&#8217;s all you can do in Skyrim. Thats it. You just ride the horse. Well, I should be able to do other things with the horse, too, like maybe fight on the horse, or have it fight with me, or you know, stuff like that.&#8221;<\/p>\n<p><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Every IGN Elder Scrolls Review<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"We&apos;ve rounded up every IGN review of an Elder Scrolls game all the way back to 1998.\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3027214138 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-3524787213 jsx-4268464690 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;https:\/\/www.ign.com\/articles\/1998\/12\/11\/redguard&quot;&gt;Reviewed by Jason Bates&lt;\/a&gt;&lt;br&gt;December 10, 1998&lt;br&gt;But for gamers who love a good story in a fantasy world, and can look past technical deficiencies and a lackluster action mode, Redguard should be a fulfilling gaming experience, and many of the design decisions--such as limiting the environment to one island, emphasizing NPC interaction--are good ones.\n\nIt will be interesting to see how Redguard stacks up to the other 3D polygonal action\/adventures that also emphasize story over action--games like Quest for Glory V, the new King&apos;s Quest, and Ultima Ascension.\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 27 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;https:\/\/www.ign.com\/articles\/2002\/05\/15\/morrowind-review&quot;&gt;Reviewed by Barry Brenesal&lt;\/a&gt;&lt;br&gt;May 15, 2002&lt;br&gt;There are bound to be people who read the review and rating I&apos;ve given Morrowind and say to themselves, Ah-ha, yet another toadying hack salivating before the boots of his master. So I should make clear that although I&apos;ve been reviewing a variety of computer software and hardware since 1986, I&apos;ve never betrayed my opinions on a product by printing something different at the behest of an editor or a software company. In fact, I once persisted in giving a thumbs-down to a game despite the general opinion that it was pretty good. I gave my reasons, stuck with them and can now look into a mirror every morning without seeing the rear-end of a horse staring back.\n\nI mention this only to provide some perspective; when I give a game a 9.4, it&apos;s because I believe that game deserves an &quot;A&quot; on its report card. Morrowind isn&apos;t perfect and its system requirements are huge; but its accomplishments outweigh any reservations, in my opinion. It isn&apos;t for everybody, but then what game is? This one shows more planning, talent (aesthetic, programming, and design) and creative vision than anything I&apos;ve played in a very long time. And I&apos;ll stand by those words.\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;https:\/\/www.ign.com\/articles\/2002\/06\/17\/elder-scrolls-iii-morrowind-review&quot;&gt;Reviewed by Jason Bates&lt;\/a&gt;&lt;br&gt;June 17, 2002&lt;br&gt;Finally, I&apos;ll admit Morrowind isn&apos;t for everyone. It&apos;s a huge, sprawling, megapolis of a game that can take a couple hours just to get into and a hundred hours to complete. In an industry where most games present clear, linear paths guiding you from one pre-defined problem (a jumping puzzle, a monster, or some other dexterity test) to the next, some gamers will find Morrowind&apos;s open-endedness unfamiliar, bewildering, even perplexing. They&apos;ll sit there, waiting for someone to come along and tell them what to do. But others will find it liberating. Freedom is intoxicating. If the purpose of games is to provide absolute escapism, to immerse us deeply in another world that never was, and then to give us the ability to go through it and do what we want to do, then Morrowind accomplishes that brilliantly.\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;https:\/\/www.ign.com\/articles\/2002\/12\/09\/elder-scrolls-iii-tribunal-review&quot;&gt;Reviewed by IGN Staff&lt;\/a&gt;&lt;br&gt;December 9, 2002&lt;br&gt;People who couldn&apos;t get enough of Morrowind hardly need this review to prompt them to try the expansion. If you&apos;ve been jonesing for more Morrowind, then you don&apos;t need me to tell you to try Tribunal. But for those of you who were a bit turned off by Morrowind, Tribunal might be just the thing. It won&apos;t make the vast options of the basic game any more accessible but it offers a similar experience in a smaller format. Morrowind may have had enough content to make an expansion pretty redundant, but the tighter focus of the expansion helps create an intensity that wasn&apos;t as well sustained in the base game.\n\nAlthough the few cameos of people you heard about but never met are neat, it&apos;s the big revelations that really sell the title. Some of the legends of Morrowind finally make their entrance here in aspects both splendid and terrifying. The dead house of your heritage is beat once again here but with just the right amount of mystery to make it seem barely obnoxious. \" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=&quot;https:\/\/www.ign.com\/articles\/2003\/06\/17\/elder-scrolls-iii-bloodmoon&quot;&gt;Reviewed by IGN Staff&lt;\/a&gt;&lt;br&gt;June 16, 2003&lt;br&gt;Bethesda&apos;s offered up a really nice treat to Morrowind fans. Though I liked Tribunal alright, it seemed to change the overall approach of the main game a bit too much for my liking. Bloodmoon makes its own changes to the game, of course, but rather than changing the overall thrust of the game, it merely adds a brand new area (complete with plenty of story elements) in which you partake in the kinds of things that made Morrowind so fun to begin with. I finished the main story of Bloodmoon in a few days but there&apos;s much more to be discovered lurking about in the corners of the expansion.\" class=\"progressive-image jsx-2277167929 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">To be clear, Nesmith now spends his days writing novels, and doesn&#8217;t have anything to do with Sentinel, but it would be cool to be able to have some kind of mounted combat system in The Elder Scrolls VI. For instance, I&#8217;ve been getting back into Monster Hunter Wilds ahead of the expansion, and the way you can use your Seikret to dodge out of boss mechanics and manage your inventory while avoiding attacks is huge, and would be great in other RPGs. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But as for ladders, Nesmith request seems odd until he starts to explain the way that ladders limited game design in Skyrim. As he explains, &#8220;you don&#8217;t climb up and down ladders. It seems simple, it seems stupid, but you don&#8217;t climb up and down ladders, which really limits the art team in terms of how they can do multi-layer things. You know, all the ladders in Skyrim, you click on the ladder, and poof you&#8217;re at the top. Or you have to climb a stair.&#8221; <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Some of that is obviously the limited technology of 2011, but it&#8217;s apparently something Bethesda tried to solve, before giving up to prioritize other elements of the massive RPG. When Nesmith tried to get ladders solved in Skyrim, he says &#8220;to do ladders, you have to deal with a whole host of questions that our programmers very legitimately put in front of us and said, &#8216;you give me answers to these, I&#8217;ll tell you how much programming time it&#8217;s going to take to make them.&#8217; and that caused problems right there.&#8221;  <\/p>\n<div class=\"jsx-2277167929 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Even when I sit down and think about it, I can&#8217;t really think of any game that really nails ladders, and a lot of games have problems with them in one way or another, especially around the era of Skyrim. Nesmith goes on to explain a lot of the specific problems that enemy AI has with ladders, like its ability to decide whether or not to wait for you at the top, or to climb back down the ladder to come after you. These problems have all been solved in one way or another in other games, but I&#8217;d hope that Skyrim finds a way to solve the issue as well. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Either way, The Elder Scrolls VI: Sentinel is still a few years away, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/bethesda-is-already-selling-the-elder-scrolls-6-sentinel-merch\">even though Bethesda is already selling merch<\/a>. We&#8217;ll have to wait a bit to see more about the game, but there are some signs about what might be in the game, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/videos\/will-elder-scrolls-6-have-ship-combat-and-mechs\">and that might even include ship combat<\/a> \u2013 or at least I hope. <\/p>\n<p><span data-cy=\"poll-view-trigger\"><\/p>\n<section class=\"box-wrapper jsx-2673806401\">\n<div class=\"card jsx-2310533475 jsx-1355461925 box poll-content-block\" data-cy=\"poll-content-block\">\n<fieldset class=\"answers jsx-332304107\" role=\"radiogroup\" aria-labelledby=\"poll-question\">\n<legend class=\"stack jsx-2624643483 jsx-4192417768\"><span class=\"stack jsx-3547261442\"><\/p>\n<h2 data-cy=\"poll-question\" class=\"title2 jsx-1903782357 jsx-1377259516 headline\" id=\"poll-question\">What kind of world do you hope The Elder Scrolls 6: Sentinel will provide?<\/h2>\n<p><\/span><\/legend>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer highlight\"><label class=\"interface jsx-1132626198 toggle-label jsx-803093603 left-justified radio\" for=\"answerId70579\" id=\"answerId70579-label\"><span class=\"label\">Something strange and otherworldly, like Morrowind<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-1945348876\"><\/div>\n<\/div>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer\"><label class=\"interface jsx-1132626198 toggle-label jsx-803093603 left-justified radio\" for=\"answerId70580\" id=\"answerId70580-label\"><span class=\"label\">Something rooted in our reality, but different from &#8220;classic&#8221; fantasy<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-2988246289\"><\/div>\n<\/div>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer\"><label class=\"interface jsx-1132626198 toggle-label jsx-803093603 left-justified radio\" for=\"answerId70581\" id=\"answerId70581-label\"><span class=\"label\">Something similar to Skyrim, LotR, and traditional fantasy worlds<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-2988246289\"><\/div>\n<\/div>\n<div data-cy=\"poll-answer\" class=\"jsx-45304670 poll-answer\"><label class=\"interface jsx-1132626198 toggle-label jsx-803093603 left-justified radio\" for=\"answerId70582\" id=\"answerId70582-label\"><span class=\"label\">Something else entirely (let us know in the comments)<\/span><span data-cy=\"left-justified\" class=\"left-justified toggle-wrapper\"><span class=\"icon-toggle-indicator\"><\/span><\/span><\/label><\/p>\n<div class=\"title5 jsx-62124236 jsx-2988246289\"><\/div>\n<\/div>\n<\/fieldset>\n<p><span class=\"stack jsx-2624643483 jsx-4255654680 poll-controls\"><button class=\"button-text jsx-729543028 button button--primary jsx-3027214138 jsx-2267841559 contained disabled full-width large\" type=\"submit\" disabled data-cy=\"poll-answer-btn\">Answer<\/button><button class=\"button-text jsx-729543028 button jsx-3027214138 jsx-1624977611 nav next-button small\" title=\"See Results\" aria-label=\"See Results\" data-cy=\"see-results-btn\"><span style=\"white-space:nowrap;overflow:hidden;text-align:right\">See Results<\/span><span class=\"ign-icon right-chevron jsx-2750866048 jsx-4173866675\" role=\"img\" aria-hidden=\"false\" data-cy=\"right-chevron\" aria-label=\"See Results\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/button><\/span><\/div>\n<\/section>\n<p><\/span><\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<section class=\"author-sign-off\" data-cy=\"author-sign-off\"><span class=\"stack jsx-59817748 jsx-1927875859\"><\/p>\n<div class=\"rounded jsx-444076027 jsx-1730475047 profile-thumb jsx-2141281959 aspect-ratio aspect-ratio-1-1\"><img decoding=\"async\" alt=\"Jacqueline Thomas Avatar\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/avatars\/640f55c4f3866b000174a9c6\/RD5zbE5b_400x400-1679594933868.jpg?crop=1%3A1&amp;width=56&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<p><span class=\"stack jsx-2509706801 jsx-3630940851\"><span class=\"stack jsx-2959124702 jsx-702910195 author-sign-off-header\"><a href=\"https:\/\/www.ign.com\/person\/Jackiecobra\"><\/p>\n<div class=\"interface jsx-1132626198 jsx-2809511915 bold underlined\">Jacqueline Thomas<\/div>\n<p><\/a><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 muted\">Senior Tech Editor<\/div>\n<p><span class=\"stack jsx-2509706801 jsx-1220387432\"><\/p>\n<div data-cy=\"author-sign-off-socials\" class=\"jsx-2877214176 author-sign-off-socials\"><button type=\"button\" aria-haspopup=\"listbox\" aria-expanded=\"false\" aria-label=\"View social links\" class=\"jsx-2877214176 socials-trigger\"><span title=\"X\" class=\"jsx-2877214176 social-icon-avatar\"><span class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><span title=\"Bluesky\" class=\"jsx-2877214176 social-icon-avatar\"><img decoding=\"async\" class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" alt loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Bluesky.d8b4aa9b.svg?cors=0\"><\/span><span title=\"Steam\" class=\"jsx-2877214176 social-icon-avatar\"><img decoding=\"async\" class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" alt loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Steam.d65ad1e2.svg?cors=0\"><\/span><\/button><\/p>\n<div role=\"listbox\" class=\"scrollbar jsx-2758920045 jsx-4268464690 jsx-3705869475 dropdown-menu jsx-3625955085\"><a href=\"https:\/\/www.twitter.com\/Jackiecobra\" id=\"author-sign-off-social-twitterHandle\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"X\">X<\/div>\n<p><span class=\"ign-icon icon-twitter jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-twitter\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/a><a href=\"https:\/\/bsky.app\/profile\/jackiecobra.bsky.social\" id=\"author-sign-off-social-blueskyUrl\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"Bluesky\">Bluesky<\/div>\n<p><img decoding=\"async\" class=\"ign-icon icon-bluesky jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-bluesky\" alt loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Bluesky.d8b4aa9b.svg?cors=0\"><\/a><a href=\"https:\/\/steamcommunity.com\/id\/jackiecobra\/\" id=\"author-sign-off-social-steamUrl\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"Steam\">Steam<\/div>\n<p><img decoding=\"async\" class=\"ign-icon icon-steam jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-steam\" alt loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Steam.d65ad1e2.svg?cors=0\"><\/a><\/div>\n<\/div>\n<p><\/span><\/span><\/p>\n<div class=\"interface jsx-1132626198 sign-off-text\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Jackie Thomas is the Senior Tech Editor at IGN and the PC components queen. She&#8217;s been covering gaming hardware for more than a decade for IGN, TechRadar, Gizmodo, PC Gamer and more. You can follow her\u00a0<\/em><a href=\"https:\/\/twitter.com\/jackiecobra\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer noopener noreferrer\"><em>@Jackiecobra<\/em><\/a><\/p>\n<\/div>\n<p><\/span><\/span><\/section>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>The Elder Scrolls VI: Sentinel is probably still a couple years away, and we don&#8217;t know much about Bethesda&#8217;s next big RPG. However, the game director for Skyrim has come out with a couple of specific requests for the game. Former Bethesda design director Bruce Nesmith sat down on The Examined Game podcast to talk [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-2242100","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2242100","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2242100"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2242100\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2242100"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2242100"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2242100"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}