{"id":2241706,"date":"2026-11-06T14:00:00","date_gmt":"2026-11-06T11:00:00","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2241706"},"modified":"2026-11-06T14:00:00","modified_gmt":"2026-11-06T11:00:00","slug":"phantom-blade-zeros-kung-fu-punk-inspired-bold-musical-decisions-to-match-the-visuals","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2241706","title":{"rendered":"Phantom Blade Zero&#8217;s Kung Fu Punk Inspired &#8216;Bold Musical Decisions to Match the Visuals&#8217;"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-462858067 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-242790214 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Phantom Blade Zero composer Caisheng Bo is known as a pioneer in Chinese experimental music. As the soundtrack for the <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/phantom-blade-zero-review\">critically acclaimed<\/a> action game gets <a href=\"https:\/\/phantombladezero.lnk.to\/soundtrack\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">announced for release today<\/a> \u2013 a four-disc, 81-track audio adventure published by Milan Records \u2013 the music publisher shares the intriguing backstory of this soundtrack. &#8220;The musical story of Phantom Blade Zero began 18 years ago, when Caisheng Bo and Soulframe Liang\u2014one in high school and the other in graduate school\u2014were working on their indie game Rainblood 2: City of Flames, which would later evolve into the Phantom Blade franchise.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Bo, based in Beijing and a graduate of the University of Virginia in the US, spoke with IGN on the eve of the soundtrack&#8217;s release.<\/p>\n<div class=\"jsx-2277167929 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em><strong>IGN<\/strong><\/em><em>: From what I&#8217;ve seen of Phantom Blade Zero, the music very much ties in with some of the folklore and cultural themes explored in the game. Can you discuss how you sought to express this through music?<\/em><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Bao<\/strong>: In traditional Chinese music, each instrument has developed a rigid set of associations\u2014what it represents and how it should be used. I see this as a form of stereotyped expression. The erhu, a Chinese two-string bowed fiddle, is most often used to depict heroic action and the sorrow of personal endeavour. The pipa, a Chinese four-string lute, is associated with a feminine image and with danger on the battlefield. Anything outside these conventions may seem out of context.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">This is the narrative I want to challenge in the music of Phantom Blade Zero. For each Chinese instrument, I set up a polarity between its traditional associations and a new set of meanings.<\/p>\n<figure class=\"jsx-313219616\"><a href=\"https:\/\/assets-prd.ignimgs.com\/2026\/11\/05\/caisheng-bo-1-bw-1793838861393.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/a><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Phantom Blade Zero composer Caisheng Bo.<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In Phantom Blade Zero, the erhu represents heroic action, as in the traditional idiom, but it also represents &#8220;manipulation&#8221;\u2014a key image in which red threads descend from the sky, pulling enemies upward and controlling them. The pipa is tied not only to danger and the crisis lingering in the dark, but also to &#8220;discordance,&#8221; an otherworldly realm where time stops and space distorts. The matouqin and Hoomai (throat singing), represent &#8220;mandate&#8221; and righteousness, while at the other pole they evoke megalophobia\u2014the fear of vast objects. The x\u016bn, a Chinese clay ocarina, is traditionally used to represent weeping, one of its signature playing techniques. In Phantom Blade Zero, the xun is also heard when Mu Tianmiao, a character of absolute authority, is present. These narrative polarities are among the design choices I made to enrich the game&#8217;s story through music. <\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">&#8220;I hope the music can cross cultural barriers, reach players&#8217; hearts, and offer them a truly distinct listening experience.&#8221;<span class=\"stack jsx-2959124702 jsx-326843967\"><\/p>\n<div class=\"jsx-3449795453 divider jsx-428691023\"><\/div>\n<p><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Alongside this innovative use of Chinese instruments, there are stuttering sound designs in the cutscenes, especially when Zuo Shang is plotting his scheme. As the story progresses, the stuttering sound grows louder and more present. This building stutter suggests his growing ambition\u2014his uncontainable &#8220;Sha Qi&#8221; (killing intent).<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">By incorporating traditional Chinese instruments alongside modern musical genres and elements, I hope the music can cross cultural barriers, reach players&#8217; hearts, and offer them a truly distinct listening experience.<\/p>\n<div class=\"jsx-2277167929 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em><strong>IGN<\/strong><\/em><em>: What other works of art inspired you for this project?<\/em><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Bao<\/strong>: The music of the Phantom Blade series dates back almost 18 years to an indie game called Rainblood\u2014that is where I began composing for this franchise. The music of Phantom Blade Zero is therefore built largely on what I have written over the years, though it has since developed into something uniquely its own. Most of the melodies have been carried over, but the stuttering sound design and the polarity between traditional and new meanings are entirely new.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em><strong>IGN<\/strong><\/em><em>: How did your score evolve as you saw the game come together over the course of development?<\/em><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Bao<\/strong>: Over the course of development, alongside a complete script, Soulframe would send me in-game footage of an area once they felt it was about 60% complete. They would play through the entire area\u2014exploring hidden paths, defeating enemies, and finding treasures\u2014just as a player would. As a result, I would regularly receive 4-hour-long video recordings for different areas of the game. I would then divide these areas into segments and plan the music for each one. In essence, I work as both music director and composer, which means I know where the music should start and what emotions it needs to capture. Once the team receives my music demo, they fine-tune the map, the combat, and the boss fights to match my music, ensuring that the game and the music sync perfectly with each other.<\/p>\n<div class=\"jsx-2277167929 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em><strong>IGN<\/strong><\/em><em>: What are you hoping players take away from Phantom Blade Zero&#8217;s soundtrack?<\/em><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Bao<\/strong>: In vague terms, I would describe the ethnic Chinese music most listeners are familiar with as beautiful ancient villages or sacred temples\u2014something that looks as if it has come straight out of an ink-wash painting, surrounded by tall mountains, beautiful waterfalls, and tall, sharp parasol trees. Because of Phantom Blade&#8217;s unique concept of Kungfu Punk, I was able to make bold musical decisions to match the visuals. For Phantom Blade Zero, then, I want to introduce the modern side of Chinese music\u2014think of Shanghai, a city of skyscrapers and flashy neon that is undeniably Chinese.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Beyond the question of the music&#8217;s origins, I believe music is a universal language we all speak. I wanted to show the endless possibilities of combining Eastern ethnic elements with Western modern genres such as pop, trap, and metal\u2014and how we can all appreciate the aesthetically astonishing results, regardless of cultural differences.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<section class=\"author-sign-off\" data-cy=\"author-sign-off\"><span class=\"stack jsx-59817748 jsx-1927875859\"><\/p>\n<div class=\"rounded jsx-444076027 jsx-1730475047 profile-thumb jsx-2141281959 aspect-ratio aspect-ratio-1-1\"><img decoding=\"async\" alt=\"Ryan McCaffrey Avatar\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/oyster.ignimgs.com\/social\/avatars\/users2\/76\/4917321-1585328667.jpg?crop=1%3A1&amp;width=56&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<p><span class=\"stack jsx-2509706801 jsx-3630940851\"><span class=\"stack jsx-2959124702 jsx-702910195 author-sign-off-header\"><a href=\"https:\/\/www.ign.com\/person\/IGN_Ryan\"><\/p>\n<div class=\"interface jsx-1132626198 jsx-2809511915 bold underlined\">Ryan McCaffrey<\/div>\n<p><\/a><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 muted\">Executive Editor<\/div>\n<p><span class=\"stack jsx-2509706801 jsx-1220387432\"><\/p>\n<div data-cy=\"author-sign-off-socials\" class=\"jsx-2877214176 author-sign-off-socials\"><button type=\"button\" aria-haspopup=\"listbox\" aria-expanded=\"false\" aria-label=\"View social links\" class=\"jsx-2877214176 socials-trigger\"><span title=\"X\" class=\"jsx-2877214176 social-icon-avatar\"><span class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><\/button><\/p>\n<div role=\"listbox\" class=\"scrollbar jsx-2758920045 jsx-4268464690 jsx-3705869475 dropdown-menu jsx-3625955085\"><a href=\"https:\/\/www.twitter.com\/DMC_Ryan\" id=\"author-sign-off-social-twitterHandle\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"X\">X<\/div>\n<p><span class=\"ign-icon icon-twitter jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-twitter\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/a><\/div>\n<\/div>\n<p><\/span><\/span><\/p>\n<div class=\"interface jsx-1132626198 sign-off-text\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Ryan McCaffrey is IGN&#8217;s executive editor of previews and host of IGN&#8217;s weekly Xbox show, <\/em><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" href=\"https:\/\/www.ign.com\/watch\/unlocked\">Podcast Unlocked<\/a><em>, and a co-host of <\/em><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" href=\"https:\/\/www.ign.com\/watch\/next-gen-console-watch\">Next-Gen Console Watch<\/a><em>. He&#8217;s a North Jersey guy, so it&#8217;s &#8220;Taylor ham,&#8221; not &#8220;pork roll.&#8221; Debate it with him on Twitter at <\/em><a href=\"https:\/\/twitter.com\/DMC_Ryan\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer noopener noreferrer\"><em>@DMC_Ryan<\/em><\/a><em>.<\/em><\/p>\n<\/div>\n<p><\/span><\/span><\/section>\n<\/section>\n<\/section>\n<div class=\"jsx-3122592388 engagement-bar\"><button aria-label=\"Like, 0 likes\" title=\"Like\" type=\"button\" class=\"jsx-466673304 like-button\"><span class=\"stack jsx-3647836811 jsx-4269505506\"><span class=\"jsx-466673304 like-heart\"><span class=\"ign-icon icon-heart-thin outlined jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-heart-thin\" aria-label style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/HeartThinOutline.cf4ee7cd.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><span class=\"interface jsx-1132626198 jsx-4056184857 bold\">0<\/span><\/span><\/button><a class=\"link jsx-1337145738 jsx-2474574152\" data-cy=\"styled-link\" aria-label=\"1 comment\" title=\"Jump to comments\" href=\"https:\/\/www.ign.com\/articles\/phantom-blade-zeros-kung-fu-punk-inspired-bold-musical-decisions-to-match-the-visuals#comments\"><span class=\"stack jsx-3647836811 jsx-4269505506\"><span class=\"ign-icon icon-comment-thin jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-comment-thin\" aria-label style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/CommentThinOutline.d932749c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><span class=\"interface jsx-1132626198 jsx-2906687209 bold\">1<\/span><\/span><\/a><\/div>\n<p><span class=\"stack jsx-1475529924\"><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Phantom Blade Zero composer Caisheng Bo is known as a pioneer in Chinese experimental music. As the soundtrack for the <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/phantom-blade-zero-review\">critically acclaimed<\/a> action game gets <a href=\"https:\/\/phantombladezero.lnk.to\/soundtrack\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">announced for release today<\/a> \u2013 a four-disc, 81-track audio adventure published by Milan Records \u2013 the music publisher shares the intriguing backstory of this soundtrack. &#8220;The musical story of Phantom Blade Zero began 18 years ago, when Caisheng Bo and Soulframe Liang\u2014one in high school and the other in graduate school\u2014were working on their indie game Rainblood 2: City of Flames, which would later evolve into the Phantom Blade franchise.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Bo, based in Beijing and a graduate of the University of Virginia in the US, spoke with IGN on the eve of the soundtrack&#8217;s release.<\/p>\n<div class=\"jsx-2277167929 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em><strong>IGN<\/strong><\/em><em>: From what I&#8217;ve seen of Phantom Blade Zero, the music very much ties in with some of the folklore and cultural themes explored in the game. Can you discuss how you sought to express this through music?<\/em><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Bao<\/strong>: In traditional Chinese music, each instrument has developed a rigid set of associations\u2014what it represents and how it should be used. I see this as a form of stereotyped expression. The erhu, a Chinese two-string bowed fiddle, is most often used to depict heroic action and the sorrow of personal endeavour. The pipa, a Chinese four-string lute, is associated with a feminine image and with danger on the battlefield. Anything outside these conventions may seem out of context.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">This is the narrative I want to challenge in the music of Phantom Blade Zero. For each Chinese instrument, I set up a polarity between its traditional associations and a new set of meanings.<\/p>\n<figure class=\"jsx-313219616\"><a href=\"https:\/\/assets-prd.ignimgs.com\/2026\/11\/05\/caisheng-bo-1-bw-1793838861393.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/a><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Phantom Blade Zero composer Caisheng Bo.<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In Phantom Blade Zero, the erhu represents heroic action, as in the traditional idiom, but it also represents &#8220;manipulation&#8221;\u2014a key image in which red threads descend from the sky, pulling enemies upward and controlling them. The pipa is tied not only to danger and the crisis lingering in the dark, but also to &#8220;discordance,&#8221; an otherworldly realm where time stops and space distorts. The matouqin and Hoomai (throat singing), represent &#8220;mandate&#8221; and righteousness, while at the other pole they evoke megalophobia\u2014the fear of vast objects. The x\u016bn, a Chinese clay ocarina, is traditionally used to represent weeping, one of its signature playing techniques. In Phantom Blade Zero, the xun is also heard when Mu Tianmiao, a character of absolute authority, is present. These narrative polarities are among the design choices I made to enrich the game&#8217;s story through music. <\/p>\n<div class=\"display-title jsx-684634384 jsx-2659527929 quote-container\" data-cy=\"quoteBox\">&#8220;I hope the music can cross cultural barriers, reach players&#8217; hearts, and offer them a truly distinct listening experience.&#8221;<span class=\"stack jsx-2959124702 jsx-326843967\"><\/p>\n<div class=\"jsx-3449795453 divider jsx-428691023\"><\/div>\n<p><span>\u201c<\/span><\/span><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Alongside this innovative use of Chinese instruments, there are stuttering sound designs in the cutscenes, especially when Zuo Shang is plotting his scheme. As the story progresses, the stuttering sound grows louder and more present. This building stutter suggests his growing ambition\u2014his uncontainable &#8220;Sha Qi&#8221; (killing intent).<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">By incorporating traditional Chinese instruments alongside modern musical genres and elements, I hope the music can cross cultural barriers, reach players&#8217; hearts, and offer them a truly distinct listening experience.<\/p>\n<div class=\"jsx-2277167929 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em><strong>IGN<\/strong><\/em><em>: What other works of art inspired you for this project?<\/em><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Bao<\/strong>: The music of the Phantom Blade series dates back almost 18 years to an indie game called Rainblood\u2014that is where I began composing for this franchise. The music of Phantom Blade Zero is therefore built largely on what I have written over the years, though it has since developed into something uniquely its own. Most of the melodies have been carried over, but the stuttering sound design and the polarity between traditional and new meanings are entirely new.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em><strong>IGN<\/strong><\/em><em>: How did your score evolve as you saw the game come together over the course of development?<\/em><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Bao<\/strong>: Over the course of development, alongside a complete script, Soulframe would send me in-game footage of an area once they felt it was about 60% complete. They would play through the entire area\u2014exploring hidden paths, defeating enemies, and finding treasures\u2014just as a player would. As a result, I would regularly receive 4-hour-long video recordings for different areas of the game. I would then divide these areas into segments and plan the music for each one. In essence, I work as both music director and composer, which means I know where the music should start and what emotions it needs to capture. Once the team receives my music demo, they fine-tune the map, the combat, and the boss fights to match my music, ensuring that the game and the music sync perfectly with each other.<\/p>\n<div class=\"jsx-2277167929 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em><strong>IGN<\/strong><\/em><em>: What are you hoping players take away from Phantom Blade Zero&#8217;s soundtrack?<\/em><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Bao<\/strong>: In vague terms, I would describe the ethnic Chinese music most listeners are familiar with as beautiful ancient villages or sacred temples\u2014something that looks as if it has come straight out of an ink-wash painting, surrounded by tall mountains, beautiful waterfalls, and tall, sharp parasol trees. Because of Phantom Blade&#8217;s unique concept of Kungfu Punk, I was able to make bold musical decisions to match the visuals. For Phantom Blade Zero, then, I want to introduce the modern side of Chinese music\u2014think of Shanghai, a city of skyscrapers and flashy neon that is undeniably Chinese.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Beyond the question of the music&#8217;s origins, I believe music is a universal language we all speak. I wanted to show the endless possibilities of combining Eastern ethnic elements with Western modern genres such as pop, trap, and metal\u2014and how we can all appreciate the aesthetically astonishing results, regardless of cultural differences.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<section class=\"author-sign-off\" data-cy=\"author-sign-off\"><span class=\"stack jsx-59817748 jsx-1927875859\"><\/p>\n<div class=\"rounded jsx-444076027 jsx-1730475047 profile-thumb jsx-2141281959 aspect-ratio aspect-ratio-1-1\"><img decoding=\"async\" alt=\"Ryan McCaffrey Avatar\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/oyster.ignimgs.com\/social\/avatars\/users2\/76\/4917321-1585328667.jpg?crop=1%3A1&amp;width=56&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<p><span class=\"stack jsx-2509706801 jsx-3630940851\"><span class=\"stack jsx-2959124702 jsx-702910195 author-sign-off-header\"><a href=\"https:\/\/www.ign.com\/person\/IGN_Ryan\"><\/p>\n<div class=\"interface jsx-1132626198 jsx-2809511915 bold underlined\">Ryan McCaffrey<\/div>\n<p><\/a><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 muted\">Executive Editor<\/div>\n<p><span class=\"stack jsx-2509706801 jsx-1220387432\"><\/p>\n<div data-cy=\"author-sign-off-socials\" class=\"jsx-2877214176 author-sign-off-socials\"><button type=\"button\" aria-haspopup=\"listbox\" aria-expanded=\"false\" aria-label=\"View social links\" class=\"jsx-2877214176 socials-trigger\"><span title=\"X\" class=\"jsx-2877214176 social-icon-avatar\"><span class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><\/button><\/p>\n<div role=\"listbox\" class=\"scrollbar jsx-2758920045 jsx-4268464690 jsx-3705869475 dropdown-menu jsx-3625955085\"><a href=\"https:\/\/www.twitter.com\/DMC_Ryan\" id=\"author-sign-off-social-twitterHandle\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"X\">X<\/div>\n<p><span class=\"ign-icon icon-twitter jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-twitter\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/a><\/div>\n<\/div>\n<p><\/span><\/span><\/p>\n<div class=\"interface jsx-1132626198 sign-off-text\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Ryan McCaffrey is IGN&#8217;s executive editor of previews and host of IGN&#8217;s weekly Xbox show, <\/em><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" href=\"https:\/\/www.ign.com\/watch\/unlocked\">Podcast Unlocked<\/a><em>, and a co-host of <\/em><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" href=\"https:\/\/www.ign.com\/watch\/next-gen-console-watch\">Next-Gen Console Watch<\/a><em>. He&#8217;s a North Jersey guy, so it&#8217;s &#8220;Taylor ham,&#8221; not &#8220;pork roll.&#8221; Debate it with him on Twitter at <\/em><a href=\"https:\/\/twitter.com\/DMC_Ryan\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer noopener noreferrer\"><em>@DMC_Ryan<\/em><\/a><em>.<\/em><\/p>\n<\/div>\n<p><\/span><\/span><\/section>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Phantom Blade Zero composer Caisheng Bo is known as a pioneer in Chinese experimental music. As the soundtrack for the critically acclaimed action game gets announced for release today \u2013 a four-disc, 81-track audio adventure published by Milan Records \u2013 the music publisher shares the intriguing backstory of this soundtrack. &#8220;The musical story of Phantom [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-2241706","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2241706","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2241706"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2241706\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2241706"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2241706"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2241706"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}