{"id":2230099,"date":"2026-10-31T08:00:00","date_gmt":"2026-10-31T05:00:00","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2230099"},"modified":"2026-10-31T08:00:00","modified_gmt":"2026-10-31T05:00:00","slug":"what-weve-been-playing-ive-been-intrigued-by-horrible-images-of-live-action-sequences-for-weeks","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2230099","title":{"rendered":"What we&#8217;ve been playing &#8211; &#8220;I&#8217;ve been intrigued by horrible images of live-action sequences for weeks&#8221;"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"features\" data-article-group=\"feature\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/features\" data-active=\"false\"><br \/>\n                      Features<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">What we&#8217;ve been playing &#8211; &#8220;I&#8217;ve been intrigued by horrible images of live-action sequences for weeks&#8221;<\/h1>\n<p class=\"strapline\">A few of the things that have us hooked this week.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/tenebris-somnia-(1).jpg?width=690&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"A hooded feminine character with two conjoined and mirrored faces rushes out of a doorway towards the camera. It&apos;s a live-action image from horror game Tenebris Somnia.\" loading=\"eager\" data-uri=\"tenebris-somnia-(1).jpg\" data-lightbox width=\"690\" height=\"388\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Andr\u00e9s Borghi, Saibot Studios<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Robert Purchese avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/user-9946-originalxoriginal-14-03-23.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1024\" height=\"1017\"><\/p>\n<p>  <img alt=\"Robert Purchese avatar\" data-autosize=\"crop_lossy\" data-uri=\"user-9946-originalxoriginal-14-03-23.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1024\" height=\"1017\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"features\"><br \/>\n                    Feature<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/robert-purchese\">Robert Purchese<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Associate Editor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\n<p>Published on   <time datetime=\"2026-10-31T08:00:00+00:00\" data-auto-time-zone=\"true\" data-year=\"numeric\" data-month=\"short\" data-day=\"numeric\" data-hour=\"numeric\" data-minute=\"numeric\">Oct. 31, 2026, 8 a.m.<\/time>\n              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/what-weve-been-playing-tenebris-somnia-moonlight-peaks-amnesia?view=comments\" rel=\"nofollow\"><br \/>\n          50 comments<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<div class=\"header_actions\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"fc732e99-c474-43fd-ba2f-f57de3930ef4\" data-name=\"Amnesia: The Dark Descent\" data-follow-text=\"Follow Amnesia: The Dark Descent\" data-unfollow-text=\"Following Amnesia: The Dark Descent\" data-aria-follow-text=\"Follow Amnesia: The Dark Descent\" data-aria-unfollow-text=\"Following Amnesia: The Dark Descent\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Amnesia: The Dark Descent\" title=\"Follow Amnesia: The Dark Descent\"><br \/>\n  Follow Amnesia: The Dark Descent<br \/>\n<\/button><br \/>\n  <a class=\"button outline wide preferred_source_button\" data-component=\"preferred-source-button\" href=\"https:\/\/www.google.com\/preferences\/source?q=eurogamer.net\" rel=\"nofollow noopener\" target=\"_blank\"><br \/>\n    <span class=\"logo\" aria-hidden=\"true\"><\/span><br \/>\nPrioritise us on Google  <\/a>\n          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\" data-autopogo>\n<h2>31st October<\/h2>\n<p>Happy Halloween! Are you scared? I am: I&#8217;m in a theatre play that opens next week and we&#8217;re not ready yet. I&#8217;m also off to a ghost stories evening at the theatre tonight; I&#8217;ve had a few people there tell me, with faces as straight as a ruler, of their eerie encounters. Actually, one encounter involved me. <\/p>\n<p>I was in a two-hander there, a play with only two people in it, and I got to the changing room one evening to see a concerned look on the face of the other person in the show. &#8220;Have you only just got here?&#8221; he asked. &#8220;Yes,&#8221; I said in response. And at this, he blanched. He&#8217;s a gruff sort of fellow with a streetwise sensibility: not a person I would associate with being easily scared. But he was. &#8220;I was just talking to you,&#8221; he said. &#8220;You made the curtain move as you walked past.&#8221; I remember the hairs on my arms and neck standing up, and I haven&#8217;t been as confident sitting in that dressing room alone since.<\/p>\n<p>But back to games! This, as you know, is our regular feature where we talk about what we&#8217;ve been playing this week. This week, Marie cooks with Death; Connor revisits a game that terrified him as a teenager; and Bertie is a little bit disappointed by a new indie horror.<\/p>\n<p>But enough about us, what about you? What have <em>you<\/em> been playing this week? Do tell all! And don&#8217;t forget we have <a href=\"https:\/\/www.eurogamer.net\/topics\/what-weve-been-playing\">an entire archive of previous What We&#8217;ve Been Playings<\/a> for your leisurely perusal, just in case you forgot what you were playing a year or a month or a week ago (it happens). And now onward!<\/p>\n<h2>Moonlight Peaks, Switch 2<\/h2>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Moonlight Peaks - Official Launch Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/LPTBY7wPGzA?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/LPTBY7wPGzA\/hqdefault.jpg\"><span class=\"video-facade__title\">Moonlight Peaks &#8211; Official Launch Trailer<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=LPTBY7wPGzA\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>My supernatural farm is coming together very slowly, and I do mean slowly. I&#8217;m not in a rush this time &#8211; my many restarts of Stardew Valley have taught me to be patient while building or I&#8217;ll want to wipe everything and start afresh. Also, I do not do scary games in the slightest, so this is my version of a halloween-themed entry, and I am fine with that.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>So: my current farm contains a small livestock barn, a vegetable patch, a rather fetching vineyard next to some kegs, and I&#8217;ve just started to renovate the lower level by the beach. What that will be is yet to be decided, but the slow progress isn&#8217;t bothering me as much as I thought it would. In fact, being unable to race through it is making it more enjoyable.<\/p>\n<p>Also, watching Death learning to cook was not on my 2026 bingo card, but I am adamant a friendship will form from the literal ashes of his creations.<\/p>\n<p><em>-Marie<\/em><\/p>\n<h2>Amnesia: The Dark Descent, PC<\/h2>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"90 minutes of Amnesia Collection gameplay - Will it make Ian cry?\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/fNKRJdK9Roo?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/fNKRJdK9Roo\/hqdefault.jpg\"><span class=\"video-facade__title\">90 minutes of Amnesia Collection gameplay &#8211; Will it make Ian cry?<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=fNKRJdK9Roo\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>Given we&#8217;re in the Halloween season and the site has been diving into all things scary, I wanted to pop back and play the game that kicked off a horror revival of sorts when I was almost a teenager: Amnesia!<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"><\/span><\/p>\n<p>Like many my age, my first exposure to Amnesia was through YouTube playthroughs back in the Let&#8217;s Play early years. I didn&#8217;t actually touch it myself until years later, dipping my toes in the game and swiftly pulling them back out, frightened.<\/p>\n<p>Now I&#8217;m older and hardened by adult life, I wanted to give it another go and see how horror games have evolved over time. While they certainly have come a way since 2010, Amnesia holds up! It&#8217;s well worth playing if you want a blast from the past.<\/p>\n<p><em>-Connor<\/em><\/p>\n<h2>Tenebris Somnia, PC<\/h2>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Tenebris Somnia - Official Gameplay Trailer | Convergence Games Showcase October 2026\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/1vrrhT1zaO8?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/1vrrhT1zaO8\/hqdefault.jpg\"><span class=\"video-facade__title\">Tenebris Somnia &#8211; Official Gameplay Trailer | Convergence Games Showcase October 2026<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=1vrrhT1zaO8\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>I&#8217;m a bit disappointed. I&#8217;ve been intrigued by horrible images of live-action sequences from Tenebris Somnia for weeks, anticipating what I believed would be a terrifying experience. But a couple of hours into the game, I haven&#8217;t had that. I&#8217;ve written about this at more length in <a href=\"https:\/\/www.eurogamer.net\/tenebris-somnia-horror-game-fmv-live-action-faith\">a Tenebris Somnia preview<\/a>, but suffice to say the adventure game half of Tenebris Somnia lets it down a bit, I think. However, I&#8217;m still impressed; I&#8217;m impressed by people approaching horror &#8211; and games &#8211; in these interesting ways.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"3\"><\/span><\/p>\n<p>It also reminds me strongly of Faith: The Unholy Trilogy, which is another, closely related 8-bit horror game that really is terrifying. It&#8217;s tighter and meaner, and its crazed, hand-drawn MS Paint cinematics are worth seeing up close for yourself.<\/p>\n<p><em>-Bertie<\/em><\/p>\n<h2>The Killing Stone, PC<\/h2>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"The Killing Stone - Official Announcement Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/-DyiW7B7jZc?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/-DyiW7B7jZc\/hqdefault.jpg\"><span class=\"video-facade__title\">The Killing Stone &#8211; Official Announcement Trailer<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=-DyiW7B7jZc\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>What a spooky week it&#8217;s been! After Monday&#8217;s <a href=\"https:\/\/www.eurogamer.net\/13-scariest-spookiest-video-games-this-halloween\">trawl into some of our favourite scary games<\/a>, I delved &#8211; some 30 years after my original encounter &#8211; back into <a href=\"https:\/\/www.eurogamer.net\/ecstatica-now-playing\">pioneering survival horror Ecstatica<\/a>, dongs and all. Since then, we&#8217;ve had <a href=\"https:\/\/www.eurogamer.net\/mike-klubnika-buckshot-roulette-machine-party-interview\">post-Soviet grimness<\/a>, <a href=\"https:\/\/www.eurogamer.net\/mouthwashing-game-pass-ps5-ps4-switch-xbox-now-playing\">minty fresh breath and misery<\/a>, plus Bertie <a href=\"https:\/\/www.eurogamer.net\/tenebris-somnia-horror-game-fmv-live-action-faith\">straddling the line between retro pixel art and retro FMV<\/a>.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"4\"><\/span><\/p>\n<p>In amongst all that (and a <a href=\"https:\/\/www.eurogamer.net\/silver-pines-now-playing\">bit of Silver Pines<\/a>), I&#8217;ve squeaked in some time with The Killing Stone. It&#8217;s <em>very<\/em> early days, but I&#8217;m already intrigued by its distinctive mix of roguelike deck-builder and first-person narrative horror, especially given the folkloric aspects of it all as you, a Scandinavian witch&#8217;s apprentice, reckon with previous dealings with the devil.<\/p>\n<p>It&#8217;s fascinating so far, with an unusual card-based combat system that plays out across a single line, meaning placement matters as you attempt to snuff out your opponent&#8217;s orb at the far end by battling through &#8211; or around &#8211; its guards. Each of your units can be augmented with spells and abilities placed strategically, and adjacently, outside of the battlefield, introducing even more possibilities. And I especially love the fact you can play the whole thing in modern or ye olde English, the strong voice cast making fine work of both.<\/p>\n<p>I&#8217;m excited to explore more, then, but with Halloween here I&#8217;ve other engagements to see through first. Two annual movie traditions: Trick &#8216;r Treat, and then &#8211; as someone old enough to have been scarred by it the first time around &#8211; controversial BBC classic Ghostwatch, with Michael Parkinson, Craig Charles, and Sarah Greene. Over three decades later it remains remarkably effective, and that bedroom Pipes reveal still haunts me.<\/p>\n<p><em>-Matt<\/em><\/p>\n<p><span class=\"poll_wrapper\" data-fixed=\"true\" data-hashid data-init=\"false\" data-poll-position=\"1\"><\/span><\/p><\/div>\n<\/p><\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\" data-autopogo>\n<h2>31st October<\/h2>\n<p>Happy Halloween! Are you scared? I am: I&#8217;m in a theatre play that opens next week and we&#8217;re not ready yet. I&#8217;m also off to a ghost stories evening at the theatre tonight; I&#8217;ve had a few people there tell me, with faces as straight as a ruler, of their eerie encounters. Actually, one encounter involved me. <\/p>\n<p>I was in a two-hander there, a play with only two people in it, and I got to the changing room one evening to see a concerned look on the face of the other person in the show. &#8220;Have you only just got here?&#8221; he asked. &#8220;Yes,&#8221; I said in response. And at this, he blanched. He&#8217;s a gruff sort of fellow with a streetwise sensibility: not a person I would associate with being easily scared. But he was. &#8220;I was just talking to you,&#8221; he said. &#8220;You made the curtain move as you walked past.&#8221; I remember the hairs on my arms and neck standing up, and I haven&#8217;t been as confident sitting in that dressing room alone since.<\/p>\n<p>But back to games! This, as you know, is our regular feature where we talk about what we&#8217;ve been playing this week. This week, Marie cooks with Death; Connor revisits a game that terrified him as a teenager; and Bertie is a little bit disappointed by a new indie horror.<\/p>\n<p>But enough about us, what about you? What have <em>you<\/em> been playing this week? Do tell all! And don&#8217;t forget we have <a href=\"https:\/\/www.eurogamer.net\/topics\/what-weve-been-playing\">an entire archive of previous What We&#8217;ve Been Playings<\/a> for your leisurely perusal, just in case you forgot what you were playing a year or a month or a week ago (it happens). And now onward!<\/p>\n<h2>Moonlight Peaks, Switch 2<\/h2>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Moonlight Peaks - Official Launch Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/LPTBY7wPGzA?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/LPTBY7wPGzA\/hqdefault.jpg\"><span class=\"video-facade__title\">Moonlight Peaks &#8211; Official Launch Trailer<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=LPTBY7wPGzA\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>My supernatural farm is coming together very slowly, and I do mean slowly. I&#8217;m not in a rush this time &#8211; my many restarts of Stardew Valley have taught me to be patient while building or I&#8217;ll want to wipe everything and start afresh. Also, I do not do scary games in the slightest, so this is my version of a halloween-themed entry, and I am fine with that.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>So: my current farm contains a small livestock barn, a vegetable patch, a rather fetching vineyard next to some kegs, and I&#8217;ve just started to renovate the lower level by the beach. What that will be is yet to be decided, but the slow progress isn&#8217;t bothering me as much as I thought it would. In fact, being unable to race through it is making it more enjoyable.<\/p>\n<p>Also, watching Death learning to cook was not on my 2026 bingo card, but I am adamant a friendship will form from the literal ashes of his creations.<\/p>\n<p><em>-Marie<\/em><\/p>\n<h2>Amnesia: The Dark Descent, PC<\/h2>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"90 minutes of Amnesia Collection gameplay - Will it make Ian cry?\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/fNKRJdK9Roo?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/fNKRJdK9Roo\/hqdefault.jpg\"><span class=\"video-facade__title\">90 minutes of Amnesia Collection gameplay &#8211; Will it make Ian cry?<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=fNKRJdK9Roo\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>Given we&#8217;re in the Halloween season and the site has been diving into all things scary, I wanted to pop back and play the game that kicked off a horror revival of sorts when I was almost a teenager: Amnesia!<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"><\/span><\/p>\n<p>Like many my age, my first exposure to Amnesia was through YouTube playthroughs back in the Let&#8217;s Play early years. I didn&#8217;t actually touch it myself until years later, dipping my toes in the game and swiftly pulling them back out, frightened.<\/p>\n<p>Now I&#8217;m older and hardened by adult life, I wanted to give it another go and see how horror games have evolved over time. While they certainly have come a way since 2010, Amnesia holds up! It&#8217;s well worth playing if you want a blast from the past.<\/p>\n<p><em>-Connor<\/em><\/p>\n<h2>Tenebris Somnia, PC<\/h2>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Tenebris Somnia - Official Gameplay Trailer | Convergence Games Showcase October 2026\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/1vrrhT1zaO8?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/1vrrhT1zaO8\/hqdefault.jpg\"><span class=\"video-facade__title\">Tenebris Somnia &#8211; Official Gameplay Trailer | Convergence Games Showcase October 2026<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=1vrrhT1zaO8\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>I&#8217;m a bit disappointed. I&#8217;ve been intrigued by horrible images of live-action sequences from Tenebris Somnia for weeks, anticipating what I believed would be a terrifying experience. But a couple of hours into the game, I haven&#8217;t had that. I&#8217;ve written about this at more length in <a href=\"https:\/\/www.eurogamer.net\/tenebris-somnia-horror-game-fmv-live-action-faith\">a Tenebris Somnia preview<\/a>, but suffice to say the adventure game half of Tenebris Somnia lets it down a bit, I think. However, I&#8217;m still impressed; I&#8217;m impressed by people approaching horror &#8211; and games &#8211; in these interesting ways.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"3\"><\/span><\/p>\n<p>It also reminds me strongly of Faith: The Unholy Trilogy, which is another, closely related 8-bit horror game that really is terrifying. It&#8217;s tighter and meaner, and its crazed, hand-drawn MS Paint cinematics are worth seeing up close for yourself.<\/p>\n<p><em>-Bertie<\/em><\/p>\n<h2>The Killing Stone, PC<\/h2>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"The Killing Stone - Official Announcement Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/-DyiW7B7jZc?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/-DyiW7B7jZc\/hqdefault.jpg\"><span class=\"video-facade__title\">The Killing Stone &#8211; Official Announcement Trailer<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=-DyiW7B7jZc\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>What a spooky week it&#8217;s been! After Monday&#8217;s <a href=\"https:\/\/www.eurogamer.net\/13-scariest-spookiest-video-games-this-halloween\">trawl into some of our favourite scary games<\/a>, I delved &#8211; some 30 years after my original encounter &#8211; back into <a href=\"https:\/\/www.eurogamer.net\/ecstatica-now-playing\">pioneering survival horror Ecstatica<\/a>, dongs and all. Since then, we&#8217;ve had <a href=\"https:\/\/www.eurogamer.net\/mike-klubnika-buckshot-roulette-machine-party-interview\">post-Soviet grimness<\/a>, <a href=\"https:\/\/www.eurogamer.net\/mouthwashing-game-pass-ps5-ps4-switch-xbox-now-playing\">minty fresh breath and misery<\/a>, plus Bertie <a href=\"https:\/\/www.eurogamer.net\/tenebris-somnia-horror-game-fmv-live-action-faith\">straddling the line between retro pixel art and retro FMV<\/a>.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"4\"><\/span><\/p>\n<p>In amongst all that (and a <a href=\"https:\/\/www.eurogamer.net\/silver-pines-now-playing\">bit of Silver Pines<\/a>), I&#8217;ve squeaked in some time with The Killing Stone. It&#8217;s <em>very<\/em> early days, but I&#8217;m already intrigued by its distinctive mix of roguelike deck-builder and first-person narrative horror, especially given the folkloric aspects of it all as you, a Scandinavian witch&#8217;s apprentice, reckon with previous dealings with the devil.<\/p>\n<p>It&#8217;s fascinating so far, with an unusual card-based combat system that plays out across a single line, meaning placement matters as you attempt to snuff out your opponent&#8217;s orb at the far end by battling through &#8211; or around &#8211; its guards. Each of your units can be augmented with spells and abilities placed strategically, and adjacently, outside of the battlefield, introducing even more possibilities. And I especially love the fact you can play the whole thing in modern or ye olde English, the strong voice cast making fine work of both.<\/p>\n<p>I&#8217;m excited to explore more, then, but with Halloween here I&#8217;ve other engagements to see through first. Two annual movie traditions: Trick &#8216;r Treat, and then &#8211; as someone old enough to have been scarred by it the first time around &#8211; controversial BBC classic Ghostwatch, with Michael Parkinson, Craig Charles, and Sarah Greene. Over three decades later it remains remarkably effective, and that bedroom Pipes reveal still haunts me.<\/p>\n<p><em>-Matt<\/em><\/p>\n<p><span class=\"poll_wrapper\" data-fixed=\"true\" data-hashid data-init=\"false\" data-poll-position=\"1\"><\/span><\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home Features What we&#8217;ve been playing &#8211; &#8220;I&#8217;ve been intrigued by horrible images of live-action sequences for weeks&#8221; A few of the things that have us hooked this week. Image credit: Andr\u00e9s Borghi, Saibot Studios Feature by Robert Purchese Associate Editor Published on Oct. 31, 2026, 8 a.m. 50 comments Follow Amnesia: The Dark Descent [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-2230099","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2230099","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2230099"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2230099\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2230099"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2230099"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2230099"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}