{"id":2224454,"date":"2026-10-28T14:43:53","date_gmt":"2026-10-28T11:43:53","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2224454"},"modified":"2026-10-28T14:43:53","modified_gmt":"2026-10-28T11:43:53","slug":"valve-addresses-steams-ai-game-cloning-problem-by-suggesting-developers-make-their-games-less-copyable","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2224454","title":{"rendered":"Valve addresses Steam&#8217;s AI game cloning problem &#8211; by suggesting developers make their games less copyable"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/needle-in-a-haystack-simulator\" data-active=\"false\"><br \/>\n                      Needle In A Haystack Simulator<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Valve addresses Steam&#8217;s AI game cloning problem &#8211; by suggesting developers make their games less copyable<\/h1>\n<p class=\"strapline\">&#8220;Rather than relying on a single mechanic that someone can easily copy&#8230;&#8221;<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/needle-in-a-haystack-(1).jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"Several game characters gather around a huge domed pile of small objects, apparently trying to find one specific thing within it. It&apos;s a needle in a haystack scenario - which is exactly what the game is called. A Steam logo is overlaid over the top.\" loading=\"eager\" data-uri=\"needle-in-a-haystack-(1).jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Eurogamer \/ Bitdot Games \/ Valve<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Robert Purchese avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/user-9946-originalxoriginal-14-03-23.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1024\" height=\"1017\"><\/p>\n<p>  <img alt=\"Robert Purchese avatar\" data-autosize=\"crop_lossy\" data-uri=\"user-9946-originalxoriginal-14-03-23.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1024\" height=\"1017\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/robert-purchese\">Robert Purchese<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Associate Editor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\n<p>Published on   <time datetime=\"2026-10-28T14:43:53+00:00\" data-auto-time-zone=\"true\" data-year=\"numeric\" data-month=\"short\" data-day=\"numeric\" data-hour=\"numeric\" data-minute=\"numeric\">Oct. 28, 2026, 2:43 p.m.<\/time>\n              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/steam-ai-clone-game-problem-valve-response?view=comments\" rel=\"nofollow\"><br \/>\n          1 comment<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<div class=\"header_actions\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"a5e95525-2ac2-4812-9fea-b03be1a87e90\" data-name=\"Needle In A Haystack Simulator\" data-follow-text=\"Follow Needle In A Haystack Simulator\" data-unfollow-text=\"Following Needle In A Haystack Simulator\" data-aria-follow-text=\"Follow Needle In A Haystack Simulator\" data-aria-unfollow-text=\"Following Needle In A Haystack Simulator\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Needle In A Haystack Simulator\" title=\"Follow Needle In A Haystack Simulator\"><br \/>\n  Follow Needle In A Haystack Simulator<br \/>\n<\/button><br \/>\n  <a class=\"button outline wide preferred_source_button\" data-component=\"preferred-source-button\" href=\"https:\/\/www.google.com\/preferences\/source?q=eurogamer.net\" rel=\"nofollow noopener\" target=\"_blank\"><br \/>\n    <span class=\"logo\" aria-hidden=\"true\"><\/span><br \/>\nPrioritise us on Google  <\/a>\n          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\" data-autopogo>\n<p>Valve has responded to the worrying trend of games being cloned using generative-AI and sold on Steam, but instead of admonishing those games or promising to do something about them, it appears to have put the onus on developers to make their games less copyable.<\/p>\n<p>Valve&#8217;s business team members Tom Giardino and Marc Wilkinson were reportedly asked at a Steam Indie Connect developer conference in Korea, reported by <a href=\"https:\/\/www.invenglobal.com\/articles\/27761\/valve-responds-to-developers-fearing-ai-slop-and-clones\">InvenGlobal<\/a>, whether Steam had any protective measures in place to stop games being cloned by AI. The questioner, a developer, cited an example whereby developers were held to ransom by people threatening to clone a game.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Needle in a haystack game\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/59H_vDayBHQ?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/59H_vDayBHQ\/hqdefault.jpg\"><span class=\"video-facade__title\">Needle in a haystack game<\/span><\/p>\n<p><\/a>\n<\/div><figcaption>The viral game Needle in a Haystack Simulator.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=59H_vDayBHQ\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>It was in response that example that Giardino &#8211; after saying this was the first he&#8217;d heard of ransoming, and that probably it was an issue for law enforcement, though Valve would &#8220;help in whatever way we can&#8221; &#8211; outlined not what Valve was doing to clamp down on this, but what developers could do to guard against it. Indeed, Giardino began by underlining Valve&#8217;s hands-off stance towards AI use, reportedly stating: &#8220;We don&#8217;t want to be gatekeepers telling developers which tools they should or shouldn&#8217;t use.&#8221;<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>Instead, developers can guard against copycats by building active communities and establishing trust and by making a legitimate version of a game the best version available, Giardino reportedly said. Then there&#8217;s the game itself: a more complex game will be harder to copy. &#8220;Rather than relying on a single mechanic that someone can easily copy, you need to keep growing your game by adding features, personality, and creativity that stem from your own perspective,&#8221; Giardino reportedly said.<\/p>\n<p>It&#8217;s worth remembering Valve&#8217;s comments here come second-hand, and via machine translation which InvenGlobal has separately verified with a native Korean speaker; we&#8217;re asking Valve for clarification. But they also come after the widely publicised case of <a href=\"https:\/\/store.steampowered.com\/app\/5159870\/Needle_In_A_Haystack_Simulator\/\">Needle in a Haystack Simulator<\/a>, a simple indie game which isn&#8217;t even out yet, but <a href=\"https:\/\/store.steampowered.com\/search?term=needle+in+a+haystack\">has been copied so many times<\/a> it&#8217;s hard to know which game is the original. The game&#8217;s developer has resorted to <a href=\"https:\/\/www.ign.com\/articles\/creator-of-viral-needle-in-a-haystack-game-roasts-copycats-with-find-the-original-game-mode\">joking that they&#8217;re implementing a new game mode where you have to find the original game amidst a pile of copycats<\/a>.<\/p>\n<p>Without Valve&#8217;s intervention, it&#8217;s hard to see what a developer can do to guard against this. How can you build a community and trust, and ensure your game is the best version available, if you&#8217;re not given a chance at finding an audience to begin with?<\/p>\n<p>Plus, the sheer number of copycats makes this a whack-a-mole situation for containment, which is something that &#8211; without Valve&#8217;s help &#8211; probably requires expensive legal resources anyway, which in turn is probably out of reach for many indie developers. Also, legal reprimands usually don&#8217;t occur until long after the damage has been done.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"><\/span><\/p>\n<p>This wouldn&#8217;t be the first time Valve has distanced itself from moderating what&#8217;s sold on its PC platform. Indeed in 2018, amidst growing concern about the kinds of games available on Steam, Valve seemed to back away entirely from taking responsibility.<\/p>\n<p>&#8220;We&#8217;ve decided that the right approach is to allow everything onto the Steam Store,&#8221; Valve&#8217;s Erik Johnson said at the time, &#8220;except for things that we decide are illegal, or straight up trolling.&#8221; It&#8217;s <a href=\"https:\/\/www.eurogamer.net\/steams-content-policy-is-both-arrogant-and-cowardly\">a stance that former Eurogamer editor Oli called &#8220;arrogant and cowardly&#8221;<\/a>.<\/p>\n<p>More recently, the pendulum swung the other way when <a href=\"https:\/\/www.eurogamer.net\/however-you-frame-it-valves-ham-fisted-ban-of-an-indie-darling-is-another-blow-for-free-expression-in-video-games-and-this-will-always-be-a-tragedy\">Valve threw an undiscerning net over an entire sector of &#8216;adult&#8217; games<\/a>, catching in it a slew of well-meaning, artistically mature games, as well as those of a more crass nature. And with Steam growing every year, and more games being released on the platform than ever before, the everpresent issue of moderation is certainly not going to disappear.<\/p>\n<p><span class=\"poll_wrapper\" data-fixed=\"true\" data-hashid data-init=\"false\" data-poll-position=\"1\"><\/span><\/p><\/div>\n<\/p><\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\" data-autopogo>\n<p>Valve has responded to the worrying trend of games being cloned using generative-AI and sold on Steam, but instead of admonishing those games or promising to do something about them, it appears to have put the onus on developers to make their games less copyable.<\/p>\n<p>Valve&#8217;s business team members Tom Giardino and Marc Wilkinson were reportedly asked at a Steam Indie Connect developer conference in Korea, reported by <a href=\"https:\/\/www.invenglobal.com\/articles\/27761\/valve-responds-to-developers-fearing-ai-slop-and-clones\">InvenGlobal<\/a>, whether Steam had any protective measures in place to stop games being cloned by AI. The questioner, a developer, cited an example whereby developers were held to ransom by people threatening to clone a game.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Needle in a haystack game\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/59H_vDayBHQ?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/59H_vDayBHQ\/hqdefault.jpg\"><span class=\"video-facade__title\">Needle in a haystack game<\/span><\/p>\n<p><\/a>\n<\/div><figcaption>The viral game Needle in a Haystack Simulator.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=59H_vDayBHQ\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>It was in response that example that Giardino &#8211; after saying this was the first he&#8217;d heard of ransoming, and that probably it was an issue for law enforcement, though Valve would &#8220;help in whatever way we can&#8221; &#8211; outlined not what Valve was doing to clamp down on this, but what developers could do to guard against it. Indeed, Giardino began by underlining Valve&#8217;s hands-off stance towards AI use, reportedly stating: &#8220;We don&#8217;t want to be gatekeepers telling developers which tools they should or shouldn&#8217;t use.&#8221;<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>Instead, developers can guard against copycats by building active communities and establishing trust and by making a legitimate version of a game the best version available, Giardino reportedly said. Then there&#8217;s the game itself: a more complex game will be harder to copy. &#8220;Rather than relying on a single mechanic that someone can easily copy, you need to keep growing your game by adding features, personality, and creativity that stem from your own perspective,&#8221; Giardino reportedly said.<\/p>\n<p>It&#8217;s worth remembering Valve&#8217;s comments here come second-hand, and via machine translation which InvenGlobal has separately verified with a native Korean speaker; we&#8217;re asking Valve for clarification. But they also come after the widely publicised case of <a href=\"https:\/\/store.steampowered.com\/app\/5159870\/Needle_In_A_Haystack_Simulator\/\">Needle in a Haystack Simulator<\/a>, a simple indie game which isn&#8217;t even out yet, but <a href=\"https:\/\/store.steampowered.com\/search?term=needle+in+a+haystack\">has been copied so many times<\/a> it&#8217;s hard to know which game is the original. The game&#8217;s developer has resorted to <a href=\"https:\/\/www.ign.com\/articles\/creator-of-viral-needle-in-a-haystack-game-roasts-copycats-with-find-the-original-game-mode\">joking that they&#8217;re implementing a new game mode where you have to find the original game amidst a pile of copycats<\/a>.<\/p>\n<p>Without Valve&#8217;s intervention, it&#8217;s hard to see what a developer can do to guard against this. How can you build a community and trust, and ensure your game is the best version available, if you&#8217;re not given a chance at finding an audience to begin with?<\/p>\n<p>Plus, the sheer number of copycats makes this a whack-a-mole situation for containment, which is something that &#8211; without Valve&#8217;s help &#8211; probably requires expensive legal resources anyway, which in turn is probably out of reach for many indie developers. Also, legal reprimands usually don&#8217;t occur until long after the damage has been done.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"><\/span><\/p>\n<p>This wouldn&#8217;t be the first time Valve has distanced itself from moderating what&#8217;s sold on its PC platform. Indeed in 2018, amidst growing concern about the kinds of games available on Steam, Valve seemed to back away entirely from taking responsibility.<\/p>\n<p>&#8220;We&#8217;ve decided that the right approach is to allow everything onto the Steam Store,&#8221; Valve&#8217;s Erik Johnson said at the time, &#8220;except for things that we decide are illegal, or straight up trolling.&#8221; It&#8217;s <a href=\"https:\/\/www.eurogamer.net\/steams-content-policy-is-both-arrogant-and-cowardly\">a stance that former Eurogamer editor Oli called &#8220;arrogant and cowardly&#8221;<\/a>.<\/p>\n<p>More recently, the pendulum swung the other way when <a href=\"https:\/\/www.eurogamer.net\/however-you-frame-it-valves-ham-fisted-ban-of-an-indie-darling-is-another-blow-for-free-expression-in-video-games-and-this-will-always-be-a-tragedy\">Valve threw an undiscerning net over an entire sector of &#8216;adult&#8217; games<\/a>, catching in it a slew of well-meaning, artistically mature games, as well as those of a more crass nature. And with Steam growing every year, and more games being released on the platform than ever before, the everpresent issue of moderation is certainly not going to disappear.<\/p>\n<p><span class=\"poll_wrapper\" data-fixed=\"true\" data-hashid data-init=\"false\" data-poll-position=\"1\"><\/span><\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Needle In A Haystack Simulator Valve addresses Steam&#8217;s AI game cloning problem &#8211; by suggesting developers make their games less copyable &#8220;Rather than relying on a single mechanic that someone can easily copy&#8230;&#8221; Image credit: Eurogamer \/ Bitdot Games \/ Valve News by Robert Purchese Associate Editor Published on Oct. 28, 2026, 2:43 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-2224454","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2224454","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2224454"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2224454\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2224454"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2224454"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2224454"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}