{"id":2220649,"date":"2026-10-26T15:10:30","date_gmt":"2026-10-26T12:10:30","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2220649"},"modified":"2026-10-26T15:10:30","modified_gmt":"2026-10-26T12:10:30","slug":"control-loreheads-shouldnt-put-too-much-stock-into-what-the-board-says-in-control-resonant-the-devs-say-its-basically-gibberish","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2220649","title":{"rendered":"Control loreheads shouldn&#8217;t put too much stock into what The Board says in Control Resonant &#8211; the devs say it&#8217;s &#8220;basically gibberish&#8221;"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/control-resonant\" data-active=\"false\"><br \/>\n                      Control Resonant<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Control loreheads shouldn&#8217;t put too much stock into what The Board says in Control Resonant &#8211; the devs say it&#8217;s &#8220;basically gibberish&#8221;<\/h1>\n<p class=\"strapline\">Trick or treatise?<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/control-the-board-grab-1.jpeg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt loading=\"eager\" data-uri=\"control-the-board-grab-1.jpeg\" data-lightbox width=\"570\" height=\"297\"><\/p>\n<\/figure><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Sherif Saed avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/IMG_1950_Uy1XomJ.JPG?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1638\" height=\"1346\"><\/p>\n<p>  <img alt=\"Sherif Saed avatar\" data-autosize=\"crop_lossy\" data-uri=\"IMG_1950_Uy1XomJ.JPG\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1638\" height=\"1346\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/sherif-saed\">Sherif Saed<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Senior Contributor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\n<p>Published on   <time datetime=\"2026-10-26T15:10:30+00:00\" data-auto-time-zone=\"true\" data-year=\"numeric\" data-month=\"short\" data-day=\"numeric\" data-hour=\"numeric\" data-minute=\"numeric\">Oct. 26, 2026, 3:10 p.m.<\/time>\n              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/control-resonant-the-board-dialogue-crafted-gibberish?view=comments\" rel=\"nofollow\"><br \/>\n          8 comments<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<div class=\"header_actions\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"f8a39707-4658-4eea-a08b-4420a721b635\" data-name=\"Control Resonant\" data-follow-text=\"Follow Control Resonant\" data-unfollow-text=\"Following Control Resonant\" data-aria-follow-text=\"Follow Control Resonant\" data-aria-unfollow-text=\"Following Control Resonant\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Control Resonant\" title=\"Follow Control Resonant\"><br \/>\n  Follow Control Resonant<br \/>\n<\/button><br \/>\n  <a class=\"button outline wide preferred_source_button\" data-component=\"preferred-source-button\" href=\"https:\/\/www.google.com\/preferences\/source?q=eurogamer.net\" rel=\"nofollow noopener\" target=\"_blank\"><br \/>\n    <span class=\"logo\" aria-hidden=\"true\"><\/span><br \/>\nPrioritise us on Google  <\/a>\n          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\" data-autopogo>\n<p>One of Control and Control Resonant&#8217;s most memorable stylistic choices is how The Board &#8211; an alien entity whose true nature is a mystery, and whose morals and motivations are never made clear &#8211; communicates with the player.<\/p>\n<p>Clearly, developer Remedy knew exactly how The Board should sound coming out of your speakers. While there&#8217;s no consensus, <a href=\"https:\/\/www.reddit.com\/r\/controlgame\/comments\/1wu9uuu\/regarding_a_board_quote_at_the_beginning_of\/\">many have theories about what The Board is truly saying<\/a> &#8211; and that&#8217;s in part because of the way it sounds.<\/p>\n<p>Except, it turns out what you hear shouldn&#8217;t be taken very seriously.<\/p>\n<p>&#8220;An important part of the design is that The Board is basically gibberish, not affiliated to any language,&#8221; Control Resonant audio lead Lucas Pierrot told <a href=\"https:\/\/www.gamespot.com\/articles\/control-resonant-unsettling-board-dialogue-is-carefully-crafted-gibberish\/\">Gamespot<\/a>. &#8220;So, when you hear a word, you tend to hear what you want to hear\u2026 and that&#8217;s pretty neat in terms of audio design, as players can fulfill their fantasies.&#8221;<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>The Board speaks an oblique language and in a very bassy voice, making it hard to make out what&#8217;s being said from voice alone. The games&#8217; subtitles offer what could only be considered an interpretation of some of what&#8217;s being said, but they alternate between different words for similar concepts to make it even harder for The Board&#8217;s speech to have a definitive meaning.<\/p>\n<p>Pierrot added, &#8220;You want to hear The Board praising you for performing an Execution? You can! Maybe you hear them saying &#8216;Absolute cinema, Combo!&#8217; etc., but if you prefer to think they&#8217;re arrogant and only feel disdain for slaying a weak enemy\u2026 you can hear that too!&#8221;<\/p>\n<p>The Board&#8217;s distinct way of communicating with the player was designed to run a gamut of emotions; Remedy wanted it to feel &#8220;scary, unsettling, or even funny sometimes&#8221;. Pierrot also revealed a trick the audio team used to emphasise certain words, by adding a &#8220;pulse&#8221; sound and &#8220;low, soft kick&#8221; to them.<\/p>\n<p>&#8220;I used this to give weight when necessary to have a nice flow. You can see it as some sort of trick to articulate sentences. It gives rhythm and punctuation,&#8221; he explained.<\/p>\n<p>Control Resonant has seemingly done well for Remedy, <a href=\"https:\/\/www.eurogamer.net\/control-resonant-sales-remedy-entertainment\">reaching 1m sales faster than any other game in studio history<\/a> despite releasing in a very busy period. If you&#8217;re looking to play it soon, <a href=\"https:\/\/www.eurogamer.net\/control-resonant-walkthrough\">Eurogamer&#8217;s Control Resonant walkthrough<\/a> is worth bookmarking to help you make good upgrade decisions and pick which activities to prioritise.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\" data-autopogo>\n<p>One of Control and Control Resonant&#8217;s most memorable stylistic choices is how The Board &#8211; an alien entity whose true nature is a mystery, and whose morals and motivations are never made clear &#8211; communicates with the player.<\/p>\n<p>Clearly, developer Remedy knew exactly how The Board should sound coming out of your speakers. While there&#8217;s no consensus, <a href=\"https:\/\/www.reddit.com\/r\/controlgame\/comments\/1wu9uuu\/regarding_a_board_quote_at_the_beginning_of\/\">many have theories about what The Board is truly saying<\/a> &#8211; and that&#8217;s in part because of the way it sounds.<\/p>\n<p>Except, it turns out what you hear shouldn&#8217;t be taken very seriously.<\/p>\n<p>&#8220;An important part of the design is that The Board is basically gibberish, not affiliated to any language,&#8221; Control Resonant audio lead Lucas Pierrot told <a href=\"https:\/\/www.gamespot.com\/articles\/control-resonant-unsettling-board-dialogue-is-carefully-crafted-gibberish\/\">Gamespot<\/a>. &#8220;So, when you hear a word, you tend to hear what you want to hear\u2026 and that&#8217;s pretty neat in terms of audio design, as players can fulfill their fantasies.&#8221;<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>The Board speaks an oblique language and in a very bassy voice, making it hard to make out what&#8217;s being said from voice alone. The games&#8217; subtitles offer what could only be considered an interpretation of some of what&#8217;s being said, but they alternate between different words for similar concepts to make it even harder for The Board&#8217;s speech to have a definitive meaning.<\/p>\n<p>Pierrot added, &#8220;You want to hear The Board praising you for performing an Execution? You can! Maybe you hear them saying &#8216;Absolute cinema, Combo!&#8217; etc., but if you prefer to think they&#8217;re arrogant and only feel disdain for slaying a weak enemy\u2026 you can hear that too!&#8221;<\/p>\n<p>The Board&#8217;s distinct way of communicating with the player was designed to run a gamut of emotions; Remedy wanted it to feel &#8220;scary, unsettling, or even funny sometimes&#8221;. Pierrot also revealed a trick the audio team used to emphasise certain words, by adding a &#8220;pulse&#8221; sound and &#8220;low, soft kick&#8221; to them.<\/p>\n<p>&#8220;I used this to give weight when necessary to have a nice flow. You can see it as some sort of trick to articulate sentences. It gives rhythm and punctuation,&#8221; he explained.<\/p>\n<p>Control Resonant has seemingly done well for Remedy, <a href=\"https:\/\/www.eurogamer.net\/control-resonant-sales-remedy-entertainment\">reaching 1m sales faster than any other game in studio history<\/a> despite releasing in a very busy period. If you&#8217;re looking to play it soon, <a href=\"https:\/\/www.eurogamer.net\/control-resonant-walkthrough\">Eurogamer&#8217;s Control Resonant walkthrough<\/a> is worth bookmarking to help you make good upgrade decisions and pick which activities to prioritise.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Control Resonant Control loreheads shouldn&#8217;t put too much stock into what The Board says in Control Resonant &#8211; the devs say it&#8217;s &#8220;basically gibberish&#8221; Trick or treatise? News by Sherif Saed Senior Contributor Published on Oct. 26, 2026, 3:10 p.m. 8 comments Follow Control Resonant Prioritise us on Google One of Control and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-2220649","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2220649","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2220649"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2220649\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2220649"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2220649"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2220649"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}