{"id":2193437,"date":"2026-10-13T00:00:00","date_gmt":"2026-10-12T21:00:00","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2193437"},"modified":"2026-10-13T00:00:00","modified_gmt":"2026-10-12T21:00:00","slug":"how-007-first-lights-creators-put-an-aston-martin-valhalla-in-a-free-update","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2193437","title":{"rendered":"How 007 First Light&#8217;s creators put an Aston Martin Valhalla in a free update"},"content":{"rendered":"<div data-testid=\"HtmlContent\" class=\"MarkUpWrapper-sc-t20i90-0 dsxNZr\">\n<p>Securing a Bond game was the ultimate wish fulfilment for the cinephiles at Danish studio and purveyor of many fine <em>Hitman<\/em> games, Io Interactive. And for <a href=\"https:\/\/www.topgear.com\/car-news\/gaming\/007-first-light-review-you-can-finally-put-n64-away-next-great-bond-games-here\" data-entity-type=\"node\" data-entity-uuid=\"e5366eb1-7ccb-4b51-8ba6-76ea75b82a8b\" data-entity-substitution=\"canonical\" title=\"007 First Light review: you can finally put the N64 away, the next great Bond game\u2019s here\"><em>007 First Light<\/em><\/a> art director Rasmus Poulsen, it came with a particularly exciting realisation: \u201c\u200aWait, that must mean we\u2019ll work with Aston Martin, right?&#8221;<\/p>\n<p>And work with Aston Martin they certainly did. The game covers quite the spectrum of eras, from the 1970 DBS to its 2006 DBS V12 offspring, and most notably a late-game moment of spectacular catharsis in the Valhalla.<\/p>\n<\/div>\n<div data-testid=\"HtmlContent\" class=\"MarkUpWrapper-sc-t20i90-0 dsxNZr\">\n<p>It\u2019s a welcome cameo from the newer plug-in hybrid supercar, but it is just that: a fleeting, tantalising moment of power and control behind the wheel. Fans wanted more. We wanted more. So, quite uncharacteristically for the games industry in 2026, Io Interactive just\u2026 gave us more, for free.<\/p>\n<p>The <em>Extended Operations<\/em> DLC which arrived on 1 October saw the Valhalla return for an extended roadtrip, bound for Slovakia, giving players the chance to savour the car.<\/p>\n<\/div>\n<div data-testid=\"HtmlContent\" class=\"MarkUpWrapper-sc-t20i90-0 dsxNZr\">\n<p>But getting here hasn\u2019t been simple. \u201c\u200aWe knew we wanted cars that were on the one hand fitting the old world,\u201d says Poulsen, \u201cand cars that on the other hand fit the new world.<\/p>\n<p>\u201cI remember we were discussing the &#8217;81 Vantage when <em>No Time To Die<\/em> came out, and we were like, \u2018You did it [first], you b*******.\u2019\u201d<\/p>\n<\/div>\n<div data-testid=\"HtmlContent\" class=\"MarkUpWrapper-sc-t20i90-0 dsxNZr\">\n<p>However, being beaten to the punch by the latest big screen Bond did come with a silver lining: the Io team knew their instincts for picking Astons were right. It led them to circle back to another classic they\u2019d considered.<\/p>\n<p>\u201c\u200aThe \u201870 or &#8217;69 DBS was right on the sort of outer edge of the conversation, too. It\u2019s just such a gentleman&#8217;s GT car. The grille is so restrained and brutal at the same time, whereas the Vantage is a little more sculpted.\u201d<\/p>\n<p>The \u201870 DBS with all its gentlemanly poise features during a blood-pumping getaway sequence in <em>007 First Light<\/em>, painted in \u2018back in my day\u2026\u2019 yellow and overflowing with charisma. But the most thrilling Aston Martin drive of the game was still to come. Conversations with the manufacturer went deeper, and the Valhalla was mentioned. Obviously, from that point, it had to feature.<\/p>\n<p>There was just one snag: when Io Interactive started production of the game, the Valhalla didn\u2019t technically exist yet.<\/p>\n<\/div>\n<div data-testid=\"HtmlContent\" class=\"MarkUpWrapper-sc-t20i90-0 dsxNZr\">\n<p>\u201c\u200aThey let us get a sneak peek at the Valhalla and we got the CAD drawings over. We had our talented art team look at it, and they then were able to develop and refine the vehicle for the game engine use.\u201d<\/p>\n<p>Those CAD files showed the team every nuance of the Valhalla\u2019s constituent parts, down to the last bodywork panel. And that led to the inevitable conversation: &#8220;So, weaponry, what do we think?&#8221;<\/p>\n<p>Typically, Mr Bond likes his weaponry to deploy from the front in movies. That makes the most sense for the driver: point your car at the thing you want to shoot. But in a game, you\u2019re usually looking at the back of the car from a third-person perspective, so the usual front radiator-mounted gun barrels wouldn\u2019t be noticeable. Poulsen\u2019s team instead needed to devise weaponry that\u2019s visible as you\u2019re looking at the Valhalla from the rear.<\/p>\n<p>\u201c\u200aWe knew we needed to have a credible deployment, something that feels real and brutal, and at the same time something that&#8217;s fantastical and completely entertaining.\u201d So it was that combination of old-school WW2 machine guns and sci-fi devices that inspired the Vallhalla\u2019s unique weapons array in the game, and the side-mounted arsenal is a nod to the fact you\u2019re looking at it in third-person.<\/p>\n<p>Of course, the look and feel of the vehicle is only one half of the equation. Now that the Valhalla\u2019s been given more room to express itself in the free DLC update, the missions and environments have had to stretch out to accommodate it.<\/p>\n<div class=\"media media--type-image\">\n<p>      <img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/www.topgear.com\/sites\/default\/files\/styles\/media_embed\/public\/2026\/10\/007%20First%20Light.jpg?itok=ncgd0oFt\" width=\"1784\" height=\"1004\" alt=\"007 First Light Aston Martin Valhalla Top Gear interview 2026\" class=\"image-style-media-embed\"><\/p>\n<\/div>\n<p>\u201c\u200aThe entire mission structure is that we want Bond to be reacting and moving forward,\u201d says game director Dominic Vega. \u201cHe vaults over cover to take somebody out. He accidentally makes a noise, very quickly has to dispatch three guys, and the last guy is running away, and he throws a hammer at his head and takes him out, right? That&#8217;s a very Bond-y thing. It&#8217;s a little bit different than your normal stealth game or your normal action game. We let these dynamics flow through the level. The car chases and the car experiences should feel the same.\u201d<\/p>\n<p>All of which is to say, it\u2019s not quite a joyride to Slovakia. To feel authentically Bond, you need to be just about scraping through, constantly on the knife-edge of disaster. Which, in a \u00a3600k supercar, feels all the sharper.<\/p>\n<p>It\u2019s clear Vega, Poulsen and the Io team have taken their role as curators seriously, picking the vehicles that serve the character and the setting, as much as their personal taste. If this were a game purely about satiating their personal taste, though, the car list would look quite different.<\/p>\n<p>Poulsen\u2019s personal choice does actually feature in the game: \u201cIt\u2019s the DBS from <em>Casino Royale<\/em>. The one that flips. If you see the non-sport version, you&#8217;re like, \u2018Ian Callum design,\u2019 right? You go like, \u2018All right. Yeah, that&#8217;s nice.\u2019 And then you see the DBS, and it just gives it 10 years extra legs.\u201d<\/p>\n<p>Vega, though, has a rather different approach: \u201cBoth the <em>Moonraker<\/em> gondola, and the hovercraft [from <em>Die Another Day<\/em>]. I love cars, and I\u2019ve been recording cars for years, but those are the most fun because they remind you of the width of Bond.\u201d<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Securing a Bond game was the ultimate wish fulfilment for the cinephiles at Danish studio and purveyor of many fine Hitman games, Io Interactive. And for 007 First Light art director Rasmus Poulsen, it came with a particularly exciting realisation: \u201c\u200aWait, that must mean we\u2019ll work with Aston Martin, right?&#8221; And work with Aston Martin [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,237],"class_list":["post-2193437","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-topgear-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2193437","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2193437"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2193437\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2193437"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2193437"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2193437"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}