{"id":2187431,"date":"2026-10-09T12:33:20","date_gmt":"2026-10-09T09:33:20","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2187431"},"modified":"2026-10-09T12:33:20","modified_gmt":"2026-10-09T09:33:20","slug":"ea-sports-fc-27-review-some-good-weighty-play-meets-the-usual-cynical-annual-grind","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2187431","title":{"rendered":"EA Sports FC 27 review &#8211; some good weighty play meets the usual, cynical annual grind"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"reviews\" data-article-group=\"review\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\" data-review-value=\"3\" data-review-style=\"stars_whole\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/reviews\" data-active=\"false\"><br \/>\n                      Reviews<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/ea-sports-fc-27\" data-active=\"false\"><br \/>\n                      EA Sports FC 27<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">EA Sports FC 27 review &#8211; some good weighty play meets the usual, cynical annual grind<\/h1>\n<p class=\"strapline\">Shifting grounds.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/FC-Sports-1.png?width=690&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"A shot of Granit Xhaka, looking slightly dismayed at an offside ruling.\" loading=\"eager\" data-uri=\"FC-Sports-1.png\" data-lightbox width=\"690\" height=\"388\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Eurogamer \/ EA Sports<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n    <span class=\"placeholder\"><\/span>\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"reviews\"><br \/>\n                    Review<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/josh-wise\">Josh Wise<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Contributor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\n<p>Published on   <time datetime=\"2026-10-09T12:33:20+00:00\" data-auto-time-zone=\"true\" data-year=\"numeric\" data-month=\"short\" data-day=\"numeric\" data-hour=\"numeric\" data-minute=\"numeric\">Oct. 9, 2026, 12:33 p.m.<\/time>\n              <\/div>\n<\/p><\/div>\n<div class=\"header_actions\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"b62d47ed-22a2-42c5-8c48-0fa4662bd433\" data-name=\"EA Sports FC 27\" data-follow-text=\"Follow EA Sports FC 27\" data-unfollow-text=\"Following EA Sports FC 27\" data-aria-follow-text=\"Follow EA Sports FC 27\" data-aria-unfollow-text=\"Following EA Sports FC 27\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow EA Sports FC 27\" title=\"Follow EA Sports FC 27\"><br \/>\n  Follow EA Sports FC 27<br \/>\n<\/button><br \/>\n  <a class=\"button outline wide preferred_source_button\" data-component=\"preferred-source-button\" href=\"https:\/\/www.google.com\/preferences\/source?q=eurogamer.net\" rel=\"nofollow noopener\" target=\"_blank\"><br \/>\n    <span class=\"logo\" aria-hidden=\"true\"><\/span><br \/>\nPrioritise us on Google  <\/a>\n          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\" data-autopogo>\n<div role=\"img\" class=\"review_rating\" data-style=\"stars\" data-variant=\"whole\" data-size=\"large\" data-value=\"3\" data-max=\"false\" aria-label=\"Rating: 3 stars out of 5\">\n      <span class=\"star\"><\/span><br \/>\n      <span class=\"star\"><\/span><br \/>\n      <span class=\"star\"><\/span><br \/>\n        <span class=\"star disabled\"><\/span><br \/>\n        <span class=\"star disabled\"><\/span>\n  <\/div>\n<section class=\"synopsis\">\n<div>Smart iterations and steady developments mark a decent forward step for EA&#8217;s FC series, amidst the usual cynicism.<\/div>\n<\/section>\n<p>The most touching of additions, in EA Sports FC 27, is a mode called The Grounds. This is an online social hub, where your custom avatar can roam and rise. It&#8217;s touching not for its play \u2013 which lets you challenge people to rounds of Rush football, where the ghosts of Volta and Fifa Street happily haunt \u2013 but for its look. There are three open hub areas to explore, one styled on the UK, another on Paris, and a third on Argentina. The streets are clean, and cluttered by bustling NPCs. Here and there are luminous white-domed kiosks, with all the promise of an artist&#8217;s impression of an upcoming Heathrow terminal. If I didn&#8217;t know better, I&#8217;d say that the developers at EA Vancouver and EA Romania were paying homage to PlayStation Home. There, too, you could list through weird streets and glassy booths, clad in store-bought clothes, and beat other players in mini-games of all kinds. There, too, you felt the looming threat of a shutdown.<\/p>\n<aside class=\"aside right\">\n<h2>EA Sports FC 27 review<\/h2>\n<ul>\n<li><strong>Developer:<\/strong> EA Vancouver, EA Romania<\/li>\n<li><strong>Publisher:<\/strong> EA Sports<\/li>\n<li><strong>Platform:<\/strong> Played on PS5<\/li>\n<li><strong>Availability:<\/strong> Out now on PC (<a href=\"https:\/\/store.steampowered.com\/app\/4080220\/EA_SPORTS_FC_27\/\">Steam<\/a>, <a href=\"https:\/\/store.epicgames.com\/p\/fc-27-e149fb\">Epic<\/a>, <a href=\"https:\/\/www.ea.com\/games\/ea-sports-fc\/fc-27\/buy\">EA<\/a>), <a href=\"https:\/\/www.playstation.com\/en-gb\/games\/ea-sports-fc\/\">PS4<\/a>, <a href=\"https:\/\/www.playstation.com\/en-gb\/games\/ea-sports-fc\/\">PS5<\/a>, <a href=\"https:\/\/www.xbox.com\/en-GB\/games\/store\/ea-sports-fc-27-xbox-one\/9p3hxlrjs31t\">Xbox One<\/a>, <a href=\"https:\/\/www.xbox.com\/en-GB\/games\/store\/ea-sports-fc-27-xbox-one\/9p3hxlrjs31t\">Xbox Series X\/S<\/a><\/li>\n<\/ul>\n<\/aside>\n<p>Whether The Grounds will last I&#8217;m not sure. There is fleeting fun to be had. Rush is five-a-side, but you can also do one-on-one, two-on-two, and three-on-three modes. (The queuing is zippy, but you are occasionally undone by lag.) Plus, there are also goofy distractions, such as Balloon Ball, Bocce Ball, and Bucket Ball. These are spins on other games, the latter a basketball twist that has you dink high and dippy shots into a hoop. Frankly these diversions don&#8217;t offer much nourishment. If EA <em>really <\/em>wanted to give staying power to The Grounds, a swift partnership with Sega would do the trick; imagine booting AiAi and his pals to and fro in frenzied rounds of Monkey Target. For more sober fare, there are also Clubhouse Matches, with full eleven-a-side games \u2013 though you can more quickly play others online in traditional exhibitions.<\/p>\n<figure>\n<div class=\"primis_wrapper\">\n<div class=\"primis_video\">\n<p><span class=\"embed_placeholder\" data-type=\"targeting\" style=\"display: none\"><br \/>\n<span class=\"message\">To see this content please enable targeting cookies.<\/span><br \/>\n<button class=\"optanon-show-settings link\"><br \/>\nManage cookie settings<\/button><\/span> <\/div>\n<\/div><figcaption>Here&#8217;s an FC 27 trailer to show it in action.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=bseuGR08mas\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>As it stands, The Grounds are shaky, but the good news this year is that the meat of the on-pitch action has been tuned up and slowed down. Here, of course, is where you might reasonably protest that the tuning-up and slowing-down is always the case. And that it&#8217;s not just EA (over the course of several after-launch patches) but us who speed it back up again \u2013 who probe its gaps and find ways to bend the annual innovations toward exploitative silliness. In <a href=\"https:\/\/www.eurogamer.net\/ea-sports-fc-25-review\">FC 25<\/a>, for instance, the close-control dribble gave you the ability to rend chasms in an opposing team&#8217;s press, and there are signs that FC 27 may yet suffer from an equivalent, in the off-balance dribble. This nifty quirk grants certain attackers the power of the Weeble: namely, to wobble and not fall down in the face of opposing pressure. They slip through a defender&#8217;s rough jostle and stagger onwards. It looks great, and stressfully animated, which I imagine is exactly what <em>you<\/em> will be, after suffering it thirty or so times.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>To step back a little, at the outset, in FC 27, you choose between Competitive Gameplay, which &#8220;favours speed, responsiveness, and reliable outcomes&#8221;; or Authentic Gameplay, &#8220;a new, slower-paced, more measured experience.&#8221; I went for Authentic and am pleased to report that matches have a weightier texture. There is a greater emphasis on manual defending, with far less help from AI teammates. The Teammate Contain function now means that your AI defenders <em>will <\/em>mark an attacking player but keep a greater distance from them. This gives you more time to switch to right defender and take on the task manually. Switching to your desired defender is intuitive, and it feels good to snuff out an attack with clever positioning. Through balls \u2013 once the easy steak knife for the gristle of the back line \u2013 are harder to pull off, with lobbed versions currently in favour online. Matches play out in the midfield with pleasing heft, and the act of scoring a goal \u2013 the white ripple, the hum and shake of the stadium \u2013 is crunchy and thrilling.<\/p>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Fulham&apos;s Rodrigo Muniz celebrates a leaping late goal with his teammates.\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/FC-Sports-8.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<p><img alt=\"Fulham&apos;s Rodrigo Muniz celebrates a leaping late goal with his teammates.\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"FC-Sports-8.png\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><figcaption><span class=\"attribution\">Image credit: <cite>Eurogamer \/ EA Sports<\/cite><\/span><\/figcaption><\/figure>\n<p>Elsewhere, EA has rejigged set pieces, with corner kicks now slower and more cerebral. After the kick is taken, the camera zooms into the box; you can then make runs or shield the ball. The biggest change this year is Avoidance. Holding a shoulder button, you make your chosen player more slippy; like Alta\u00efr in Assassin&#8217;s Creed, they nudge and shimmy through crowds. It&#8217;s a lively addition and adds a tactical edge. Crossing is now looser, with a ball more likely to find its way into a general area. This means you need to measure them out more, aim accurately, and develop a sense for pace and space.<\/p>\n<p>Another of EA&#8217;s proper-noun updates is Attacking Spatial Awareness. This, supposedly, makes your attacking teammates more likely to make intelligent runs \u2013 not, say, into crowded pockets but more propitious lanes of offence. Personally, I found this hit and miss. Maybe I lack the offensive nose to sniff out chances, but often I would pinball passes around the mid-field, only for one of my players to make a curving run away from the action before I clocked what they were up to. Still, if the takeaway from this is that Bruno Fernandes may just have a keener sense than I do about where I ought to pass, I&#8217;m happy to defer to him \u2013 and to apologise for my shortcomings if he feels sore about it.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"><\/span><\/p>\n<p>What&#8217;s more, teams are authentic to their real-life counterparts. With the various heartbreaks of summer still in mind, I first fired up an exhibition between Spain and Argentina. Sure enough, after a brace of yellows, a pulled shirt, and a hard shove, the result felt akin to the company of the Bolshoi Ballet squaring off against the cast of Rockstar&#8217;s <a href=\"https:\/\/www.eurogamer.net\/games\/warriors\">The Warriors<\/a>. Less convincing are the swoops and flashes of the presentation. A meeting between Middlesbrough and Newcastle began with a satellite shot of the Earth, diving in cyber-zoom to the grounds of St. James&#8217; Park, as if it were the site of the next assignment for Captain Price and the merry men of Task Force 141.<\/p>\n<figure data-count=\"2\" role=\"group\">\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"A white-domed kiosk in The Grounds, with various NPCs scattered within.\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/FC-Sports-5.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<p><img alt=\"A white-domed kiosk in The Grounds, with various NPCs scattered within.\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"FC-Sports-5.png\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<\/figure>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"A shot of the &quot;Foot &amp; Ball&quot; pub, in the Parkside area of The Grounds.\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/FC-Sports-6.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<p><img alt=\"A shot of the &quot;Foot &amp; Ball&quot; pub, in the Parkside area of The Grounds.\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"FC-Sports-6.png\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<\/figure><figcaption><span class=\"attribution\">Image credit: <cite>Eurogamer \/ EA Sports<\/cite><\/span><\/figcaption><\/figure>\n<p>Indeed EA Sports FC and Call of Duty share an odd resemblance. Both are the products of vast publishers. Both grind and shunt their way to a yearly schedule. Both, bewilderingly, have featured the likenesses of Lionel Messi, Neymar Jr., and Paul Pogba. And both yield a core experience wrapped in other modes that have, over time, become the bloated main event. For Activision, the single-player campaign increasingly seems weary and wan next to the behemoth of Warzone. For EA, the fundamental exhibition match, along with the Career mode, have given way to Ultimate Team.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"3\"><\/span><\/p>\n<p>FUT remains as morally murky and spirit-sapping as ever. The debate as to whether or not it constitutes gambling has been aired, and various countries have arrived at different conclusions. The technical answer, according to the UK Gambling Commission, is that, no, as the virtual items lack a mechanism to be cashed out for real currency, it isn&#8217;t gambling. (In an interesting development, PEGI has certified the game a 16+, the first such certificate in the series, for its use of loot boxes.) But you can see why Victor Zagury, a Parisian lawyer who challenged EA in court, said to L&#8217;\u00c9quipe, about people hooked on Ultimate Team: &#8220;It is the logic of a casino that has entered their homes.&#8221;<\/p>\n<p>In FC 27, Ultimate Team is largely unchanged. You buy packs of random cards, with either earned FC Coins or real money, assemble squads, complete objectives, and battle other players online. The two most notable changes this year are the Gallery, and the way that squad-building challenges work. The Gallery has you array your cards as you would in a sticker book and earn Gallery Tokens, to be spent on kits and badges. As players and items pass through your Ultimate Team club, they can be enshrined in your Gallery. It&#8217;s one part memory catalogue to one part deck builder. You can curate your Gallery into sets \u2013 clubs, nations, etc. \u2013 and these are then graded. You earn Gallery Tokens, which you can spend in the store on trinkets and cosmetics. Designed to deepen the essential draw of Ultimate Team, the Gallery feels surplus to requirements.<\/p>\n<figure data-count=\"2\" role=\"group\">\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Showing Everton&apos;s Kiernan Dewsbury-Hall being unwrapped from a random pack.\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/FC-Sports-2.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<p><img alt=\"Showing Everton&apos;s Kiernan Dewsbury-Hall being unwrapped from a random pack.\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"FC-Sports-2.png\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<\/figure>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"A shot of the Clubs FC screen, with an array of online players waiting to start\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/FC-Sports-7.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<p><img alt=\"A shot of the Clubs FC screen, with an array of online players waiting to start\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"FC-Sports-7.png\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<\/figure><figcaption><span class=\"attribution\">Image credit: <cite>Eurogamer \/ EA Sports<\/cite><\/span><\/figcaption><\/figure>\n<p>The more meaningful change is the way that squid-building challenges work. SBCs have been part of Ultimate Team for years, but in FC 27 they are faster. Rather than having to concentrate on your squad&#8217;s chemistry or its overall rating, you can just submit items simply based on their rarity and ratings. It uses the same grade-scoring system that you have in the Gallery. Essentially, it means you can make partial progress faster, as you don&#8217;t need to worry about the full requirements of every challenge. It&#8217;s a smart tweak; it means quicker gratification and offers a more regular drip of reward. For those whose love the mode, Ultimate Team remains as moreish, frustrating, and brain-crackling as nicotine.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"4\"><\/span><\/p>\n<p>For those who prefer to stay away \u2013 and perhaps to sidestep the fuming ethical rumpus altogether \u2013 the Manager and Player Career modes have some welcome tweaks. Dynamic OVR, one of this year&#8217;s better tweaks, has players&#8217; overall ratings fluctuate over the season. They have strong baseline abilities, of course; Dani Olmo is never going to plummet to a level where he would be happier in a Sunday League, but his form will surge and slump as matches wear on. It&#8217;s a welcome change, giving a freer and more organic feel as the season passes. Injuries, play time, team-mate rivalries: there are a number of things that cause a player&#8217;s Dynamic OVR to shift. It means your squad can punch above its own weight, if several of your players are performing above their usual form. It also means your success can be hampered, and that you need to make strategic changes.<\/p>\n<figure data-count=\"2\" role=\"group\">\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"The splash screen at the beginning of a manager Career season, saying &quot;The Job is Yours.&quot;\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/FC-Sports-4.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<p><img alt=\"The splash screen at the beginning of a manager Career season, saying &quot;The Job is Yours.&quot;\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"FC-Sports-4.png\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<\/figure>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"A pensive Mikel Arteta takes the manager&apos;s position at Middlesbrough.\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/FC-Sports-3.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<p><img alt=\"A pensive Mikel Arteta takes the manager&apos;s position at Middlesbrough.\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"FC-Sports-3.png\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<\/figure><figcaption><span class=\"attribution\">Image credit: <cite>Eurogamer \/ EA Sports<\/cite><\/span><\/figcaption><\/figure>\n<p>Transfers are now slower, as you need to check with other clubs to see if any are actually possible, then negotiate a price, be it monetary, player swaps, or bonuses. Meanwhile, other clubs can swoop in and foment a bidding war. You will be relieved to hear that negotiations now take place in a dedicated and zippy menu. These are clean and intuitive, and see deals play out with a tension meter: high tension means that talks may break down, low tension that they are more likely to progress smoothly. You can negotiate with players directly and with clubs, and you can now opt to pay in installments \u2013 very useful if your budget is tight but you need an injection of star power.<\/p>\n<aside class=\"aside right\">\n<h2>EA Sports FC 27 accessibility options<\/h2>\n<p>A large suite of options includes various colour blind modes, the option to reduce camera shake, change reticle appearances, as well as player indicator size. There are also HUD settings tweaks, subtitles, and the ability to remap the controls in a variety of configurations. These include greatly simplified control layouts. There are also CPU sliders to significantly tailor gameplay to your liking, along with a range of general difficulty options<\/p>\n<\/aside>\n<p>There are also signing fees and agent fees to complicate proceedings. You can low-ball a club with your offer but sweeten the pot with a cluttering of bonuses. An extra five million if you qualify for the Champions League. Another couple million if they make over ten appearances, and so forth. There is a peculiar pleasure in sifting through these variables, in cleaning up a club&#8217;s finances through shrewd business \u2013 or by being a bastard. Try slicing down an agent&#8217;s fee or a weekly wage, leveraging a player&#8217;s desire to be at your club (or their apathy toward another club trying to outbid you), despite raising tensions, and you feel Gordon Gekko on the beach with one of those mobile phones the size of a shoe. Throughout all this, there are also moments of randomness that make you laugh, such as an e-mail informing you that your centre forward has injured his hand in a cooking mishap, at home. So now you know: the threats that await any budding team include not just the whims of opposing managers and the perils of club debt, but an all-too-foolhardy attempt at risotto.<\/p>\n<p>EA has made some solid iterations this year, then. The Grounds comes across as a frippery, Ultimate Team rumbles ever on, but FC 27 brings meaningful changes to the fluidity and speed of play. Given that its practical football-game monopoly is more or less unchallenged, EA could do a lot less than this (hardly the quote its PR people would want on the posters, granted), and in previous years it <em>has <\/em>done a lot less than this. But until something really moves underfoot, and someone else \u2013 FIFA and 2K seem likely \u2013 puts out a rival, this is what we have. An excellent on-pitch experience, packaged with cynicism, smart moves, controversy, and bursts of joy. Rather like football.<\/p>\n<p><em>A copy of EA Sports FC 27 was provided for this review by EA Sports.<\/em><\/p>\n<p><span class=\"poll_wrapper\" data-fixed=\"true\" data-hashid data-init=\"false\" data-poll-position=\"1\"><\/span><\/p>\n<div role=\"img\" class=\"review_rating\" data-style=\"stars\" data-variant=\"whole\" data-size=\"large\" data-value=\"3\" data-max=\"false\" aria-label=\"Rating: 3 stars out of 5\">\n      <span class=\"star\"><\/span><br \/>\n      <span class=\"star\"><\/span><br \/>\n      <span class=\"star\"><\/span><br \/>\n        <span class=\"star disabled\"><\/span><br \/>\n        <span class=\"star disabled\"><\/span>\n  <\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\" data-autopogo>\n<div role=\"img\" class=\"review_rating\" data-style=\"stars\" data-variant=\"whole\" data-size=\"large\" data-value=\"3\" data-max=\"false\" aria-label=\"Rating: 3 stars out of 5\">\n      <span class=\"star\"><\/span><br \/>\n      <span class=\"star\"><\/span><br \/>\n      <span class=\"star\"><\/span><br \/>\n        <span class=\"star disabled\"><\/span><br \/>\n        <span class=\"star disabled\"><\/span>\n  <\/div>\n<section class=\"synopsis\">\n<div>Smart iterations and steady developments mark a decent forward step for EA&#8217;s FC series, amidst the usual cynicism.<\/div>\n<\/section>\n<p>The most touching of additions, in EA Sports FC 27, is a mode called The Grounds. This is an online social hub, where your custom avatar can roam and rise. It&#8217;s touching not for its play \u2013 which lets you challenge people to rounds of Rush football, where the ghosts of Volta and Fifa Street happily haunt \u2013 but for its look. There are three open hub areas to explore, one styled on the UK, another on Paris, and a third on Argentina. The streets are clean, and cluttered by bustling NPCs. Here and there are luminous white-domed kiosks, with all the promise of an artist&#8217;s impression of an upcoming Heathrow terminal. If I didn&#8217;t know better, I&#8217;d say that the developers at EA Vancouver and EA Romania were paying homage to PlayStation Home. There, too, you could list through weird streets and glassy booths, clad in store-bought clothes, and beat other players in mini-games of all kinds. There, too, you felt the looming threat of a shutdown.<\/p>\n<aside class=\"aside right\">\n<h2>EA Sports FC 27 review<\/h2>\n<ul>\n<li><strong>Developer:<\/strong> EA Vancouver, EA Romania<\/li>\n<li><strong>Publisher:<\/strong> EA Sports<\/li>\n<li><strong>Platform:<\/strong> Played on PS5<\/li>\n<li><strong>Availability:<\/strong> Out now on PC (<a href=\"https:\/\/store.steampowered.com\/app\/4080220\/EA_SPORTS_FC_27\/\">Steam<\/a>, <a href=\"https:\/\/store.epicgames.com\/p\/fc-27-e149fb\">Epic<\/a>, <a href=\"https:\/\/www.ea.com\/games\/ea-sports-fc\/fc-27\/buy\">EA<\/a>), <a href=\"https:\/\/www.playstation.com\/en-gb\/games\/ea-sports-fc\/\">PS4<\/a>, <a href=\"https:\/\/www.playstation.com\/en-gb\/games\/ea-sports-fc\/\">PS5<\/a>, <a href=\"https:\/\/www.xbox.com\/en-GB\/games\/store\/ea-sports-fc-27-xbox-one\/9p3hxlrjs31t\">Xbox One<\/a>, <a href=\"https:\/\/www.xbox.com\/en-GB\/games\/store\/ea-sports-fc-27-xbox-one\/9p3hxlrjs31t\">Xbox Series X\/S<\/a><\/li>\n<\/ul>\n<\/aside>\n<p>Whether The Grounds will last I&#8217;m not sure. There is fleeting fun to be had. Rush is five-a-side, but you can also do one-on-one, two-on-two, and three-on-three modes. (The queuing is zippy, but you are occasionally undone by lag.) Plus, there are also goofy distractions, such as Balloon Ball, Bocce Ball, and Bucket Ball. These are spins on other games, the latter a basketball twist that has you dink high and dippy shots into a hoop. Frankly these diversions don&#8217;t offer much nourishment. If EA <em>really <\/em>wanted to give staying power to The Grounds, a swift partnership with Sega would do the trick; imagine booting AiAi and his pals to and fro in frenzied rounds of Monkey Target. For more sober fare, there are also Clubhouse Matches, with full eleven-a-side games \u2013 though you can more quickly play others online in traditional exhibitions.<\/p>\n<figure>\n<div class=\"primis_wrapper\">\n<div class=\"primis_video\">\n<p><span class=\"embed_placeholder\" data-type=\"targeting\" style=\"display: none\"><br \/>\n<span class=\"message\">To see this content please enable targeting cookies.<\/span><br \/>\n<button class=\"optanon-show-settings link\"><br \/>\nManage cookie settings<\/button><\/span> <\/div>\n<\/div><figcaption>Here&#8217;s an FC 27 trailer to show it in action.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=bseuGR08mas\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>As it stands, The Grounds are shaky, but the good news this year is that the meat of the on-pitch action has been tuned up and slowed down. Here, of course, is where you might reasonably protest that the tuning-up and slowing-down is always the case. And that it&#8217;s not just EA (over the course of several after-launch patches) but us who speed it back up again \u2013 who probe its gaps and find ways to bend the annual innovations toward exploitative silliness. In <a href=\"https:\/\/www.eurogamer.net\/ea-sports-fc-25-review\">FC 25<\/a>, for instance, the close-control dribble gave you the ability to rend chasms in an opposing team&#8217;s press, and there are signs that FC 27 may yet suffer from an equivalent, in the off-balance dribble. This nifty quirk grants certain attackers the power of the Weeble: namely, to wobble and not fall down in the face of opposing pressure. They slip through a defender&#8217;s rough jostle and stagger onwards. It looks great, and stressfully animated, which I imagine is exactly what <em>you<\/em> will be, after suffering it thirty or so times.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>To step back a little, at the outset, in FC 27, you choose between Competitive Gameplay, which &#8220;favours speed, responsiveness, and reliable outcomes&#8221;; or Authentic Gameplay, &#8220;a new, slower-paced, more measured experience.&#8221; I went for Authentic and am pleased to report that matches have a weightier texture. There is a greater emphasis on manual defending, with far less help from AI teammates. The Teammate Contain function now means that your AI defenders <em>will <\/em>mark an attacking player but keep a greater distance from them. This gives you more time to switch to right defender and take on the task manually. Switching to your desired defender is intuitive, and it feels good to snuff out an attack with clever positioning. Through balls \u2013 once the easy steak knife for the gristle of the back line \u2013 are harder to pull off, with lobbed versions currently in favour online. Matches play out in the midfield with pleasing heft, and the act of scoring a goal \u2013 the white ripple, the hum and shake of the stadium \u2013 is crunchy and thrilling.<\/p>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Fulham&apos;s Rodrigo Muniz celebrates a leaping late goal with his teammates.\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/FC-Sports-8.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<p><img alt=\"Fulham&apos;s Rodrigo Muniz celebrates a leaping late goal with his teammates.\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"FC-Sports-8.png\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><figcaption><span class=\"attribution\">Image credit: <cite>Eurogamer \/ EA Sports<\/cite><\/span><\/figcaption><\/figure>\n<p>Elsewhere, EA has rejigged set pieces, with corner kicks now slower and more cerebral. After the kick is taken, the camera zooms into the box; you can then make runs or shield the ball. The biggest change this year is Avoidance. Holding a shoulder button, you make your chosen player more slippy; like Alta\u00efr in Assassin&#8217;s Creed, they nudge and shimmy through crowds. It&#8217;s a lively addition and adds a tactical edge. Crossing is now looser, with a ball more likely to find its way into a general area. This means you need to measure them out more, aim accurately, and develop a sense for pace and space.<\/p>\n<p>Another of EA&#8217;s proper-noun updates is Attacking Spatial Awareness. This, supposedly, makes your attacking teammates more likely to make intelligent runs \u2013 not, say, into crowded pockets but more propitious lanes of offence. Personally, I found this hit and miss. Maybe I lack the offensive nose to sniff out chances, but often I would pinball passes around the mid-field, only for one of my players to make a curving run away from the action before I clocked what they were up to. Still, if the takeaway from this is that Bruno Fernandes may just have a keener sense than I do about where I ought to pass, I&#8217;m happy to defer to him \u2013 and to apologise for my shortcomings if he feels sore about it.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"><\/span><\/p>\n<p>What&#8217;s more, teams are authentic to their real-life counterparts. With the various heartbreaks of summer still in mind, I first fired up an exhibition between Spain and Argentina. Sure enough, after a brace of yellows, a pulled shirt, and a hard shove, the result felt akin to the company of the Bolshoi Ballet squaring off against the cast of Rockstar&#8217;s <a href=\"https:\/\/www.eurogamer.net\/games\/warriors\">The Warriors<\/a>. Less convincing are the swoops and flashes of the presentation. A meeting between Middlesbrough and Newcastle began with a satellite shot of the Earth, diving in cyber-zoom to the grounds of St. James&#8217; Park, as if it were the site of the next assignment for Captain Price and the merry men of Task Force 141.<\/p>\n<figure data-count=\"2\" role=\"group\">\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"A white-domed kiosk in The Grounds, with various NPCs scattered within.\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/FC-Sports-5.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<p><img alt=\"A white-domed kiosk in The Grounds, with various NPCs scattered within.\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"FC-Sports-5.png\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<\/figure>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"A shot of the &quot;Foot &amp; Ball&quot; pub, in the Parkside area of The Grounds.\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/FC-Sports-6.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<p><img alt=\"A shot of the &quot;Foot &amp; Ball&quot; pub, in the Parkside area of The Grounds.\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"FC-Sports-6.png\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<\/figure><figcaption><span class=\"attribution\">Image credit: <cite>Eurogamer \/ EA Sports<\/cite><\/span><\/figcaption><\/figure>\n<p>Indeed EA Sports FC and Call of Duty share an odd resemblance. Both are the products of vast publishers. Both grind and shunt their way to a yearly schedule. Both, bewilderingly, have featured the likenesses of Lionel Messi, Neymar Jr., and Paul Pogba. And both yield a core experience wrapped in other modes that have, over time, become the bloated main event. For Activision, the single-player campaign increasingly seems weary and wan next to the behemoth of Warzone. For EA, the fundamental exhibition match, along with the Career mode, have given way to Ultimate Team.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"3\"><\/span><\/p>\n<p>FUT remains as morally murky and spirit-sapping as ever. The debate as to whether or not it constitutes gambling has been aired, and various countries have arrived at different conclusions. The technical answer, according to the UK Gambling Commission, is that, no, as the virtual items lack a mechanism to be cashed out for real currency, it isn&#8217;t gambling. (In an interesting development, PEGI has certified the game a 16+, the first such certificate in the series, for its use of loot boxes.) But you can see why Victor Zagury, a Parisian lawyer who challenged EA in court, said to L&#8217;\u00c9quipe, about people hooked on Ultimate Team: &#8220;It is the logic of a casino that has entered their homes.&#8221;<\/p>\n<p>In FC 27, Ultimate Team is largely unchanged. You buy packs of random cards, with either earned FC Coins or real money, assemble squads, complete objectives, and battle other players online. The two most notable changes this year are the Gallery, and the way that squad-building challenges work. The Gallery has you array your cards as you would in a sticker book and earn Gallery Tokens, to be spent on kits and badges. As players and items pass through your Ultimate Team club, they can be enshrined in your Gallery. It&#8217;s one part memory catalogue to one part deck builder. You can curate your Gallery into sets \u2013 clubs, nations, etc. \u2013 and these are then graded. You earn Gallery Tokens, which you can spend in the store on trinkets and cosmetics. Designed to deepen the essential draw of Ultimate Team, the Gallery feels surplus to requirements.<\/p>\n<figure data-count=\"2\" role=\"group\">\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Showing Everton&apos;s Kiernan Dewsbury-Hall being unwrapped from a random pack.\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/FC-Sports-2.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<p><img alt=\"Showing Everton&apos;s Kiernan Dewsbury-Hall being unwrapped from a random pack.\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"FC-Sports-2.png\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<\/figure>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"A shot of the Clubs FC screen, with an array of online players waiting to start\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/FC-Sports-7.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<p><img alt=\"A shot of the Clubs FC screen, with an array of online players waiting to start\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"FC-Sports-7.png\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<\/figure><figcaption><span class=\"attribution\">Image credit: <cite>Eurogamer \/ EA Sports<\/cite><\/span><\/figcaption><\/figure>\n<p>The more meaningful change is the way that squid-building challenges work. SBCs have been part of Ultimate Team for years, but in FC 27 they are faster. Rather than having to concentrate on your squad&#8217;s chemistry or its overall rating, you can just submit items simply based on their rarity and ratings. It uses the same grade-scoring system that you have in the Gallery. Essentially, it means you can make partial progress faster, as you don&#8217;t need to worry about the full requirements of every challenge. It&#8217;s a smart tweak; it means quicker gratification and offers a more regular drip of reward. For those whose love the mode, Ultimate Team remains as moreish, frustrating, and brain-crackling as nicotine.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"4\"><\/span><\/p>\n<p>For those who prefer to stay away \u2013 and perhaps to sidestep the fuming ethical rumpus altogether \u2013 the Manager and Player Career modes have some welcome tweaks. Dynamic OVR, one of this year&#8217;s better tweaks, has players&#8217; overall ratings fluctuate over the season. They have strong baseline abilities, of course; Dani Olmo is never going to plummet to a level where he would be happier in a Sunday League, but his form will surge and slump as matches wear on. It&#8217;s a welcome change, giving a freer and more organic feel as the season passes. Injuries, play time, team-mate rivalries: there are a number of things that cause a player&#8217;s Dynamic OVR to shift. It means your squad can punch above its own weight, if several of your players are performing above their usual form. It also means your success can be hampered, and that you need to make strategic changes.<\/p>\n<figure data-count=\"2\" role=\"group\">\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"The splash screen at the beginning of a manager Career season, saying &quot;The Job is Yours.&quot;\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/FC-Sports-4.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<p><img alt=\"The splash screen at the beginning of a manager Career season, saying &quot;The Job is Yours.&quot;\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"FC-Sports-4.png\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<\/figure>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"A pensive Mikel Arteta takes the manager&apos;s position at Middlesbrough.\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/FC-Sports-3.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<p><img alt=\"A pensive Mikel Arteta takes the manager&apos;s position at Middlesbrough.\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"FC-Sports-3.png\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<\/figure><figcaption><span class=\"attribution\">Image credit: <cite>Eurogamer \/ EA Sports<\/cite><\/span><\/figcaption><\/figure>\n<p>Transfers are now slower, as you need to check with other clubs to see if any are actually possible, then negotiate a price, be it monetary, player swaps, or bonuses. Meanwhile, other clubs can swoop in and foment a bidding war. You will be relieved to hear that negotiations now take place in a dedicated and zippy menu. These are clean and intuitive, and see deals play out with a tension meter: high tension means that talks may break down, low tension that they are more likely to progress smoothly. You can negotiate with players directly and with clubs, and you can now opt to pay in installments \u2013 very useful if your budget is tight but you need an injection of star power.<\/p>\n<aside class=\"aside right\">\n<h2>EA Sports FC 27 accessibility options<\/h2>\n<p>A large suite of options includes various colour blind modes, the option to reduce camera shake, change reticle appearances, as well as player indicator size. There are also HUD settings tweaks, subtitles, and the ability to remap the controls in a variety of configurations. These include greatly simplified control layouts. There are also CPU sliders to significantly tailor gameplay to your liking, along with a range of general difficulty options<\/p>\n<\/aside>\n<p>There are also signing fees and agent fees to complicate proceedings. You can low-ball a club with your offer but sweeten the pot with a cluttering of bonuses. An extra five million if you qualify for the Champions League. Another couple million if they make over ten appearances, and so forth. There is a peculiar pleasure in sifting through these variables, in cleaning up a club&#8217;s finances through shrewd business \u2013 or by being a bastard. Try slicing down an agent&#8217;s fee or a weekly wage, leveraging a player&#8217;s desire to be at your club (or their apathy toward another club trying to outbid you), despite raising tensions, and you feel Gordon Gekko on the beach with one of those mobile phones the size of a shoe. Throughout all this, there are also moments of randomness that make you laugh, such as an e-mail informing you that your centre forward has injured his hand in a cooking mishap, at home. So now you know: the threats that await any budding team include not just the whims of opposing managers and the perils of club debt, but an all-too-foolhardy attempt at risotto.<\/p>\n<p>EA has made some solid iterations this year, then. The Grounds comes across as a frippery, Ultimate Team rumbles ever on, but FC 27 brings meaningful changes to the fluidity and speed of play. Given that its practical football-game monopoly is more or less unchallenged, EA could do a lot less than this (hardly the quote its PR people would want on the posters, granted), and in previous years it <em>has <\/em>done a lot less than this. But until something really moves underfoot, and someone else \u2013 FIFA and 2K seem likely \u2013 puts out a rival, this is what we have. An excellent on-pitch experience, packaged with cynicism, smart moves, controversy, and bursts of joy. Rather like football.<\/p>\n<p><em>A copy of EA Sports FC 27 was provided for this review by EA Sports.<\/em><\/p>\n<p><span class=\"poll_wrapper\" data-fixed=\"true\" data-hashid data-init=\"false\" data-poll-position=\"1\"><\/span><\/p>\n<div role=\"img\" class=\"review_rating\" data-style=\"stars\" data-variant=\"whole\" data-size=\"large\" data-value=\"3\" data-max=\"false\" aria-label=\"Rating: 3 stars out of 5\">\n      <span class=\"star\"><\/span><br \/>\n      <span class=\"star\"><\/span><br \/>\n      <span class=\"star\"><\/span><br \/>\n        <span class=\"star disabled\"><\/span><br \/>\n        <span class=\"star disabled\"><\/span>\n  <\/div>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home Reviews EA Sports FC 27 EA Sports FC 27 review &#8211; some good weighty play meets the usual, cynical annual grind Shifting grounds. Image credit: Eurogamer \/ EA Sports Review by Josh Wise Contributor Published on Oct. 9, 2026, 12:33 p.m. Follow EA Sports FC 27 Prioritise us on Google Smart iterations and steady [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-2187431","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2187431","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2187431"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2187431\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2187431"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2187431"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2187431"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}