{"id":2185781,"date":"2026-10-08T14:20:01","date_gmt":"2026-10-08T11:20:01","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2185781"},"modified":"2026-10-08T14:20:01","modified_gmt":"2026-10-08T11:20:01","slug":"witcher-3-remastered-patch-rolls-out-on-pc-and-console-with-separate-switch-2-patch-earmarked-to-address-blurry-visuals","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2185781","title":{"rendered":"Witcher 3 Remastered patch rolls out on PC and console, with separate Switch 2 patch earmarked to address blurry visuals"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Witcher 3 Remastered patch rolls out on PC and console, with separate Switch 2 patch earmarked to address blurry visuals<\/h1>\n<p class=\"strapline\">CD Projekt Red really Letten us have it.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/yennefer-witcher-3_59DfK6B.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"A black-haired woman in what appears to be a strappy top or neglig\u00e9e, and a black choker, looks up and slightly off to the side of the camera as if looking at someone standing nearby. It&apos;s Yennefer from The Witcher 3.\" loading=\"eager\" data-uri=\"yennefer-witcher-3_59DfK6B.jpg\" data-lightbox width=\"570\" height=\"320\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Eurogamer \/ CD Projekt Red<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Robert Purchese avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/user-9946-originalxoriginal-14-03-23.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1024\" height=\"1017\"><\/p>\n<p>  <img alt=\"Robert Purchese avatar\" data-autosize=\"crop_lossy\" data-uri=\"user-9946-originalxoriginal-14-03-23.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1024\" height=\"1017\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/robert-purchese\">Robert Purchese<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Associate Editor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\n<p>Published on   <time datetime=\"2026-10-08T14:20:01+00:00\" data-auto-time-zone=\"true\" data-year=\"numeric\" data-month=\"short\" data-day=\"numeric\" data-hour=\"numeric\" data-minute=\"numeric\">Oct. 8, 2026, 2:20 p.m.<\/time>\n              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/witcher-3-remastered-patch-bloom-console-performance-switch-2?view=comments\" rel=\"nofollow\"><br \/>\n          3 comments<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<div class=\"header_actions\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"5602a568-15bf-416c-8edc-63042b171df5\" data-name=\"The Witcher 3: Wild Hunt\" data-follow-text=\"Follow The Witcher 3: Wild Hunt\" data-unfollow-text=\"Following The Witcher 3: Wild Hunt\" data-aria-follow-text=\"Follow The Witcher 3: Wild Hunt\" data-aria-unfollow-text=\"Following The Witcher 3: Wild Hunt\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow The Witcher 3: Wild Hunt\" title=\"Follow The Witcher 3: Wild Hunt\"><br \/>\n  Follow The Witcher 3: Wild Hunt<br \/>\n<\/button><br \/>\n  <a class=\"button outline wide preferred_source_button\" data-component=\"preferred-source-button\" href=\"https:\/\/www.google.com\/preferences\/source?q=eurogamer.net\" rel=\"nofollow noopener\" target=\"_blank\"><br \/>\n    <span class=\"logo\" aria-hidden=\"true\"><\/span><br \/>\nPrioritise us on Google  <\/a>\n          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\" data-autopogo>\n<p>CD Projekt Red has rolled out a substantial patch for the new Witcher 3 Remastered edition of the game, notably adding more lighting-related options to the console versions of the game, such as Bloom, enabling you to turn them off, should you wish.<\/p>\n<p><a href=\"https:\/\/www.thewitcher.com\/gb\/en\/news\/52085\/patch-5-01-for-the-witcher-3-wild-hunt-remastered-is-live\">CD Projekt Red also noted<\/a> it was working on an update for the <a href=\"https:\/\/www.eurogamer.net\/platforms\/switch-2\">Switch 2<\/a> version of <a href=\"https:\/\/www.eurogamer.net\/games\/the-witcher-3-wild-hunt\">The Witcher 3<\/a> Remastered to get &#8220;closer parity between all versions of the game&#8221;, and to improve image &#8220;clarity and sharpness&#8221;. More information on the Switch 2 patch is coming in the &#8220;following days&#8221;.<\/p>\n<p>Notable fixes in Witcher 3 patch 5.01 &#8211; out now on PC, PS5 and Xbox Series S\/X &#8211; include fixes to dodging and odd bugs such as those where Geralt&#8217;s stamina would suddenly deplete when sprinting and dodging at the same time. Player-controlled boats shouldn&#8217;t &#8220;start moving uncontrollably&#8221; any more, which is a relief, ladder &#8220;interactions&#8221; have been improved, and witcher mentor Vesemir won&#8217;t keep repeating himself when you cast the Quen Sign.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"The Witcher 3: Wild Hunt Remastered - Stunning Open World Gameplay\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/oIFo_fKSTiE?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/oIFo_fKSTiE\/hqdefault.jpg\"><span class=\"video-facade__title\">The Witcher 3: Wild Hunt Remastered &#8211; Stunning Open World Gameplay<\/span><\/p>\n<p><\/a>\n<\/div><figcaption>Gameplay footage from the Remastered edition of The Witcher 3.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=oIFo_fKSTiE\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>PC fixes address faults like incorrect graphics settings being applied &#8211; and in some circumstances the wrong GPU being selected for use, bizarrely &#8211; whereas console changes introduce promised performance improvements as well as voiceover volume improvements, and fixes for incorrect frame-rate limits being applied.<\/p>\n<p><a href=\"https:\/\/www.thewitcher.com\/gb\/en\/news\/52085\/patch-5-01-for-the-witcher-3-wild-hunt-remastered-is-live\">The full Witcher 3 patch 5.01 changes<\/a> are as follows:<\/p>\n<h3>Gameplay<\/h3>\n<ul>\n<li>Fixed an issue where the &#8220;Automatically Apply Blade Oils&#8221; feature would work only if enabled during the current game session.<\/li>\n<li>Fixed an issue where, under specific circumstances, player-controlled boats could start moving uncontrollably and ignore terrain collisions.<\/li>\n<li>Improved ladder interaction animations.<\/li>\n<li>Fixed an issue where Geralt would collide with dead enemies after the Aard finisher.<\/li>\n<li>Fixed an issue where Vesemir would repeatedly say the same line if Quen was cast multiple times.<\/li>\n<li>Fixed an issue where dodging could have an unintentionally delayed response.<\/li>\n<li>Fixed an issue where it was possible to throw a bomb even if the option is disabled.<\/li>\n<li>Fixed an issue where the bonus granted by the Synergy skill displayed incorrect values.<\/li>\n<li>Added damage reflection to the Exploding Shield skill.<\/li>\n<li>Fixed an issue where Geralt&#8217;s Stamina would be fully drained when sprinting and dodging at the same time.<\/li>\n<\/ul>\n<h3>UI<\/h3>\n<ul>\n<li>Fixed an issue where the &#8220;You&#8217;ve gained an ability point!&#8221; pop-up could stay stuck on the screen.<\/li>\n<li>Fixed input hints flashing for a brief moment on the meditation screen.<\/li>\n<li>Fixed an issue where the Potions tutorial didn&#8217;t appear after accessing the Consumables tab.<\/li>\n<li>Fixed some misaligned progress bars in the UI.<\/li>\n<\/ul>\n<h3>PC-specific<\/h3>\n<ul>\n<li>Fixed an issue where the GTAO Quality setting would reset after restarting the game.<\/li>\n<li>Fixed an issue where Dynamic Resolution Scaling could display the wrong setting after changing the Anti-Aliasing mode.<\/li>\n<li>Fixed cases in which it was possible to enable a graphics setting when using a GPU that doesn&#8217;t support it.<\/li>\n<li>Fixed an issue where switching graphics presets could apply DLSS or XeSS on GPUs where they&#8217;re not supported.<\/li>\n<li>Changed the default Dynamic Resolution Scaling setting to OFF.<\/li>\n<li>Fixed an issue where Skill tooltips wouldn&#8217;t update until hovered over again.<\/li>\n<li>Fixed an issue where the game could sometimes select the wrong GPU.<\/li>\n<\/ul>\n<h3>Consoles<\/h3>\n<ul>\n<li>Added Bloom, Light Shafts, and Depth of Field options to the graphics settings.<\/li>\n<li>Made various optimizations to improve performance.<\/li>\n<li>Fixed an issue where settings on PlayStation 5 would reset every time the game was launched.<\/li>\n<li>The fix for voiceover audio becoming significantly quieter than other in-game audio after navigating through the pause menu tabs is now also implemented on consoles.<\/li>\n<li>Fixed issues with incorrect frame rate limits in different graphics modes on the base PlayStation 5.<\/li>\n<li>Ukrainian text localization is now available in all regions.<\/li>\n<\/ul>\n<h3>Other<\/h3>\n<ul>\n<li>Made various visual adjustments, including improvements to Bloom, tone mapping, character lighting, Ray Tracing, and Path Tracing.<\/li>\n<li>Due to backend issues, the policy consent screen will appear again. You\u2019ll need to confirm your preferences once more. Choosing to opt in helps us improve the game.<\/li>\n<li>Fixed an issue where My Rewards and Twitch\/Bilibili Drops wouldn&#8217;t appear in the chest in Vizima if it had been opened previously. As a result of this fix, some of the items may be duplicated. Consider them a bonus!<\/li>\n<li>Fixed an issue where foliage did not react to collisions.<\/li>\n<li>Fixed an issue that could affect save file data and added measures to address saves that may have already been affected.<\/li>\n<li>Fixed an issue where Dynamic Resolution Scaling could cause visual artifacts in certain configurations.<\/li>\n<\/ul>\n<p><a href=\"https:\/\/www.eurogamer.net\/witcher-3-wild-hunt-remastered-generous-upgrade-makes-it-new-again\">The Witcher 3 Remastered edition arrived for free early last week<\/a>, representing an extraordinarily generous update which refreshes and revitalises the beloved RPG game. <a href=\"https:\/\/www.eurogamer.net\/witcher-3-remastered-steam-players-sales\">Millions of players flocked back to The Witcher 3<\/a> to play it, but not all received the update well, mostly because of bugs introduced, but also because of <a href=\"https:\/\/www.eurogamer.net\/witcher-3-remastered-community-reaction-lighting\">visual changes some felt overly brightened the game.<\/a> Hence CD Projekt Red&#8217;s busy patching work.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>All of this work on The Witcher 3 is being done ahead of the game&#8217;s unprecedented third expansion Songs of the Past arriving next year &#8211; unprecedented because I can&#8217;t recall another single-playing RPG having an expansion 12 years after it was released. Songs of the Past adds a whole new countryside region to the game called Letten to explore, and an adventure themed around Dandelion and his family to follow. <a href=\"https:\/\/www.eurogamer.net\/witcher-3-songs-of-the-past-behind-closed-doors-preview\">Dom saw Songs of the Past in action at Gamescom<\/a> recently and came away impressed. &#8220;Songs of the Past has been a great reminder: CDPR&#8217;s writing is some of gaming&#8217;s very best,&#8221; Dom wrote.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\" data-autopogo>\n<p>CD Projekt Red has rolled out a substantial patch for the new Witcher 3 Remastered edition of the game, notably adding more lighting-related options to the console versions of the game, such as Bloom, enabling you to turn them off, should you wish.<\/p>\n<p><a href=\"https:\/\/www.thewitcher.com\/gb\/en\/news\/52085\/patch-5-01-for-the-witcher-3-wild-hunt-remastered-is-live\">CD Projekt Red also noted<\/a> it was working on an update for the <a href=\"https:\/\/www.eurogamer.net\/platforms\/switch-2\">Switch 2<\/a> version of <a href=\"https:\/\/www.eurogamer.net\/games\/the-witcher-3-wild-hunt\">The Witcher 3<\/a> Remastered to get &#8220;closer parity between all versions of the game&#8221;, and to improve image &#8220;clarity and sharpness&#8221;. More information on the Switch 2 patch is coming in the &#8220;following days&#8221;.<\/p>\n<p>Notable fixes in Witcher 3 patch 5.01 &#8211; out now on PC, PS5 and Xbox Series S\/X &#8211; include fixes to dodging and odd bugs such as those where Geralt&#8217;s stamina would suddenly deplete when sprinting and dodging at the same time. Player-controlled boats shouldn&#8217;t &#8220;start moving uncontrollably&#8221; any more, which is a relief, ladder &#8220;interactions&#8221; have been improved, and witcher mentor Vesemir won&#8217;t keep repeating himself when you cast the Quen Sign.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"The Witcher 3: Wild Hunt Remastered - Stunning Open World Gameplay\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/oIFo_fKSTiE?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/oIFo_fKSTiE\/hqdefault.jpg\"><span class=\"video-facade__title\">The Witcher 3: Wild Hunt Remastered &#8211; Stunning Open World Gameplay<\/span><\/p>\n<p><\/a>\n<\/div><figcaption>Gameplay footage from the Remastered edition of The Witcher 3.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=oIFo_fKSTiE\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>PC fixes address faults like incorrect graphics settings being applied &#8211; and in some circumstances the wrong GPU being selected for use, bizarrely &#8211; whereas console changes introduce promised performance improvements as well as voiceover volume improvements, and fixes for incorrect frame-rate limits being applied.<\/p>\n<p><a href=\"https:\/\/www.thewitcher.com\/gb\/en\/news\/52085\/patch-5-01-for-the-witcher-3-wild-hunt-remastered-is-live\">The full Witcher 3 patch 5.01 changes<\/a> are as follows:<\/p>\n<h3>Gameplay<\/h3>\n<ul>\n<li>Fixed an issue where the &#8220;Automatically Apply Blade Oils&#8221; feature would work only if enabled during the current game session.<\/li>\n<li>Fixed an issue where, under specific circumstances, player-controlled boats could start moving uncontrollably and ignore terrain collisions.<\/li>\n<li>Improved ladder interaction animations.<\/li>\n<li>Fixed an issue where Geralt would collide with dead enemies after the Aard finisher.<\/li>\n<li>Fixed an issue where Vesemir would repeatedly say the same line if Quen was cast multiple times.<\/li>\n<li>Fixed an issue where dodging could have an unintentionally delayed response.<\/li>\n<li>Fixed an issue where it was possible to throw a bomb even if the option is disabled.<\/li>\n<li>Fixed an issue where the bonus granted by the Synergy skill displayed incorrect values.<\/li>\n<li>Added damage reflection to the Exploding Shield skill.<\/li>\n<li>Fixed an issue where Geralt&#8217;s Stamina would be fully drained when sprinting and dodging at the same time.<\/li>\n<\/ul>\n<h3>UI<\/h3>\n<ul>\n<li>Fixed an issue where the &#8220;You&#8217;ve gained an ability point!&#8221; pop-up could stay stuck on the screen.<\/li>\n<li>Fixed input hints flashing for a brief moment on the meditation screen.<\/li>\n<li>Fixed an issue where the Potions tutorial didn&#8217;t appear after accessing the Consumables tab.<\/li>\n<li>Fixed some misaligned progress bars in the UI.<\/li>\n<\/ul>\n<h3>PC-specific<\/h3>\n<ul>\n<li>Fixed an issue where the GTAO Quality setting would reset after restarting the game.<\/li>\n<li>Fixed an issue where Dynamic Resolution Scaling could display the wrong setting after changing the Anti-Aliasing mode.<\/li>\n<li>Fixed cases in which it was possible to enable a graphics setting when using a GPU that doesn&#8217;t support it.<\/li>\n<li>Fixed an issue where switching graphics presets could apply DLSS or XeSS on GPUs where they&#8217;re not supported.<\/li>\n<li>Changed the default Dynamic Resolution Scaling setting to OFF.<\/li>\n<li>Fixed an issue where Skill tooltips wouldn&#8217;t update until hovered over again.<\/li>\n<li>Fixed an issue where the game could sometimes select the wrong GPU.<\/li>\n<\/ul>\n<h3>Consoles<\/h3>\n<ul>\n<li>Added Bloom, Light Shafts, and Depth of Field options to the graphics settings.<\/li>\n<li>Made various optimizations to improve performance.<\/li>\n<li>Fixed an issue where settings on PlayStation 5 would reset every time the game was launched.<\/li>\n<li>The fix for voiceover audio becoming significantly quieter than other in-game audio after navigating through the pause menu tabs is now also implemented on consoles.<\/li>\n<li>Fixed issues with incorrect frame rate limits in different graphics modes on the base PlayStation 5.<\/li>\n<li>Ukrainian text localization is now available in all regions.<\/li>\n<\/ul>\n<h3>Other<\/h3>\n<ul>\n<li>Made various visual adjustments, including improvements to Bloom, tone mapping, character lighting, Ray Tracing, and Path Tracing.<\/li>\n<li>Due to backend issues, the policy consent screen will appear again. You\u2019ll need to confirm your preferences once more. Choosing to opt in helps us improve the game.<\/li>\n<li>Fixed an issue where My Rewards and Twitch\/Bilibili Drops wouldn&#8217;t appear in the chest in Vizima if it had been opened previously. As a result of this fix, some of the items may be duplicated. Consider them a bonus!<\/li>\n<li>Fixed an issue where foliage did not react to collisions.<\/li>\n<li>Fixed an issue that could affect save file data and added measures to address saves that may have already been affected.<\/li>\n<li>Fixed an issue where Dynamic Resolution Scaling could cause visual artifacts in certain configurations.<\/li>\n<\/ul>\n<p><a href=\"https:\/\/www.eurogamer.net\/witcher-3-wild-hunt-remastered-generous-upgrade-makes-it-new-again\">The Witcher 3 Remastered edition arrived for free early last week<\/a>, representing an extraordinarily generous update which refreshes and revitalises the beloved RPG game. <a href=\"https:\/\/www.eurogamer.net\/witcher-3-remastered-steam-players-sales\">Millions of players flocked back to The Witcher 3<\/a> to play it, but not all received the update well, mostly because of bugs introduced, but also because of <a href=\"https:\/\/www.eurogamer.net\/witcher-3-remastered-community-reaction-lighting\">visual changes some felt overly brightened the game.<\/a> Hence CD Projekt Red&#8217;s busy patching work.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>All of this work on The Witcher 3 is being done ahead of the game&#8217;s unprecedented third expansion Songs of the Past arriving next year &#8211; unprecedented because I can&#8217;t recall another single-playing RPG having an expansion 12 years after it was released. Songs of the Past adds a whole new countryside region to the game called Letten to explore, and an adventure themed around Dandelion and his family to follow. <a href=\"https:\/\/www.eurogamer.net\/witcher-3-songs-of-the-past-behind-closed-doors-preview\">Dom saw Songs of the Past in action at Gamescom<\/a> recently and came away impressed. &#8220;Songs of the Past has been a great reminder: CDPR&#8217;s writing is some of gaming&#8217;s very best,&#8221; Dom wrote.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Witcher 3 Remastered patch rolls out on PC and console, with separate Switch 2 patch earmarked to address blurry visuals CD Projekt Red really Letten us have it. Image credit: Eurogamer \/ CD Projekt Red News by Robert Purchese Associate Editor Published on Oct. 8, 2026, 2:20 p.m. 3 comments Follow The Witcher [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-2185781","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2185781","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2185781"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2185781\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2185781"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2185781"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2185781"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}