{"id":2185425,"date":"2026-10-08T13:27:45","date_gmt":"2026-10-08T10:27:45","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2185425"},"modified":"2026-10-08T13:27:45","modified_gmt":"2026-10-08T10:27:45","slug":"star-wars-galactic-racer-was-prototyped-in-the-most-unexpected-way-as-a-board-game-covered-in-post-it-notes","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2185425","title":{"rendered":"Star Wars: Galactic Racer was prototyped in the most unexpected way: as a board game covered in Post-It notes"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/star-wars-galactic-racer\" data-active=\"false\"><br \/>\n                      Star Wars: Galactic Racer<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Star Wars: Galactic Racer was prototyped in the most unexpected way: as a board game covered in Post-It notes<\/h1>\n<p class=\"strapline\">And the ideas stuck.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/galactic-racer-bike-riding.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"Star Wars Galactic Racer bike riding with crash behind him.\" loading=\"eager\" data-uri=\"galactic-racer-bike-riding.jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Fuse Games, Secret Mode.<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Sherif Saed avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/IMG_1950_Uy1XomJ.JPG?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1638\" height=\"1346\"><\/p>\n<p>  <img alt=\"Sherif Saed avatar\" data-autosize=\"crop_lossy\" data-uri=\"IMG_1950_Uy1XomJ.JPG\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1638\" height=\"1346\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/sherif-saed\">Sherif Saed<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Senior Contributor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\n<p>Published on   <time datetime=\"2026-10-08T13:27:45+00:00\" data-auto-time-zone=\"true\" data-year=\"numeric\" data-month=\"short\" data-day=\"numeric\" data-hour=\"numeric\" data-minute=\"numeric\">Oct. 8, 2026, 1:27 p.m.<\/time>\n              <\/div>\n<\/p><\/div>\n<div class=\"header_actions\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"6093553f-e724-434f-a7e5-3b71f7c01069\" data-name=\"Star Wars: Galactic Racer\" data-follow-text=\"Follow Star Wars: Galactic Racer\" data-unfollow-text=\"Following Star Wars: Galactic Racer\" data-aria-follow-text=\"Follow Star Wars: Galactic Racer\" data-aria-unfollow-text=\"Following Star Wars: Galactic Racer\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Star Wars: Galactic Racer\" title=\"Follow Star Wars: Galactic Racer\"><br \/>\n  Follow Star Wars: Galactic Racer<br \/>\n<\/button><br \/>\n  <a class=\"button outline wide preferred_source_button\" data-component=\"preferred-source-button\" href=\"https:\/\/www.google.com\/preferences\/source?q=eurogamer.net\" rel=\"nofollow noopener\" target=\"_blank\"><br \/>\n    <span class=\"logo\" aria-hidden=\"true\"><\/span><br \/>\nPrioritise us on Google  <\/a>\n          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\" data-autopogo>\n<p><a href=\"https:\/\/www.eurogamer.net\/star-wars-galactic-racer-review\">We&#8217;re big fans of Star Wars: Galactic Racer<\/a>, having given the fast and punishing racing game five stars in our review. <a href=\"https:\/\/www.eurogamer.net\/star-wars-galactic-racer-devs-interview-game-feel-burnout-board-game\">We also spoke to developer Fuse Games<\/a> to better understand how it  recaptured the Burnout spirit so well in the game. And it was then we heard about Fuse&#8217;s unique approach to prototyping Galactic Racer.<\/p>\n<p>&#8220;What&#8217;s the fastest way we can get ideas down and then talk about them?&#8221; Fuse Games CEO Matt Webster told Eurogamer. &#8220;Modern engines are so capable that you can do a lot of it in-software, but there&#8217;s still something [about that which is] not as fast as getting a written idea down.&#8221;<\/p>\n<p>Creative director Kieran Crimmin added: &#8220;There&#8217;s a prototyping tool for every kind of system that you want to prototype, and the one that you pick should be the one that gets you there the quickest, and gets you to validate the emotion the quickest.&#8221;<\/p>\n<p>In Galactic Racers&#8217; case, the tool was a board game, which had Post-It notes stuck to it that the team used to map out the game&#8217;s upgrades and meta progression systems. &#8220;I mean, I say &#8216;board game&#8217;:  a lot of it is Post-Its and a scribble and some dice,&#8221; Crimmins said. &#8220;But we&#8217;re trying to validate those feelings as quickly as possible, o you just pick the best tool for the moment.&#8221;<\/p>\n<p>Elsewhere in the interview, Crimmins explained the importance of distilling game-feel in playable game prototypes and testing them quickly to see if players shared the same feelings about them.<\/p>\n<p>&#8220;We like many things,&#8221; Crimmins said. &#8220;We have loads of ideas, and we have references and emotions that we&#8217;re trying to get to. But you can&#8217;t know if you&#8217;ve got game-feel. You can&#8217;t know if you can feel the system until you can play the system. So we just try and get into [the] prototype [stage], get it into our players&#8217; hands. See if they&#8217;re feeling those emotions.<\/p>\n<p>&#8220;Rather than worry about whether it&#8217;s the right set of things,&#8221; Crimmins added, &#8220;we worry about getting it as a play experience as quickly as possible and seeing if it feels right.&#8221;<\/p>\n<p>In <a href=\"https:\/\/www.eurogamer.net\/star-wars-galactic-racer-review\">the Star Wars: Galactic Racer Eurogamer review<\/a>, Christian Donlan was enamoured with the game&#8217;s ability to merge modern games&#8217; unlockables and Roguelite traits with the tight course design of classic games. &#8220;Galactic Racer never forgets that between the loot and the loadout and the story choices this is still a racing game. The game has that ceaseless full-ahead pelt that Burnout offers and each corner is a set-piece, even before you tip your Skim Speeder onto one edge,&#8221; Donlan wrote.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\" data-autopogo>\n<p><a href=\"https:\/\/www.eurogamer.net\/star-wars-galactic-racer-review\">We&#8217;re big fans of Star Wars: Galactic Racer<\/a>, having given the fast and punishing racing game five stars in our review. <a href=\"https:\/\/www.eurogamer.net\/star-wars-galactic-racer-devs-interview-game-feel-burnout-board-game\">We also spoke to developer Fuse Games<\/a> to better understand how it  recaptured the Burnout spirit so well in the game. And it was then we heard about Fuse&#8217;s unique approach to prototyping Galactic Racer.<\/p>\n<p>&#8220;What&#8217;s the fastest way we can get ideas down and then talk about them?&#8221; Fuse Games CEO Matt Webster told Eurogamer. &#8220;Modern engines are so capable that you can do a lot of it in-software, but there&#8217;s still something [about that which is] not as fast as getting a written idea down.&#8221;<\/p>\n<p>Creative director Kieran Crimmin added: &#8220;There&#8217;s a prototyping tool for every kind of system that you want to prototype, and the one that you pick should be the one that gets you there the quickest, and gets you to validate the emotion the quickest.&#8221;<\/p>\n<p>In Galactic Racers&#8217; case, the tool was a board game, which had Post-It notes stuck to it that the team used to map out the game&#8217;s upgrades and meta progression systems. &#8220;I mean, I say &#8216;board game&#8217;:  a lot of it is Post-Its and a scribble and some dice,&#8221; Crimmins said. &#8220;But we&#8217;re trying to validate those feelings as quickly as possible, o you just pick the best tool for the moment.&#8221;<\/p>\n<p>Elsewhere in the interview, Crimmins explained the importance of distilling game-feel in playable game prototypes and testing them quickly to see if players shared the same feelings about them.<\/p>\n<p>&#8220;We like many things,&#8221; Crimmins said. &#8220;We have loads of ideas, and we have references and emotions that we&#8217;re trying to get to. But you can&#8217;t know if you&#8217;ve got game-feel. You can&#8217;t know if you can feel the system until you can play the system. So we just try and get into [the] prototype [stage], get it into our players&#8217; hands. See if they&#8217;re feeling those emotions.<\/p>\n<p>&#8220;Rather than worry about whether it&#8217;s the right set of things,&#8221; Crimmins added, &#8220;we worry about getting it as a play experience as quickly as possible and seeing if it feels right.&#8221;<\/p>\n<p>In <a href=\"https:\/\/www.eurogamer.net\/star-wars-galactic-racer-review\">the Star Wars: Galactic Racer Eurogamer review<\/a>, Christian Donlan was enamoured with the game&#8217;s ability to merge modern games&#8217; unlockables and Roguelite traits with the tight course design of classic games. &#8220;Galactic Racer never forgets that between the loot and the loadout and the story choices this is still a racing game. The game has that ceaseless full-ahead pelt that Burnout offers and each corner is a set-piece, even before you tip your Skim Speeder onto one edge,&#8221; Donlan wrote.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Star Wars: Galactic Racer Star Wars: Galactic Racer was prototyped in the most unexpected way: as a board game covered in Post-It notes And the ideas stuck. Image credit: Fuse Games, Secret Mode. News by Sherif Saed Senior Contributor Published on Oct. 8, 2026, 1:27 p.m. Follow Star Wars: Galactic Racer Prioritise us [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-2185425","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2185425","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2185425"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2185425\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2185425"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2185425"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2185425"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}