{"id":2183948,"date":"2026-10-07T13:56:05","date_gmt":"2026-10-07T10:56:05","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2183948"},"modified":"2026-10-07T13:56:05","modified_gmt":"2026-10-07T10:56:05","slug":"undead-labs-speaks-about-its-split-from-xbox-revealing-it-has-to-make-some-changes-to-state-of-decay-3-following-layoffs","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2183948","title":{"rendered":"Undead Labs speaks about its split from Xbox, revealing it has to &#8220;make some changes&#8221; to State of Decay 3 following layoffs"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/state-of-decay-3\" data-active=\"false\"><br \/>\n                      State of Decay 3<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Undead Labs speaks about its split from Xbox, revealing it has to &#8220;make some changes&#8221; to State of Decay 3 following layoffs<\/h1>\n<p class=\"strapline\">Parting with colleagues was &#8220;total heartbreak&#8221;.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/state-of-decay-3_awci8wM.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"A hulking, muscular and very broad zombie cowers somewhat shyly behind a pillar in a city. It just goes to show that large or not, dead or not, we can all suffer from confidence issues.\" loading=\"eager\" data-uri=\"state-of-decay-3_awci8wM.jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Undead Labs<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Robert Purchese avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/user-9946-originalxoriginal-14-03-23.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1024\" height=\"1017\"><\/p>\n<p>  <img alt=\"Robert Purchese avatar\" data-autosize=\"crop_lossy\" data-uri=\"user-9946-originalxoriginal-14-03-23.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1024\" height=\"1017\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/robert-purchese\">Robert Purchese<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Associate Editor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\n<p>Published on   <time datetime=\"2026-10-07T13:56:05+00:00\" data-auto-time-zone=\"true\" data-year=\"numeric\" data-month=\"short\" data-day=\"numeric\" data-hour=\"numeric\" data-minute=\"numeric\">Oct. 7, 2026, 1:56 p.m.<\/time>\n              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/undead-labs-xbox-layoffs-state-of-decay-3?view=comments\" rel=\"nofollow\"><br \/>\n          1 comment<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<div class=\"header_actions\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"20039ba6-ace9-4a98-8b00-69869ab6515b\" data-name=\"State of Decay 3\" data-follow-text=\"Follow State of Decay 3\" data-unfollow-text=\"Following State of Decay 3\" data-aria-follow-text=\"Follow State of Decay 3\" data-aria-unfollow-text=\"Following State of Decay 3\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow State of Decay 3\" title=\"Follow State of Decay 3\"><br \/>\n  Follow State of Decay 3<br \/>\n<\/button><br \/>\n  <a class=\"button outline wide preferred_source_button\" data-component=\"preferred-source-button\" href=\"https:\/\/www.google.com\/preferences\/source?q=eurogamer.net\" rel=\"nofollow noopener\" target=\"_blank\"><br \/>\n    <span class=\"logo\" aria-hidden=\"true\"><\/span><br \/>\nPrioritise us on Google  <\/a>\n          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\" data-autopogo>\n<p><a href=\"https:\/\/www.eurogamer.net\/games\/state-of-decay\">State of Decay<\/a> studio <a href=\"https:\/\/www.eurogamer.net\/undead-labs-independent-xbox-restructuring-state-of-decay\">Undead Labs has spoken out after rebuying its independence and leaving Xbox<\/a> last month, revealing it has &#8220;got to make some changes&#8221; to <a href=\"https:\/\/www.eurogamer.net\/games\/state-of-decay-3\">State of Decay 3<\/a> because of layoffs it suffered as a result.<\/p>\n<p>Studio boss Phillip Holt said this during <a href=\"https:\/\/www.thegamebusiness.com\/p\/how-undead-labs-saved-itself-and?utm_source=substack&amp;publication_id=4150086&amp;post_id=219068643&amp;utm_medium=email&amp;utm_content=share&amp;utm_campaign=email-share&amp;triggerShare=true&amp;isFreemail=true&amp;r=hej50&amp;triedRedirect=true\">a wide-ranging conversation with The Game Business<\/a>, in which he detailed the studio&#8217;s shifting priorities now it has no &#8220;boss&#8221; to respond to other than its audience, and while explaining why the co-op zombie survival game seems to have been in development for ages.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"State of Decay 3 - Official Alpha Playtest Announcement Video\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/vuIXeo6vYUE?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/vuIXeo6vYUE\/hqdefault.jpg\"><span class=\"video-facade__title\">State of Decay 3 &#8211; Official Alpha Playtest Announcement Video<\/span><\/p>\n<p><\/a>\n<\/div><figcaption>State of Decay 3 is currently in alpha and being tested by a closed group of players.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=vuIXeo6vYUE\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>&#8220;We&#8217;re pretty close to finishing this game,&#8221; Holt said. &#8220;And there&#8217;s a lot in it. I think folks that saw us at Gamescom can attest to that. I think our alpha players can attest to that. And obviously, with a significant number of people leaving the company, we&#8217;ve got to make some changes. But I don&#8217;t think we&#8217;re dramatically addressing scope in that way.&#8221;<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/state-of-decay-3-releases-2027-seven-years-after-it-was-first-announced\">State of Decay 3 currently has a vague release date of &#8220;2027&#8221;<\/a>, announced this summer, which allows Undead Labs some scheduling wiggle-room. But <a href=\"https:\/\/www.eurogamer.net\/state-of-decay-3-announced\">the game was originally revealed all the way back in 2020<\/a>, before slipping out of view for a long time, leading people to wonder about what was going on.<\/p>\n<blockquote class=\"pullquote right\"><p><em>&#8220;I was a little worried about getting swallowed up or divested before we had a chance to present to the world what we were working on&#8221; -Phillip Holt<\/em><\/p><\/blockquote>\n<p>&#8220;I don&#8217;t think it&#8217;s taken that long, actually,&#8221; Holt remarked, when speaking about the game&#8217;s long development. &#8220;If you measure it from when <a href=\"https:\/\/www.eurogamer.net\/games\/state-of-decay-2\">State of Decay 2<\/a> shipped, yeah, we&#8217;re approaching eight years. If you measure it from our first trailer with the infamous zombie deer, that&#8217;s also a long time. I got myself in a little bit of trouble by saying we didn&#8217;t really have a team working on the game at that point, which wasn&#8217;t entirely true, we had a very small team. We&#8217;ve had a small team on the game since maybe 2020. But development didn&#8217;t really pick up until 2022 or 2023.&#8221;<\/p>\n<p>But why did Undead Labs announce the third State of Decay game so early? The answer is eerily prophetic, and it&#8217;s to do with <a href=\"https:\/\/www.eurogamer.net\/microsoft-buys-ninja-theory-playground-games-more\">the spending spree Microsoft was on when it acquired Undead Labs in 2018<\/a> &#8211; the same spending spree that saw it acquire Ninja Theory, Compulsion Games, and Playground Games (two of which are also no longer a part of Xbox). Holt wanted to announce State of Decay 3 before Undead Labs was &#8220;swallowed up or divested&#8221; by the rest of a much bigger gaming division, he said.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"><\/span><\/p>\n<p>&#8220;I didn&#8217;t think Microsoft was done being acquisitive,&#8221; Holt explained, &#8220;and I didn&#8217;t think they&#8217;d continue buying small developers &#8211; I assumed they&#8217;d start buying big things. I was a little worried about getting swallowed up or divested before we had a chance to present to the world what we were working on. So, it was a bit of a marker on the table. I was saying, &#8216;State of Decay 3, we&#8217;re announcing it, the audience knows it&#8217;s in development, and here&#8217;s a trailer to demonstrate our vision.'&#8221;<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"State of Decay 3 - Announcement Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/N1-9Bo1Od1A?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/N1-9Bo1Od1A\/hqdefault.jpg\"><span class=\"video-facade__title\">State of Decay 3 &#8211; Announcement Trailer<\/span><\/p>\n<p><\/a>\n<\/div><figcaption>State of Decay 3&#8217;s announcement trailer &#8211; the one with the freaky deer.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=N1-9Bo1Od1A\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>Undead Labs was eventually earmarked for divestiture this summer when <a href=\"https:\/\/www.eurogamer.net\/microsoft-xbox-layoffs-2026-double-fine-compulsion-ninja-theory\">Xbox announced its major restructuring<\/a>. At the time, Undead Labs was said to have &#8220;entered terms to join new ownership&#8221;, but that new-ownership deal &#8211; <a href=\"https:\/\/www.eurogamer.net\/ninja-theory-hellblade-developers-layoffs-xbox-cuts\">as in the case of Ninja Theory<\/a> &#8211; never actually materialised. &#8220;We had a lot of interest,&#8221; Holt assured The Game Business, but when he heard other studios were doing management buyouts, he submitted one for Undead Labs, &#8220;and Microsoft thought that would be a good idea&#8221;.<\/p>\n<p>Holt wouldn&#8217;t say how many people were laid off as a result of the studio downsizing to operate independently, &#8220;because these are our friends and colleagues and it was a total heartbreak to have to part ways&#8221;. &#8220;I would hate to reduce the impact to those individuals to a number or statistic,&#8221; he said. But he insisted the studio had &#8220;everything we need to ship State of Decay 3&#8221;, and that its mission was now even clearer.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"3\"><\/span><\/p>\n<p>&#8220;Inside of a larger company, you serve multiple objectives and you have directives that you need to achieve,&#8221; Holt said. &#8220;Now it&#8217;s just: make the best possible game. Of course, inside Xbox, that was also the primary objective. But it&#8217;s just a cleaner, clearer line of sight to the audience. I don&#8217;t have a boss. The success or failure of the company is down to whether we create something an audience will support.\u201d<\/p>\n<p>State of Decay 3 will still launch on Game Pass on day one, and Holt praised Xbox&#8217;s subscription service as being partly responsible for the series&#8217; ongoing success, which has apparently seen it reach 25 million players over its lifetime. &#8220;I don&#8217;t know that we&#8217;d be in the place we are today if not for the Game Pass audience,&#8221; he acknowledged. &#8220;Even today, we have several thousand people coming through the door every day.&#8221;<\/p>\n<p><span class=\"poll_wrapper\" data-fixed=\"true\" data-hashid data-init=\"false\" data-poll-position=\"1\"><\/span><\/p>\n<p>Dom had a chance to play State of Decay 3 and echoed what Holt said above, that the game was looking good. They&#8217;re hoping to find some time to write more fully about it soon. (Ask them about it in the comments!)<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\" data-autopogo>\n<p><a href=\"https:\/\/www.eurogamer.net\/games\/state-of-decay\">State of Decay<\/a> studio <a href=\"https:\/\/www.eurogamer.net\/undead-labs-independent-xbox-restructuring-state-of-decay\">Undead Labs has spoken out after rebuying its independence and leaving Xbox<\/a> last month, revealing it has &#8220;got to make some changes&#8221; to <a href=\"https:\/\/www.eurogamer.net\/games\/state-of-decay-3\">State of Decay 3<\/a> because of layoffs it suffered as a result.<\/p>\n<p>Studio boss Phillip Holt said this during <a href=\"https:\/\/www.thegamebusiness.com\/p\/how-undead-labs-saved-itself-and?utm_source=substack&amp;publication_id=4150086&amp;post_id=219068643&amp;utm_medium=email&amp;utm_content=share&amp;utm_campaign=email-share&amp;triggerShare=true&amp;isFreemail=true&amp;r=hej50&amp;triedRedirect=true\">a wide-ranging conversation with The Game Business<\/a>, in which he detailed the studio&#8217;s shifting priorities now it has no &#8220;boss&#8221; to respond to other than its audience, and while explaining why the co-op zombie survival game seems to have been in development for ages.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"State of Decay 3 - Official Alpha Playtest Announcement Video\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/vuIXeo6vYUE?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/vuIXeo6vYUE\/hqdefault.jpg\"><span class=\"video-facade__title\">State of Decay 3 &#8211; Official Alpha Playtest Announcement Video<\/span><\/p>\n<p><\/a>\n<\/div><figcaption>State of Decay 3 is currently in alpha and being tested by a closed group of players.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=vuIXeo6vYUE\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>&#8220;We&#8217;re pretty close to finishing this game,&#8221; Holt said. &#8220;And there&#8217;s a lot in it. I think folks that saw us at Gamescom can attest to that. I think our alpha players can attest to that. And obviously, with a significant number of people leaving the company, we&#8217;ve got to make some changes. But I don&#8217;t think we&#8217;re dramatically addressing scope in that way.&#8221;<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/state-of-decay-3-releases-2027-seven-years-after-it-was-first-announced\">State of Decay 3 currently has a vague release date of &#8220;2027&#8221;<\/a>, announced this summer, which allows Undead Labs some scheduling wiggle-room. But <a href=\"https:\/\/www.eurogamer.net\/state-of-decay-3-announced\">the game was originally revealed all the way back in 2020<\/a>, before slipping out of view for a long time, leading people to wonder about what was going on.<\/p>\n<blockquote class=\"pullquote right\"><p><em>&#8220;I was a little worried about getting swallowed up or divested before we had a chance to present to the world what we were working on&#8221; -Phillip Holt<\/em><\/p><\/blockquote>\n<p>&#8220;I don&#8217;t think it&#8217;s taken that long, actually,&#8221; Holt remarked, when speaking about the game&#8217;s long development. &#8220;If you measure it from when <a href=\"https:\/\/www.eurogamer.net\/games\/state-of-decay-2\">State of Decay 2<\/a> shipped, yeah, we&#8217;re approaching eight years. If you measure it from our first trailer with the infamous zombie deer, that&#8217;s also a long time. I got myself in a little bit of trouble by saying we didn&#8217;t really have a team working on the game at that point, which wasn&#8217;t entirely true, we had a very small team. We&#8217;ve had a small team on the game since maybe 2020. But development didn&#8217;t really pick up until 2022 or 2023.&#8221;<\/p>\n<p>But why did Undead Labs announce the third State of Decay game so early? The answer is eerily prophetic, and it&#8217;s to do with <a href=\"https:\/\/www.eurogamer.net\/microsoft-buys-ninja-theory-playground-games-more\">the spending spree Microsoft was on when it acquired Undead Labs in 2018<\/a> &#8211; the same spending spree that saw it acquire Ninja Theory, Compulsion Games, and Playground Games (two of which are also no longer a part of Xbox). Holt wanted to announce State of Decay 3 before Undead Labs was &#8220;swallowed up or divested&#8221; by the rest of a much bigger gaming division, he said.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"><\/span><\/p>\n<p>&#8220;I didn&#8217;t think Microsoft was done being acquisitive,&#8221; Holt explained, &#8220;and I didn&#8217;t think they&#8217;d continue buying small developers &#8211; I assumed they&#8217;d start buying big things. I was a little worried about getting swallowed up or divested before we had a chance to present to the world what we were working on. So, it was a bit of a marker on the table. I was saying, &#8216;State of Decay 3, we&#8217;re announcing it, the audience knows it&#8217;s in development, and here&#8217;s a trailer to demonstrate our vision.'&#8221;<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"State of Decay 3 - Announcement Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/N1-9Bo1Od1A?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/N1-9Bo1Od1A\/hqdefault.jpg\"><span class=\"video-facade__title\">State of Decay 3 &#8211; Announcement Trailer<\/span><\/p>\n<p><\/a>\n<\/div><figcaption>State of Decay 3&#8217;s announcement trailer &#8211; the one with the freaky deer.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=N1-9Bo1Od1A\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>Undead Labs was eventually earmarked for divestiture this summer when <a href=\"https:\/\/www.eurogamer.net\/microsoft-xbox-layoffs-2026-double-fine-compulsion-ninja-theory\">Xbox announced its major restructuring<\/a>. At the time, Undead Labs was said to have &#8220;entered terms to join new ownership&#8221;, but that new-ownership deal &#8211; <a href=\"https:\/\/www.eurogamer.net\/ninja-theory-hellblade-developers-layoffs-xbox-cuts\">as in the case of Ninja Theory<\/a> &#8211; never actually materialised. &#8220;We had a lot of interest,&#8221; Holt assured The Game Business, but when he heard other studios were doing management buyouts, he submitted one for Undead Labs, &#8220;and Microsoft thought that would be a good idea&#8221;.<\/p>\n<p>Holt wouldn&#8217;t say how many people were laid off as a result of the studio downsizing to operate independently, &#8220;because these are our friends and colleagues and it was a total heartbreak to have to part ways&#8221;. &#8220;I would hate to reduce the impact to those individuals to a number or statistic,&#8221; he said. But he insisted the studio had &#8220;everything we need to ship State of Decay 3&#8221;, and that its mission was now even clearer.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"3\"><\/span><\/p>\n<p>&#8220;Inside of a larger company, you serve multiple objectives and you have directives that you need to achieve,&#8221; Holt said. &#8220;Now it&#8217;s just: make the best possible game. Of course, inside Xbox, that was also the primary objective. But it&#8217;s just a cleaner, clearer line of sight to the audience. I don&#8217;t have a boss. The success or failure of the company is down to whether we create something an audience will support.\u201d<\/p>\n<p>State of Decay 3 will still launch on Game Pass on day one, and Holt praised Xbox&#8217;s subscription service as being partly responsible for the series&#8217; ongoing success, which has apparently seen it reach 25 million players over its lifetime. &#8220;I don&#8217;t know that we&#8217;d be in the place we are today if not for the Game Pass audience,&#8221; he acknowledged. &#8220;Even today, we have several thousand people coming through the door every day.&#8221;<\/p>\n<p><span class=\"poll_wrapper\" data-fixed=\"true\" data-hashid data-init=\"false\" data-poll-position=\"1\"><\/span><\/p>\n<p>Dom had a chance to play State of Decay 3 and echoed what Holt said above, that the game was looking good. They&#8217;re hoping to find some time to write more fully about it soon. (Ask them about it in the comments!)<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News State of Decay 3 Undead Labs speaks about its split from Xbox, revealing it has to &#8220;make some changes&#8221; to State of Decay 3 following layoffs Parting with colleagues was &#8220;total heartbreak&#8221;. Image credit: Undead Labs News by Robert Purchese Associate Editor Published on Oct. 7, 2026, 1:56 p.m. 1 comment Follow State [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-2183948","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2183948","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2183948"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2183948\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2183948"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2183948"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2183948"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}