{"id":2183730,"date":"2026-10-07T13:27:42","date_gmt":"2026-10-07T10:27:42","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2183730"},"modified":"2026-10-07T13:27:42","modified_gmt":"2026-10-07T10:27:42","slug":"20-million-sales-later-capcom-is-bringing-monster-hunter-rise-to-ios-and-android-but-for-now-its-locked-behind-a-netflix-subscription","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2183730","title":{"rendered":"20 million sales later, Capcom is bringing Monster Hunter Rise to iOS and Android, but for now it&#8217;s locked behind a Netflix subscription"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/monster-hunter-rise\" data-active=\"false\"><br \/>\n                      Monster Hunter Rise<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">20 million sales later, Capcom is bringing Monster Hunter Rise to iOS and Android, but for now it&#8217;s locked behind a Netflix subscription<\/h1>\n<p class=\"strapline\">Bishaten out of ten.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/MH-mobile-header.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt loading=\"eager\" data-uri=\"MH-mobile-header.jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Eurogamer<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Dom Peppiatt avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/pxl_20220402_110941365.portrait_V04meYj.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1044\" height=\"1130\"><\/p>\n<p>  <img alt=\"Dom Peppiatt avatar\" data-autosize=\"crop_lossy\" data-uri=\"pxl_20220402_110941365.portrait_V04meYj.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1044\" height=\"1130\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/dom-peppiatt\">Dom Peppiatt<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Deputy Editorial Director<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\n<p>Published on   <time datetime=\"2026-10-07T13:27:42+00:00\" data-auto-time-zone=\"true\" data-year=\"numeric\" data-month=\"short\" data-day=\"numeric\" data-hour=\"numeric\" data-minute=\"numeric\">Oct. 7, 2026, 1:27 p.m.<\/time>\n              <\/div>\n<\/p><\/div>\n<div class=\"header_actions\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"fa6e7bf5-d2cb-4fe0-8a01-3e10c454dfbf\" data-name=\"Monster Hunter Rise\" data-follow-text=\"Follow Monster Hunter Rise\" data-unfollow-text=\"Following Monster Hunter Rise\" data-aria-follow-text=\"Follow Monster Hunter Rise\" data-aria-unfollow-text=\"Following Monster Hunter Rise\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Monster Hunter Rise\" title=\"Follow Monster Hunter Rise\"><br \/>\n  Follow Monster Hunter Rise<br \/>\n<\/button><br \/>\n  <a class=\"button outline wide preferred_source_button\" data-component=\"preferred-source-button\" href=\"https:\/\/www.google.com\/preferences\/source?q=eurogamer.net\" rel=\"nofollow noopener\" target=\"_blank\"><br \/>\n    <span class=\"logo\" aria-hidden=\"true\"><\/span><br \/>\nPrioritise us on Google  <\/a>\n          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\" data-autopogo>\n<p><a href=\"https:\/\/www.eurogamer.net\/games\/monster-hunter-rise\">Monster Hunter Rise<\/a> is coming to Android and iOS through Netflix, new store listings have revealed today. The game, which originally launched on Nintendo Switch in 2021 and later came to PC, Xbox and PlayStation &#8211; <a href=\"https:\/\/www.theguardian.com\/games\/2021\/mar\/24\/monster-hunter-rise-review-capcom\">and that I thought was superb<\/a>, even in its most barebones release state &#8211; seemingly got a &#8216;soft launch&#8217; today on both Apple and Android storefronts.<\/p>\n<p><a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.netflix.NGP.MonsterHunterRise\">The pages<\/a> note that a Netflix Membership is required in order to download and play the game, but it&#8217;s important to note that it will be stored and run natively on your mobile device. We&#8217;ve already seen Capcom scale the build up from Switch to PS5 in the past five years, so going the other way and getting the ambitious game running on mobile hardware seems like the logical next step for the publisher. Either way, it&#8217;s impressive.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Monster Hunter Rise -  Official Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/coILXvMsGzA?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/coILXvMsGzA\/hqdefault.jpg\"><span class=\"video-facade__title\">Monster Hunter Rise &#8211;  Official Trailer<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=coILXvMsGzA\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>The mobile game will have some minor differences to the version you&#8217;ve played elsewhere, including, per the store listing:<\/p>\n<ul>\n<li>Challenge and Event Quests previously available as paid or temporary downloadable content can now be unlocked as you progress through the game.<\/li>\n<li>A new Recovery Button that automatically selects the most effective item from your inventory during a fight, depending on the hunter&#8217;s health and status. This lets you focus on more urgent decisions in the heat of the action.<\/li>\n<li>Reconstructed touch controls work intuitively on smartphone and tablet screens, including each weapon&#8217;s unique control scheme. Visuals are designed to look natural on all supported devices, for a variety of screen sizes and ratios.<\/li>\n<\/ul>\n<div class=\"gallery\">\n<div class=\"image_wrapper\">\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"1242\" src=\"https:\/\/assetsio.gnwcdn.com\/mh-mobile-2.webp?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"2208\"><\/p>\n<p><img alt data-autosize=\"bounds_lossy\" data-uri=\"mh-mobile-2.webp\" height=\"1242\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"2208\"><br \/>\n<span class=\"loading spinner large\"><\/span><\/p>\n<nav class=\"pagination--hoverable\">\n<div class=\"previous\">\n<button class=\"button pagination-button\"><br \/>\n<span aria-label=\"Previous\" class=\"icon\" role=\"img\" style=\"--icon-mask-image: url(&quot;\/static\/solid\/angle-left.svg&quot;)\"><\/span><br \/>\n<\/button>\n<\/div>\n<div class=\"next\">\n<button class=\"button pagination-button\"><br \/>\n<span aria-label=\"Next\" class=\"icon\" role=\"img\" style=\"--icon-mask-image: url(&quot;\/static\/solid\/angle-right.svg&quot;)\"><\/span><br \/>\n<\/button>\n<\/div>\n<\/nav>\n<div class=\"details_overlay\">\n<div class=\"counter\">\n<span class=\"current\">1<\/span> <span class=\"of\">of<\/span> <span class=\"max\">5<\/span> <\/div>\n<\/div>\n<\/div>\n<div class=\"details\">\n<div class=\"button-wrapper\">\n<button aria-label=\"Toggle information\" class=\"toggle button outline\"><\/button><br \/>\n<button aria-label=\"Close fullscreen gallery\" class=\"close button\"><\/button>\n<\/div>\n<div class=\"thumbnails-wrapper overflow-shadow-x\">\n<div class=\"thumbnails\">\n<button class=\"thumbnail active\" data-attribution=\"Capcom\" data-caption=\"It looks a bit... rough.\" data-uri=\"mh-mobile-2.webp\" title=\"It looks a bit... rough.\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"1242\" src=\"https:\/\/assetsio.gnwcdn.com\/mh-mobile-2.webp?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"2208\"><\/p>\n<p><img alt data-autosize=\"crop_lossy\" data-uri=\"mh-mobile-2.webp\" height=\"1242\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"2208\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Capcom\" data-caption=\"It looks a bit... rough.\" data-uri=\"mh-mobile-3.webp\" title=\"It looks a bit... rough.\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"1242\" src=\"https:\/\/assetsio.gnwcdn.com\/mh-mobile-3.webp?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"2208\"><\/p>\n<p><img alt data-autosize=\"crop_lossy\" data-uri=\"mh-mobile-3.webp\" height=\"1242\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"2208\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Capcom\" data-caption=\"It looks a bit... rough.\" data-uri=\"mh-mobile-1.webp\" title=\"It looks a bit... rough.\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"1242\" src=\"https:\/\/assetsio.gnwcdn.com\/mh-mobile-1.webp?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"2208\"><\/p>\n<p><img alt data-autosize=\"crop_lossy\" data-uri=\"mh-mobile-1.webp\" height=\"1242\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"2208\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Capcom\" data-caption=\"It looks a bit... rough.\" data-uri=\"mh-mobile-4.webp\" title=\"It looks a bit... rough.\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"1242\" src=\"https:\/\/assetsio.gnwcdn.com\/mh-mobile-4.webp?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"2208\"><\/p>\n<p><img alt data-autosize=\"crop_lossy\" data-uri=\"mh-mobile-4.webp\" height=\"1242\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"2208\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Capcom\" data-caption=\"It looks a bit... rough.\" data-uri=\"mh-mobile-5.webp\" title=\"It looks a bit... rough.\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"1242\" src=\"https:\/\/assetsio.gnwcdn.com\/mh-mobile-5.webp?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"2208\"><\/p>\n<p><img alt data-autosize=\"crop_lossy\" data-uri=\"mh-mobile-5.webp\" height=\"1242\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"2208\"><br \/>\n<\/button>\n<\/div>\n<\/div>\n<div class=\"fullscreen_info\">\n<div class=\"caption\">\n<span class=\"label\"><br \/>\nCaption          <\/span><\/p>\n<div class=\"text\"><\/div>\n<\/div>\n<div class=\"attribution\">\n<span class=\"label\"><br \/>\nAttribution          <\/span><\/p>\n<div class=\"text\"><\/div>\n<\/div>\n<\/div>\n<div class=\"inline-gallery-caption\">It looks a bit&#8230; rough.<\/div>\n<div class=\"advert_container\"><\/div>\n<\/div>\n<\/div>\n<p>I&#8217;ll be trying this out when it launches properly because I&#8217;m curious what touch controls on a full-fat Monster Hunter game feel like. I&#8217;m also curious about the timing of this; Capcom is choosing to release a bonafide, mainline Monster Hunter game natively on mobile games<a href=\"https:\/\/www.eurogamer.net\/tencents-monster-hunter-outlanders-bringing-fully-featured-open-world-survival-to-mobile\"> just as Tencent&#8217;s Monster Hunter Outlanders gets ready for launch<\/a> (it&#8217;s coming to mobile devices on 29th October). That game is sold as a &#8220;fully featured&#8221; open-world survival game, replete with the expected gacha mechanics, of course, so it&#8217;s odd to see both games barging into the fray in the same month.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>Just yesterday, <a href=\"https:\/\/twitter.com\/MH_Rise_JP\/status\/2107320037212369030\">Capcom announced that Monster Hunter Rise has officially sold 20 million units<\/a> worldwide. Is that why the publisher has opted to allow its game to be added to Netflix&#8217;s game streaming catalogue? What does this mean for the game, and other potential Capcom collaborations, in the future? Phoenix Wright, anyone? For what it&#8217;s worth, Rise is now on pace with World, <a href=\"https:\/\/www.capcom.co.jp\/ir\/english\/business\/million.html\">which is estimated to have sold 22.4 million units<\/a>. Last year&#8217;s upstart, Wilds, is on about 11 million &#8211; though <a href=\"https:\/\/www.eurogamer.net\/monster-hunter-wilds-switch-2-performance-capcom\">Capcom hopes the Switch 2 version and the upcoming Ascendance DLC will shore up those figures<\/a> somewhat.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\" data-autopogo>\n<p><a href=\"https:\/\/www.eurogamer.net\/games\/monster-hunter-rise\">Monster Hunter Rise<\/a> is coming to Android and iOS through Netflix, new store listings have revealed today. The game, which originally launched on Nintendo Switch in 2021 and later came to PC, Xbox and PlayStation &#8211; <a href=\"https:\/\/www.theguardian.com\/games\/2021\/mar\/24\/monster-hunter-rise-review-capcom\">and that I thought was superb<\/a>, even in its most barebones release state &#8211; seemingly got a &#8216;soft launch&#8217; today on both Apple and Android storefronts.<\/p>\n<p><a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.netflix.NGP.MonsterHunterRise\">The pages<\/a> note that a Netflix Membership is required in order to download and play the game, but it&#8217;s important to note that it will be stored and run natively on your mobile device. We&#8217;ve already seen Capcom scale the build up from Switch to PS5 in the past five years, so going the other way and getting the ambitious game running on mobile hardware seems like the logical next step for the publisher. Either way, it&#8217;s impressive.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Monster Hunter Rise -  Official Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/coILXvMsGzA?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/coILXvMsGzA\/hqdefault.jpg\"><span class=\"video-facade__title\">Monster Hunter Rise &#8211;  Official Trailer<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=coILXvMsGzA\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>The mobile game will have some minor differences to the version you&#8217;ve played elsewhere, including, per the store listing:<\/p>\n<ul>\n<li>Challenge and Event Quests previously available as paid or temporary downloadable content can now be unlocked as you progress through the game.<\/li>\n<li>A new Recovery Button that automatically selects the most effective item from your inventory during a fight, depending on the hunter&#8217;s health and status. This lets you focus on more urgent decisions in the heat of the action.<\/li>\n<li>Reconstructed touch controls work intuitively on smartphone and tablet screens, including each weapon&#8217;s unique control scheme. Visuals are designed to look natural on all supported devices, for a variety of screen sizes and ratios.<\/li>\n<\/ul>\n<div class=\"gallery\">\n<div class=\"image_wrapper\">\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"1242\" src=\"https:\/\/assetsio.gnwcdn.com\/mh-mobile-2.webp?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"2208\"><\/p>\n<p><img alt data-autosize=\"bounds_lossy\" data-uri=\"mh-mobile-2.webp\" height=\"1242\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"2208\"><br \/>\n<span class=\"loading spinner large\"><\/span><\/p>\n<nav class=\"pagination--hoverable\">\n<div class=\"previous\">\n<button class=\"button pagination-button\"><br \/>\n<span aria-label=\"Previous\" class=\"icon\" role=\"img\" style=\"--icon-mask-image: url(&quot;\/static\/solid\/angle-left.svg&quot;)\"><\/span><br \/>\n<\/button>\n<\/div>\n<div class=\"next\">\n<button class=\"button pagination-button\"><br \/>\n<span aria-label=\"Next\" class=\"icon\" role=\"img\" style=\"--icon-mask-image: url(&quot;\/static\/solid\/angle-right.svg&quot;)\"><\/span><br \/>\n<\/button>\n<\/div>\n<\/nav>\n<div class=\"details_overlay\">\n<div class=\"counter\">\n<span class=\"current\">1<\/span> <span class=\"of\">of<\/span> <span class=\"max\">5<\/span> <\/div>\n<\/div>\n<\/div>\n<div class=\"details\">\n<div class=\"button-wrapper\">\n<button aria-label=\"Toggle information\" class=\"toggle button outline\"><\/button><br \/>\n<button aria-label=\"Close fullscreen gallery\" class=\"close button\"><\/button>\n<\/div>\n<div class=\"thumbnails-wrapper overflow-shadow-x\">\n<div class=\"thumbnails\">\n<button class=\"thumbnail active\" data-attribution=\"Capcom\" data-caption=\"It looks a bit... rough.\" data-uri=\"mh-mobile-2.webp\" title=\"It looks a bit... rough.\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"1242\" src=\"https:\/\/assetsio.gnwcdn.com\/mh-mobile-2.webp?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"2208\"><\/p>\n<p><img alt data-autosize=\"crop_lossy\" data-uri=\"mh-mobile-2.webp\" height=\"1242\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"2208\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Capcom\" data-caption=\"It looks a bit... rough.\" data-uri=\"mh-mobile-3.webp\" title=\"It looks a bit... rough.\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"1242\" src=\"https:\/\/assetsio.gnwcdn.com\/mh-mobile-3.webp?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"2208\"><\/p>\n<p><img alt data-autosize=\"crop_lossy\" data-uri=\"mh-mobile-3.webp\" height=\"1242\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"2208\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Capcom\" data-caption=\"It looks a bit... rough.\" data-uri=\"mh-mobile-1.webp\" title=\"It looks a bit... rough.\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"1242\" src=\"https:\/\/assetsio.gnwcdn.com\/mh-mobile-1.webp?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"2208\"><\/p>\n<p><img alt data-autosize=\"crop_lossy\" data-uri=\"mh-mobile-1.webp\" height=\"1242\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"2208\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Capcom\" data-caption=\"It looks a bit... rough.\" data-uri=\"mh-mobile-4.webp\" title=\"It looks a bit... rough.\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"1242\" src=\"https:\/\/assetsio.gnwcdn.com\/mh-mobile-4.webp?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"2208\"><\/p>\n<p><img alt data-autosize=\"crop_lossy\" data-uri=\"mh-mobile-4.webp\" height=\"1242\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"2208\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Capcom\" data-caption=\"It looks a bit... rough.\" data-uri=\"mh-mobile-5.webp\" title=\"It looks a bit... rough.\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"1242\" src=\"https:\/\/assetsio.gnwcdn.com\/mh-mobile-5.webp?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"2208\"><\/p>\n<p><img alt data-autosize=\"crop_lossy\" data-uri=\"mh-mobile-5.webp\" height=\"1242\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"2208\"><br \/>\n<\/button>\n<\/div>\n<\/div>\n<div class=\"fullscreen_info\">\n<div class=\"caption\">\n<span class=\"label\"><br \/>\nCaption          <\/span><\/p>\n<div class=\"text\"><\/div>\n<\/div>\n<div class=\"attribution\">\n<span class=\"label\"><br \/>\nAttribution          <\/span><\/p>\n<div class=\"text\"><\/div>\n<\/div>\n<\/div>\n<div class=\"inline-gallery-caption\">It looks a bit&#8230; rough.<\/div>\n<div class=\"advert_container\"><\/div>\n<\/div>\n<\/div>\n<p>I&#8217;ll be trying this out when it launches properly because I&#8217;m curious what touch controls on a full-fat Monster Hunter game feel like. I&#8217;m also curious about the timing of this; Capcom is choosing to release a bonafide, mainline Monster Hunter game natively on mobile games<a href=\"https:\/\/www.eurogamer.net\/tencents-monster-hunter-outlanders-bringing-fully-featured-open-world-survival-to-mobile\"> just as Tencent&#8217;s Monster Hunter Outlanders gets ready for launch<\/a> (it&#8217;s coming to mobile devices on 29th October). That game is sold as a &#8220;fully featured&#8221; open-world survival game, replete with the expected gacha mechanics, of course, so it&#8217;s odd to see both games barging into the fray in the same month.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>Just yesterday, <a href=\"https:\/\/twitter.com\/MH_Rise_JP\/status\/2107320037212369030\">Capcom announced that Monster Hunter Rise has officially sold 20 million units<\/a> worldwide. Is that why the publisher has opted to allow its game to be added to Netflix&#8217;s game streaming catalogue? What does this mean for the game, and other potential Capcom collaborations, in the future? Phoenix Wright, anyone? For what it&#8217;s worth, Rise is now on pace with World, <a href=\"https:\/\/www.capcom.co.jp\/ir\/english\/business\/million.html\">which is estimated to have sold 22.4 million units<\/a>. Last year&#8217;s upstart, Wilds, is on about 11 million &#8211; though <a href=\"https:\/\/www.eurogamer.net\/monster-hunter-wilds-switch-2-performance-capcom\">Capcom hopes the Switch 2 version and the upcoming Ascendance DLC will shore up those figures<\/a> somewhat.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Monster Hunter Rise 20 million sales later, Capcom is bringing Monster Hunter Rise to iOS and Android, but for now it&#8217;s locked behind a Netflix subscription Bishaten out of ten. Image credit: Eurogamer News by Dom Peppiatt Deputy Editorial Director Published on Oct. 7, 2026, 1:27 p.m. Follow Monster Hunter Rise Prioritise us [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-2183730","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2183730","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2183730"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2183730\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2183730"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2183730"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2183730"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}