{"id":2171903,"date":"2026-09-30T17:04:55","date_gmt":"2026-09-30T14:04:55","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2171903"},"modified":"2026-09-30T17:04:55","modified_gmt":"2026-09-30T14:04:55","slug":"gta-6-completely-re-engineered-rockstars-weather-systems-to-achieve-a-sense-of-scale-we-havent-felt-before-adding-hurricanes-rainbows-and-heavy-rain","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2171903","title":{"rendered":"GTA 6 completely &#8220;re-engineered&#8221; Rockstar&#8217;s weather systems to &#8220;achieve a sense of scale we haven&#8217;t felt before,&#8221; adding hurricanes, rainbows and heavy rain"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/grand-theft-auto-vi\" data-active=\"false\"><br \/>\n                      Grand Theft Auto VI<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">GTA 6 completely &#8220;re-engineered&#8221; Rockstar&#8217;s weather systems to &#8220;achieve a sense of scale we haven&#8217;t felt before,&#8221; adding hurricanes, rainbows and heavy rain<\/h1>\n<p class=\"strapline\">Blown away.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/gta-6_XFAse3R.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"Lucia and Jason look content riding in a car in a screenshot from GTA 6.\" loading=\"eager\" data-uri=\"gta-6_XFAse3R.jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Rockstar Games<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Kaan Serin avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/1633424287.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"180\" height=\"216\"><\/p>\n<p>  <img alt=\"Kaan Serin avatar\" data-autosize=\"crop_lossy\" data-uri=\"1633424287.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"180\" height=\"216\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/kaan-serin\">Kaan Serin<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Contributor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\n<p>Published on   <time datetime=\"2026-09-30T17:04:55+00:00\" data-auto-time-zone=\"true\" data-year=\"numeric\" data-month=\"short\" data-day=\"numeric\" data-hour=\"numeric\" data-minute=\"numeric\">Sept. 30, 2026, 5:04 p.m.<\/time>\n              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/gta6-rockstar-weather-systems-hurricanes-rainbows-rain?view=comments\" rel=\"nofollow\"><br \/>\n          4 comments<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<div class=\"header_actions\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"7685df9e-22e2-4b0e-a893-03c1781df5f1\" data-name=\"Grand Theft Auto VI\" data-follow-text=\"Follow Grand Theft Auto VI\" data-unfollow-text=\"Following Grand Theft Auto VI\" data-aria-follow-text=\"Follow Grand Theft Auto VI\" data-aria-unfollow-text=\"Following Grand Theft Auto VI\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Grand Theft Auto VI\" title=\"Follow Grand Theft Auto VI\"><br \/>\n  Follow Grand Theft Auto VI<br \/>\n<\/button><br \/>\n  <a class=\"button outline wide preferred_source_button\" data-component=\"preferred-source-button\" href=\"https:\/\/www.google.com\/preferences\/source?q=eurogamer.net\" rel=\"nofollow noopener\" target=\"_blank\"><br \/>\n    <span class=\"logo\" aria-hidden=\"true\"><\/span><br \/>\nPrioritise us on Google  <\/a>\n          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\" data-autopogo>\n<p>If you thought <a href=\"https:\/\/www.eurogamer.net\/red-dead-redemption-2-walkthrough-guide-4975\">Red Dead Redemption 2<\/a>&#8216;s heavy winds and even heavier rain looked impressive, you might be happy to learn that <a href=\"https:\/\/www.eurogamer.net\/companies\/rockstar-games\">Rockstar Games<\/a> went back and &#8220;re-engineered our weather system&#8221; for <a href=\"https:\/\/www.eurogamer.net\/gta-6-everything-we-know-so-far-9357\">GTA 6<\/a>. Hurricanes, rainbows and &#8220;vertiginous cumulonimbus clouds&#8221; are all part of the upcoming open worlder.<\/p>\n<p>That&#8217;s according to the studio&#8217;s vice president of art for lighting and rendering, Owen Shepherd, who spoke to <a href=\"https:\/\/gameinformer.com\/feature\/2026\/09\/29\/grand-theft-auto-vi-welcome-to-leonida?check_logged_in=1\">Game Informer<\/a> about Grand Theft Auto 6&#8217;s supposedly much-improved tech.<\/p>\n<p>&#8220;We have re-engineered our weather system to make everything much more localized and persistent, and really wanted the world to feel dynamically solid and achieve a sense of scale we haven&#8217;t felt before,&#8221; Shepherd told the magazine. &#8220;The world features new fully dynamic cloudscapes that roll across the map, these give us a broad spectrum of weather from the clear blue skies of a Miami winter to the vertiginous cumulonimbus clouds with sporadic lightning that you see most afternoons in the Floridian summer and autumn.&#8221;<\/p>\n<p>The &#8220;localized and persistent&#8221; weather is particularly interesting. You can apparently take a break from robbing shops and doomscrolling through in-game social media apps to witness a rain shower pouring over a totally different area &#8211; all while you&#8217;re as dry as a crunchy autumn leaf. The after effects of that faraway storm (rainbows and wet pavements and puddles) will stay well after it&#8217;s subsided, as well.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>All cool details, but I suspect we&#8217;re all curious about what those hurricanes and thunderstorms actually look like. Rockstar isn&#8217;t giving much away for now, though Shepherd did describe the intended effect. &#8220;Heavy clouds, strong winds, dense atmospherics, and a lot of rain combine so that everything is dripping wet, water is gushing off roof edges and lampposts, thunder rumbles and flashes of lightning light up the clouds dramatically,&#8221; he said.<\/p>\n<p>Rockstar&#8217;s also omitting how these updated weather systems might impact how you move around the world. Are thunderstorms purely aesthetic or will the wet roads affect my tires? What happens if I fly a plane into a hurricane or parachute during Leonida&#8217;s windier days? I suspect the answer is that I&#8217;ll end up &#8216;Wasted&#8217; before long. GTA 6 comes to PS5 and Xbox Series X\/S on 19 November, so there&#8217;s not long left until we can find out for ourselves.<\/p>\n<p>Elsewhere in the Game Informer spotlight, the studio confirmed there&#8217;s over 170 animal species in the world, including 60 different birds and more than 30 land mammals. Underwater scuba-diving is also back, so expect manatees and jellyfish and whales. GTA 6 is borrowing another Red Dead Redemption 2 feature, as well, in the form of discoverable animals you can study and Legendary animals the studio&#8217;s still keeping a lid on.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\" data-autopogo>\n<p>If you thought <a href=\"https:\/\/www.eurogamer.net\/red-dead-redemption-2-walkthrough-guide-4975\">Red Dead Redemption 2<\/a>&#8216;s heavy winds and even heavier rain looked impressive, you might be happy to learn that <a href=\"https:\/\/www.eurogamer.net\/companies\/rockstar-games\">Rockstar Games<\/a> went back and &#8220;re-engineered our weather system&#8221; for <a href=\"https:\/\/www.eurogamer.net\/gta-6-everything-we-know-so-far-9357\">GTA 6<\/a>. Hurricanes, rainbows and &#8220;vertiginous cumulonimbus clouds&#8221; are all part of the upcoming open worlder.<\/p>\n<p>That&#8217;s according to the studio&#8217;s vice president of art for lighting and rendering, Owen Shepherd, who spoke to <a href=\"https:\/\/gameinformer.com\/feature\/2026\/09\/29\/grand-theft-auto-vi-welcome-to-leonida?check_logged_in=1\">Game Informer<\/a> about Grand Theft Auto 6&#8217;s supposedly much-improved tech.<\/p>\n<p>&#8220;We have re-engineered our weather system to make everything much more localized and persistent, and really wanted the world to feel dynamically solid and achieve a sense of scale we haven&#8217;t felt before,&#8221; Shepherd told the magazine. &#8220;The world features new fully dynamic cloudscapes that roll across the map, these give us a broad spectrum of weather from the clear blue skies of a Miami winter to the vertiginous cumulonimbus clouds with sporadic lightning that you see most afternoons in the Floridian summer and autumn.&#8221;<\/p>\n<p>The &#8220;localized and persistent&#8221; weather is particularly interesting. You can apparently take a break from robbing shops and doomscrolling through in-game social media apps to witness a rain shower pouring over a totally different area &#8211; all while you&#8217;re as dry as a crunchy autumn leaf. The after effects of that faraway storm (rainbows and wet pavements and puddles) will stay well after it&#8217;s subsided, as well.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>All cool details, but I suspect we&#8217;re all curious about what those hurricanes and thunderstorms actually look like. Rockstar isn&#8217;t giving much away for now, though Shepherd did describe the intended effect. &#8220;Heavy clouds, strong winds, dense atmospherics, and a lot of rain combine so that everything is dripping wet, water is gushing off roof edges and lampposts, thunder rumbles and flashes of lightning light up the clouds dramatically,&#8221; he said.<\/p>\n<p>Rockstar&#8217;s also omitting how these updated weather systems might impact how you move around the world. Are thunderstorms purely aesthetic or will the wet roads affect my tires? What happens if I fly a plane into a hurricane or parachute during Leonida&#8217;s windier days? I suspect the answer is that I&#8217;ll end up &#8216;Wasted&#8217; before long. GTA 6 comes to PS5 and Xbox Series X\/S on 19 November, so there&#8217;s not long left until we can find out for ourselves.<\/p>\n<p>Elsewhere in the Game Informer spotlight, the studio confirmed there&#8217;s over 170 animal species in the world, including 60 different birds and more than 30 land mammals. Underwater scuba-diving is also back, so expect manatees and jellyfish and whales. GTA 6 is borrowing another Red Dead Redemption 2 feature, as well, in the form of discoverable animals you can study and Legendary animals the studio&#8217;s still keeping a lid on.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Grand Theft Auto VI GTA 6 completely &#8220;re-engineered&#8221; Rockstar&#8217;s weather systems to &#8220;achieve a sense of scale we haven&#8217;t felt before,&#8221; adding hurricanes, rainbows and heavy rain Blown away. Image credit: Rockstar Games News by Kaan Serin Contributor Published on Sept. 30, 2026, 5:04 p.m. 4 comments Follow Grand Theft Auto VI Prioritise [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-2171903","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2171903","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2171903"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2171903\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2171903"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2171903"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2171903"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}