{"id":2163348,"date":"2026-09-25T16:17:39","date_gmt":"2026-09-25T13:17:39","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2163348"},"modified":"2026-09-25T16:17:39","modified_gmt":"2026-09-25T13:17:39","slug":"as-resident-evil-requiem-passes-500m-revenue-analysis-shows-8-6-sales-were-on-xbox-with-remaining-91-shared-between-ps5-and-steam","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2163348","title":{"rendered":"As Resident Evil Requiem Passes $500m Revenue, Analysis Shows 8.6% Sales Were on Xbox, With Remaining 91% Shared Between PS5 and Steam"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-3246540067 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-2044616299 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/resident-evil-requiem\">Resident Evil Requiem<\/a> sold just 8.6% of its copies on Xbox, new sales analysis indicates.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Data published today by <a href=\"https:\/\/alineaanalytics.substack.com\/p\/resident-evil-special-requiem-passed\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">Alinea Analytics<\/a> revealed the eye-opening split in platform sales for this year&#8217;s brilliant Resident Evil game, offering yet another glimpse into Xbox&#8217;s struggles against its rival, Sony&#8217;s dominant PlayStation 5. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Requiem is still selling faster than any other game in Capcom&#8217;s survival horror series so far and has now passed $500 million in total revenue, with 8.5 million copies shifted across PC, PS5, and Xbox Series X\/S. But only 8.6% of that 8.5 million (around 731,000 copies) were sold for Xbox consoles. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Compare that to the whopping 48.1% of copies sold on PS5 (around 4.01 million) and the relatively similar 43.4% of copies sold via Steam (around 3.69 million) and it&#8217;s clear how far behind Xbox is here. <\/p>\n<figure class=\"jsx-313219616\"><a href=\"https:\/\/assets-prd.ignimgs.com\/2026\/09\/25\/htevm-ew8aa3i26-1790349126593.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/a><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Source: Alinea Analytics Xbox (console and PC), PS5 and Steam estimates.<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">On the one hand, this isn&#8217;t a huge surprise. PS5 has sold well this console generation, with 95.3 million units shipped as of June. Six years into its lifecycle and with hardware prices on the rise, sales momentum has notably slowed. But the machine is guaranteed to get a shot in the arm this fall when GTA 6 arrives, and PS5 is exclusively plastered all over the game&#8217;s marketing. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Xbox Series X\/S, on the other hand, has really struggled. Microsoft stopped reporting sales figures years ago, though its current pair of consoles are believed to have sold a little over 35 million units to date \u2014 a figure that&#8217;s worryingly below the unpopular Xbox One, which shifted 58 million units during the last console generation.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Today&#8217;s data on Resident Evil Requiem sales comes just a day after report pointed to a similarly significant sales split for <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/grand-theft-auto-vi\">GTA 6<\/a> preorders. <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/xbox-says-its-share-of-gta-6-preorders-matches-its-share-of-the-console-market-following-ps5-dominance-claim\">The Verge<\/a>&#8216;s Tom Warren stated that pre-sales for Rockstar&#8217;s upcoming blockbuster were &#8220;heavily skewed&#8221; towards PS5, something that had set off &#8220;alarm bells&#8221; within Microsoft&#8217;s Redmond campus.<\/p>\n<p><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The 10 Best Resident Evil Games<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"Resident Evil is a tough series to rank. The series is so prolific that you can find both genre-defining masterpieces and forgettable misfires sporting the Resident Evil name. Horrifying, challenging, and camp in equal measure, such a blend creates quirks that some may consider charming, while others find them simply painful. But make no mistake, the joy of working in volume is that there\u2019s a Resident Evil game for everyone. \n&lt;br&gt;\n&lt;br&gt;\nTo create our list of top Resident Evil games, we considered several factors. There\u2019s the overall quality, of course, but also each game\u2019s enduring legacy. Some revolutionised the survival horror genre, while others introduced bold new ideas to the series. We also considered their impact on the wider video game landscape, as well as how easy they are to access and play today. \n&lt;br&gt;\n&lt;br&gt;\nSo, prepare yourself for the ten terrors that await. These are the best Resident Evil games, ranked. \" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3027214138 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;10. Resident Evil&lt;\/h3&gt;\nWhile 1996\u2019s Resident Evil may not be the prettiest, most intuitive, or even the best version of Capcom\u2019s original survival horror, it\u2019s undeniable how important it is, not only to Resident Evil as a series, but also to horror games as a whole. Yes, its writing is unintentionally campy, the voice acting is terrible, and the tank controls are a pain to wrangle, but this trip to the labyrinthine Spencer Mansion practically invented the genre\u2019s playbook. This is where we learned to conserve ammo, fight smartly, and unlock doors through completely illogical means, all to the tune of an offbeat yet iconic score.\n&lt;br&gt;\n&lt;br&gt;\nThe graphics are now incredibly dated, which means much of what was once scary now seems silly, and there are definitely areas of its short campaign that can be a bit of a hassle. But its overall charm and extremely campy presentation make playing this not only an itchy and tasty experience, but a memorable journey into the roots of one of the most prolific survival horror franchises.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 11 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;9. Resident Evil 3: Nemesis&lt;\/h3&gt;\nResident Evil 3: Nemesis is one of the series\u2019 most interesting games. It introduced many elements that shaped the franchise\u2019s future, such as ammo crafting; a mechanic it\u2019s hard to imagine modern Resident Evil without. It\u2019s also where Capcom began to properly explore branching story paths, using quick time events to force you to choose between different options, which helped make each playthrough feel unique.\n&lt;br&gt;\n&lt;br&gt;\nIts crowning achievement, though, was the introduction of Nemesis, perhaps the most revered enemy in the entire series. A relentless, seemingly indestructible foe, Nemesis tirelessly pursues you through Raccoon City. It\u2019s here that the Resident Evil\u2019s stalker enemy was born, and we\u2019ve seen the idea become a vital component of the series\u2019 modern entries, including the imposing Jack Baker in RE7 and the terrifying Mr. X in the RE2 remake. Yet despite these being more advanced (and thus more frightening) versions of the concept, Nemesis remains a fan favorite due to his incredible design and persistence throughout Resident Evil 3. While he\u2019s a significant part of 2020\u2019s Resident Evil 3 remake, changes made to the original game\u2019s structure means he \u2013 and the experience as a whole \u2013 doesn\u2019t hit in quite the same way, which is why we recommend this 1999 classic over its modern overhaul. \" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;8. Resident Evil 7: Biohazard&lt;\/h3&gt;\nHow do you reinvent a franchise that has already been reinvented several times before, all while retaining the core ideologies of what made it so great to begin with? Well, you do what games like Metroid and Fallout did before it: You jump to first person! After the chaos of Resident Evil 6\u2019s much-too-action-packed campaign, Biohazard went back to the series\u2019 roots, dropping new protagonist Ethan Winters into a creepy, puzzle-filled house and challenging him to escape. The approach brought Resident Evil\u2019s signature survival horror framework to a new perspective and lost shockingly little along the way. In fact, the new perspective made the narrow, rusty environments feel even more oppressive. \n&lt;br&gt;\n&lt;br&gt;\nSure, the third act is a bit lackluster and the enemy variety is slim, but otherwise, Resident Evil 7\u2019s setting, characters, puzzles, resource management, and story are just as fun, campy, and creepy as some of the best games in the series. Oh, and if you\u2019ve got a compatible VR headset sitting around, playing through the campaign in virtual reality makes for one of the most tense and terrifying experiences the franchise has ever offered.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;7. Resident Evil Village&lt;\/h3&gt;\nThe second and final act of Ethan Winters\u2019 journey, Resident Evil Village traded Biohazard\u2019s claustrophobia, padded length, and The Texas Chainsaw Massacre-esque family for a healthy dose of action and camp. Partially inspired by the beloved Resident Evil 4, the Village setting takes us to a variety of creepy locales, including the towering Lady Dimitrescu\u2019s opulent castle and House Beneviento, the latter of which stands among the scariest sequences in any Resident Evil game. Pushing into more gothic territory allows for a whole new set of horror archetype enemies, with werewolves and vampires stepping in to replace the series\u2019 staple zombies. Led by an ensemble of charismatic villains, Village benefits from an eminently replayable story, great action, and stellar locations. It may have been the last chapter for Ethan Winters, but it proved that Resident Evil was anything but a shambling corpse.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;6. Resident Evil Village&lt;\/h3&gt;\nReleased during the year of Resident Evil\u2019s 30th anniversary, Requiem is a celebration of the series\u2019 greatest hits. Its first half is a victory lap for Capcom\u2019s original survival horror formula \u2013 a creepy house filled with locked doors, rotting corpses, and not nearly enough ammunition and healing herbs. Its second half, meanwhile, relives the highs of Resident Evil 4, with relentless combat, high-octane action, and bloody chainsaw attacks. Conventional logic would suggest that never should these two approaches meet, and yet they dovetail together beautifully \u2013 swinging between hold-you-breath terror and stressful crowd control for an enjoyably bumpy ride. \n&lt;br&gt;\n&lt;br&gt;\nRequiem also marks the first mainline Resident Evil in many years to feature two protagonists. We\u2019re reunited with Leon for those more action-packed chapters, but the old-school frights are endured through the eyes of newcomer Grace Ashcroft. Capcom uses these characters to experiment with perspective \u2013 by default, Grace is played in first-person, while Leon adopts the more traditional third-person, over-the-shoulder view, and both benefit from a camera that dials up the atmosphere for their respective gameplay styles. Creeping through the Rhodes Hill Care Center as Grace is the scariest Resi has ever been, while Leon\u2019s bullet-and-hatchet ballet is filmed in cinematic widescreen. \" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In a <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/xbox-says-its-share-of-gta-6-preorders-matches-its-share-of-the-console-market-following-ps5-dominance-claim\">statement shared with IGN<\/a>, Xbox chief strategy office Matthew Ball responded to this claim by stating that, actually, Microsoft was &#8220;very happy with GTA 6 preorders,&#8221; which were &#8220;breaking records for Xbox&#8221; and &#8220;matching our share of the console market.&#8221; Exactly which records were being broken, though, Ball did not elaborate. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Of course, no-one should expect a 50:50 sales split for Resident Evil Requiem or GTA 6 preorders across Sony and Microsoft&#8217;s consoles. PS5 has clearly outsold Xbox Series X\/S this generation by some margin, and no one at Xbox is trying to pretend otherwise. Still, what Ball appears to be suggesting \u2014 that GTA 6&#8217;s pre-sales split simply represents the reality of the hardware situation \u2014 does not appear to hold up with Requiem sales, where Xbox can be seen lagging behind PS5 far more than its believed hardware sales might suggest.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">There&#8217;s likely a number of reasons for this, and it&#8217;s fair to suggest that Resident Evil is a long-lived franchise that has historically enjoyed more of a home on PlayStation consoles than Xbox, particularly in the series&#8217; homeland of Japan, where Xbox has never gained a proper sales foothold. But it&#8217;s hard to look at just how far behind Requiem&#8217;s Xbox sales split is and draw anything positive from it for Xbox. Are people who actually have an Xbox Series X\/S now leaving it behind to play on PC or another console? Can these fans be tempted back next console generation, when Microsoft is believed to be launching a machine that can also play games from third-party PC storefronts? Whatever the case, this is another concerning sign as the company <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/xbox-boss-asha-sharma-announces-3200-layoffs-including-1600-today-with-4-studios-leaving-for-new-management-read-the-email-to-staff-in-full\">struggles through a huge reorganization aimed at ensuring its survival<\/a>.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<section class=\"author-sign-off\" data-cy=\"author-sign-off\"><span class=\"stack jsx-59817748 jsx-1927875859\"><\/p>\n<div class=\"rounded jsx-444076027 jsx-4218469134 profile-thumb jsx-2141281959 aspect-ratio aspect-ratio-1-1\"><img decoding=\"async\" alt=\"Tom Phillips Avatar\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/avatars\/682ae571844d33001df37887\/bafkreidcdvzaebn4npc6hj3ffj6fzlg3kqnfpgazyarf24lfrnboi6lzbe-1747728739638.jpg?crop=1%3A1&amp;width=56&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<p><span class=\"stack jsx-2509706801 jsx-3630940851\"><span class=\"stack jsx-2959124702 jsx-702910195 author-sign-off-header\"><a href=\"https:\/\/www.ign.com\/person\/tomphillipsIGN\"><\/p>\n<div class=\"interface jsx-1132626198 jsx-2809511915 bold underlined\">Tom Phillips<\/div>\n<p><\/a><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 muted\">News Editor<\/div>\n<p><span class=\"stack jsx-2509706801 jsx-1220387432\"><\/p>\n<div data-cy=\"author-sign-off-socials\" class=\"jsx-2877214176 author-sign-off-socials\"><button type=\"button\" aria-haspopup=\"listbox\" aria-expanded=\"false\" aria-label=\"View social links\" class=\"jsx-2877214176 socials-trigger\"><span title=\"X\" class=\"jsx-2877214176 social-icon-avatar\"><span class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><span title=\"Bluesky\" class=\"jsx-2877214176 social-icon-avatar\"><img decoding=\"async\" class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" alt loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Bluesky.d8b4aa9b.svg?cors=0\"><\/span><\/button><\/p>\n<div role=\"listbox\" class=\"scrollbar jsx-2772765485 jsx-4243969252 jsx-3705869475 dropdown-menu jsx-3625955085\"><a href=\"https:\/\/www.twitter.com\/@tomphillipsEG\" id=\"author-sign-off-social-twitterHandle\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"X\">X<\/div>\n<p><span class=\"ign-icon icon-twitter jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-twitter\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/a><a href=\"https:\/\/bsky.app\/profile\/tomphillipseg.bsky.social\" id=\"author-sign-off-social-blueskyUrl\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"Bluesky\">Bluesky<\/div>\n<p><img decoding=\"async\" class=\"ign-icon icon-bluesky jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-bluesky\" alt loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Bluesky.d8b4aa9b.svg?cors=0\"><\/a><\/div>\n<\/div>\n<p><\/span><\/span><\/p>\n<div class=\"interface jsx-1132626198 sign-off-text\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Tom Phillips is IGN&#8217;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky <a href=\"https:\/\/bsky.app\/profile\/tomphillipseg.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer noopener noreferrer\">@tomphillipseg.bsky.social<\/a><\/p>\n<\/div>\n<p><\/span><\/span><\/section>\n<\/section>\n<\/section>\n<div class=\"jsx-2511205168 preferred-source\"><strong class=\"jsx-2511205168\">Get IGN&#8217;s Biggest Stories FIRST. Set Us as Your Source.<\/strong><a href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.ign.com\" class=\"button-text jsx-729543028 button button--secondary jsx-3027214138 icon-button contained centered large\" title=\"Add Source\" aria-label=\"Add Source\" target=\"_blank\"><img decoding=\"async\" class=\"ign-icon icon-google jsx-2750866048 jsx-3701596282\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-google\" alt=\"Google\" loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Google.9e99a9d7.svg?cors=0\"><span class=\"button-text jsx-729543028 large\">Add Source<\/span><\/a><\/div>\n<p><span class=\"stack jsx-1475529924\"><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/resident-evil-requiem\">Resident Evil Requiem<\/a> sold just 8.6% of its copies on Xbox, new sales analysis indicates.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Data published today by <a href=\"https:\/\/alineaanalytics.substack.com\/p\/resident-evil-special-requiem-passed\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">Alinea Analytics<\/a> revealed the eye-opening split in platform sales for this year&#8217;s brilliant Resident Evil game, offering yet another glimpse into Xbox&#8217;s struggles against its rival, Sony&#8217;s dominant PlayStation 5. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Requiem is still selling faster than any other game in Capcom&#8217;s survival horror series so far and has now passed $500 million in total revenue, with 8.5 million copies shifted across PC, PS5, and Xbox Series X\/S. But only 8.6% of that 8.5 million (around 731,000 copies) were sold for Xbox consoles. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Compare that to the whopping 48.1% of copies sold on PS5 (around 4.01 million) and the relatively similar 43.4% of copies sold via Steam (around 3.69 million) and it&#8217;s clear how far behind Xbox is here. <\/p>\n<figure class=\"jsx-313219616\"><a href=\"https:\/\/assets-prd.ignimgs.com\/2026\/09\/25\/htevm-ew8aa3i26-1790349126593.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/a><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Source: Alinea Analytics Xbox (console and PC), PS5 and Steam estimates.<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">On the one hand, this isn&#8217;t a huge surprise. PS5 has sold well this console generation, with 95.3 million units shipped as of June. Six years into its lifecycle and with hardware prices on the rise, sales momentum has notably slowed. But the machine is guaranteed to get a shot in the arm this fall when GTA 6 arrives, and PS5 is exclusively plastered all over the game&#8217;s marketing. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Xbox Series X\/S, on the other hand, has really struggled. Microsoft stopped reporting sales figures years ago, though its current pair of consoles are believed to have sold a little over 35 million units to date \u2014 a figure that&#8217;s worryingly below the unpopular Xbox One, which shifted 58 million units during the last console generation.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Today&#8217;s data on Resident Evil Requiem sales comes just a day after report pointed to a similarly significant sales split for <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/grand-theft-auto-vi\">GTA 6<\/a> preorders. <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/xbox-says-its-share-of-gta-6-preorders-matches-its-share-of-the-console-market-following-ps5-dominance-claim\">The Verge<\/a>&#8216;s Tom Warren stated that pre-sales for Rockstar&#8217;s upcoming blockbuster were &#8220;heavily skewed&#8221; towards PS5, something that had set off &#8220;alarm bells&#8221; within Microsoft&#8217;s Redmond campus.<\/p>\n<p><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The 10 Best Resident Evil Games<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"Resident Evil is a tough series to rank. The series is so prolific that you can find both genre-defining masterpieces and forgettable misfires sporting the Resident Evil name. Horrifying, challenging, and camp in equal measure, such a blend creates quirks that some may consider charming, while others find them simply painful. But make no mistake, the joy of working in volume is that there\u2019s a Resident Evil game for everyone. \n&lt;br&gt;\n&lt;br&gt;\nTo create our list of top Resident Evil games, we considered several factors. There\u2019s the overall quality, of course, but also each game\u2019s enduring legacy. Some revolutionised the survival horror genre, while others introduced bold new ideas to the series. We also considered their impact on the wider video game landscape, as well as how easy they are to access and play today. \n&lt;br&gt;\n&lt;br&gt;\nSo, prepare yourself for the ten terrors that await. These are the best Resident Evil games, ranked. \" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3027214138 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;10. Resident Evil&lt;\/h3&gt;\nWhile 1996\u2019s Resident Evil may not be the prettiest, most intuitive, or even the best version of Capcom\u2019s original survival horror, it\u2019s undeniable how important it is, not only to Resident Evil as a series, but also to horror games as a whole. Yes, its writing is unintentionally campy, the voice acting is terrible, and the tank controls are a pain to wrangle, but this trip to the labyrinthine Spencer Mansion practically invented the genre\u2019s playbook. This is where we learned to conserve ammo, fight smartly, and unlock doors through completely illogical means, all to the tune of an offbeat yet iconic score.\n&lt;br&gt;\n&lt;br&gt;\nThe graphics are now incredibly dated, which means much of what was once scary now seems silly, and there are definitely areas of its short campaign that can be a bit of a hassle. But its overall charm and extremely campy presentation make playing this not only an itchy and tasty experience, but a memorable journey into the roots of one of the most prolific survival horror franchises.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 11 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;9. Resident Evil 3: Nemesis&lt;\/h3&gt;\nResident Evil 3: Nemesis is one of the series\u2019 most interesting games. It introduced many elements that shaped the franchise\u2019s future, such as ammo crafting; a mechanic it\u2019s hard to imagine modern Resident Evil without. It\u2019s also where Capcom began to properly explore branching story paths, using quick time events to force you to choose between different options, which helped make each playthrough feel unique.\n&lt;br&gt;\n&lt;br&gt;\nIts crowning achievement, though, was the introduction of Nemesis, perhaps the most revered enemy in the entire series. A relentless, seemingly indestructible foe, Nemesis tirelessly pursues you through Raccoon City. It\u2019s here that the Resident Evil\u2019s stalker enemy was born, and we\u2019ve seen the idea become a vital component of the series\u2019 modern entries, including the imposing Jack Baker in RE7 and the terrifying Mr. X in the RE2 remake. Yet despite these being more advanced (and thus more frightening) versions of the concept, Nemesis remains a fan favorite due to his incredible design and persistence throughout Resident Evil 3. While he\u2019s a significant part of 2020\u2019s Resident Evil 3 remake, changes made to the original game\u2019s structure means he \u2013 and the experience as a whole \u2013 doesn\u2019t hit in quite the same way, which is why we recommend this 1999 classic over its modern overhaul. \" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;8. Resident Evil 7: Biohazard&lt;\/h3&gt;\nHow do you reinvent a franchise that has already been reinvented several times before, all while retaining the core ideologies of what made it so great to begin with? Well, you do what games like Metroid and Fallout did before it: You jump to first person! After the chaos of Resident Evil 6\u2019s much-too-action-packed campaign, Biohazard went back to the series\u2019 roots, dropping new protagonist Ethan Winters into a creepy, puzzle-filled house and challenging him to escape. The approach brought Resident Evil\u2019s signature survival horror framework to a new perspective and lost shockingly little along the way. In fact, the new perspective made the narrow, rusty environments feel even more oppressive. \n&lt;br&gt;\n&lt;br&gt;\nSure, the third act is a bit lackluster and the enemy variety is slim, but otherwise, Resident Evil 7\u2019s setting, characters, puzzles, resource management, and story are just as fun, campy, and creepy as some of the best games in the series. Oh, and if you\u2019ve got a compatible VR headset sitting around, playing through the campaign in virtual reality makes for one of the most tense and terrifying experiences the franchise has ever offered.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;7. Resident Evil Village&lt;\/h3&gt;\nThe second and final act of Ethan Winters\u2019 journey, Resident Evil Village traded Biohazard\u2019s claustrophobia, padded length, and The Texas Chainsaw Massacre-esque family for a healthy dose of action and camp. Partially inspired by the beloved Resident Evil 4, the Village setting takes us to a variety of creepy locales, including the towering Lady Dimitrescu\u2019s opulent castle and House Beneviento, the latter of which stands among the scariest sequences in any Resident Evil game. Pushing into more gothic territory allows for a whole new set of horror archetype enemies, with werewolves and vampires stepping in to replace the series\u2019 staple zombies. Led by an ensemble of charismatic villains, Village benefits from an eminently replayable story, great action, and stellar locations. It may have been the last chapter for Ethan Winters, but it proved that Resident Evil was anything but a shambling corpse.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;6. Resident Evil Village&lt;\/h3&gt;\nReleased during the year of Resident Evil\u2019s 30th anniversary, Requiem is a celebration of the series\u2019 greatest hits. Its first half is a victory lap for Capcom\u2019s original survival horror formula \u2013 a creepy house filled with locked doors, rotting corpses, and not nearly enough ammunition and healing herbs. Its second half, meanwhile, relives the highs of Resident Evil 4, with relentless combat, high-octane action, and bloody chainsaw attacks. Conventional logic would suggest that never should these two approaches meet, and yet they dovetail together beautifully \u2013 swinging between hold-you-breath terror and stressful crowd control for an enjoyably bumpy ride. \n&lt;br&gt;\n&lt;br&gt;\nRequiem also marks the first mainline Resident Evil in many years to feature two protagonists. We\u2019re reunited with Leon for those more action-packed chapters, but the old-school frights are endured through the eyes of newcomer Grace Ashcroft. Capcom uses these characters to experiment with perspective \u2013 by default, Grace is played in first-person, while Leon adopts the more traditional third-person, over-the-shoulder view, and both benefit from a camera that dials up the atmosphere for their respective gameplay styles. Creeping through the Rhodes Hill Care Center as Grace is the scariest Resi has ever been, while Leon\u2019s bullet-and-hatchet ballet is filmed in cinematic widescreen. \" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In a <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/xbox-says-its-share-of-gta-6-preorders-matches-its-share-of-the-console-market-following-ps5-dominance-claim\">statement shared with IGN<\/a>, Xbox chief strategy office Matthew Ball responded to this claim by stating that, actually, Microsoft was &#8220;very happy with GTA 6 preorders,&#8221; which were &#8220;breaking records for Xbox&#8221; and &#8220;matching our share of the console market.&#8221; Exactly which records were being broken, though, Ball did not elaborate. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Of course, no-one should expect a 50:50 sales split for Resident Evil Requiem or GTA 6 preorders across Sony and Microsoft&#8217;s consoles. PS5 has clearly outsold Xbox Series X\/S this generation by some margin, and no one at Xbox is trying to pretend otherwise. Still, what Ball appears to be suggesting \u2014 that GTA 6&#8217;s pre-sales split simply represents the reality of the hardware situation \u2014 does not appear to hold up with Requiem sales, where Xbox can be seen lagging behind PS5 far more than its believed hardware sales might suggest.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">There&#8217;s likely a number of reasons for this, and it&#8217;s fair to suggest that Resident Evil is a long-lived franchise that has historically enjoyed more of a home on PlayStation consoles than Xbox, particularly in the series&#8217; homeland of Japan, where Xbox has never gained a proper sales foothold. But it&#8217;s hard to look at just how far behind Requiem&#8217;s Xbox sales split is and draw anything positive from it for Xbox. Are people who actually have an Xbox Series X\/S now leaving it behind to play on PC or another console? Can these fans be tempted back next console generation, when Microsoft is believed to be launching a machine that can also play games from third-party PC storefronts? Whatever the case, this is another concerning sign as the company <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/xbox-boss-asha-sharma-announces-3200-layoffs-including-1600-today-with-4-studios-leaving-for-new-management-read-the-email-to-staff-in-full\">struggles through a huge reorganization aimed at ensuring its survival<\/a>.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<section class=\"author-sign-off\" data-cy=\"author-sign-off\"><span class=\"stack jsx-59817748 jsx-1927875859\"><\/p>\n<div class=\"rounded jsx-444076027 jsx-4218469134 profile-thumb jsx-2141281959 aspect-ratio aspect-ratio-1-1\"><img decoding=\"async\" alt=\"Tom Phillips Avatar\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/avatars\/682ae571844d33001df37887\/bafkreidcdvzaebn4npc6hj3ffj6fzlg3kqnfpgazyarf24lfrnboi6lzbe-1747728739638.jpg?crop=1%3A1&amp;width=56&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<p><span class=\"stack jsx-2509706801 jsx-3630940851\"><span class=\"stack jsx-2959124702 jsx-702910195 author-sign-off-header\"><a href=\"https:\/\/www.ign.com\/person\/tomphillipsIGN\"><\/p>\n<div class=\"interface jsx-1132626198 jsx-2809511915 bold underlined\">Tom Phillips<\/div>\n<p><\/a><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 muted\">News Editor<\/div>\n<p><span class=\"stack jsx-2509706801 jsx-1220387432\"><\/p>\n<div data-cy=\"author-sign-off-socials\" class=\"jsx-2877214176 author-sign-off-socials\"><button type=\"button\" aria-haspopup=\"listbox\" aria-expanded=\"false\" aria-label=\"View social links\" class=\"jsx-2877214176 socials-trigger\"><span title=\"X\" class=\"jsx-2877214176 social-icon-avatar\"><span class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><span title=\"Bluesky\" class=\"jsx-2877214176 social-icon-avatar\"><img decoding=\"async\" class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" alt loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Bluesky.d8b4aa9b.svg?cors=0\"><\/span><\/button><\/p>\n<div role=\"listbox\" class=\"scrollbar jsx-2772765485 jsx-4243969252 jsx-3705869475 dropdown-menu jsx-3625955085\"><a href=\"https:\/\/www.twitter.com\/@tomphillipsEG\" id=\"author-sign-off-social-twitterHandle\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"X\">X<\/div>\n<p><span class=\"ign-icon icon-twitter jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-twitter\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/a><a href=\"https:\/\/bsky.app\/profile\/tomphillipseg.bsky.social\" id=\"author-sign-off-social-blueskyUrl\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"Bluesky\">Bluesky<\/div>\n<p><img decoding=\"async\" class=\"ign-icon icon-bluesky jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-bluesky\" alt loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Bluesky.d8b4aa9b.svg?cors=0\"><\/a><\/div>\n<\/div>\n<p><\/span><\/span><\/p>\n<div class=\"interface jsx-1132626198 sign-off-text\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Tom Phillips is IGN&#8217;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky <a href=\"https:\/\/bsky.app\/profile\/tomphillipseg.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer noopener noreferrer\">@tomphillipseg.bsky.social<\/a><\/p>\n<\/div>\n<p><\/span><\/span><\/section>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Resident Evil Requiem sold just 8.6% of its copies on Xbox, new sales analysis indicates. Data published today by Alinea Analytics revealed the eye-opening split in platform sales for this year&#8217;s brilliant Resident Evil game, offering yet another glimpse into Xbox&#8217;s struggles against its rival, Sony&#8217;s dominant PlayStation 5. Requiem is still selling faster than [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-2163348","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2163348","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2163348"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2163348\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2163348"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2163348"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2163348"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}