{"id":2145783,"date":"2026-09-15T13:58:06","date_gmt":"2026-09-15T10:58:06","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2145783"},"modified":"2026-09-15T13:58:06","modified_gmt":"2026-09-15T10:58:06","slug":"warlock-dungeons-dragons-doesnt-have-waypoints-because-the-devs-want-players-to-figure-things-out-for-themselves","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2145783","title":{"rendered":"Warlock: Dungeons &amp; Dragons Doesn&#8217;t Have Waypoints Because the Devs Want Players to &#8216;Figure Things Out&#8217; for Themselves"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2154984108 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-2044616299 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The developers of <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/warlock-dungeons-dragons\">Warlock: Dungeons &amp; Dragons<\/a> have said they avoided putting waypoints into the game because they want players to actually explore.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The open-world single-player action-adventure goes easy on the hand-holding by ditching traditional quest markers that guide players directly from one story section to the next. While it does have a compass on the top of the screen \u2014 which you can turn off \u2014 the player is left to work out where to go by exploring, talking to NPCs, and thinking about what to do next.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Dominic Guay, General Manager at Invoke Studios, told IGN at gamescom 2026 the decision was all about wanting to encourage exploration. \u201cWe wanted them to engage with the world, to figure things out and feel that when they found things, it was based on their actions and not just blindly trusting a waypoint,\u201d he said.<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Guay and the rest of the developers at Invoke have experience making open world games that include waypoints, such as Ubisoft\u2019s Watch Dogs series. But this time around, for Warlock, they wanted to do things differently.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cThe core team on this game have worked on other open world games before and we&#8217;ve done the, let&#8217;s say, the heavy-handed guiding approach before,\u201d Guay said. \u201cWhat ends up happening at some point \u2014 and it&#8217;s normal \u2014 a lot of players will just follow blindly the waypoint, and then you lose that agency, you lose that feeling of curiosity because you&#8217;re like, well, why even bother? And so we didn&#8217;t want to go there. We wanted the player to explore.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">To that end, Warlock has a Mystery system that are triggered when players take certain actions, typically in a settlement. The idea is players will uncover mysteries by exploring, talking to NPCs, and gathering information, rather than following a quest market to where the Mystery officially kicks off.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cThere are multiple entry points,\u201d Guay explained. \u201cThey&#8217;re kind of harder for us to do in that way, but we love that challenge. Not only are there multiple entry points, but depending on how you stumble upon them, it might change how you interact with them, meaning that maybe you could have found actually you can chance upon that Mystery from a completely different place and then it&#8217;ll lead you toward that settlement, and you&#8217;ll know before coming in there&#8217;s something fishy going on here. So then you&#8217;ll approach that settlement differently than in this case where you learn it from within.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Some [Mysteries] are a little bit more straightforward, some are a little bit more deep and requires more engagement and exploration, but that&#8217;s really how they&#8217;re built.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Video game hand-holding is of course a hot topic right now with the release of PlayStation 5 exclusive Marvel\u2019s Wolverine, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/wolverine-developer-insomniac-says-logans-scent-trail-isnt-always-on-amid-fart-gas-toggle-requests\">which has been criticized for its now infamous \u201cfart gas\u201d<\/a> \u2014 the depiction of Logan\u2019s scent trail as he tracks other characters, chases down enemies, and sniffs out collectibles. Some want to be able to turn it off.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The two games are very different, of course. Warlock is an open-world action adventure with emergent gameplay that comes from its unique magic system, whereas Wolverine is a linear action adventure with combat that takes place in constrained areas. Insomniac\u2019s effort isn\u2019t a quest marker sort of game, but it is interesting to hear Invoke\u2019s philosophy when it comes to player hand-holding, and how it set out to avoid it.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<section class=\"author-sign-off\" data-cy=\"author-sign-off\"><span class=\"stack jsx-59817748 jsx-1927875859\"><\/p>\n<div class=\"rounded jsx-444076027 jsx-4218469134 profile-thumb jsx-2141281959 aspect-ratio aspect-ratio-1-1\"><img decoding=\"async\" alt=\"Wesley Yin-Poole Avatar\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/avatars\/647a102007506e0001446162\/wes_headshot-1685964645017.jpg?crop=1%3A1&amp;width=56&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<p><span class=\"stack jsx-2509706801 jsx-3630940851\"><span class=\"stack jsx-2959124702 jsx-702910195 author-sign-off-header\"><a href=\"https:\/\/www.ign.com\/person\/wyp\"><\/p>\n<div class=\"interface jsx-1132626198 jsx-2809511915 bold underlined\">Wesley Yin-Poole<\/div>\n<p><\/a><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 muted\">Director, News<\/div>\n<p><span class=\"stack jsx-2509706801 jsx-1220387432\"><\/p>\n<div data-cy=\"author-sign-off-socials\" class=\"jsx-2877214176 author-sign-off-socials\"><button type=\"button\" aria-haspopup=\"listbox\" aria-expanded=\"false\" aria-label=\"View social links\" class=\"jsx-2877214176 socials-trigger\"><span title=\"X\" class=\"jsx-2877214176 social-icon-avatar\"><span class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><\/button><\/p>\n<div role=\"listbox\" class=\"scrollbar jsx-2772765485 jsx-4243969252 jsx-3705869475 dropdown-menu jsx-3625955085\"><a href=\"https:\/\/www.twitter.com\/@wyp100\" id=\"author-sign-off-social-twitterHandle\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"X\">X<\/div>\n<p><span class=\"ign-icon icon-twitter jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-twitter\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/a><\/div>\n<\/div>\n<p><\/span><\/span><\/p>\n<div class=\"interface jsx-1132626198 sign-off-text\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at\u00a0wesley_yinpoole@ign.com\u00a0or confidentially at\u00a0wyp100@proton.me.<\/p>\n<\/div>\n<p><\/span><\/span><\/section>\n<\/section>\n<\/section>\n<div class=\"jsx-2511205168 preferred-source\"><strong class=\"jsx-2511205168\">Get IGN&#8217;s Biggest Stories FIRST. Set Us as Your Source.<\/strong><a href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.ign.com\" class=\"button-text jsx-729543028 button button--secondary jsx-3027214138 icon-button contained centered large\" title=\"Add Source\" aria-label=\"Add Source\" target=\"_blank\"><img decoding=\"async\" class=\"ign-icon icon-google jsx-2750866048 jsx-3701596282\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-google\" alt=\"Google\" loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Google.9e99a9d7.svg?cors=0\"><span class=\"button-text jsx-729543028 large\">Add Source<\/span><\/a><\/div>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The developers of <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/warlock-dungeons-dragons\">Warlock: Dungeons &amp; Dragons<\/a> have said they avoided putting waypoints into the game because they want players to actually explore.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The open-world single-player action-adventure goes easy on the hand-holding by ditching traditional quest markers that guide players directly from one story section to the next. While it does have a compass on the top of the screen \u2014 which you can turn off \u2014 the player is left to work out where to go by exploring, talking to NPCs, and thinking about what to do next.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Dominic Guay, General Manager at Invoke Studios, told IGN at gamescom 2026 the decision was all about wanting to encourage exploration. \u201cWe wanted them to engage with the world, to figure things out and feel that when they found things, it was based on their actions and not just blindly trusting a waypoint,\u201d he said.<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Guay and the rest of the developers at Invoke have experience making open world games that include waypoints, such as Ubisoft\u2019s Watch Dogs series. But this time around, for Warlock, they wanted to do things differently.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cThe core team on this game have worked on other open world games before and we&#8217;ve done the, let&#8217;s say, the heavy-handed guiding approach before,\u201d Guay said. \u201cWhat ends up happening at some point \u2014 and it&#8217;s normal \u2014 a lot of players will just follow blindly the waypoint, and then you lose that agency, you lose that feeling of curiosity because you&#8217;re like, well, why even bother? And so we didn&#8217;t want to go there. We wanted the player to explore.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">To that end, Warlock has a Mystery system that are triggered when players take certain actions, typically in a settlement. The idea is players will uncover mysteries by exploring, talking to NPCs, and gathering information, rather than following a quest market to where the Mystery officially kicks off.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cThere are multiple entry points,\u201d Guay explained. \u201cThey&#8217;re kind of harder for us to do in that way, but we love that challenge. Not only are there multiple entry points, but depending on how you stumble upon them, it might change how you interact with them, meaning that maybe you could have found actually you can chance upon that Mystery from a completely different place and then it&#8217;ll lead you toward that settlement, and you&#8217;ll know before coming in there&#8217;s something fishy going on here. So then you&#8217;ll approach that settlement differently than in this case where you learn it from within.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Some [Mysteries] are a little bit more straightforward, some are a little bit more deep and requires more engagement and exploration, but that&#8217;s really how they&#8217;re built.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Video game hand-holding is of course a hot topic right now with the release of PlayStation 5 exclusive Marvel\u2019s Wolverine, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/wolverine-developer-insomniac-says-logans-scent-trail-isnt-always-on-amid-fart-gas-toggle-requests\">which has been criticized for its now infamous \u201cfart gas\u201d<\/a> \u2014 the depiction of Logan\u2019s scent trail as he tracks other characters, chases down enemies, and sniffs out collectibles. Some want to be able to turn it off.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The two games are very different, of course. Warlock is an open-world action adventure with emergent gameplay that comes from its unique magic system, whereas Wolverine is a linear action adventure with combat that takes place in constrained areas. Insomniac\u2019s effort isn\u2019t a quest marker sort of game, but it is interesting to hear Invoke\u2019s philosophy when it comes to player hand-holding, and how it set out to avoid it.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<section class=\"author-sign-off\" data-cy=\"author-sign-off\"><span class=\"stack jsx-59817748 jsx-1927875859\"><\/p>\n<div class=\"rounded jsx-444076027 jsx-4218469134 profile-thumb jsx-2141281959 aspect-ratio aspect-ratio-1-1\"><img decoding=\"async\" alt=\"Wesley Yin-Poole Avatar\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/avatars\/647a102007506e0001446162\/wes_headshot-1685964645017.jpg?crop=1%3A1&amp;width=56&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<p><span class=\"stack jsx-2509706801 jsx-3630940851\"><span class=\"stack jsx-2959124702 jsx-702910195 author-sign-off-header\"><a href=\"https:\/\/www.ign.com\/person\/wyp\"><\/p>\n<div class=\"interface jsx-1132626198 jsx-2809511915 bold underlined\">Wesley Yin-Poole<\/div>\n<p><\/a><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 muted\">Director, News<\/div>\n<p><span class=\"stack jsx-2509706801 jsx-1220387432\"><\/p>\n<div data-cy=\"author-sign-off-socials\" class=\"jsx-2877214176 author-sign-off-socials\"><button type=\"button\" aria-haspopup=\"listbox\" aria-expanded=\"false\" aria-label=\"View social links\" class=\"jsx-2877214176 socials-trigger\"><span title=\"X\" class=\"jsx-2877214176 social-icon-avatar\"><span class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><\/button><\/p>\n<div role=\"listbox\" class=\"scrollbar jsx-2772765485 jsx-4243969252 jsx-3705869475 dropdown-menu jsx-3625955085\"><a href=\"https:\/\/www.twitter.com\/@wyp100\" id=\"author-sign-off-social-twitterHandle\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"X\">X<\/div>\n<p><span class=\"ign-icon icon-twitter jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-twitter\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/a><\/div>\n<\/div>\n<p><\/span><\/span><\/p>\n<div class=\"interface jsx-1132626198 sign-off-text\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at\u00a0wesley_yinpoole@ign.com\u00a0or confidentially at\u00a0wyp100@proton.me.<\/p>\n<\/div>\n<p><\/span><\/span><\/section>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>The developers of Warlock: Dungeons &amp; Dragons have said they avoided putting waypoints into the game because they want players to actually explore. The open-world single-player action-adventure goes easy on the hand-holding by ditching traditional quest markers that guide players directly from one story section to the next. While it does have a compass on [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-2145783","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2145783","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2145783"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2145783\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2145783"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2145783"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2145783"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}