{"id":2145558,"date":"2026-09-15T10:41:00","date_gmt":"2026-09-15T07:41:00","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2145558"},"modified":"2026-09-15T10:41:00","modified_gmt":"2026-09-15T07:41:00","slug":"is-eternal-darkness-getting-a-remaster-nightdive-studios-raises-hopes-that-the-gamecube-classic-will-return","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2145558","title":{"rendered":"Is Eternal Darkness Getting a Remaster? Nightdive Studios Raises Hopes That the GameCube Classic Will Return"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2154984108 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-2044616299 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Hopes of an <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/eternal-darkness-sanitys-requiem\">Eternal Darkness: Sanity&#8217;s Requiem<\/a> remaster have been raised by an intriguing comment from Nightdive Studios.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The talented team at Nightdive are port and remaster specialists who have previously dusted off dozens of classic video games for re-release. These include various titles in the System Shock, Quake, Doom and Turok franchises, plus Heretic + Hexen and Thief: The Dark Project.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Now owned by Atari, Nightdive has found an audience with its enhanced ports, which typically receive a lick of visual paint while remaining true to their original forms. And, of course, Nightdive does this in collaboration with the games&#8217; original development studio where possible. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Could long-lost classic Eternal Darkness be next? Responding to a fan request via social media yesterday on <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/remembering-nintendo-gamecube-25-years-on-from-launch\">the 25th anniversary of the GameCube<\/a>, Nightdive CEO Stephen Kick had this to say: &#8220;Eternal Darkness is one of my all-time favorites and it deserves the treatment I know Nightdive Studios is capable of,&#8221; Kick <a href=\"https:\/\/x.com\/pripyatbeast\/status\/2099609536269320283\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">wrote<\/a>. &#8220;Keep your eye on our Deep Dives&#8230;&#8221;<\/p>\n<p><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Top 25 Nintendo Gamecube Games<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;The Best Gamecube Games of All Time&lt;\/h3&gt;The GameCube was discontinued in 2007, but that hasn\u2019t stopped fans from obsessively searching for the best games in the system, whether to warm their sense of nostalgia or find a library to play on emulators. So, here you have it - the best GameCube games of all time, as voted by IGN\u2019s staff. &lt;br&gt;\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3027214138 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;25. Eternal Darkness: Sanity&apos;s Requiem&lt;\/h3&gt;Told over the span of over 2000 years, Eternal Darkness features a woman named Alex trying to uncover the truth about her grandfather\u2019s mysterious murder. What follows is a series of flashbacks, that each explores different events that have occurred in the house over the last couple of centuries. It\u2019s incredible to relive these moments and see the house evolve over time; Eternal Darkness: Sanity&apos;s Requiem was an inspiration to games like What Remains of Edith Finch.&lt;br&gt;\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 26 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;24. WarioWare, Inc.: Mega Party Games!&lt;\/h3&gt;If you haven&apos;t played a WarioWare game before, WarioWare, Inc.: Mega Party Games! is a great place to start. The basic premise is that Wario, in his newly-defined role as cheeseball game-making antagonist, has created over 200 &quot;microgames&quot; that you have to learn and master in just a few seconds each. They are thrown at you in quick, randomized succession, and range from cool NES Zelda and Mario-inspired challenges to goofy anime jokes -- and there&apos;s a *lot* of nose-picking. Sometimes dismissed as a port of WarioWare from the Game Boy Advance to the GameCube, WarioWare, Inc.: Mega Party Games! added one very important element: fun multiplayer. It&apos;s the best multiplayer the WarioWare series has to offer to-date, with the Wii version, Wario Ware: Smooth Moves, a clear runner up.&lt;br&gt;\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;23. Luigi&apos;s Mansion&lt;\/h3&gt;The original Luigi&apos;s Mansion managed to evoke a genuinely spooky aesthetic while never losing the humor and charm that comes with such a scared protagonist as Luigi. Add in a great loop of Luigi&apos;s ghost hunting gameplay, and it&apos;s no surprise Luigi&apos;s time in the spooky spotlight has led to an enduring franchise.&lt;br&gt;\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;22. Beyond Good &amp; Evil&lt;\/h3&gt;Beyond Good &amp; Evil has so much going for it.  Blending sci-fi with a sort of anti-corporate political vibe, Beyond Good &amp; Evil also had remarkably layered stakes. It was visually stylish, and the gameplay was always fun whether you were in combat, traveling in your hovercraft, sorting out a puzzle or photographing wildlife. The latter mechanic has been in a plethora of games since then, but it still hasn&apos;t been beaten in terms of how satisfying it felt to &quot;get the shot&quot;.&lt;br&gt;\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;21. Skies of Arcadia: Legends&lt;\/h3&gt;Skies of Arcadia Legends was somewhat derided at the time of release for not being enough of a graphical improvement over the Dreamcast original, but the Gamecube version improves upon the original in meaningful ways by replacing some of the more grindy elements with new features and things to discover. What really stands out about Skies of Arcadia is the sense of exploration and discovery you feel when traversing the world in your airship. Skies may not have ranked among the best-selling RPGs of all time, but it most certainly made in impact on anyone lucky enough to have experienced it.&lt;br&gt;\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Here, Kick is referring to the studio&#8217;s lengthy videos it releases via YouTube, discussing the various projects it has taken on. Surely this is a suggestion that Eternal Darkness will be next? <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Perhaps, though, it&#8217;s worth remaining cautious until anything is officially announced. Nightdive has attempted to work on Nintendo-published games before, but has never quite got close enough. In 2022, Kick <a href=\"https:\/\/x.com\/pripyatbeast\/status\/1493794870015586309?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1493794870015586309%7Ctwgr%5E7d90a8cb7681655b367a74ce49b9c18fd4004209%7Ctwcon%5Es1_&amp;ref_url=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2022%2F02%2Fnightdive-studios-wants-to-remaster-titles-like-eternal-darkness-but-hasnt-had-any-luck-with-nintendo\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">commented<\/a> that the Mario maker &#8220;always get[s] gun shy working with third-party developers,&#8221; despite discussions to work on an array of its games. One of these was a remaster of the N64 classic Goldeneye 007 that Nintendo ultimately decided against \u2014 only to drop the original on Nintendo Switch Online instead. Still, Kick has long maintained that Eternal Darkness is his favorite Nintendo game he&#8217;d like Nightdive to work on. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Developed by Silicon Knights, the survival horror adventure launched for the GameCube back in 2002 and became a cult classic for Nintendo fans who were impressed (and suitably freaked out) by the game&#8217;s creepy sanity mechanics, which Nintendo itself locked down with a patent. <\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Eternal Darkness sees players controlling an array of characters throughout history, each of which can descend into madness if you&#8217;re not careful. The psychological effects of this are then experienced by the player, from subtle noises and skewed camera angles, to visual effects such as bleeding walls or moving statues. At its most extreme, the game begins breaking the fourth wall, appearing to reset progress or mute players&#8217; TVs. It&#8217;s enough to make you want to go mad on purpose, just to see how wacky the game gets.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But despite strong reviews, Eternal Darkness sold relatively poorly. Plans for a sequel were discussed for years, though various issues within Silicon Knights hampered progress, and a later push for a spiritual successor via a crowdfunding campaign also fell by the wayside. Silicon Knights ultimately shut down in 2014, while Nintendo&#8217;s patent for the game&#8217;s sanity system is now believed to have lapsed. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Is it finally time to descend into madness once more? Here&#8217;s hoping.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<section class=\"author-sign-off\" data-cy=\"author-sign-off\"><span class=\"stack jsx-59817748 jsx-1927875859\"><\/p>\n<div class=\"rounded jsx-444076027 jsx-4218469134 profile-thumb jsx-2141281959 aspect-ratio aspect-ratio-1-1\"><img decoding=\"async\" alt=\"Tom Phillips Avatar\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/avatars\/682ae571844d33001df37887\/bafkreidcdvzaebn4npc6hj3ffj6fzlg3kqnfpgazyarf24lfrnboi6lzbe-1747728739638.jpg?crop=1%3A1&amp;width=56&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<p><span class=\"stack jsx-2509706801 jsx-3630940851\"><span class=\"stack jsx-2959124702 jsx-702910195 author-sign-off-header\"><a href=\"https:\/\/www.ign.com\/person\/tomphillipsIGN\"><\/p>\n<div class=\"interface jsx-1132626198 jsx-2809511915 bold underlined\">Tom Phillips<\/div>\n<p><\/a><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 muted\">News Editor<\/div>\n<p><span class=\"stack jsx-2509706801 jsx-1220387432\"><\/p>\n<div data-cy=\"author-sign-off-socials\" class=\"jsx-2877214176 author-sign-off-socials\"><button type=\"button\" aria-haspopup=\"listbox\" aria-expanded=\"false\" aria-label=\"View social links\" class=\"jsx-2877214176 socials-trigger\"><span title=\"X\" class=\"jsx-2877214176 social-icon-avatar\"><span class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><span title=\"Bluesky\" class=\"jsx-2877214176 social-icon-avatar\"><img decoding=\"async\" class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" alt loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Bluesky.d8b4aa9b.svg?cors=0\"><\/span><\/button><\/p>\n<div role=\"listbox\" class=\"scrollbar jsx-2772765485 jsx-4243969252 jsx-3705869475 dropdown-menu jsx-3625955085\"><a href=\"https:\/\/www.twitter.com\/@tomphillipsEG\" id=\"author-sign-off-social-twitterHandle\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"X\">X<\/div>\n<p><span class=\"ign-icon icon-twitter jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-twitter\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/a><a href=\"https:\/\/bsky.app\/profile\/tomphillipseg.bsky.social\" id=\"author-sign-off-social-blueskyUrl\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"Bluesky\">Bluesky<\/div>\n<p><img decoding=\"async\" class=\"ign-icon icon-bluesky jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-bluesky\" alt loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Bluesky.d8b4aa9b.svg?cors=0\"><\/a><\/div>\n<\/div>\n<p><\/span><\/span><\/p>\n<div class=\"interface jsx-1132626198 sign-off-text\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Tom Phillips is IGN&#8217;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky <a href=\"https:\/\/bsky.app\/profile\/tomphillipseg.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer noopener noreferrer\">@tomphillipseg.bsky.social<\/a><\/p>\n<\/div>\n<p><\/span><\/span><\/section>\n<\/section>\n<\/section>\n<div class=\"jsx-2511205168 preferred-source\"><strong class=\"jsx-2511205168\">Get IGN&#8217;s Biggest Stories FIRST. Set Us as Your Source.<\/strong><a href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.ign.com\" class=\"button-text jsx-729543028 button button--secondary jsx-3027214138 icon-button contained centered large\" title=\"Add Source\" aria-label=\"Add Source\" target=\"_blank\"><img decoding=\"async\" class=\"ign-icon icon-google jsx-2750866048 jsx-3701596282\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-google\" alt=\"Google\" loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Google.9e99a9d7.svg?cors=0\"><span class=\"button-text jsx-729543028 large\">Add Source<\/span><\/a><\/div>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Hopes of an <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/eternal-darkness-sanitys-requiem\">Eternal Darkness: Sanity&#8217;s Requiem<\/a> remaster have been raised by an intriguing comment from Nightdive Studios.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The talented team at Nightdive are port and remaster specialists who have previously dusted off dozens of classic video games for re-release. These include various titles in the System Shock, Quake, Doom and Turok franchises, plus Heretic + Hexen and Thief: The Dark Project.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Now owned by Atari, Nightdive has found an audience with its enhanced ports, which typically receive a lick of visual paint while remaining true to their original forms. And, of course, Nightdive does this in collaboration with the games&#8217; original development studio where possible. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Could long-lost classic Eternal Darkness be next? Responding to a fan request via social media yesterday on <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/remembering-nintendo-gamecube-25-years-on-from-launch\">the 25th anniversary of the GameCube<\/a>, Nightdive CEO Stephen Kick had this to say: &#8220;Eternal Darkness is one of my all-time favorites and it deserves the treatment I know Nightdive Studios is capable of,&#8221; Kick <a href=\"https:\/\/x.com\/pripyatbeast\/status\/2099609536269320283\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">wrote<\/a>. &#8220;Keep your eye on our Deep Dives&#8230;&#8221;<\/p>\n<p><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Top 25 Nintendo Gamecube Games<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;The Best Gamecube Games of All Time&lt;\/h3&gt;The GameCube was discontinued in 2007, but that hasn\u2019t stopped fans from obsessively searching for the best games in the system, whether to warm their sense of nostalgia or find a library to play on emulators. So, here you have it - the best GameCube games of all time, as voted by IGN\u2019s staff. &lt;br&gt;\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3027214138 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;25. Eternal Darkness: Sanity&apos;s Requiem&lt;\/h3&gt;Told over the span of over 2000 years, Eternal Darkness features a woman named Alex trying to uncover the truth about her grandfather\u2019s mysterious murder. What follows is a series of flashbacks, that each explores different events that have occurred in the house over the last couple of centuries. It\u2019s incredible to relive these moments and see the house evolve over time; Eternal Darkness: Sanity&apos;s Requiem was an inspiration to games like What Remains of Edith Finch.&lt;br&gt;\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 26 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;24. WarioWare, Inc.: Mega Party Games!&lt;\/h3&gt;If you haven&apos;t played a WarioWare game before, WarioWare, Inc.: Mega Party Games! is a great place to start. The basic premise is that Wario, in his newly-defined role as cheeseball game-making antagonist, has created over 200 &quot;microgames&quot; that you have to learn and master in just a few seconds each. They are thrown at you in quick, randomized succession, and range from cool NES Zelda and Mario-inspired challenges to goofy anime jokes -- and there&apos;s a *lot* of nose-picking. Sometimes dismissed as a port of WarioWare from the Game Boy Advance to the GameCube, WarioWare, Inc.: Mega Party Games! added one very important element: fun multiplayer. It&apos;s the best multiplayer the WarioWare series has to offer to-date, with the Wii version, Wario Ware: Smooth Moves, a clear runner up.&lt;br&gt;\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;23. Luigi&apos;s Mansion&lt;\/h3&gt;The original Luigi&apos;s Mansion managed to evoke a genuinely spooky aesthetic while never losing the humor and charm that comes with such a scared protagonist as Luigi. Add in a great loop of Luigi&apos;s ghost hunting gameplay, and it&apos;s no surprise Luigi&apos;s time in the spooky spotlight has led to an enduring franchise.&lt;br&gt;\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;22. Beyond Good &amp; Evil&lt;\/h3&gt;Beyond Good &amp; Evil has so much going for it.  Blending sci-fi with a sort of anti-corporate political vibe, Beyond Good &amp; Evil also had remarkably layered stakes. It was visually stylish, and the gameplay was always fun whether you were in combat, traveling in your hovercraft, sorting out a puzzle or photographing wildlife. The latter mechanic has been in a plethora of games since then, but it still hasn&apos;t been beaten in terms of how satisfying it felt to &quot;get the shot&quot;.&lt;br&gt;\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;21. Skies of Arcadia: Legends&lt;\/h3&gt;Skies of Arcadia Legends was somewhat derided at the time of release for not being enough of a graphical improvement over the Dreamcast original, but the Gamecube version improves upon the original in meaningful ways by replacing some of the more grindy elements with new features and things to discover. What really stands out about Skies of Arcadia is the sense of exploration and discovery you feel when traversing the world in your airship. Skies may not have ranked among the best-selling RPGs of all time, but it most certainly made in impact on anyone lucky enough to have experienced it.&lt;br&gt;\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Here, Kick is referring to the studio&#8217;s lengthy videos it releases via YouTube, discussing the various projects it has taken on. Surely this is a suggestion that Eternal Darkness will be next? <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Perhaps, though, it&#8217;s worth remaining cautious until anything is officially announced. Nightdive has attempted to work on Nintendo-published games before, but has never quite got close enough. In 2022, Kick <a href=\"https:\/\/x.com\/pripyatbeast\/status\/1493794870015586309?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1493794870015586309%7Ctwgr%5E7d90a8cb7681655b367a74ce49b9c18fd4004209%7Ctwcon%5Es1_&amp;ref_url=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2022%2F02%2Fnightdive-studios-wants-to-remaster-titles-like-eternal-darkness-but-hasnt-had-any-luck-with-nintendo\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">commented<\/a> that the Mario maker &#8220;always get[s] gun shy working with third-party developers,&#8221; despite discussions to work on an array of its games. One of these was a remaster of the N64 classic Goldeneye 007 that Nintendo ultimately decided against \u2014 only to drop the original on Nintendo Switch Online instead. Still, Kick has long maintained that Eternal Darkness is his favorite Nintendo game he&#8217;d like Nightdive to work on. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Developed by Silicon Knights, the survival horror adventure launched for the GameCube back in 2002 and became a cult classic for Nintendo fans who were impressed (and suitably freaked out) by the game&#8217;s creepy sanity mechanics, which Nintendo itself locked down with a patent. <\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Eternal Darkness sees players controlling an array of characters throughout history, each of which can descend into madness if you&#8217;re not careful. The psychological effects of this are then experienced by the player, from subtle noises and skewed camera angles, to visual effects such as bleeding walls or moving statues. At its most extreme, the game begins breaking the fourth wall, appearing to reset progress or mute players&#8217; TVs. It&#8217;s enough to make you want to go mad on purpose, just to see how wacky the game gets.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But despite strong reviews, Eternal Darkness sold relatively poorly. Plans for a sequel were discussed for years, though various issues within Silicon Knights hampered progress, and a later push for a spiritual successor via a crowdfunding campaign also fell by the wayside. Silicon Knights ultimately shut down in 2014, while Nintendo&#8217;s patent for the game&#8217;s sanity system is now believed to have lapsed. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Is it finally time to descend into madness once more? Here&#8217;s hoping.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<section class=\"author-sign-off\" data-cy=\"author-sign-off\"><span class=\"stack jsx-59817748 jsx-1927875859\"><\/p>\n<div class=\"rounded jsx-444076027 jsx-4218469134 profile-thumb jsx-2141281959 aspect-ratio aspect-ratio-1-1\"><img decoding=\"async\" alt=\"Tom Phillips Avatar\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/avatars\/682ae571844d33001df37887\/bafkreidcdvzaebn4npc6hj3ffj6fzlg3kqnfpgazyarf24lfrnboi6lzbe-1747728739638.jpg?crop=1%3A1&amp;width=56&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<p><span class=\"stack jsx-2509706801 jsx-3630940851\"><span class=\"stack jsx-2959124702 jsx-702910195 author-sign-off-header\"><a href=\"https:\/\/www.ign.com\/person\/tomphillipsIGN\"><\/p>\n<div class=\"interface jsx-1132626198 jsx-2809511915 bold underlined\">Tom Phillips<\/div>\n<p><\/a><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 muted\">News Editor<\/div>\n<p><span class=\"stack jsx-2509706801 jsx-1220387432\"><\/p>\n<div data-cy=\"author-sign-off-socials\" class=\"jsx-2877214176 author-sign-off-socials\"><button type=\"button\" aria-haspopup=\"listbox\" aria-expanded=\"false\" aria-label=\"View social links\" class=\"jsx-2877214176 socials-trigger\"><span title=\"X\" class=\"jsx-2877214176 social-icon-avatar\"><span class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><span title=\"Bluesky\" class=\"jsx-2877214176 social-icon-avatar\"><img decoding=\"async\" class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" alt loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Bluesky.d8b4aa9b.svg?cors=0\"><\/span><\/button><\/p>\n<div role=\"listbox\" class=\"scrollbar jsx-2772765485 jsx-4243969252 jsx-3705869475 dropdown-menu jsx-3625955085\"><a href=\"https:\/\/www.twitter.com\/@tomphillipsEG\" id=\"author-sign-off-social-twitterHandle\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"X\">X<\/div>\n<p><span class=\"ign-icon icon-twitter jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-twitter\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/a><a href=\"https:\/\/bsky.app\/profile\/tomphillipseg.bsky.social\" id=\"author-sign-off-social-blueskyUrl\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"Bluesky\">Bluesky<\/div>\n<p><img decoding=\"async\" class=\"ign-icon icon-bluesky jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-bluesky\" alt loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Bluesky.d8b4aa9b.svg?cors=0\"><\/a><\/div>\n<\/div>\n<p><\/span><\/span><\/p>\n<div class=\"interface jsx-1132626198 sign-off-text\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Tom Phillips is IGN&#8217;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky <a href=\"https:\/\/bsky.app\/profile\/tomphillipseg.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer noopener noreferrer\">@tomphillipseg.bsky.social<\/a><\/p>\n<\/div>\n<p><\/span><\/span><\/section>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Hopes of an Eternal Darkness: Sanity&#8217;s Requiem remaster have been raised by an intriguing comment from Nightdive Studios. The talented team at Nightdive are port and remaster specialists who have previously dusted off dozens of classic video games for re-release. These include various titles in the System Shock, Quake, Doom and Turok franchises, plus Heretic [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-2145558","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2145558","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2145558"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2145558\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2145558"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2145558"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2145558"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}