{"id":2139726,"date":"2026-09-11T14:33:00","date_gmt":"2026-09-11T11:33:00","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2139726"},"modified":"2026-09-11T14:33:00","modified_gmt":"2026-09-11T11:33:00","slug":"playstation-ditched-kojimas-physint-due-to-missed-deadlines-and-budget-concerns-report-claims","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2139726","title":{"rendered":"PlayStation Ditched Kojima&#8217;s Physint Due to Missed Deadlines and Budget Concerns, Report Claims"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2154984108 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-2044616299 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Sony&#8217;s decision to walk away from its deal with the legendary Metal Gear Solid creator Hideo Kojima for upcoming PlayStation game Physint was reportedly the result of budget concerns and missed deadlines.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">That&#8217;s according to a fresh <a href=\"https:\/\/www.bloomberg.com\/news\/articles\/2026-09-11\/hideo-kojima-s-physint-video-game-dropped-by-playstation-goes-to-xbox\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">Bloomberg<\/a> report that details some of Sony&#8217;s thinking behind the decision to walk away from <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/physint-hideo-kojima-action-espionage-project\">Physint<\/a>, which Microsoft subsequently snapped up for Xbox.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/why-did-playstation-ditch-kojima-analysts-suggest-sony-may-have-been-spooked-by-death-stranding-2-sales\">suggested yesterday by analysts speaking to IGN in the aftermath of the news breaking<\/a>, Sony appears to be reigning in its spending after a woeful run of first-party game flops and cancellations. After wasting hundreds of millions of dollars developing the short-lived Concord, Naughty Dog&#8217;s now-canned The Last of Us Online, and the still-limping Marathon, Sony is apparently enforcing stricter production milestones.<\/p>\n<p><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Every IGN Kojima Game Review<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3027214138 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=\u201chttps:\/\/www.ign.com\/articles\/1998\/10\/22\/metal-gear-solid-6\u201d&gt;Reviewed by Randy Nelson&lt;\/a&gt;&lt;br&gt;&lt;\/br&gt;\nOctober 21, 1998&lt;br&gt;&lt;\/br&gt;\nAn admittedly ambitious project from the very beginning, Metal Gear Solid has managed to deliver dutifully on all of its promises. From beginning to end, it comes closer to perfection than any other game in PlayStation&apos;s action genre. Beautiful, engrossing, and innovative, it excels in every conceivable category.\n\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 10 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=\u201chttps:\/\/www.ign.com\/articles\/2001\/11\/17\/metal-gear-solid-2-sons-of-liberty\u201d&gt;Reviewed by David Smith&lt;\/a&gt;&lt;br&gt;&lt;\/br&gt;\nNovember 16, 2001&lt;br&gt;&lt;\/br&gt;\nThat&apos;s an argument that will go on long after I&apos;ve passed my judgment, though. The fact of the matter is that Metal Gear Solid 2 is more than just a story, more than just a movie. It&apos;s a game, and one of the best ever made. If it isn&apos;t the best story ever told, well, the games industry obviously just has a ways to go in that regard. I sincerely wonder, however, after playing something like this, how much head room there is to make a better game experience. ... For the time being, it&apos;s worth it for the chance to play this game, and to play it again some more.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=\u201chttps:\/\/www.ign.com\/articles\/2002\/11\/08\/metal-gear-solid-2-substance\u201d&gt;Reviewed by Kaiser Hwang&lt;\/a&gt;&lt;br&gt;&lt;\/br&gt;\nNovember 8, 2002&lt;br&gt;&lt;\/br&gt;\nMetal Gear Solid 2: Substance is like a fully loaded special edition DVD of your favorite movie. In this case, the movie is Sons of Liberty. ... On the other hand, if you&apos;ve never played the PS2 version of Metal Gear Solid 2, then this game is a definite must-play. Even though the game is year old, it is still an unbelievable game. I know many of you are wondering if it is better than Splinter Cell, but the truth is, they&apos;re really different games. Sure, both involve sneaking, and the government, and all that other hoopla, but the approach is entirely different, just like Gran Turismo 3 and Need for Speed are both racing games. If possible, get both games. If not, try them both out and see which one is more your cup of tea.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=\u201chttps:\/\/www.ign.com\/articles\/2004\/11\/17\/metal-gear-solid-3-snake-eater\u201d&gt;Reviewed by Ed Lewis&lt;\/a&gt;&lt;br&gt;&lt;\/br&gt;\nNovember 16, 2004&lt;br&gt;&lt;\/br&gt;\nOnce again, this is the best game in the Metal Gear Solid series and it pushes the PS2 just as far as it can go. With a total of 20-25 hours for the first time this provides a fantastic experience that will stimulate multiple parts of your brain and make you feel all fuzzy inside. The storyline plays out like a twist-filled spy novel and the rest of the characters and action fit well into this earlier version of the Metal Gear universe. With so much going on this is a game that will easily please fans of the series and help to woo back those who were dismayed by MGS2.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=\u201chttps:\/\/www.ign.com\/articles\/2010\/06\/08\/metal-gear-solid-peace-walker-review\u201d&gt;Reviewed by Greg Miller&lt;\/a&gt;&lt;br&gt;&lt;\/br&gt;\nJune 7, 2010&lt;br&gt;&lt;\/br&gt;\nHere&apos;s the thing; I could write another nine pages on Metal Gear Solid: Peace Walker. I could do it with ease. From the missions that have you listening to bird calls to the missions that have you taking photos of ghosts to missions that have you holding people up with bananas, this game is insanely deep. It&apos;s crazy and I want to go on and on about every little thing, but there&apos;s no reason for me to sit here and spoil it for you. Not only is it in the running for the title of greatest game ever on the PSP, Metal Gear Solid: Peace Walker is one of the greatest games in the entire Metal Gear franchise.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Bloomberg&#8217;s report includes the direct assertion that Physint &#8220;missed deadlines and was on track to be well over budget despite being years away from release,&#8221; according to the publication&#8217;s sources.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The revenue performance of Death Stranding and its sequel, another factor previously mentioned by analysts, also played a part in Sony&#8217;s decision, it&#8217;s claimed. While the first title turned a profit for Kojima Productions, Death Stranding 2 failed to build on this success. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Analysis from Alinea Analytics previously suggested that Death Stranding 2 sales have now slowed to a trickle, that several notable discounts on the game have failed to move the needle, and that revenue for the game remains far lower than that of its predecessor.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Several other factors also came into play for Sony, Bloomberg&#8217;s report continues. One is Sony&#8217;s previously-reported decision to stop releasing many of its single-player games on PC \u2014 something that would have cut into Physint&#8217;s potential audience further. And another reason is apparently that, while Kojima and PlayStation have enjoyed a long partnership together since the days of PS1, many of the Sony chiefs who previously worked with the Metal Gear creator have since moved on.<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">With Kojima cut adrift, the report closes with details on why Xbox immediately swooped in, other than to secure the obvious PR win of nabbing Kojima from PlayStation. It&#8217;s claimed that Xbox&#8217;s new leaders under boss Asha Sharma saw Physint as a strong investment, with plans to launch the game on PC (no surprise there) and as an alignment with Sharma&#8217;s stated goal of expanding Xbox&#8217;s reach beyond games to film and TV. As part of Sony and Kojima&#8217;s original announcement, some form of movie studio involvement was teased \u2014 though exactly what&#8217;s being planned, we&#8217;re still waiting to hear.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;This doesn&#8217;t look great for PlayStation among core gamers,&#8221; Alinea Analytics analyst Rhys Elliot said yesterday. &#8220;Especially right now. From a strictly financial perspective, though, I can understand Sony\u2019s position. In a vacuum, anyway.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Next up from Kojima will be OD, the PT-like project already confirmed as coming to Xbox. As of yet, there&#8217;s no word on when that will arrive, let alone Physint \u2014 though the latter has been described as a next-gen game.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Image credit: Kojima Productions.<\/em><\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<section class=\"author-sign-off\" data-cy=\"author-sign-off\"><span class=\"stack jsx-59817748 jsx-1927875859\"><\/p>\n<div class=\"rounded jsx-444076027 jsx-4218469134 profile-thumb jsx-2141281959 aspect-ratio aspect-ratio-1-1\"><img decoding=\"async\" alt=\"Tom Phillips Avatar\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/avatars\/682ae571844d33001df37887\/bafkreidcdvzaebn4npc6hj3ffj6fzlg3kqnfpgazyarf24lfrnboi6lzbe-1747728739638.jpg?crop=1%3A1&amp;width=56&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<p><span class=\"stack jsx-2509706801 jsx-3630940851\"><span class=\"stack jsx-2959124702 jsx-702910195 author-sign-off-header\"><a href=\"https:\/\/www.ign.com\/person\/tomphillipsIGN\"><\/p>\n<div class=\"interface jsx-1132626198 jsx-2809511915 bold underlined\">Tom Phillips<\/div>\n<p><\/a><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 muted\">News Editor<\/div>\n<p><span class=\"stack jsx-2509706801 jsx-1220387432\"><\/p>\n<div data-cy=\"author-sign-off-socials\" class=\"jsx-2877214176 author-sign-off-socials\"><button type=\"button\" aria-haspopup=\"listbox\" aria-expanded=\"false\" aria-label=\"View social links\" class=\"jsx-2877214176 socials-trigger\"><span title=\"X\" class=\"jsx-2877214176 social-icon-avatar\"><span class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><span title=\"Bluesky\" class=\"jsx-2877214176 social-icon-avatar\"><img decoding=\"async\" class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" alt loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Bluesky.d8b4aa9b.svg?cors=0\"><\/span><\/button><\/p>\n<div role=\"listbox\" class=\"scrollbar jsx-2772765485 jsx-4243969252 jsx-3705869475 dropdown-menu jsx-3625955085\"><a href=\"https:\/\/www.twitter.com\/@tomphillipsEG\" id=\"author-sign-off-social-twitterHandle\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"X\">X<\/div>\n<p><span class=\"ign-icon icon-twitter jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-twitter\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/a><a href=\"https:\/\/bsky.app\/profile\/tomphillipseg.bsky.social\" id=\"author-sign-off-social-blueskyUrl\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"Bluesky\">Bluesky<\/div>\n<p><img decoding=\"async\" class=\"ign-icon icon-bluesky jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-bluesky\" alt loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Bluesky.d8b4aa9b.svg?cors=0\"><\/a><\/div>\n<\/div>\n<p><\/span><\/span><\/p>\n<div class=\"interface jsx-1132626198 sign-off-text\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Tom Phillips is IGN&#8217;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky <a href=\"https:\/\/bsky.app\/profile\/tomphillipseg.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer noopener noreferrer\">@tomphillipseg.bsky.social<\/a><\/p>\n<\/div>\n<p><\/span><\/span><\/section>\n<\/section>\n<\/section>\n<div class=\"jsx-2511205168 preferred-source\"><strong class=\"jsx-2511205168\">Get IGN&#8217;s Biggest Stories FIRST. Set Us as Your Source.<\/strong><a href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.ign.com\" class=\"button-text jsx-729543028 button button--secondary jsx-3027214138 icon-button contained centered large\" title=\"Add Source\" aria-label=\"Add Source\" target=\"_blank\"><img decoding=\"async\" class=\"ign-icon icon-google jsx-2750866048 jsx-3701596282\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-google\" alt=\"Google\" loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Google.9e99a9d7.svg?cors=0\"><span class=\"button-text jsx-729543028 large\">Add Source<\/span><\/a><\/div>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Sony&#8217;s decision to walk away from its deal with the legendary Metal Gear Solid creator Hideo Kojima for upcoming PlayStation game Physint was reportedly the result of budget concerns and missed deadlines.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">That&#8217;s according to a fresh <a href=\"https:\/\/www.bloomberg.com\/news\/articles\/2026-09-11\/hideo-kojima-s-physint-video-game-dropped-by-playstation-goes-to-xbox\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">Bloomberg<\/a> report that details some of Sony&#8217;s thinking behind the decision to walk away from <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/physint-hideo-kojima-action-espionage-project\">Physint<\/a>, which Microsoft subsequently snapped up for Xbox.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/why-did-playstation-ditch-kojima-analysts-suggest-sony-may-have-been-spooked-by-death-stranding-2-sales\">suggested yesterday by analysts speaking to IGN in the aftermath of the news breaking<\/a>, Sony appears to be reigning in its spending after a woeful run of first-party game flops and cancellations. After wasting hundreds of millions of dollars developing the short-lived Concord, Naughty Dog&#8217;s now-canned The Last of Us Online, and the still-limping Marathon, Sony is apparently enforcing stricter production milestones.<\/p>\n<p><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Every IGN Kojima Game Review<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3027214138 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=\u201chttps:\/\/www.ign.com\/articles\/1998\/10\/22\/metal-gear-solid-6\u201d&gt;Reviewed by Randy Nelson&lt;\/a&gt;&lt;br&gt;&lt;\/br&gt;\nOctober 21, 1998&lt;br&gt;&lt;\/br&gt;\nAn admittedly ambitious project from the very beginning, Metal Gear Solid has managed to deliver dutifully on all of its promises. From beginning to end, it comes closer to perfection than any other game in PlayStation&apos;s action genre. Beautiful, engrossing, and innovative, it excels in every conceivable category.\n\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 10 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=\u201chttps:\/\/www.ign.com\/articles\/2001\/11\/17\/metal-gear-solid-2-sons-of-liberty\u201d&gt;Reviewed by David Smith&lt;\/a&gt;&lt;br&gt;&lt;\/br&gt;\nNovember 16, 2001&lt;br&gt;&lt;\/br&gt;\nThat&apos;s an argument that will go on long after I&apos;ve passed my judgment, though. The fact of the matter is that Metal Gear Solid 2 is more than just a story, more than just a movie. It&apos;s a game, and one of the best ever made. If it isn&apos;t the best story ever told, well, the games industry obviously just has a ways to go in that regard. I sincerely wonder, however, after playing something like this, how much head room there is to make a better game experience. ... For the time being, it&apos;s worth it for the chance to play this game, and to play it again some more.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=\u201chttps:\/\/www.ign.com\/articles\/2002\/11\/08\/metal-gear-solid-2-substance\u201d&gt;Reviewed by Kaiser Hwang&lt;\/a&gt;&lt;br&gt;&lt;\/br&gt;\nNovember 8, 2002&lt;br&gt;&lt;\/br&gt;\nMetal Gear Solid 2: Substance is like a fully loaded special edition DVD of your favorite movie. In this case, the movie is Sons of Liberty. ... On the other hand, if you&apos;ve never played the PS2 version of Metal Gear Solid 2, then this game is a definite must-play. Even though the game is year old, it is still an unbelievable game. I know many of you are wondering if it is better than Splinter Cell, but the truth is, they&apos;re really different games. Sure, both involve sneaking, and the government, and all that other hoopla, but the approach is entirely different, just like Gran Turismo 3 and Need for Speed are both racing games. If possible, get both games. If not, try them both out and see which one is more your cup of tea.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=\u201chttps:\/\/www.ign.com\/articles\/2004\/11\/17\/metal-gear-solid-3-snake-eater\u201d&gt;Reviewed by Ed Lewis&lt;\/a&gt;&lt;br&gt;&lt;\/br&gt;\nNovember 16, 2004&lt;br&gt;&lt;\/br&gt;\nOnce again, this is the best game in the Metal Gear Solid series and it pushes the PS2 just as far as it can go. With a total of 20-25 hours for the first time this provides a fantastic experience that will stimulate multiple parts of your brain and make you feel all fuzzy inside. The storyline plays out like a twist-filled spy novel and the rest of the characters and action fit well into this earlier version of the Metal Gear universe. With so much going on this is a game that will easily please fans of the series and help to woo back those who were dismayed by MGS2.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;a href=\u201chttps:\/\/www.ign.com\/articles\/2010\/06\/08\/metal-gear-solid-peace-walker-review\u201d&gt;Reviewed by Greg Miller&lt;\/a&gt;&lt;br&gt;&lt;\/br&gt;\nJune 7, 2010&lt;br&gt;&lt;\/br&gt;\nHere&apos;s the thing; I could write another nine pages on Metal Gear Solid: Peace Walker. I could do it with ease. From the missions that have you listening to bird calls to the missions that have you taking photos of ghosts to missions that have you holding people up with bananas, this game is insanely deep. It&apos;s crazy and I want to go on and on about every little thing, but there&apos;s no reason for me to sit here and spoil it for you. Not only is it in the running for the title of greatest game ever on the PSP, Metal Gear Solid: Peace Walker is one of the greatest games in the entire Metal Gear franchise.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Bloomberg&#8217;s report includes the direct assertion that Physint &#8220;missed deadlines and was on track to be well over budget despite being years away from release,&#8221; according to the publication&#8217;s sources.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The revenue performance of Death Stranding and its sequel, another factor previously mentioned by analysts, also played a part in Sony&#8217;s decision, it&#8217;s claimed. While the first title turned a profit for Kojima Productions, Death Stranding 2 failed to build on this success. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Analysis from Alinea Analytics previously suggested that Death Stranding 2 sales have now slowed to a trickle, that several notable discounts on the game have failed to move the needle, and that revenue for the game remains far lower than that of its predecessor.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Several other factors also came into play for Sony, Bloomberg&#8217;s report continues. One is Sony&#8217;s previously-reported decision to stop releasing many of its single-player games on PC \u2014 something that would have cut into Physint&#8217;s potential audience further. And another reason is apparently that, while Kojima and PlayStation have enjoyed a long partnership together since the days of PS1, many of the Sony chiefs who previously worked with the Metal Gear creator have since moved on.<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">With Kojima cut adrift, the report closes with details on why Xbox immediately swooped in, other than to secure the obvious PR win of nabbing Kojima from PlayStation. It&#8217;s claimed that Xbox&#8217;s new leaders under boss Asha Sharma saw Physint as a strong investment, with plans to launch the game on PC (no surprise there) and as an alignment with Sharma&#8217;s stated goal of expanding Xbox&#8217;s reach beyond games to film and TV. As part of Sony and Kojima&#8217;s original announcement, some form of movie studio involvement was teased \u2014 though exactly what&#8217;s being planned, we&#8217;re still waiting to hear.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;This doesn&#8217;t look great for PlayStation among core gamers,&#8221; Alinea Analytics analyst Rhys Elliot said yesterday. &#8220;Especially right now. From a strictly financial perspective, though, I can understand Sony\u2019s position. In a vacuum, anyway.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Next up from Kojima will be OD, the PT-like project already confirmed as coming to Xbox. As of yet, there&#8217;s no word on when that will arrive, let alone Physint \u2014 though the latter has been described as a next-gen game.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Image credit: Kojima Productions.<\/em><\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<section class=\"author-sign-off\" data-cy=\"author-sign-off\"><span class=\"stack jsx-59817748 jsx-1927875859\"><\/p>\n<div class=\"rounded jsx-444076027 jsx-4218469134 profile-thumb jsx-2141281959 aspect-ratio aspect-ratio-1-1\"><img decoding=\"async\" alt=\"Tom Phillips Avatar\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/avatars\/682ae571844d33001df37887\/bafkreidcdvzaebn4npc6hj3ffj6fzlg3kqnfpgazyarf24lfrnboi6lzbe-1747728739638.jpg?crop=1%3A1&amp;width=56&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<p><span class=\"stack jsx-2509706801 jsx-3630940851\"><span class=\"stack jsx-2959124702 jsx-702910195 author-sign-off-header\"><a href=\"https:\/\/www.ign.com\/person\/tomphillipsIGN\"><\/p>\n<div class=\"interface jsx-1132626198 jsx-2809511915 bold underlined\">Tom Phillips<\/div>\n<p><\/a><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 muted\">News Editor<\/div>\n<p><span class=\"stack jsx-2509706801 jsx-1220387432\"><\/p>\n<div data-cy=\"author-sign-off-socials\" class=\"jsx-2877214176 author-sign-off-socials\"><button type=\"button\" aria-haspopup=\"listbox\" aria-expanded=\"false\" aria-label=\"View social links\" class=\"jsx-2877214176 socials-trigger\"><span title=\"X\" class=\"jsx-2877214176 social-icon-avatar\"><span class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><span title=\"Bluesky\" class=\"jsx-2877214176 social-icon-avatar\"><img decoding=\"async\" class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" alt loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Bluesky.d8b4aa9b.svg?cors=0\"><\/span><\/button><\/p>\n<div role=\"listbox\" class=\"scrollbar jsx-2772765485 jsx-4243969252 jsx-3705869475 dropdown-menu jsx-3625955085\"><a href=\"https:\/\/www.twitter.com\/@tomphillipsEG\" id=\"author-sign-off-social-twitterHandle\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"X\">X<\/div>\n<p><span class=\"ign-icon icon-twitter jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-twitter\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/a><a href=\"https:\/\/bsky.app\/profile\/tomphillipseg.bsky.social\" id=\"author-sign-off-social-blueskyUrl\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"Bluesky\">Bluesky<\/div>\n<p><img decoding=\"async\" class=\"ign-icon icon-bluesky jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-bluesky\" alt loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Bluesky.d8b4aa9b.svg?cors=0\"><\/a><\/div>\n<\/div>\n<p><\/span><\/span><\/p>\n<div class=\"interface jsx-1132626198 sign-off-text\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Tom Phillips is IGN&#8217;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky <a href=\"https:\/\/bsky.app\/profile\/tomphillipseg.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer noopener noreferrer\">@tomphillipseg.bsky.social<\/a><\/p>\n<\/div>\n<p><\/span><\/span><\/section>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Sony&#8217;s decision to walk away from its deal with the legendary Metal Gear Solid creator Hideo Kojima for upcoming PlayStation game Physint was reportedly the result of budget concerns and missed deadlines. That&#8217;s according to a fresh Bloomberg report that details some of Sony&#8217;s thinking behind the decision to walk away from Physint, which Microsoft [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-2139726","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2139726","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2139726"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2139726\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2139726"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2139726"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2139726"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}