{"id":2137660,"date":"2026-09-10T11:03:00","date_gmt":"2026-09-10T08:03:00","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2137660"},"modified":"2026-09-10T11:03:00","modified_gmt":"2026-09-10T08:03:00","slug":"the-developers-of-upcoming-espresso-moba-project-zeta-want-it-to-feel-like-a-formula-1-race","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2137660","title":{"rendered":"The Developers of Upcoming &#8216;Espresso MOBA&#8217; Project Zeta Want It to Feel Like a Formula 1 Race"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2154984108 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-2044616299 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/project-zeta\">Project Zeta<\/a> is a mashup of multiple live-service genres, but for developer Nirvanana, it\u2019s best described as an \u201cespresso MOBA.\u201d<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">This four-teams-of-three \u2018Tactical Hero Arena\u2019 third-person action game is, essentially, a race involving as many teamfights as possible. The game actively encourages teams to fight each other, scrapping over objectives throughout each phase of a session. MOBAs typically focus combat down lanes, but in Project Zeta, around three minutes into each session, the focus becomes fighting over objectives. You have to seek out teamfights to win. This is not a game about hiding in bushes.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Each session is made up of seven phases. The first phase sees players defeat ordinary monsters to level up \u2014 all very MOBA. It\u2019s a warmup phase meant to give players breathing room to develop a strategy. Generally, you\u2019re on the hunt for prisms, which drop from prism bosses. Grab one then take it to one of the ballasts in the center of the map to score a point. The first team to score five points wins, exiting the game in first place.<\/p>\n<p><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Project Zeta Screenshots<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3027214138 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 12 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWhat we&#8217;re aiming to deliver is a removal of the lane-ing in traditional MOBAs,\u201d Nirvanana CEO Namseok Kim told me at gamescom 2026. \u201cIt&#8217;s objective-driven with a lot of teamfights. So that compressed experience is what we&#8217;re looking for. As fans of the MOBA genre, we believe that the fun of MOBAs comes from playing smart and winning the teamfights. And we need it so that you can enjoy an endless supply of that kind of experience in the compressed 20-minute time of a session. It&#8217;s going to be a very dense experience. So we wanted to propose a new kind of MOBA.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Another unique aspect of Project Zeta is its lack of a crosshair at the center of the screen, which you typically see in hero shooters and 3D MOBAs. This means basic attacks <em>always<\/em> land. More accurate aim does not factor into fights; instead, the idea is that success comes from your understanding of the each hero&#8217;s abilities, mind games, and positioning. Combat is a sort of dance between dodging enemy attacks and making sure your attacks land.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Reducing downtime, players in eliminated teams are immediately revived with their cooldowns and HP restored. Battle royale MOBAs typically restrict players to a limited number of lives, so players play passively in order to survive. Project Zeta has a score race with unlimited respawns and a quick time-to-kill. The game wants players to take risks to eliminate other teams, and because everything is restored once a team is eliminated, the hope is that players won\u2019t shy away from getting into scraps.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWe wanted the sessions to feel like a Formula 1 race,\u201d Namseok Kim said. \u201cEveryone is racing toward these objectives. That is what Project Zeta is.\u201d<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Like a racing game, Project Zeta displays a scoreboard on the top left that fluctuates as teams turn prisms in. \u201cEverything needs to happen in 20 minutes,\u201d Namseok Kim explained. \u201cSo everything that makes a MOBA fun is compressed into that short time. Yesterday, one journalist said that if other MOBAs are coffee, then Project Zeta could be like instant espresso. And we agreed, that was a great analogy. We had made up the term \u2018multi-team tactical arena\u2019 to describe Project Zeta, but personally I like \u2018espresso MOBA\u2019 better.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Namseok Kim said that one of the reasons he made Project Zeta is because his daughter thought a game of Riot Games\u2019 League of Legends took too long. \u201cThere&#8217;s too much to learn,\u201d he said. \u201cThere&#8217;s too much to memorize. And I played League of Legends with her 10 times and every time she didn&#8217;t like it. I made Project Zeta to help her approach MOBAs, and I think that would maybe make the concept accessible.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019s also worth noting that Project Zeta was built from the ground up to be playable on a controller, with the goal that PC and console players can compete on a level playing field. There\u2019s also an auto-itemization scheme. Outside of a session, you can set up your skills in advance to focus more on aggression, support, or defense, and then when you enter a session, Project Zeta will automatically purchase the necessary skills for you.<\/p>\n<figure class=\"jsx-313219616\"><a href=\"https:\/\/assets-prd.ignimgs.com\/2026\/09\/10\/namseok-kim-ceo-nirvanana-1-1789037785738.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt=\"null\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/a><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Nirvanana CEO Namseok Kim. Image credit: Krafton.<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Reinforcing the focus on quickfire combat, Project Zeta has no pure tankers or pure healers. \u201cPersonally, I think pure tankers and pure healers are kind of boring!\u201d Namseok Kim said. \u201cAnd if we had these kinds of characters, it drastically increases the time-to-kill. And if you have a longer time-to-kill, in a session, the third team that joins is usually the most advantageous because A and B are already engaged in combat. And even if A\u2026 they won, if their HP is already low, they&#8217;re tired. And if the third team comes in, they&#8217;re probably going to have the upper hand. In order to guarantee the proactiveness of a multi-team, we have to have a short time-to-kill. And that&#8217;s why we don&#8217;t have pure tankers or pure healers.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The question for Nirvanana, of course, is will Project Zeta have enough of a pull to drag MOBA fans away from their current favorite game. Will players ditch League of Legends or Dota 2, for example, to give it a try, at a time when most video game companies are finding it increasingly difficult to make a dent in the established players? The fast-paced nature of the game, its streamlined design, and its availability on console may help it stand out.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Project Zeta, developed by Nirvanana Studio and published by PUBG company Krafton, is currently confirmed for PC via Steam and PlayStation 5.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<section class=\"author-sign-off\" data-cy=\"author-sign-off\"><span class=\"stack jsx-59817748 jsx-1927875859\"><\/p>\n<div class=\"rounded jsx-444076027 jsx-4218469134 profile-thumb jsx-2141281959 aspect-ratio aspect-ratio-1-1\"><img decoding=\"async\" alt=\"Wesley Yin-Poole Avatar\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/avatars\/647a102007506e0001446162\/wes_headshot-1685964645017.jpg?crop=1%3A1&amp;width=56&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<p><span class=\"stack jsx-2509706801 jsx-3630940851\"><span class=\"stack jsx-2959124702 jsx-702910195 author-sign-off-header\"><a href=\"https:\/\/www.ign.com\/person\/wyp\"><\/p>\n<div class=\"interface jsx-1132626198 jsx-2809511915 bold underlined\">Wesley Yin-Poole<\/div>\n<p><\/a><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 muted\">Wesley is Director, News at IGN. He&#8217;s obsessed with fighting games, sports games and first-person shooters. His favourite game of all time is Street Fighter 2.<\/div>\n<p><span class=\"stack jsx-2509706801 jsx-1220387432\"><\/p>\n<div data-cy=\"author-sign-off-socials\" class=\"jsx-2877214176 author-sign-off-socials\"><button type=\"button\" aria-haspopup=\"listbox\" aria-expanded=\"false\" aria-label=\"View social links\" class=\"jsx-2877214176 socials-trigger\"><span title=\"X\" class=\"jsx-2877214176 social-icon-avatar\"><span class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><\/button><\/p>\n<div role=\"listbox\" class=\"scrollbar jsx-2772765485 jsx-4243969252 jsx-3705869475 dropdown-menu jsx-3625955085\"><a href=\"https:\/\/www.twitter.com\/@wyp100\" id=\"author-sign-off-social-twitterHandle\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"X\">X<\/div>\n<p><span class=\"ign-icon icon-twitter jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-twitter\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/a><\/div>\n<\/div>\n<p><\/span><\/span><\/p>\n<div class=\"interface jsx-1132626198 sign-off-text\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at\u00a0wesley_yinpoole@ign.com\u00a0or confidentially at\u00a0wyp100@proton.me.<\/em><\/p>\n<\/div>\n<p><\/span><\/span><\/section>\n<\/section>\n<\/section>\n<div class=\"jsx-2511205168 preferred-source\"><strong class=\"jsx-2511205168\">Get IGN&#8217;s Biggest Stories FIRST. Set Us as Your Source.<\/strong><a href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.ign.com\" class=\"button-text jsx-729543028 button button--secondary jsx-3027214138 icon-button contained centered large\" title=\"Add Source\" aria-label=\"Add Source\" target=\"_blank\"><img decoding=\"async\" class=\"ign-icon icon-google jsx-2750866048 jsx-3701596282\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-google\" alt=\"Google\" loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Google.9e99a9d7.svg?cors=0\"><span class=\"button-text jsx-729543028 large\">Add Source<\/span><\/a><\/div>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/project-zeta\">Project Zeta<\/a> is a mashup of multiple live-service genres, but for developer Nirvanana, it\u2019s best described as an \u201cespresso MOBA.\u201d<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">This four-teams-of-three \u2018Tactical Hero Arena\u2019 third-person action game is, essentially, a race involving as many teamfights as possible. The game actively encourages teams to fight each other, scrapping over objectives throughout each phase of a session. MOBAs typically focus combat down lanes, but in Project Zeta, around three minutes into each session, the focus becomes fighting over objectives. You have to seek out teamfights to win. This is not a game about hiding in bushes.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Each session is made up of seven phases. The first phase sees players defeat ordinary monsters to level up \u2014 all very MOBA. It\u2019s a warmup phase meant to give players breathing room to develop a strategy. Generally, you\u2019re on the hunt for prisms, which drop from prism bosses. Grab one then take it to one of the ballasts in the center of the map to score a point. The first team to score five points wins, exiting the game in first place.<\/p>\n<p><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Project Zeta Screenshots<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3027214138 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 12 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWhat we&#8217;re aiming to deliver is a removal of the lane-ing in traditional MOBAs,\u201d Nirvanana CEO Namseok Kim told me at gamescom 2026. \u201cIt&#8217;s objective-driven with a lot of teamfights. So that compressed experience is what we&#8217;re looking for. As fans of the MOBA genre, we believe that the fun of MOBAs comes from playing smart and winning the teamfights. And we need it so that you can enjoy an endless supply of that kind of experience in the compressed 20-minute time of a session. It&#8217;s going to be a very dense experience. So we wanted to propose a new kind of MOBA.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Another unique aspect of Project Zeta is its lack of a crosshair at the center of the screen, which you typically see in hero shooters and 3D MOBAs. This means basic attacks <em>always<\/em> land. More accurate aim does not factor into fights; instead, the idea is that success comes from your understanding of the each hero&#8217;s abilities, mind games, and positioning. Combat is a sort of dance between dodging enemy attacks and making sure your attacks land.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Reducing downtime, players in eliminated teams are immediately revived with their cooldowns and HP restored. Battle royale MOBAs typically restrict players to a limited number of lives, so players play passively in order to survive. Project Zeta has a score race with unlimited respawns and a quick time-to-kill. The game wants players to take risks to eliminate other teams, and because everything is restored once a team is eliminated, the hope is that players won\u2019t shy away from getting into scraps.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWe wanted the sessions to feel like a Formula 1 race,\u201d Namseok Kim said. \u201cEveryone is racing toward these objectives. That is what Project Zeta is.\u201d<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Like a racing game, Project Zeta displays a scoreboard on the top left that fluctuates as teams turn prisms in. \u201cEverything needs to happen in 20 minutes,\u201d Namseok Kim explained. \u201cSo everything that makes a MOBA fun is compressed into that short time. Yesterday, one journalist said that if other MOBAs are coffee, then Project Zeta could be like instant espresso. And we agreed, that was a great analogy. We had made up the term \u2018multi-team tactical arena\u2019 to describe Project Zeta, but personally I like \u2018espresso MOBA\u2019 better.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Namseok Kim said that one of the reasons he made Project Zeta is because his daughter thought a game of Riot Games\u2019 League of Legends took too long. \u201cThere&#8217;s too much to learn,\u201d he said. \u201cThere&#8217;s too much to memorize. And I played League of Legends with her 10 times and every time she didn&#8217;t like it. I made Project Zeta to help her approach MOBAs, and I think that would maybe make the concept accessible.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">It\u2019s also worth noting that Project Zeta was built from the ground up to be playable on a controller, with the goal that PC and console players can compete on a level playing field. There\u2019s also an auto-itemization scheme. Outside of a session, you can set up your skills in advance to focus more on aggression, support, or defense, and then when you enter a session, Project Zeta will automatically purchase the necessary skills for you.<\/p>\n<figure class=\"jsx-313219616\"><a href=\"https:\/\/assets-prd.ignimgs.com\/2026\/09\/10\/namseok-kim-ceo-nirvanana-1-1789037785738.jpg\" target=\"_blank\" rel=\"noopener noreferrer\"><img decoding=\"async\" alt=\"null\" class=\"progressive-image article-image article-image-full-size jsx-1809694635 jsx-2338608387\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/a><figcaption data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-479945570 article-image-caption\">Nirvanana CEO Namseok Kim. Image credit: Krafton.<\/figcaption><\/figure>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Reinforcing the focus on quickfire combat, Project Zeta has no pure tankers or pure healers. \u201cPersonally, I think pure tankers and pure healers are kind of boring!\u201d Namseok Kim said. \u201cAnd if we had these kinds of characters, it drastically increases the time-to-kill. And if you have a longer time-to-kill, in a session, the third team that joins is usually the most advantageous because A and B are already engaged in combat. And even if A\u2026 they won, if their HP is already low, they&#8217;re tired. And if the third team comes in, they&#8217;re probably going to have the upper hand. In order to guarantee the proactiveness of a multi-team, we have to have a short time-to-kill. And that&#8217;s why we don&#8217;t have pure tankers or pure healers.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The question for Nirvanana, of course, is will Project Zeta have enough of a pull to drag MOBA fans away from their current favorite game. Will players ditch League of Legends or Dota 2, for example, to give it a try, at a time when most video game companies are finding it increasingly difficult to make a dent in the established players? The fast-paced nature of the game, its streamlined design, and its availability on console may help it stand out.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Project Zeta, developed by Nirvanana Studio and published by PUBG company Krafton, is currently confirmed for PC via Steam and PlayStation 5.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<section class=\"author-sign-off\" data-cy=\"author-sign-off\"><span class=\"stack jsx-59817748 jsx-1927875859\"><\/p>\n<div class=\"rounded jsx-444076027 jsx-4218469134 profile-thumb jsx-2141281959 aspect-ratio aspect-ratio-1-1\"><img decoding=\"async\" alt=\"Wesley Yin-Poole Avatar\" class=\"progressive-image profile-thumb-img jsx-249361588 jsx-2338608387 expand\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/avatars\/647a102007506e0001446162\/wes_headshot-1685964645017.jpg?crop=1%3A1&amp;width=56&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<p><span class=\"stack jsx-2509706801 jsx-3630940851\"><span class=\"stack jsx-2959124702 jsx-702910195 author-sign-off-header\"><a href=\"https:\/\/www.ign.com\/person\/wyp\"><\/p>\n<div class=\"interface jsx-1132626198 jsx-2809511915 bold underlined\">Wesley Yin-Poole<\/div>\n<p><\/a><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 muted\">Wesley is Director, News at IGN. He&#8217;s obsessed with fighting games, sports games and first-person shooters. His favourite game of all time is Street Fighter 2.<\/div>\n<p><span class=\"stack jsx-2509706801 jsx-1220387432\"><\/p>\n<div data-cy=\"author-sign-off-socials\" class=\"jsx-2877214176 author-sign-off-socials\"><button type=\"button\" aria-haspopup=\"listbox\" aria-expanded=\"false\" aria-label=\"View social links\" class=\"jsx-2877214176 socials-trigger\"><span title=\"X\" class=\"jsx-2877214176 social-icon-avatar\"><span class=\"ign-icon jsx-2877214176 jsx-2750866048 jsx-2788214270\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"jsx-2877214176\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><\/button><\/p>\n<div role=\"listbox\" class=\"scrollbar jsx-2772765485 jsx-4243969252 jsx-3705869475 dropdown-menu jsx-3625955085\"><a href=\"https:\/\/www.twitter.com\/@wyp100\" id=\"author-sign-off-social-twitterHandle\" class=\"menu-item jsx-3565735818 jsx-3927327418\" target=\"_blank\" rel=\"noopener noreferrer\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 menu-item-text\" data-text=\"X\">X<\/div>\n<p><span class=\"ign-icon icon-twitter jsx-2750866048 jsx-3701596282\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-twitter\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Twitter.d0b97af5.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/a><\/div>\n<\/div>\n<p><\/span><\/span><\/p>\n<div class=\"interface jsx-1132626198 sign-off-text\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at\u00a0wesley_yinpoole@ign.com\u00a0or confidentially at\u00a0wyp100@proton.me.<\/em><\/p>\n<\/div>\n<p><\/span><\/span><\/section>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Project Zeta is a mashup of multiple live-service genres, but for developer Nirvanana, it\u2019s best described as an \u201cespresso MOBA.\u201d This four-teams-of-three \u2018Tactical Hero Arena\u2019 third-person action game is, essentially, a race involving as many teamfights as possible. The game actively encourages teams to fight each other, scrapping over objectives throughout each phase of a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-2137660","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2137660","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2137660"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2137660\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2137660"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2137660"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2137660"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}