{"id":2124921,"date":"2026-09-02T20:01:34","date_gmt":"2026-09-02T17:01:34","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2124921"},"modified":"2026-09-02T20:01:34","modified_gmt":"2026-09-02T17:01:34","slug":"sony-is-making-59-more-revenue-per-playstation-user-since-ps4-generation-says-analyst","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2124921","title":{"rendered":"Sony Is Making 59% More Revenue Per PlayStation User Since PS4 Generation, Says Analyst"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2154984108 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-862658659 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Sony is making 59% more money per active PlayStation user now than they were during the PS4 era, according to new data compiled by Niko Partners Director of Research and Insights Daniel Ahmad, who covers the video game market with a focus on the Asia and MENA markets. It translates to $230 more spent by the average active PlayStation user now than in 2018.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Responding to <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/sony-ceo-explains-why-it-isnt-aggressively-marketing-the-playstation-5-anymore\">a new interview<\/a> with Sony CEO Hiroki Totoki duscussing why the company isn&#8217;t as aggressive in marketing the PS5 these days, Ahmad took to X to <a href=\"https:\/\/x.com\/ZhugeEX\/status\/2094925246268596282\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">post<\/a>, &#8220;I did the math on this and average annual revenue per PlayStation active user has grown from 23,580 Yen in FY2018 to 37,485 Yen in FY2025, which is around $230. [It&#8217;s] an increase of 59% over that period. Although growth was flat over the past year or two.&#8221; <\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For more detail and context, he added, &#8220;FY19 includes through to March 2020, with Covid leading to a boost in active users. Main drivers here are the transition to higher PS+ tiers, higher spending on game software and DLC \/ MTX, higher prices for hardware, etc.&#8221; In short, Ahmad seems to suggest that Sony doesn&#8217;t need to spend as much money to aggressively market the PS5, in the face of its and every console&#8217;s rising prices, because it&#8217;s making more money off of the users it already has.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Sony remains <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/critics-of-sonys-decision-to-kill-physical-discs-call-on-gamers-to-boycott-playstation-for-a-week-next-month-but-will-anyone-listen\">under fire from many gamers<\/a> who are unsatisfied with the company&#8217;s new <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/sony-just-killed-discs-physical-disc-production-to-end-january-2028-for-new-games-releasing-on-playstation-consoles\">physical games policy<\/a>, which will see the company stop offering disc-based copies of games in January of 2028. Microsoft, meanwhile, is offering its Xbox players the chance to <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/xbox-is-letting-players-digitize-their-physical-games-starting-next-week-for-select-users\">digitize their disc-based Xbox games<\/a> as its next-gen Project Helix console\/PC hybrid device approaches.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Ryan McCaffrey is IGN&#8217;s executive editor of previews and host of IGN&#8217;s weekly Xbox show, <\/em><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/watch\/unlocked\">Podcast Unlocked<\/a><em>, and a co-host of <\/em><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/watch\/next-gen-console-watch\">Next-Gen Console Watch<\/a><em>. He&#8217;s a North Jersey guy, so it&#8217;s &#8220;Taylor ham,&#8221; not &#8220;pork roll.&#8221; Debate it with him on Twitter at <\/em><a href=\"https:\/\/twitter.com\/DMC_Ryan\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><em>@DMC_Ryan<\/em><\/a><em>.<\/em><\/p>\n<\/section>\n<\/section>\n<div class=\"jsx-2511205168 preferred-source\"><strong class=\"jsx-2511205168\">Get IGN&#8217;s Biggest Stories FIRST. Set Us as Your Source.<\/strong><a href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.ign.com\" class=\"button-text jsx-729543028 button button--secondary jsx-3027214138 icon-button contained centered large\" title=\"Add Source\" aria-label=\"Add Source\" target=\"_blank\"><img decoding=\"async\" class=\"ign-icon icon-google jsx-2750866048 jsx-3701596282\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-google\" alt=\"Google\" loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Google.9e99a9d7.svg?cors=0\"><span class=\"button-text jsx-729543028 large\">Add Source<\/span><\/a><\/div>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Sony is making 59% more money per active PlayStation user now than they were during the PS4 era, according to new data compiled by Niko Partners Director of Research and Insights Daniel Ahmad, who covers the video game market with a focus on the Asia and MENA markets. It translates to $230 more spent by the average active PlayStation user now than in 2018.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Responding to <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/sony-ceo-explains-why-it-isnt-aggressively-marketing-the-playstation-5-anymore\">a new interview<\/a> with Sony CEO Hiroki Totoki duscussing why the company isn&#8217;t as aggressive in marketing the PS5 these days, Ahmad took to X to <a href=\"https:\/\/x.com\/ZhugeEX\/status\/2094925246268596282\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">post<\/a>, &#8220;I did the math on this and average annual revenue per PlayStation active user has grown from 23,580 Yen in FY2018 to 37,485 Yen in FY2025, which is around $230. [It&#8217;s] an increase of 59% over that period. Although growth was flat over the past year or two.&#8221; <\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">For more detail and context, he added, &#8220;FY19 includes through to March 2020, with Covid leading to a boost in active users. Main drivers here are the transition to higher PS+ tiers, higher spending on game software and DLC \/ MTX, higher prices for hardware, etc.&#8221; In short, Ahmad seems to suggest that Sony doesn&#8217;t need to spend as much money to aggressively market the PS5, in the face of its and every console&#8217;s rising prices, because it&#8217;s making more money off of the users it already has.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Sony remains <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/critics-of-sonys-decision-to-kill-physical-discs-call-on-gamers-to-boycott-playstation-for-a-week-next-month-but-will-anyone-listen\">under fire from many gamers<\/a> who are unsatisfied with the company&#8217;s new <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/sony-just-killed-discs-physical-disc-production-to-end-january-2028-for-new-games-releasing-on-playstation-consoles\">physical games policy<\/a>, which will see the company stop offering disc-based copies of games in January of 2028. Microsoft, meanwhile, is offering its Xbox players the chance to <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/xbox-is-letting-players-digitize-their-physical-games-starting-next-week-for-select-users\">digitize their disc-based Xbox games<\/a> as its next-gen Project Helix console\/PC hybrid device approaches.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Ryan McCaffrey is IGN&#8217;s executive editor of previews and host of IGN&#8217;s weekly Xbox show, <\/em><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/watch\/unlocked\">Podcast Unlocked<\/a><em>, and a co-host of <\/em><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/watch\/next-gen-console-watch\">Next-Gen Console Watch<\/a><em>. He&#8217;s a North Jersey guy, so it&#8217;s &#8220;Taylor ham,&#8221; not &#8220;pork roll.&#8221; Debate it with him on Twitter at <\/em><a href=\"https:\/\/twitter.com\/DMC_Ryan\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><em>@DMC_Ryan<\/em><\/a><em>.<\/em><\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Sony is making 59% more money per active PlayStation user now than they were during the PS4 era, according to new data compiled by Niko Partners Director of Research and Insights Daniel Ahmad, who covers the video game market with a focus on the Asia and MENA markets. It translates to $230 more spent by [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-2124921","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2124921","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2124921"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2124921\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2124921"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2124921"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2124921"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}