{"id":2123204,"date":"2026-09-01T19:01:12","date_gmt":"2026-09-01T16:01:12","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2123204"},"modified":"2026-09-01T19:01:12","modified_gmt":"2026-09-01T16:01:12","slug":"resident-evil-2-director-hideki-kamiya-says-capcom-has-grown-numb-to-how-scary-new-re-games-are","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2123204","title":{"rendered":"Resident Evil 2 Director Hideki Kamiya Says Capcom Has Grown &#8216;Numb&#8217; to How Scary New RE Games Are"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2154984108 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-862658659 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Hideki Kamiya has confirmed that he was \u201cnot joking\u201d when he begged Capcom to make a less-scary version of Resident Evil Requiem for the faint of heart, even arguing that the company has become &#8220;numb&#8221; to how frightening the newer games have gotten.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In March 2026, Clovers Inc. \u2014 Kamiya\u2019s newest game development studio \u2014 uploaded a video showing the team playing <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/resident-evil-requiem\"><u>Resident Evil Requiem<\/u><\/a>. Kamiya stood off to the side as one of his employees got to a cutscene near the beginning of the game, where he complained that, \u201cI&#8217;ve been saying for forever, they should <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/resident-evil-2-director-hideki-kamiya-calls-for-a-non-scary-mode-so-he-can-enjoy-requiems-puzzles-and-combat-without-the-scary-stuff?_cache=pass\"><u>make a &#8216;non-scary&#8217; mode.\u201d<\/u><\/a><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">He said as much <a href=\"https:\/\/www.dexerto.com\/resident-evil\/resident-evil-2-director-begs-capcom-to-make-a-not-scary-mode-for-requiem-i-cant-sleep-at-night-anymore-3332717\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>in a tweet<\/u><\/a> around that same time, suggesting an alternate mode where \u201cthe zombies get all cute, the blood splatters turn into cherry blossom petals, the music becomes this upbeat, feel-good kind of tune, and you can just purely enjoy the puzzles and battles in a fun mood.\u201d<\/p>\n<blockquote class=\"twitter-tweet\" data-theme=\"light\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\" lang=\"en\" dir=\"ltr\">We\u2019re all playing Resident Evil Requiem!<br \/>Kamiya\u2014who hates horror games\u2014is doing his usual grumbling \ud83e\udd2d\ud83c\udf40 <a href=\"https:\/\/t.co\/ocbW8tsnDR\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">pic.twitter.com\/ocbW8tsnDR<\/a><\/p>\n<p>\u2014 CLOVERS Inc. (@CLOVERS_en) <a href=\"https:\/\/x.com\/CLOVERS_en\/status\/2031275913812521339?ref_src=twsrc%5Etfw\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">March 10, 2026<\/a><\/p><\/blockquote>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Kamiya doubled down on this request in an August interview with <a href=\"https:\/\/www.videogameschronicle.com\/news\/hideki-kamiya-says-resident-evil-developers-have-lost-sight-of-how-scary-their-games-are\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>Video Games Chronicle<\/u><\/a>, saying he was \u201c100% serious\u201d about it and even claimed that Capcom is going too far with how scary its Resident Evil games have gotten lately.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cNowadays, with how photorealistic and high-fidelity video games have gotten, the amount of crazy, horrifying things that people are able to put on the screen is absolutely insane, and I think anybody who\u2019s on the Resident Evil teams at Capcom, at this point, they must all be completely numb to how scary the thing they\u2019re making is,\u201d he told the outlet.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cThis is not a joke; I\u2019m being one hundred percent serious when I say that I wish they would make it so that their games can also be enjoyed by people like me, who can\u2019t handle scary games at all.\u201d<\/p>\n<p><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Resident Evil Requiem &#8211; Leon Gameplay<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3027214138 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 7 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Kamiya said he wanted to revisit the Raccoon City Police Department in Requiem to see how Capcom handled the iconic area that he first created in the original Resident Evil 2 \u2014 but it was just too scary for him.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cI mean, just recently this year we had Resident Evil Requiem and the big return of Leon Kennedy, and he went back to Raccoon City, and he\u2019s reliving all of those memories and all of those experiences. As somebody who directed that original game, Resident Evil 2, I was curious to know how that panned out for him. I wanted to experience that myself as a player, but the game was way too scary, and I couldn\u2019t,\u201d he said.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">He went on to state that he\u2019s requested changes to how scary the RE games are directly to the series\u2019 developers and producers \u2014 usually to stunned reactions.<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<blockquote><p>\u201cAnd so, it\u2019s not a joke. I legitimately wished it would include some kind of non-horror mode for people like me, because I talk to folks who are on the Resident Evil teams at Capcom just privately, and I tell them that their games are way too scary, and they\u2019re like, \u2018What? Come on, they\u2019re not that scary.\u2019 They seriously seem to have no awareness of how scary the things they make actually are, so I really hope they address that at some point.<\/p><\/blockquote>\n<blockquote><p>\u201cI mean, it doesn\u2019t even have to be anything super elaborate. You could just make it so that the zombies\u2019 faces aren\u2019t so scary. Why not have a mode that just puts, like, brown paper bags on all of their heads, or instead of having these dark, dingy rooms everywhere, they could have really pleasant mood lighting. I think even just making a few tweaks like those, it would make it so that somebody like me could make it all the way through the games. Oh, and no blood!<\/p><\/blockquote>\n<blockquote><p>\u201cWhich is precisely why I don\u2019t think the teams at Capcom fully understand how scary the games that they\u2019re making actually are! I told [series producer] Takeuchi-san to his face, \u2018Your games are too scary!\u2019 And he was like, \u2018What? Seriously?!\u2019 I get codes for every new Resident Evil when it comes out and it always comes with an email saying, \u2018Hey, we hope you enjoy the game!\u2019 And I\u2019ll send back an email thanking them for the code, and say, \u2018Well, I\u2019d love to play the game, but unfortunately it\u2019s too scary for me, so I\u2019m not going to be able to,\u2019 they come back with, \u2018Oh, come on, it\u2019s not that scary, you can do it!\u2019\u201d<\/p><\/blockquote>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Kamiya even joked that he\u2019d <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/resident-evil-2-director-hideki-kamiya-calls-for-a-non-scary-mode-so-he-can-enjoy-requiems-puzzles-and-combat-without-the-scary-stuff?_cache=pass\">make a spin-off game<\/a> where Leon finally gets to enjoy a peaceful retirement, where players would take him \u201cfishing in the countryside, foraging for wild veggies, baking bread, walking the dog,\u201d etc.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Unfortunately for him, it doesn\u2019t look like Capcom is going to take his notes into consideration, as a <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/resident-evil-veronica-announced-coming-2027\">remake of Code Veronica<\/a> and all its terrifying zombie combat is set to release next year.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Virginia (she\/her) is IGN\u2019s News Editor. With ten years of experience reporting on games and entertainment, she\u2019s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at <\/em><a href=\"https:\/\/x.com\/TheeMissGlaze\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><em>@TheeMissGlaze<\/em><\/a><em>.<\/em><\/p>\n<\/section>\n<\/section>\n<div class=\"jsx-2511205168 preferred-source\"><strong class=\"jsx-2511205168\">Get IGN&#8217;s Biggest Stories FIRST. Set Us as Your Source.<\/strong><a href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.ign.com\" class=\"button-text jsx-729543028 button button--secondary jsx-3027214138 icon-button contained centered large\" title=\"Add Source\" aria-label=\"Add Source\" target=\"_blank\"><img decoding=\"async\" class=\"ign-icon icon-google jsx-2750866048 jsx-3701596282\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-google\" alt=\"Google\" loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Google.9e99a9d7.svg?cors=0\"><span class=\"button-text jsx-729543028 large\">Add Source<\/span><\/a><\/div>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Hideki Kamiya has confirmed that he was \u201cnot joking\u201d when he begged Capcom to make a less-scary version of Resident Evil Requiem for the faint of heart, even arguing that the company has become &#8220;numb&#8221; to how frightening the newer games have gotten.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In March 2026, Clovers Inc. \u2014 Kamiya\u2019s newest game development studio \u2014 uploaded a video showing the team playing <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/resident-evil-requiem\"><u>Resident Evil Requiem<\/u><\/a>. Kamiya stood off to the side as one of his employees got to a cutscene near the beginning of the game, where he complained that, \u201cI&#8217;ve been saying for forever, they should <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/resident-evil-2-director-hideki-kamiya-calls-for-a-non-scary-mode-so-he-can-enjoy-requiems-puzzles-and-combat-without-the-scary-stuff?_cache=pass\"><u>make a &#8216;non-scary&#8217; mode.\u201d<\/u><\/a><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">He said as much <a href=\"https:\/\/www.dexerto.com\/resident-evil\/resident-evil-2-director-begs-capcom-to-make-a-not-scary-mode-for-requiem-i-cant-sleep-at-night-anymore-3332717\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>in a tweet<\/u><\/a> around that same time, suggesting an alternate mode where \u201cthe zombies get all cute, the blood splatters turn into cherry blossom petals, the music becomes this upbeat, feel-good kind of tune, and you can just purely enjoy the puzzles and battles in a fun mood.\u201d<\/p>\n<blockquote class=\"twitter-tweet\" data-theme=\"light\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\" lang=\"en\" dir=\"ltr\">We\u2019re all playing Resident Evil Requiem!<br \/>Kamiya\u2014who hates horror games\u2014is doing his usual grumbling \ud83e\udd2d\ud83c\udf40 <a href=\"https:\/\/t.co\/ocbW8tsnDR\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">pic.twitter.com\/ocbW8tsnDR<\/a><\/p>\n<p>\u2014 CLOVERS Inc. (@CLOVERS_en) <a href=\"https:\/\/x.com\/CLOVERS_en\/status\/2031275913812521339?ref_src=twsrc%5Etfw\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">March 10, 2026<\/a><\/p><\/blockquote>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Kamiya doubled down on this request in an August interview with <a href=\"https:\/\/www.videogameschronicle.com\/news\/hideki-kamiya-says-resident-evil-developers-have-lost-sight-of-how-scary-their-games-are\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>Video Games Chronicle<\/u><\/a>, saying he was \u201c100% serious\u201d about it and even claimed that Capcom is going too far with how scary its Resident Evil games have gotten lately.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cNowadays, with how photorealistic and high-fidelity video games have gotten, the amount of crazy, horrifying things that people are able to put on the screen is absolutely insane, and I think anybody who\u2019s on the Resident Evil teams at Capcom, at this point, they must all be completely numb to how scary the thing they\u2019re making is,\u201d he told the outlet.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cThis is not a joke; I\u2019m being one hundred percent serious when I say that I wish they would make it so that their games can also be enjoyed by people like me, who can\u2019t handle scary games at all.\u201d<\/p>\n<p><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Resident Evil Requiem &#8211; Leon Gameplay<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3027214138 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 7 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Kamiya said he wanted to revisit the Raccoon City Police Department in Requiem to see how Capcom handled the iconic area that he first created in the original Resident Evil 2 \u2014 but it was just too scary for him.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cI mean, just recently this year we had Resident Evil Requiem and the big return of Leon Kennedy, and he went back to Raccoon City, and he\u2019s reliving all of those memories and all of those experiences. As somebody who directed that original game, Resident Evil 2, I was curious to know how that panned out for him. I wanted to experience that myself as a player, but the game was way too scary, and I couldn\u2019t,\u201d he said.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">He went on to state that he\u2019s requested changes to how scary the RE games are directly to the series\u2019 developers and producers \u2014 usually to stunned reactions.<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<blockquote><p>\u201cAnd so, it\u2019s not a joke. I legitimately wished it would include some kind of non-horror mode for people like me, because I talk to folks who are on the Resident Evil teams at Capcom just privately, and I tell them that their games are way too scary, and they\u2019re like, \u2018What? Come on, they\u2019re not that scary.\u2019 They seriously seem to have no awareness of how scary the things they make actually are, so I really hope they address that at some point.<\/p><\/blockquote>\n<blockquote><p>\u201cI mean, it doesn\u2019t even have to be anything super elaborate. You could just make it so that the zombies\u2019 faces aren\u2019t so scary. Why not have a mode that just puts, like, brown paper bags on all of their heads, or instead of having these dark, dingy rooms everywhere, they could have really pleasant mood lighting. I think even just making a few tweaks like those, it would make it so that somebody like me could make it all the way through the games. Oh, and no blood!<\/p><\/blockquote>\n<blockquote><p>\u201cWhich is precisely why I don\u2019t think the teams at Capcom fully understand how scary the games that they\u2019re making actually are! I told [series producer] Takeuchi-san to his face, \u2018Your games are too scary!\u2019 And he was like, \u2018What? Seriously?!\u2019 I get codes for every new Resident Evil when it comes out and it always comes with an email saying, \u2018Hey, we hope you enjoy the game!\u2019 And I\u2019ll send back an email thanking them for the code, and say, \u2018Well, I\u2019d love to play the game, but unfortunately it\u2019s too scary for me, so I\u2019m not going to be able to,\u2019 they come back with, \u2018Oh, come on, it\u2019s not that scary, you can do it!\u2019\u201d<\/p><\/blockquote>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Kamiya even joked that he\u2019d <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/resident-evil-2-director-hideki-kamiya-calls-for-a-non-scary-mode-so-he-can-enjoy-requiems-puzzles-and-combat-without-the-scary-stuff?_cache=pass\">make a spin-off game<\/a> where Leon finally gets to enjoy a peaceful retirement, where players would take him \u201cfishing in the countryside, foraging for wild veggies, baking bread, walking the dog,\u201d etc.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Unfortunately for him, it doesn\u2019t look like Capcom is going to take his notes into consideration, as a <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/resident-evil-veronica-announced-coming-2027\">remake of Code Veronica<\/a> and all its terrifying zombie combat is set to release next year.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Virginia (she\/her) is IGN\u2019s News Editor. With ten years of experience reporting on games and entertainment, she\u2019s got a storied background in the fighting game community, influencer news, and viral online trends. Find her on Twitter at <\/em><a href=\"https:\/\/x.com\/TheeMissGlaze\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><em>@TheeMissGlaze<\/em><\/a><em>.<\/em><\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Hideki Kamiya has confirmed that he was \u201cnot joking\u201d when he begged Capcom to make a less-scary version of Resident Evil Requiem for the faint of heart, even arguing that the company has become &#8220;numb&#8221; to how frightening the newer games have gotten. In March 2026, Clovers Inc. \u2014 Kamiya\u2019s newest game development studio \u2014 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-2123204","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2123204","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2123204"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2123204\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2123204"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2123204"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2123204"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}