{"id":2121113,"date":"2026-08-31T21:44:41","date_gmt":"2026-08-31T18:44:41","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2121113"},"modified":"2026-08-31T21:44:41","modified_gmt":"2026-08-31T18:44:41","slug":"call-of-duty-modern-warfare-4-developers-address-time-to-kill-criticisms-and-tweak-weapons-in-new-beta-update","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2121113","title":{"rendered":"Call of Duty: Modern Warfare 4 Developers Address Time to Kill Criticisms and Tweak Weapons in New Beta Update"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2154984108 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-862658659 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Infinity Ward has addressed the state of <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/call-of-duty-modern-warfare-4\">Call of Duty: Modern Warfare 4&#8217;s<\/a> time to kill and tweaked a handful of weapons in a new beta update.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Call of Duty: Modern Warfare 4&#8217;s beta is coming to a close, but Infinity Ward is still updating the hell out of it. The latest update was pushed this morning before the beta officially winds down tomorrow. Per the <a href=\"https:\/\/www.callofduty.com\/patchnotes\/2026\/08\/call-of-duty-modern-warfare-4-beta-patch-notes\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">patch notes<\/a>, a bunch of weapons have been tuned following feedback from fans, including the ISO Nightshade SMG, which got a slight buff with damage improvements. The PPSH, Krait P68, Han 86, and Hyeon Burst all got various buffs as well, with the latter&#8217;s headshot damage multiplier increasing from 1 to 1.1.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">A handful of weapons got nerfed, but the most notable hit was taken by the M4 Hurricane variant, which had its damage decreased. Infinity Ward also used the update as an opportunity to address the game&#8217;s time to kill, which was divisive in the first beta weekend for being far too fast. Following some adjustments, MW4&#8217;s TTK is more in line with where Infinity Ward wants it to be.<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Over the weekend, we&#8217;ve been reviewing your gameplay and feedback carefully,&#8221; said the studio. &#8220;We feel that TTK on average is much closer to where we wanted it to be after Weekend 1, but there&#8217;s always room to refine individual weapons to make sure they&#8217;re balanced across the board. These changes provide tuning for each class to do well at its role.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Being responsive to feedback is a big part of Infinity Ward&#8217;s mission this year. Fans were frustrated with Modern Warfare 2 (2022) because it felt like Infinity Ward ignored or brushed off critiques about major aspects such as gameplay pacing, mini-map functionality, and SBMM. With Modern Warfare 4, Infinity Ward is trying to be more receptive. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;I think in MW2, we definitely didn&#8217;t communicate as well as we should have,&#8221; said Studio Multiplayer Creative Director Joe Cecot in an <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/the-big-call-of-duty-modern-warfare-4-interview-infinity-ward-on-the-beta-matchmaking-and-much-more\">exclusive interview with IGN<\/a>. &#8220;I think we&#8217;ve remedied that in crazy ways with this project. Even with the amount of stuff that I get sent to my desk to review like, &#8220;Hey, we want to respond to this.&#8221; And then I review copy or I&#8217;m writing something, it&#8217;s a huge shift. That&#8217;s going to continue into live support and I think you see it at our studio head level. [Infinity Ward co-studio head] Mark Grigsby is posting, the Infinity Word account is posting, the Call of Duty account is posting, and they&#8217;re all in unison posting. They&#8217;re not separate from each other. I think it&#8217;s really powerful and it feels really good to us.&#8221;<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Cade Onder is a freelancer for IGN&#8217;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.<\/em><\/p>\n<\/section>\n<\/section>\n<div class=\"jsx-2511205168 preferred-source\"><strong class=\"jsx-2511205168\">Get IGN&#8217;s Biggest Stories FIRST. Set Us as Your Source.<\/strong><a href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.ign.com\" class=\"button-text jsx-729543028 button button--secondary jsx-3027214138 icon-button contained centered large\" title=\"Add Source\" aria-label=\"Add Source\" target=\"_blank\"><img decoding=\"async\" class=\"ign-icon icon-google jsx-2750866048 jsx-3701596282\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-google\" alt=\"Google\" loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Google.9e99a9d7.svg?cors=0\"><span class=\"button-text jsx-729543028 large\">Add Source<\/span><\/a><\/div>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Infinity Ward has addressed the state of <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/call-of-duty-modern-warfare-4\">Call of Duty: Modern Warfare 4&#8217;s<\/a> time to kill and tweaked a handful of weapons in a new beta update.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Call of Duty: Modern Warfare 4&#8217;s beta is coming to a close, but Infinity Ward is still updating the hell out of it. The latest update was pushed this morning before the beta officially winds down tomorrow. Per the <a href=\"https:\/\/www.callofduty.com\/patchnotes\/2026\/08\/call-of-duty-modern-warfare-4-beta-patch-notes\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">patch notes<\/a>, a bunch of weapons have been tuned following feedback from fans, including the ISO Nightshade SMG, which got a slight buff with damage improvements. The PPSH, Krait P68, Han 86, and Hyeon Burst all got various buffs as well, with the latter&#8217;s headshot damage multiplier increasing from 1 to 1.1.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">A handful of weapons got nerfed, but the most notable hit was taken by the M4 Hurricane variant, which had its damage decreased. Infinity Ward also used the update as an opportunity to address the game&#8217;s time to kill, which was divisive in the first beta weekend for being far too fast. Following some adjustments, MW4&#8217;s TTK is more in line with where Infinity Ward wants it to be.<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/Play.59e5540b.svg?cors=1) no-repeat center center \/ contain;background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Over the weekend, we&#8217;ve been reviewing your gameplay and feedback carefully,&#8221; said the studio. &#8220;We feel that TTK on average is much closer to where we wanted it to be after Weekend 1, but there&#8217;s always room to refine individual weapons to make sure they&#8217;re balanced across the board. These changes provide tuning for each class to do well at its role.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Being responsive to feedback is a big part of Infinity Ward&#8217;s mission this year. Fans were frustrated with Modern Warfare 2 (2022) because it felt like Infinity Ward ignored or brushed off critiques about major aspects such as gameplay pacing, mini-map functionality, and SBMM. With Modern Warfare 4, Infinity Ward is trying to be more receptive. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;I think in MW2, we definitely didn&#8217;t communicate as well as we should have,&#8221; said Studio Multiplayer Creative Director Joe Cecot in an <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/the-big-call-of-duty-modern-warfare-4-interview-infinity-ward-on-the-beta-matchmaking-and-much-more\">exclusive interview with IGN<\/a>. &#8220;I think we&#8217;ve remedied that in crazy ways with this project. Even with the amount of stuff that I get sent to my desk to review like, &#8220;Hey, we want to respond to this.&#8221; And then I review copy or I&#8217;m writing something, it&#8217;s a huge shift. That&#8217;s going to continue into live support and I think you see it at our studio head level. [Infinity Ward co-studio head] Mark Grigsby is posting, the Infinity Word account is posting, the Call of Duty account is posting, and they&#8217;re all in unison posting. They&#8217;re not separate from each other. I think it&#8217;s really powerful and it feels really good to us.&#8221;<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Cade Onder is a freelancer for IGN&#8217;s news team. He covers all things entertainment, including gaming, film, and more. You can find him on Twitter @Cade_Onder.<\/em><\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Infinity Ward has addressed the state of Call of Duty: Modern Warfare 4&#8217;s time to kill and tweaked a handful of weapons in a new beta update. Call of Duty: Modern Warfare 4&#8217;s beta is coming to a close, but Infinity Ward is still updating the hell out of it. The latest update was pushed [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-2121113","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2121113","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2121113"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2121113\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2121113"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2121113"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2121113"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}