{"id":2116527,"date":"2026-08-28T14:00:18","date_gmt":"2026-08-28T11:00:18","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2116527"},"modified":"2026-08-28T14:00:18","modified_gmt":"2026-08-28T11:00:18","slug":"first-leak-of-nvidias-dlss-5-apparently-makes-games-look-and-run-worse","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2116527","title":{"rendered":"First Leak of Nvidia\u2019s DLSS 5 Apparently Makes Games Look and Run Worse"},"content":{"rendered":"<p>[analyse_image type=&#8221;featured&#8221; src=&#8221;https:\/\/gizmodo.com\/app\/uploads\/2026\/03\/Nvidia-DLSS5-resident-evil-requiem-leon-1200&#215;675.jpg&#8221;]<\/p>\n<article class=\"post-2000804311 post type-post status-publish format-standard has-post-thumbnail hentry category-gadgets tag-gaming tag-nvidia tag-nvidia-dlss tag-pcs\">\n<div class=\"entry-content prose dark:prose-invert lg:prose-xl prose-main dark:prose-main\">\n<p>We haven\u2019t heard or seen much of Nvidia\u2019s derided DLSS 5 since the company first revealed the \u201cneural rendering\u201d feature back in March. We now wish it would have stayed that way. Modders have managed to plug what appears to be a newer, leaked version of the AI-infused visual model into several titles, and, to summarize, it appears to be a crow\u2019s feet and laugh line generator that cuts your frame rate in half.<\/p>\n<div class=\"not-prose my-8 escape-mx sm:max-w-xl sm:mx-auto\"><\/div>\n<p>Modders on the RenoDX Discord server have managed to retrofit a supposed DLSS 5 leak into several modern games. The leak apparently stems from the <em>NBA 2K27<\/em> beta, which contained some of these DLSS 5 files inside. You can now see the model running inside a game like <em>Control<\/em>. Watching all this gameplay and comparing side-by-side shots of games with or without \u201cneural rendering\u201d enabled, we haven\u2019t come away impressed.<\/p>\n<div class=\"not-prose video-container\">\n<div class=\"rll-youtube-player\" data-src=\"https:\/\/www.youtube.com\/embed\/oxXdIVc9Suo\" data-id=\"oxXdIVc9Suo\" data-query=\"feature=oembed\"><\/div>\n<\/div>\n<p>Early renditions of DLSS 5 set the internet on fire earlier this year, with players complaining the model completely ignored artistic intent and papered over in-game visuals with scenes that came right out of\u00a0 ChatGPT\u2019s image generator. Nvidia later admitted that the AI model applying these visuals does not take into account much of the rendering pipeline, like the PBR (physically based rendering) that designates different types of materials\u2014wood, metal, etc.\u2014to a game engine. DLSS 5 essentially takes a scene and reinterprets it with AI.<\/p>\n<div class=\"od-wrapper od-wrapper-both  od-background\">\n<div id=\"optidigital-adslot-Mobile_Pos1\" class=\"Mobile_Pos1 od-mobile\"><\/div>\n<div id=\"optidigital-adslot-Content_1\" class=\"Content_1 od-desktop\"><\/div>\n<\/div>\n<p>Nvidia previously noted at the SIGGRAPH 2026 conference that it has toned down some of the harshest aspects of DLSS 5 and got it running on lower-end GeForce RTX 50-series GPUs. Videos of this DLSS 5 mod offers us a glimpse of what controls devs and players may have for DLSS 5 visuals. There\u2019s an on and off switch, plus sliders for neural rendering \u201cintensity\u201d and neural rendering \u201cstyle.\u201d<\/p>\n<div class=\"od-wrapper od-wrapper-both  od-background\">\n<div id=\"optidigital-adslot-Mobile_Pos2\" class=\"Mobile_Pos2 od-mobile\"><\/div>\n<div id=\"optidigital-adslot-Content_2\" class=\"Content_2 od-desktop\"><\/div>\n<\/div>\n<blockquote class=\"twitter-tweet\" data-width=\"500\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">\ud83d\udea8DLSS 5 Running On Control with renodx<\/p>\n<p>so one of the renodx guys has dlss 5 neural rendering (ai filter) running on control.  This was using the dlss nr dll found in nba 2k27.  They have it working on character models only so far.  <\/p>\n<p>Theres 7 different styles, the video clip\u2026 pic.twitter.com\/YlEFVCIPJC<\/p>\n<p>\u2014 SwurvGaming (@SwurvGaming) August 27, 2026<\/p>\n<\/blockquote>\n<p>Immediately upon enabling DLSS 5, <em>Control\u2019s<\/em> main character, Jesse Faden, grows deeper facial lines that make her appear older than her approximate 35 years of age. Her hair loses much of the red sheen and appears more burgundy. Remedy colored Jesse\u2019s hair for a reason. The game\u2019s color palette is built around drab grays of an office setting punctuated by sparks of deep orange and red. Throughout the game, Jesse is a force of disruption. Her hair color marks her as an agent of change. Muting that color also mutes the character herself.<\/p>\n<blockquote class=\"twitter-tweet\" data-width=\"500\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">Side by side comparison of the New DLSS 5 in The Last of Us Part 2 pic.twitter.com\/0s08HpFYFI<\/p>\n<p>\u2014 dvesf (@dvesf_yt) August 28, 2026<\/p>\n<\/blockquote>\n<p>\u00a0<\/p>\n<p>Other players have managed to install DLSS 5 into other games like <em>Cyberpunk 2077<\/em>, <em>Red Dead Redemption 2<\/em>, T<em>he Last of Us Part II<\/em>, and <em>Assassin\u2019s Creed Black Flag: Resynced<\/em>. Some of these screenshots and videos seem less egregious than the <em>Control<\/em> example, but it\u2019s difficult to gauge visuals based on stills. One Redditor got the model working in <em>Wuchang: Fallen Feathers<\/em>, where the main character takes on more of a supermodel appearance rather than the typical look you see in many Eastern character models. However, some visuals can appear more vibrant, like the below scenes of driving around Night City in <em>Cyberpunk 2077<\/em> using this leaked version of DLSS 5.<\/p>\n<div class=\"od-wrapper od-wrapper-both  od-background\">\n<div id=\"optidigital-adslot-Mobile_Pos3\" class=\"Mobile_Pos3 od-mobile\"><\/div>\n<div id=\"optidigital-adslot-Content_3\" class=\"Content_3 od-desktop\"><\/div>\n<\/div>\n<div class=\"not-prose video-container\">\n<div class=\"rll-youtube-player\" data-src=\"https:\/\/www.youtube.com\/embed\/5l2VJFXxUcw\" data-id=\"5l2VJFXxUcw\" data-query=\"feature=oembed\"><\/div>\n<\/div>\n<p>The modded footage is likely not the final product the company intends to ship. However, there are reasons to be concerned about the full release. Modders on the Discord server say that <em>Control<\/em> running with DLSS 5 cuts performance in half. The game hit above 70 fps on a system with an RTX 5070 Ti GPU, but with \u201cneural rendering\u201d enabled, it brought that number down to around 35 fps. The above video of <em>Control<\/em> shows the same game running at above 90 fps normally with an RTX 5080, while DLSS 5 tanked that down to the low 50s.<\/p>\n<p>Ignoring the model itself and its efficacy for PC gaming, part of Nvidia\u2019s issue is simply a case of branding. DLSS 4.5 has proven itself to be easily one of the best upscalers available for improving performance in games. Team Green just launched a new DLSS 4.5 Ray Reconstruction model that fixes some lighting issues caused by all this tech. Now, DLSS 5, the supposed sequel, is essentially offering players the chance to have worse performance and AI slop filters for their games.<\/p>\n<\/p><\/div>\n<\/article>\n<div class=\"entry-content prose dark:prose-invert lg:prose-xl prose-main dark:prose-main\">\n<p>We haven\u2019t heard or seen much of Nvidia\u2019s derided DLSS 5 since the company first revealed the \u201cneural rendering\u201d feature back in March. We now wish it would have stayed that way. Modders have managed to plug what appears to be a newer, leaked version of the AI-infused visual model into several titles, and, to summarize, it appears to be a crow\u2019s feet and laugh line generator that cuts your frame rate in half.<\/p>\n<div class=\"not-prose my-8 escape-mx sm:max-w-xl sm:mx-auto\"><\/div>\n<p>Modders on the RenoDX Discord server have managed to retrofit a supposed DLSS 5 leak into several modern games. The leak apparently stems from the <em>NBA 2K27<\/em> beta, which contained some of these DLSS 5 files inside. You can now see the model running inside a game like <em>Control<\/em>. Watching all this gameplay and comparing side-by-side shots of games with or without \u201cneural rendering\u201d enabled, we haven\u2019t come away impressed.<\/p>\n<div class=\"not-prose video-container\">\n<div class=\"rll-youtube-player\" data-src=\"https:\/\/www.youtube.com\/embed\/oxXdIVc9Suo\" data-id=\"oxXdIVc9Suo\" data-query=\"feature=oembed\"><\/div>\n<\/div>\n<p>Early renditions of DLSS 5 set the internet on fire earlier this year, with players complaining the model completely ignored artistic intent and papered over in-game visuals with scenes that came right out of\u00a0 ChatGPT\u2019s image generator. Nvidia later admitted that the AI model applying these visuals does not take into account much of the rendering pipeline, like the PBR (physically based rendering) that designates different types of materials\u2014wood, metal, etc.\u2014to a game engine. DLSS 5 essentially takes a scene and reinterprets it with AI.<\/p>\n<div class=\"od-wrapper od-wrapper-both  od-background\">\n<div id=\"optidigital-adslot-Mobile_Pos1\" class=\"Mobile_Pos1 od-mobile\"><\/div>\n<div id=\"optidigital-adslot-Content_1\" class=\"Content_1 od-desktop\"><\/div>\n<\/div>\n<p>Nvidia previously noted at the SIGGRAPH 2026 conference that it has toned down some of the harshest aspects of DLSS 5 and got it running on lower-end GeForce RTX 50-series GPUs. Videos of this DLSS 5 mod offers us a glimpse of what controls devs and players may have for DLSS 5 visuals. There\u2019s an on and off switch, plus sliders for neural rendering \u201cintensity\u201d and neural rendering \u201cstyle.\u201d<\/p>\n<div class=\"od-wrapper od-wrapper-both  od-background\">\n<div id=\"optidigital-adslot-Mobile_Pos2\" class=\"Mobile_Pos2 od-mobile\"><\/div>\n<div id=\"optidigital-adslot-Content_2\" class=\"Content_2 od-desktop\"><\/div>\n<\/div>\n<blockquote class=\"twitter-tweet\" data-width=\"500\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">\ud83d\udea8DLSS 5 Running On Control with renodx<\/p>\n<p>so one of the renodx guys has dlss 5 neural rendering (ai filter) running on control.  This was using the dlss nr dll found in nba 2k27.  They have it working on character models only so far.  <\/p>\n<p>Theres 7 different styles, the video clip\u2026 pic.twitter.com\/YlEFVCIPJC<\/p>\n<p>\u2014 SwurvGaming (@SwurvGaming) August 27, 2026<\/p>\n<\/blockquote>\n<p>Immediately upon enabling DLSS 5, <em>Control\u2019s<\/em> main character, Jesse Faden, grows deeper facial lines that make her appear older than her approximate 35 years of age. Her hair loses much of the red sheen and appears more burgundy. Remedy colored Jesse\u2019s hair for a reason. The game\u2019s color palette is built around drab grays of an office setting punctuated by sparks of deep orange and red. Throughout the game, Jesse is a force of disruption. Her hair color marks her as an agent of change. Muting that color also mutes the character herself.<\/p>\n<blockquote class=\"twitter-tweet\" data-width=\"500\" data-dnt=\"true\">\n<p lang=\"en\" dir=\"ltr\">Side by side comparison of the New DLSS 5 in The Last of Us Part 2 pic.twitter.com\/0s08HpFYFI<\/p>\n<p>\u2014 dvesf (@dvesf_yt) August 28, 2026<\/p>\n<\/blockquote>\n<p>\u00a0<\/p>\n<p>Other players have managed to install DLSS 5 into other games like <em>Cyberpunk 2077<\/em>, <em>Red Dead Redemption 2<\/em>, T<em>he Last of Us Part II<\/em>, and <em>Assassin\u2019s Creed Black Flag: Resynced<\/em>. Some of these screenshots and videos seem less egregious than the <em>Control<\/em> example, but it\u2019s difficult to gauge visuals based on stills. One Redditor got the model working in <em>Wuchang: Fallen Feathers<\/em>, where the main character takes on more of a supermodel appearance rather than the typical look you see in many Eastern character models. However, some visuals can appear more vibrant, like the below scenes of driving around Night City in <em>Cyberpunk 2077<\/em> using this leaked version of DLSS 5.<\/p>\n<div class=\"od-wrapper od-wrapper-both  od-background\">\n<div id=\"optidigital-adslot-Mobile_Pos3\" class=\"Mobile_Pos3 od-mobile\"><\/div>\n<div id=\"optidigital-adslot-Content_3\" class=\"Content_3 od-desktop\"><\/div>\n<\/div>\n<div class=\"not-prose video-container\">\n<div class=\"rll-youtube-player\" data-src=\"https:\/\/www.youtube.com\/embed\/5l2VJFXxUcw\" data-id=\"5l2VJFXxUcw\" data-query=\"feature=oembed\"><\/div>\n<\/div>\n<p>The modded footage is likely not the final product the company intends to ship. However, there are reasons to be concerned about the full release. Modders on the Discord server say that <em>Control<\/em> running with DLSS 5 cuts performance in half. The game hit above 70 fps on a system with an RTX 5070 Ti GPU, but with \u201cneural rendering\u201d enabled, it brought that number down to around 35 fps. The above video of <em>Control<\/em> shows the same game running at above 90 fps normally with an RTX 5080, while DLSS 5 tanked that down to the low 50s.<\/p>\n<p>Ignoring the model itself and its efficacy for PC gaming, part of Nvidia\u2019s issue is simply a case of branding. DLSS 4.5 has proven itself to be easily one of the best upscalers available for improving performance in games. Team Green just launched a new DLSS 4.5 Ray Reconstruction model that fixes some lighting issues caused by all this tech. Now, DLSS 5, the supposed sequel, is essentially offering players the chance to have worse performance and AI slop filters for their games.<\/p>\n<\/p><\/div>\n<p>[analyse_source url=&#8221;https:\/\/gizmodo.com\/first-leak-of-nvidias-dlss-5-apparently-makes-games-look-and-run-worse-2000804311&#8243;]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[analyse_image type=&#8221;featured&#8221; src=&#8221;https:\/\/gizmodo.com\/app\/uploads\/2026\/03\/Nvidia-DLSS5-resident-evil-requiem-leon-1200&#215;675.jpg&#8221;] We haven\u2019t heard or seen much of Nvidia\u2019s derided DLSS 5 since the company first revealed the \u201cneural rendering\u201d feature back in March. We now wish it would have stayed that way. Modders have managed to plug what appears to be a newer, leaked version of the AI-infused visual model into several [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[226,53],"class_list":["post-2116527","post","type-post","status-publish","format-standard","hentry","category-politics","tag-crawlmanager","tag-gizmodo-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2116527","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2116527"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2116527\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2116527"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2116527"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2116527"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}