{"id":2112234,"date":"2026-08-26T08:51:30","date_gmt":"2026-08-26T05:51:30","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2112234"},"modified":"2026-08-26T08:51:30","modified_gmt":"2026-08-26T05:51:30","slug":"no-the-humankind-2-announcement-trailer-wasnt-made-with-gen-ai-despite-it-sharing-a-similar-kind-of-look","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2112234","title":{"rendered":"No, the Humankind 2 announcement trailer wasn&#8217;t made with gen-AI, despite it sharing a similar kind of look"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/humankind-2\" data-active=\"false\"><br \/>\n                      Humankind 2<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">No, the Humankind 2 announcement trailer wasn&#8217;t made with gen-AI, despite it sharing a similar kind of look<\/h1>\n<p class=\"strapline\">A civilised response.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/humankind-2-trailer-shot-crop-3.jpeg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt loading=\"eager\" data-uri=\"humankind-2-trailer-shot-crop-3.jpeg\" data-lightbox width=\"570\" height=\"346\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Amplitude Studios.<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Sherif Saed avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/IMG_1950_Uy1XomJ.JPG?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1638\" height=\"1346\"><\/p>\n<p>  <img alt=\"Sherif Saed avatar\" data-autosize=\"crop_lossy\" data-uri=\"IMG_1950_Uy1XomJ.JPG\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1638\" height=\"1346\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/sherif-saed\">Sherif Saed<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Senior Contributor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\n<p>Published on   <time datetime=\"2026-08-26T08:51:30+00:00\" data-auto-time-zone=\"true\" data-year=\"numeric\" data-month=\"short\" data-day=\"numeric\" data-hour=\"numeric\" data-minute=\"numeric\">Aug. 26, 2026, 8:51 a.m.<\/time>\n              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/humankind-2-announcement-trailer-gamescom-ai-studio-response?view=comments\" rel=\"nofollow\"><br \/>\n          7 comments<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"3bd946f5-4f55-4a20-a042-80ccf90df719\" data-name=\"Humankind 2\" data-follow-text=\"Follow Humankind 2\" data-unfollow-text=\"Following Humankind 2\" data-aria-follow-text=\"Follow Humankind 2\" data-aria-unfollow-text=\"Following Humankind 2\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Humankind 2\" title=\"Follow Humankind 2\"><br \/>\n  Follow Humankind 2<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>One of the bigger <a href=\"https:\/\/www.eurogamer.net\/everything-announced-at-gamescom-opening-night-live-2026\">Gamescom Opening Night Live<\/a> pre-show reveals <a href=\"https:\/\/www.eurogamer.net\/humankind-2-announced-coming-2027-and-promises-climate-change-and-a-new-take-on-historical-strategy\">was Humankind 2, the sequel to Amplitude&#8217;s Civilization-like 4X game from 2021<\/a>. The trailer didn&#8217;t feature much gameplay, rather a swiftly moving cinematic montage of Earth through humanity&#8217;s ages,  and it immediately sparked suspicions of gen-AI use because of the way it looks.<\/p>\n<p>The uncanny appearance of characters caused many people &#8211; myself included &#8211; to suspect gen-AI use, and to ask about it in comments under <a href=\"https:\/\/x.com\/HakuKurosai\/status\/2092312722234830940\">the official announcement on X<\/a>. This prompted a response from developer Amplitude, which responded by stating that no gen-AI had been used.<\/p>\n<p>&#8220;The Humankind 2&#8217;s live-action announcement trailer was filmed at Nu Boyana Film Studios in Sofia using real actors, practical sets, and custom-made props created specifically for the production,&#8221; said Amplitude in <a href=\"https:\/\/x.com\/humankindgame\/status\/2092325816096952712\">a statement on X<\/a>. &#8220;We will be sharing behind-the-scenes images from the shoot soon.&#8221;<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"HUMANKIND\u2122  2  - Announcement Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/1LFHvSTt880?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/1LFHvSTt880\/hqdefault.jpg\"><span class=\"video-facade__title\">HUMANKIND\u2122  2  &#8211; Announcement Trailer<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=1LFHvSTt880\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>The live-action Humankind 2 trailer is filmed from the perspective of a newborn, and jumps through different eras of history, with the camera focused on whichever character is holding the infant in each changing scene. The fisheye lens and smooth lighting removes a lot of the texture detail, and a detached-looking background resembles many AI-generated videos on the internet.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>This is an unfortunate mix-up  but one that&#8217;s becoming increasingly common as gen-AI tools improve and more and more companies use them to produce marketing materials. A growing sense of distrust around this pushes people to make accusations whenever they spot something of a specific style. Will this deter companies from using certain styles in film or animation to avoid an &#8216;AI look&#8217;? Perhaps. Or they had better be prepared, as Amplitude was, to clarify their position and show receipts.<\/p>\n<p>Humankind 2 releases in 2027 on PC. The strategy game lets you create your own civilisation using different, historical cultural influences and take it through the ages.<\/p>\n<p>In their <a href=\"https:\/\/www.eurogamer.net\/humankind-review-thoughtful-authenticity-nudges-the-scales-away-from-fun\">review of the first Humankind<\/a>, Eurogamer&#8217;s Chris Tapsell felt that the game couldn&#8217;t consistently realise its own ambitions, or balance playfulness with authenticity.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>One of the bigger <a href=\"https:\/\/www.eurogamer.net\/everything-announced-at-gamescom-opening-night-live-2026\">Gamescom Opening Night Live<\/a> pre-show reveals <a href=\"https:\/\/www.eurogamer.net\/humankind-2-announced-coming-2027-and-promises-climate-change-and-a-new-take-on-historical-strategy\">was Humankind 2, the sequel to Amplitude&#8217;s Civilization-like 4X game from 2021<\/a>. The trailer didn&#8217;t feature much gameplay, rather a swiftly moving cinematic montage of Earth through humanity&#8217;s ages,  and it immediately sparked suspicions of gen-AI use because of the way it looks.<\/p>\n<p>The uncanny appearance of characters caused many people &#8211; myself included &#8211; to suspect gen-AI use, and to ask about it in comments under <a href=\"https:\/\/x.com\/HakuKurosai\/status\/2092312722234830940\">the official announcement on X<\/a>. This prompted a response from developer Amplitude, which responded by stating that no gen-AI had been used.<\/p>\n<p>&#8220;The Humankind 2&#8217;s live-action announcement trailer was filmed at Nu Boyana Film Studios in Sofia using real actors, practical sets, and custom-made props created specifically for the production,&#8221; said Amplitude in <a href=\"https:\/\/x.com\/humankindgame\/status\/2092325816096952712\">a statement on X<\/a>. &#8220;We will be sharing behind-the-scenes images from the shoot soon.&#8221;<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"HUMANKIND\u2122  2  - Announcement Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/1LFHvSTt880?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/1LFHvSTt880\/hqdefault.jpg\"><span class=\"video-facade__title\">HUMANKIND\u2122  2  &#8211; Announcement Trailer<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=1LFHvSTt880\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>The live-action Humankind 2 trailer is filmed from the perspective of a newborn, and jumps through different eras of history, with the camera focused on whichever character is holding the infant in each changing scene. The fisheye lens and smooth lighting removes a lot of the texture detail, and a detached-looking background resembles many AI-generated videos on the internet.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>This is an unfortunate mix-up  but one that&#8217;s becoming increasingly common as gen-AI tools improve and more and more companies use them to produce marketing materials. A growing sense of distrust around this pushes people to make accusations whenever they spot something of a specific style. Will this deter companies from using certain styles in film or animation to avoid an &#8216;AI look&#8217;? Perhaps. Or they had better be prepared, as Amplitude was, to clarify their position and show receipts.<\/p>\n<p>Humankind 2 releases in 2027 on PC. The strategy game lets you create your own civilisation using different, historical cultural influences and take it through the ages.<\/p>\n<p>In their <a href=\"https:\/\/www.eurogamer.net\/humankind-review-thoughtful-authenticity-nudges-the-scales-away-from-fun\">review of the first Humankind<\/a>, Eurogamer&#8217;s Chris Tapsell felt that the game couldn&#8217;t consistently realise its own ambitions, or balance playfulness with authenticity.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Humankind 2 No, the Humankind 2 announcement trailer wasn&#8217;t made with gen-AI, despite it sharing a similar kind of look A civilised response. Image credit: Amplitude Studios. News by Sherif Saed Senior Contributor Published on Aug. 26, 2026, 8:51 a.m. 7 comments Follow Humankind 2 One of the bigger Gamescom Opening Night Live [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-2112234","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2112234","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2112234"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2112234\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2112234"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2112234"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2112234"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}