{"id":2111095,"date":"2026-08-25T18:15:20","date_gmt":"2026-08-25T15:15:20","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2111095"},"modified":"2026-08-25T18:15:20","modified_gmt":"2026-08-25T15:15:20","slug":"humankind-2-announced-coming-2027-and-promises-climate-change-and-a-new-take-on-historical-strategy","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2111095","title":{"rendered":"Humankind 2 announced, coming 2027, and promises climate change and &#8220;a new take on historical strategy&#8221;"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/humankind-2\" data-active=\"false\"><br \/>\n                      Humankind 2<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Humankind 2 announced, coming 2027, and promises climate change and &#8220;a new take on historical strategy&#8221;<\/h1>\n<p class=\"strapline\">Civ you next year.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/humankind-2.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"Humankind 2 official screenshot showing various units on some arid grassland and mountains\" loading=\"eager\" data-uri=\"humankind-2.jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Amplitude Studios<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Chris Tapsell avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/1521645531.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\"><\/p>\n<p>  <img alt=\"Chris Tapsell avatar\" data-autosize=\"crop_lossy\" data-uri=\"1521645531.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/chris-tapsell\">Chris Tapsell<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Editor-in-Chief<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\n<p>Published on   <time datetime=\"2026-08-25T18:15:20+00:00\" data-auto-time-zone=\"true\" data-year=\"numeric\" data-month=\"short\" data-day=\"numeric\" data-hour=\"numeric\" data-minute=\"numeric\">Aug. 25, 2026, 6:15 p.m.<\/time>\n              <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"3bd946f5-4f55-4a20-a042-80ccf90df719\" data-name=\"Humankind 2\" data-follow-text=\"Follow Humankind 2\" data-unfollow-text=\"Following Humankind 2\" data-aria-follow-text=\"Follow Humankind 2\" data-aria-unfollow-text=\"Following Humankind 2\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Humankind 2\" title=\"Follow Humankind 2\"><br \/>\n  Follow Humankind 2<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>\nAmplitude has announced Humankind 2, a sequel to the quietly popular Civ-like 4X game Humankind, during the Gamescom Opening Night Live pre show this evening.\n<\/p>\n<p>\nThe trailer was mostly a bit of a mood piece, with a few brief snippets of gameplay at the end. Here&#8217;s the blurb though to shed a little more light on it.\n<\/p>\n<p>\nHumankind will be &#8220;a new take on historical strategy&#8221;, per Amplitude, and brings with it &#8220;new progression systems, innovative features, enhanced visuals, a modernized UI, and gameplay improvements.&#8221;\n<\/p>\n<p>\n&#8220;With each new Era,&#8221; we&#8217;re told, &#8220;players can adopt a culture that expands and deepens the identity of their civilization, unlocking exclusive customs through rich cultural progression trees. As these cultural influences combine, they create a civilization unlike any other, delivering unprecedented levels of personalization, consistency, and continuity throughout the ages.\n<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>\n&#8220;Each evolution brings fresh opportunities to redefine your empire&#8217;s future: follow the historical path or diverge from it to create a story entirely your own. Humankind 2 also introduces new stories from around the world, from the Saqqaq and the Etruscans to the Scythians and many more, creating a richer and more historically grounded world to explore&#8230;\n<\/p>\n<p>\n&#8220;A changing climate transforms the strategic map across the ages. Adapt your cities and economy to shifting biomes, protect vital resources, and weigh short-term growth against consequences that may endure for generations.&#8221;\n<\/p>\n<p>\nAs with previous Amplitude games, this&#8217;ll be a developer-alongside-community-feedback job, a bit of a bespoke Early Access thing, involving their Amplifiers program, which you can sign up for if you&#8217;re keen.\n<\/p>\n<p>\nIt&#8217;s set to release in 2027, and that&#8217;s about all we know. <a href=\"https:\/\/www.eurogamer.net\/humankind-review-thoughtful-authenticity-nudges-the-scales-away-from-fun\">I reviewed the first Humankind game and thought it was pretty good<\/a>, for what it&#8217;s worth, though the little tweaks it made to lean game more towards authenticity also tended to nudge it a bit further away from the actual fun. Though, like so many 4X games these days, it evolved significantly after launch. Some more tweaks &#8211; that climate change element sounds intersting &#8211; might be all the sequel needs to kick on to the next level, though it does look <em>rather<\/em> similar to the last one from its first few screens.\n<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>\nAmplitude has announced Humankind 2, a sequel to the quietly popular Civ-like 4X game Humankind, during the Gamescom Opening Night Live pre show this evening.\n<\/p>\n<p>\nThe trailer was mostly a bit of a mood piece, with a few brief snippets of gameplay at the end. Here&#8217;s the blurb though to shed a little more light on it.\n<\/p>\n<p>\nHumankind will be &#8220;a new take on historical strategy&#8221;, per Amplitude, and brings with it &#8220;new progression systems, innovative features, enhanced visuals, a modernized UI, and gameplay improvements.&#8221;\n<\/p>\n<p>\n&#8220;With each new Era,&#8221; we&#8217;re told, &#8220;players can adopt a culture that expands and deepens the identity of their civilization, unlocking exclusive customs through rich cultural progression trees. As these cultural influences combine, they create a civilization unlike any other, delivering unprecedented levels of personalization, consistency, and continuity throughout the ages.\n<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>\n&#8220;Each evolution brings fresh opportunities to redefine your empire&#8217;s future: follow the historical path or diverge from it to create a story entirely your own. Humankind 2 also introduces new stories from around the world, from the Saqqaq and the Etruscans to the Scythians and many more, creating a richer and more historically grounded world to explore&#8230;\n<\/p>\n<p>\n&#8220;A changing climate transforms the strategic map across the ages. Adapt your cities and economy to shifting biomes, protect vital resources, and weigh short-term growth against consequences that may endure for generations.&#8221;\n<\/p>\n<p>\nAs with previous Amplitude games, this&#8217;ll be a developer-alongside-community-feedback job, a bit of a bespoke Early Access thing, involving their Amplifiers program, which you can sign up for if you&#8217;re keen.\n<\/p>\n<p>\nIt&#8217;s set to release in 2027, and that&#8217;s about all we know. <a href=\"https:\/\/www.eurogamer.net\/humankind-review-thoughtful-authenticity-nudges-the-scales-away-from-fun\">I reviewed the first Humankind game and thought it was pretty good<\/a>, for what it&#8217;s worth, though the little tweaks it made to lean game more towards authenticity also tended to nudge it a bit further away from the actual fun. Though, like so many 4X games these days, it evolved significantly after launch. Some more tweaks &#8211; that climate change element sounds intersting &#8211; might be all the sequel needs to kick on to the next level, though it does look <em>rather<\/em> similar to the last one from its first few screens.\n<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Humankind 2 Humankind 2 announced, coming 2027, and promises climate change and &#8220;a new take on historical strategy&#8221; Civ you next year. Image credit: Amplitude Studios News by Chris Tapsell Editor-in-Chief Published on Aug. 25, 2026, 6:15 p.m. Follow Humankind 2 Amplitude has announced Humankind 2, a sequel to the quietly popular Civ-like [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-2111095","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2111095","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2111095"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2111095\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2111095"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2111095"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2111095"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}