{"id":2098878,"date":"2026-08-18T10:12:06","date_gmt":"2026-08-18T07:12:06","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2098878"},"modified":"2026-08-18T10:12:06","modified_gmt":"2026-08-18T07:12:06","slug":"be-warned-fallout-4s-next-update-may-break-your-mods-and-theres-a-similar-one-for-skyrim-in-the-works-too","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2098878","title":{"rendered":"Be warned: Fallout 4&#8217;s next update may break your mods &#8211; and there&#8217;s a similar one for Skyrim in the works, too"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Be warned: Fallout 4&#8217;s next update may break your mods &#8211; and there&#8217;s a similar one for Skyrim in the works, too<\/h1>\n<p class=\"strapline\">Rad medicine.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/fallout-4-update.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"makeshift weapon launching a toy pig in the Fallout 4 update\" loading=\"eager\" data-uri=\"fallout-4-update.jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Bethesda<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Sherif Saed avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/IMG_1950_Uy1XomJ.JPG?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1638\" height=\"1346\"><\/p>\n<p>  <img alt=\"Sherif Saed avatar\" data-autosize=\"crop_lossy\" data-uri=\"IMG_1950_Uy1XomJ.JPG\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1638\" height=\"1346\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/sherif-saed\">Sherif Saed<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Senior Contributor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\n<p>Published on   <time datetime=\"2026-08-18T10:12:06+00:00\" data-auto-time-zone=\"true\" data-year=\"numeric\" data-month=\"short\" data-day=\"numeric\" data-hour=\"numeric\" data-minute=\"numeric\">Aug. 18, 2026, 10:12 a.m.<\/time>\n              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/fallout-4-creations-update-mods-breaking?view=comments\" rel=\"nofollow\"><br \/>\n          4 comments<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"57061019-1f8f-4a57-a780-3fc17dd86f01\" data-name=\"Fallout 4\" data-follow-text=\"Follow Fallout 4\" data-unfollow-text=\"Following Fallout 4\" data-aria-follow-text=\"Follow Fallout 4\" data-aria-unfollow-text=\"Following Fallout 4\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Fallout 4\" title=\"Follow Fallout 4\"><br \/>\n  Follow Fallout 4<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>For most games, the news of a new patch is usually received with excitement. This is true for games made by Bethesda too, of course, but not when they&#8217;re as old as <a href=\"https:\/\/www.eurogamer.net\/fallout-4-walkthrough-and-guide-4019\">Fallout 4<\/a> and Skyrim are. The reason? Mods.<\/p>\n<p>Bethesda announced that a new update for Fallout 4 Creations (mods) will arrive today, 18th August to deliver &#8220;general improvements&#8221;. In the patch&#8217;s <a href=\"https:\/\/x.com\/BethesdaStudios\/status\/2088350191699071042\">announcement on X<\/a>, the developer advised players to log in and back up their save files, or manually save the load order of their mods before installing the patch as a precaution.<\/p>\n<p>That&#8217;s because, as anyone who plays the mod-friendly games of Bethesda knows, patches have a tendency to break mods. This is pretty typical, as mods are built to work with whatever version of the game was available when they were released. Even though patches may not directly alter some underlying feature a mod is built on, a new version number is enough to cause a disruption.<\/p>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Fallout 4 power suit\" height=\"768\" src=\"https:\/\/assetsio.gnwcdn.com\/Fallout-4-update_sAo2i7i.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.77734375\" width=\"1365\"><\/p>\n<p><img alt=\"Fallout 4 power suit\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"Fallout-4-update_sAo2i7i.jpg\" height=\"768\" loading=\"lazy\" style=\"aspect-ratio: 1.77734375\" width=\"1365\"><figcaption><span class=\"attribution\">Image credit: <cite>Bethesda<\/cite><\/span><\/figcaption><\/figure>\n<p>Again, this is nothing new for players who have been modding Bethesda games for years: the solution is for the mod&#8217;s creator to release an updated version that works with the post-patch game, which is sometimes easier said than done when the creator has simply abandoned the project.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>Players who run heavily modded versions of Bethesda&#8217;s games typically use a series of interlocking and interdependent mods that alter the experience in major ways. When one breaks, any that depend on that mod to function will also cease to work. That can even have an effect on save files, which is why Bethesda is asking players to back theirs up just in case.<\/p>\n<p>&#8220;Once your load order is saved, you&#8217;ll be able to re-download your entire Creations list at once when the update is live,&#8221; the developer added. Bethesda also confirmed that a similar Creations update is in the works for Skyrim, though did not offer a release date for that, promising to share details &#8220;soon&#8221;.<\/p>\n<p>As Bethesda takes its time working on <a href=\"https:\/\/www.eurogamer.net\/the-elder-scrolls-6-subtitle-fan-theory-starfield\">The Elder Scrolls 6<\/a> and <a href=\"https:\/\/www.eurogamer.net\/those-rumoured-fallout-3-and-fallout-new-vegas-remasteres-are-real-fallout-5-is-in-pre-production-and-fallout-76-is-getting-a-massive-expansion\">Fallout 5<\/a>, mods have been offering a lifeline to sustain the Fallout 4 and Skyrim communities, even if they have to deal with this type of headache every once in a while.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>For most games, the news of a new patch is usually received with excitement. This is true for games made by Bethesda too, of course, but not when they&#8217;re as old as <a href=\"https:\/\/www.eurogamer.net\/fallout-4-walkthrough-and-guide-4019\">Fallout 4<\/a> and Skyrim are. The reason? Mods.<\/p>\n<p>Bethesda announced that a new update for Fallout 4 Creations (mods) will arrive today, 18th August to deliver &#8220;general improvements&#8221;. In the patch&#8217;s <a href=\"https:\/\/x.com\/BethesdaStudios\/status\/2088350191699071042\">announcement on X<\/a>, the developer advised players to log in and back up their save files, or manually save the load order of their mods before installing the patch as a precaution.<\/p>\n<p>That&#8217;s because, as anyone who plays the mod-friendly games of Bethesda knows, patches have a tendency to break mods. This is pretty typical, as mods are built to work with whatever version of the game was available when they were released. Even though patches may not directly alter some underlying feature a mod is built on, a new version number is enough to cause a disruption.<\/p>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Fallout 4 power suit\" height=\"768\" src=\"https:\/\/assetsio.gnwcdn.com\/Fallout-4-update_sAo2i7i.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.77734375\" width=\"1365\"><\/p>\n<p><img alt=\"Fallout 4 power suit\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"Fallout-4-update_sAo2i7i.jpg\" height=\"768\" loading=\"lazy\" style=\"aspect-ratio: 1.77734375\" width=\"1365\"><figcaption><span class=\"attribution\">Image credit: <cite>Bethesda<\/cite><\/span><\/figcaption><\/figure>\n<p>Again, this is nothing new for players who have been modding Bethesda games for years: the solution is for the mod&#8217;s creator to release an updated version that works with the post-patch game, which is sometimes easier said than done when the creator has simply abandoned the project.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>Players who run heavily modded versions of Bethesda&#8217;s games typically use a series of interlocking and interdependent mods that alter the experience in major ways. When one breaks, any that depend on that mod to function will also cease to work. That can even have an effect on save files, which is why Bethesda is asking players to back theirs up just in case.<\/p>\n<p>&#8220;Once your load order is saved, you&#8217;ll be able to re-download your entire Creations list at once when the update is live,&#8221; the developer added. Bethesda also confirmed that a similar Creations update is in the works for Skyrim, though did not offer a release date for that, promising to share details &#8220;soon&#8221;.<\/p>\n<p>As Bethesda takes its time working on <a href=\"https:\/\/www.eurogamer.net\/the-elder-scrolls-6-subtitle-fan-theory-starfield\">The Elder Scrolls 6<\/a> and <a href=\"https:\/\/www.eurogamer.net\/those-rumoured-fallout-3-and-fallout-new-vegas-remasteres-are-real-fallout-5-is-in-pre-production-and-fallout-76-is-getting-a-massive-expansion\">Fallout 5<\/a>, mods have been offering a lifeline to sustain the Fallout 4 and Skyrim communities, even if they have to deal with this type of headache every once in a while.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Be warned: Fallout 4&#8217;s next update may break your mods &#8211; and there&#8217;s a similar one for Skyrim in the works, too Rad medicine. Image credit: Bethesda News by Sherif Saed Senior Contributor Published on Aug. 18, 2026, 10:12 a.m. 4 comments Follow Fallout 4 For most games, the news of a new [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-2098878","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2098878","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2098878"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2098878\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2098878"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2098878"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2098878"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}