{"id":2083728,"date":"2026-08-08T10:45:14","date_gmt":"2026-08-08T07:45:14","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2083728"},"modified":"2026-08-08T10:45:14","modified_gmt":"2026-08-08T07:45:14","slug":"newly-discovered-demons-souls-prototype-footage-reveals-a-scrapped-first-person-mode","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2083728","title":{"rendered":"Newly discovered Demon&#8217;s Souls prototype footage reveals a scrapped first-person mode"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/demons-souls\" data-active=\"false\"><br \/>\n                      Demon&#8217;s Souls<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Newly discovered Demon&#8217;s Souls prototype footage reveals a scrapped first-person mode<\/h1>\n<p class=\"strapline\">Soul searching.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/Screenshot-2026-08-08-at-11.33.10.png?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"A terrifying, horned demon with multiple eyes and jagged teeth, glowing with internal fire, stands menacingly in a stone-lined dungeon.\" loading=\"eager\" data-uri=\"Screenshot-2026-08-08-at-11.33.10.png\" data-lightbox width=\"570\" height=\"312\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Japan Studio<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Vikki Blake avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/1533038852.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\"><\/p>\n<p>  <img alt=\"Vikki Blake avatar\" data-autosize=\"crop_lossy\" data-uri=\"1533038852.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/vikki-blake\">Vikki Blake<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Contributor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\n<p>Published on   <time datetime=\"2026-08-08T10:45:14+00:00\" data-auto-time-zone=\"true\" data-year=\"numeric\" data-month=\"short\" data-day=\"numeric\" data-hour=\"numeric\" data-minute=\"numeric\">Aug. 8, 2026, 10:45 a.m.<\/time>\n              <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"cd05a6c3-6410-4755-b453-994883efe2ec\" data-name=\"Demonu0027s Souls\" data-follow-text=\"Follow Demonu0026#39;s Souls\" data-unfollow-text=\"Following Demonu0026#39;s Souls\" data-aria-follow-text=\"Follow Demonu0027s Souls\" data-aria-unfollow-text=\"Following Demonu0027s Souls\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Demon&apos;s Souls\" title=\"Follow Demon&apos;s Souls\"><br \/>\n  Follow Demon&#8217;s Souls<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>Newly unearthed footage from a 2007 developer presentation has revealed that Demon&#8217;s Souls once had an option to play in first-person.<\/p>\n<p>Notable FromSoft dataminer Lance McDonald discovered early gameplay footage, images, and presentation slides from a 2007 showcase where <a href=\"https:\/\/www.eurogamer.net\/companies\/sony-computer-entertainment\">Sony Computer Entertainment<\/a>&#8216;s developers presented in-progress projects internally.<\/p>\n<p>You can watch the video below:<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"demon&apos;s souls prototype presentation for gameshare iv\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/qVK_rc-tnGY?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/qVK_rc-tnGY\/hqdefault.jpg\"><span class=\"video-facade__title\">demon&#8217;s souls prototype presentation for gameshare iv<\/span><\/p>\n<p><\/a>\n<\/div><figcaption>demon&#8217;s souls prototype presentation for gameshare iv.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=qVK_rc-tnGY\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>The presentation, built by the game&#8217;s producer Japan Studio PD#3 in PowerPoint, already used the game&#8217;s eventual title, Demon&#8217;s Souls \u2013 albeit then called a &#8220;working title&#8221; \u2013 and set out its premise to make a &#8220;worldwide blockbuster&#8221; where players visit &#8220;fields, a ruined castle, lone wasteland, and other cursed locations&#8221; and take on &#8220;enemies and twisted mutants and creatures, bosses, gigantic chaos beyond the knowledge of this universe&#8221;.<\/p>\n<p>While much of what&#8217;s shown made it into the final game, a few elements are notably different, including the camera.<\/p>\n<p>While the final version let players rotate the camera in third person, the prototype footage, however, shows a player fighting enemies entirely in first-person, which McDonald says was a selectable mode at the time.<\/p>\n<p>The prototype&#8217;s third-person camera was also different, following the player automatically rather than allowing free rotation, with the left stick used for strafing and backsteps, something McDonald suggests is &#8220;deliberate[ly]&#8221; similar to that of The Elder Scrolls 4: Oblivion&#8217;s control scheme.<\/p>\n<p>The presentation also reveals cut content, including snake-headed enemies that would later resurface in Dark Souls&#8217; Sen&#8217;s Fortress and also touches on the ghost mechanic that survived into the final game and has since become a series staple.<\/p>\n<p>Elsewhere, the slides also threw up an unexpected South Park reference. A screenshot from South Park&#8217;s &#8216;Make Love, Not Warcraft&#8217; episode was used by Japan Studio as an example of the &#8220;stereotype image for MMO RPG gamers&#8221; the team seemingly wanted to avoid with Demon&#8217;s Souls&#8217; blend of offline and online RPG elements.<\/p>\n<p>It&#8217;s the latest find from McDonald, <a href=\"https:\/\/www.eurogamer.net\/astonishing-never-before-seen-elden-ring-deleted-cutscene-discovered\">who previously uncovered an unused Elden Ring cutscene that added new context to the game&#8217;s lore<\/a>.<\/p>\n<p>Earlier this year, <a href=\"https:\/\/www.eurogamer.net\/sony-closes-acclaimed-demons-souls-and-shadow-of-the-colossus-remake-studio-bluepoint-despite-acknowledging-it-had-delivered-exceptional-experiences-for-the-playstation-community\">Sony shut down the studio behind the widely praised Demon&#8217;s Souls remake, Bluepoint<\/a>, despite describing the studio as &#8220;an incredibly talented team&#8221; full of &#8220;technical expertise&#8221; which has &#8220;delivered exceptional experiences for the PlayStation community&#8221;.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>Newly unearthed footage from a 2007 developer presentation has revealed that Demon&#8217;s Souls once had an option to play in first-person.<\/p>\n<p>Notable FromSoft dataminer Lance McDonald discovered early gameplay footage, images, and presentation slides from a 2007 showcase where <a href=\"https:\/\/www.eurogamer.net\/companies\/sony-computer-entertainment\">Sony Computer Entertainment<\/a>&#8216;s developers presented in-progress projects internally.<\/p>\n<p>You can watch the video below:<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"demon&apos;s souls prototype presentation for gameshare iv\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/qVK_rc-tnGY?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/qVK_rc-tnGY\/hqdefault.jpg\"><span class=\"video-facade__title\">demon&#8217;s souls prototype presentation for gameshare iv<\/span><\/p>\n<p><\/a>\n<\/div><figcaption>demon&#8217;s souls prototype presentation for gameshare iv.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=qVK_rc-tnGY\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>The presentation, built by the game&#8217;s producer Japan Studio PD#3 in PowerPoint, already used the game&#8217;s eventual title, Demon&#8217;s Souls \u2013 albeit then called a &#8220;working title&#8221; \u2013 and set out its premise to make a &#8220;worldwide blockbuster&#8221; where players visit &#8220;fields, a ruined castle, lone wasteland, and other cursed locations&#8221; and take on &#8220;enemies and twisted mutants and creatures, bosses, gigantic chaos beyond the knowledge of this universe&#8221;.<\/p>\n<p>While much of what&#8217;s shown made it into the final game, a few elements are notably different, including the camera.<\/p>\n<p>While the final version let players rotate the camera in third person, the prototype footage, however, shows a player fighting enemies entirely in first-person, which McDonald says was a selectable mode at the time.<\/p>\n<p>The prototype&#8217;s third-person camera was also different, following the player automatically rather than allowing free rotation, with the left stick used for strafing and backsteps, something McDonald suggests is &#8220;deliberate[ly]&#8221; similar to that of The Elder Scrolls 4: Oblivion&#8217;s control scheme.<\/p>\n<p>The presentation also reveals cut content, including snake-headed enemies that would later resurface in Dark Souls&#8217; Sen&#8217;s Fortress and also touches on the ghost mechanic that survived into the final game and has since become a series staple.<\/p>\n<p>Elsewhere, the slides also threw up an unexpected South Park reference. A screenshot from South Park&#8217;s &#8216;Make Love, Not Warcraft&#8217; episode was used by Japan Studio as an example of the &#8220;stereotype image for MMO RPG gamers&#8221; the team seemingly wanted to avoid with Demon&#8217;s Souls&#8217; blend of offline and online RPG elements.<\/p>\n<p>It&#8217;s the latest find from McDonald, <a href=\"https:\/\/www.eurogamer.net\/astonishing-never-before-seen-elden-ring-deleted-cutscene-discovered\">who previously uncovered an unused Elden Ring cutscene that added new context to the game&#8217;s lore<\/a>.<\/p>\n<p>Earlier this year, <a href=\"https:\/\/www.eurogamer.net\/sony-closes-acclaimed-demons-souls-and-shadow-of-the-colossus-remake-studio-bluepoint-despite-acknowledging-it-had-delivered-exceptional-experiences-for-the-playstation-community\">Sony shut down the studio behind the widely praised Demon&#8217;s Souls remake, Bluepoint<\/a>, despite describing the studio as &#8220;an incredibly talented team&#8221; full of &#8220;technical expertise&#8221; which has &#8220;delivered exceptional experiences for the PlayStation community&#8221;.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Demon&#8217;s Souls Newly discovered Demon&#8217;s Souls prototype footage reveals a scrapped first-person mode Soul searching. Image credit: Japan Studio News by Vikki Blake Contributor Published on Aug. 8, 2026, 10:45 a.m. Follow Demon&#8217;s Souls Newly unearthed footage from a 2007 developer presentation has revealed that Demon&#8217;s Souls once had an option to play [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-2083728","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2083728","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2083728"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2083728\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2083728"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2083728"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2083728"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}