{"id":2077302,"date":"2026-08-04T15:24:36","date_gmt":"2026-08-04T12:24:36","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2077302"},"modified":"2026-08-04T15:24:36","modified_gmt":"2026-08-04T12:24:36","slug":"sick-of-rage-quitters-this-indie-dev-has-created-a-very-funny-answer-to-those-inclined-to-tilt-and-turn","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2077302","title":{"rendered":"Sick of rage quitters? This indie dev has created a very funny answer to those inclined to tilt (and turn)"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/generic-fighter-maybe\" data-active=\"false\"><br \/>\n                      Generic Fighter Maybe<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Sick of rage quitters? This indie dev has created a very funny answer to those inclined to tilt (and turn)<\/h1>\n<p class=\"strapline\">Casement and point.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/generic-fighter-maybe-window.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"Generic Fighter Maybe screenshot of rage quit screen.\" loading=\"eager\" data-uri=\"generic-fighter-maybe-window.jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Astroboard Games<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Connor Makar avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/tAtwiaBo_400x400.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"374\" height=\"374\"><\/p>\n<p>  <img alt=\"Connor Makar avatar\" data-autosize=\"crop_lossy\" data-uri=\"tAtwiaBo_400x400.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"374\" height=\"374\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/connor-makar\">Connor Makar<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Staff Writer<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\n<p>Published on   <time datetime=\"2026-08-04T15:24:36+00:00\" data-auto-time-zone=\"true\" data-year=\"numeric\" data-month=\"short\" data-day=\"numeric\" data-hour=\"numeric\" data-minute=\"numeric\">Aug. 4, 2026, 3:24 p.m.<\/time>\n              <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"c37a265b-fb56-4fff-b542-fad59a917739\" data-name=\"Generic Fighter Maybe\" data-follow-text=\"Follow Generic Fighter Maybe\" data-unfollow-text=\"Following Generic Fighter Maybe\" data-aria-follow-text=\"Follow Generic Fighter Maybe\" data-aria-unfollow-text=\"Following Generic Fighter Maybe\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Generic Fighter Maybe\" title=\"Follow Generic Fighter Maybe\"><br \/>\n  Follow Generic Fighter Maybe<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>It&#8217;s no secret that rage quitting is one of the most frustrating aspects of online gaming. Thankfully, one indie game developer is currently hard at work on a fun idea that could soften the blow of sudden disconnects.<\/p>\n<p>Khao Mortadios is the name of this developer from Astrobard Games, who posted <a href=\"https:\/\/bsky.app\/profile\/khaomortadios.bsky.social\/post\/3ms77vrp7ok2j\">a quick video of their upcoming indie game Generic Fighter Maybe on social media<\/a>. This video shows something all fighting game fans will be familiar with: a lengthy game-winning combo resulting in an annoying rage quit right before the round is won.<\/p>\n<blockquote class=\"bluesky-embed\" data-bluesky-cid=\"bafyreicf2nc6xsavbmrnevdsj53xz23qzifogo5zutkg5i27qbh2udmljq\" data-bluesky-embed-color-mode=\"system\" data-bluesky-uri=\"at:\/\/did:plc:qsqz3rx44ficuwgjf4wvk7ii\/app.bsky.feed.post\/3ms77vrp7ok2j\">\n<p lang=\"en\">Everyone hates it when their opponent just leaves the game before it&#8217;s over, so I&#8217;ve been trying to find ways to soften the blow a little bit. #fightinggame #gamemaker #indiedev<\/p>\n<p><a href=\"https:\/\/bsky.app\/profile\/did:plc:qsqz3rx44ficuwgjf4wvk7ii\/post\/3ms77vrp7ok2j?ref_src=embed\">[image or embed]<\/a><\/p>\n<p>\u2014 Khao Mortadios (<a href=\"https:\/\/bsky.app\/profile\/did:plc:qsqz3rx44ficuwgjf4wvk7ii?ref_src=embed\">@khaomortadios.bsky.social<\/a>) <a href=\"https:\/\/bsky.app\/profile\/did:plc:qsqz3rx44ficuwgjf4wvk7ii\/post\/3ms77vrp7ok2j?ref_src=embed\">August 3, 2026 at 8:23 PM<\/a><\/p><\/blockquote>\n<p><span class=\"embed_placeholder\" data-type=\"targeting\" style=\"display: none\"><br \/>\n<span class=\"message\">To see this content please enable targeting cookies.<\/span><br \/>\n<button class=\"optanon-show-settings link\"><br \/>\nManage cookie settings<\/button><\/span><\/p>\n<p>However, rather than a boring disconnect screen or a freeze, this rage quit results in the losing player&#8217;s character running towards a window with a goofy smile on their face, before leaping through the glass. The clip concludes with &#8220;your opponent has left the game&#8217; popping up front and centre.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>This sort of special rage quit finisher has been tried before, although it&#8217;s typically leaned more towards the gorier side of things rather than the comedic. In the Mortal Kombat series, rage quits have been punished with a sudden head explosion, which offers ample catharsis, yes, though arguably lacks some crucial humour.<\/p>\n<p>Rage quitting itself has been around for a while, and remains a thorn in the side of one-versus-one multiplayer gaming. It was only earlier this month that the <a href=\"https:\/\/www.eurogamer.net\/invincible-vs-devs-rage-quitting-such-a-problem\">Invincible Vs beta was plagued with rage quitters<\/a> who couldn&#8217;t hold their own, even in a limited-time version of the game where wins and losses didn&#8217;t matter. Developers of fighting games, and other genres with a similar competitive component, have had to invest time in creating powerful systems that punish rage quitters for many years now.<\/p>\n<p>I, for one, prefer the Generic Fighter Maybe approach. Rage quitters are bozos and anything that highlights the hilarity of someone angrily leaving a video game mid-match is worthy of applause.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>It&#8217;s no secret that rage quitting is one of the most frustrating aspects of online gaming. Thankfully, one indie game developer is currently hard at work on a fun idea that could soften the blow of sudden disconnects.<\/p>\n<p>Khao Mortadios is the name of this developer from Astrobard Games, who posted <a href=\"https:\/\/bsky.app\/profile\/khaomortadios.bsky.social\/post\/3ms77vrp7ok2j\">a quick video of their upcoming indie game Generic Fighter Maybe on social media<\/a>. This video shows something all fighting game fans will be familiar with: a lengthy game-winning combo resulting in an annoying rage quit right before the round is won.<\/p>\n<blockquote class=\"bluesky-embed\" data-bluesky-cid=\"bafyreicf2nc6xsavbmrnevdsj53xz23qzifogo5zutkg5i27qbh2udmljq\" data-bluesky-embed-color-mode=\"system\" data-bluesky-uri=\"at:\/\/did:plc:qsqz3rx44ficuwgjf4wvk7ii\/app.bsky.feed.post\/3ms77vrp7ok2j\">\n<p lang=\"en\">Everyone hates it when their opponent just leaves the game before it&#8217;s over, so I&#8217;ve been trying to find ways to soften the blow a little bit. #fightinggame #gamemaker #indiedev<\/p>\n<p><a href=\"https:\/\/bsky.app\/profile\/did:plc:qsqz3rx44ficuwgjf4wvk7ii\/post\/3ms77vrp7ok2j?ref_src=embed\">[image or embed]<\/a><\/p>\n<p>\u2014 Khao Mortadios (<a href=\"https:\/\/bsky.app\/profile\/did:plc:qsqz3rx44ficuwgjf4wvk7ii?ref_src=embed\">@khaomortadios.bsky.social<\/a>) <a href=\"https:\/\/bsky.app\/profile\/did:plc:qsqz3rx44ficuwgjf4wvk7ii\/post\/3ms77vrp7ok2j?ref_src=embed\">August 3, 2026 at 8:23 PM<\/a><\/p><\/blockquote>\n<p><span class=\"embed_placeholder\" data-type=\"targeting\" style=\"display: none\"><br \/>\n<span class=\"message\">To see this content please enable targeting cookies.<\/span><br \/>\n<button class=\"optanon-show-settings link\"><br \/>\nManage cookie settings<\/button><\/span><\/p>\n<p>However, rather than a boring disconnect screen or a freeze, this rage quit results in the losing player&#8217;s character running towards a window with a goofy smile on their face, before leaping through the glass. The clip concludes with &#8220;your opponent has left the game&#8217; popping up front and centre.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>This sort of special rage quit finisher has been tried before, although it&#8217;s typically leaned more towards the gorier side of things rather than the comedic. In the Mortal Kombat series, rage quits have been punished with a sudden head explosion, which offers ample catharsis, yes, though arguably lacks some crucial humour.<\/p>\n<p>Rage quitting itself has been around for a while, and remains a thorn in the side of one-versus-one multiplayer gaming. It was only earlier this month that the <a href=\"https:\/\/www.eurogamer.net\/invincible-vs-devs-rage-quitting-such-a-problem\">Invincible Vs beta was plagued with rage quitters<\/a> who couldn&#8217;t hold their own, even in a limited-time version of the game where wins and losses didn&#8217;t matter. Developers of fighting games, and other genres with a similar competitive component, have had to invest time in creating powerful systems that punish rage quitters for many years now.<\/p>\n<p>I, for one, prefer the Generic Fighter Maybe approach. Rage quitters are bozos and anything that highlights the hilarity of someone angrily leaving a video game mid-match is worthy of applause.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Generic Fighter Maybe Sick of rage quitters? This indie dev has created a very funny answer to those inclined to tilt (and turn) Casement and point. Image credit: Astroboard Games News by Connor Makar Staff Writer Published on Aug. 4, 2026, 3:24 p.m. Follow Generic Fighter Maybe It&#8217;s no secret that rage quitting [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-2077302","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2077302","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2077302"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2077302\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2077302"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2077302"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2077302"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}