{"id":2074101,"date":"2026-08-02T20:03:59","date_gmt":"2026-08-02T17:03:59","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2074101"},"modified":"2026-08-02T20:03:59","modified_gmt":"2026-08-02T17:03:59","slug":"control-resonants-story-will-take-around-30-hours-remedy-says-with-completionists-looking-at-50-hour-runs","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2074101","title":{"rendered":"Control Resonant&#8217;s story will take around 30 hours, Remedy says, with completionists looking at 50-hour runs"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/control-resonant\" data-active=\"false\"><br \/>\n                      Control Resonant<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Control Resonant&#8217;s story will take around 30 hours, Remedy says, with completionists looking at 50-hour runs<\/h1>\n<p class=\"strapline\">Ctrl, alt, defeat.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/control-resonant-dylan-hammer.webp?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"Dylan with a big hammer from Control Resonant\" loading=\"eager\" data-uri=\"control-resonant-dylan-hammer.webp\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Sony \/ Remedy Entertainment<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Vikki Blake avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/1533038852.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\"><\/p>\n<p>  <img alt=\"Vikki Blake avatar\" data-autosize=\"crop_lossy\" data-uri=\"1533038852.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/vikki-blake\">Vikki Blake<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Contributor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-08-02T20:03:59+00:00\">Aug. 2, 2026<\/time>              <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"f8a39707-4658-4eea-a08b-4420a721b635\" data-name=\"Control Resonant\" data-follow-text=\"Follow Control Resonant\" data-unfollow-text=\"Following Control Resonant\" data-aria-follow-text=\"Follow Control Resonant\" data-aria-unfollow-text=\"Following Control Resonant\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Control Resonant\" title=\"Follow Control Resonant\"><br \/>\n  Follow Control Resonant<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>Remedy has confirmed roughly how long Control Resonant will take to finish, along with fresh details on how its combat has evolved from the original game.<\/p>\n<p>Speaking to <a href=\"https:\/\/www.techradar.com\/gaming\/i-asked-control-resonants-gameplay-designer-all-my-burning-questions-how-the-combats-melee-focus-differs-from-the-original-and-why-you-havent-played-anything-exactly-like-what-youll-see-in-its-30-hour-length\">TechRadar<\/a>, lead gameplay designer Sergey Mohov said the main story will run to around 30 hours to complete, with players chasing full completion looking at closer to a 50-hour runtime.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Control Resonant - Official \u2018Evolving the Gameplay Experience\u2019 Behind the Scenes Video\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/L7uvIIdleEY?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/L7uvIIdleEY\/hqdefault.jpg\"><span class=\"video-facade__title\">Control Resonant &#8211; Official \u2018Evolving the Gameplay Experience\u2019 Behind the Scenes Video<\/span><\/p>\n<p><\/a>\n<\/div><figcaption>Control Resonant &#8211; Official &#8216;Evolving the Gameplay Experience&#8217; Behind the Scenes Video.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=L7uvIIdleEY\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>&#8220;We actually have a pretty long and eclectic list of references, and they&#8217;re not all video games,&#8221; Mohov said. &#8220;If I had to name one game that this game [Resonant] is trying to be like, it would be the original Control. That&#8217;s our number one reference for everything.\n<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>&#8220;With our creative director, we started figuring out what makes Control, Control?&#8221; he added. &#8220;That was a big question, because we wanted to make a sequel that is spiritually and experientially similar to the first game, so it still feels like a Control game. But we also wanted to have more of this melee-focused, in-your-face, aggressive gameplay at the same time.&#8221;\n<\/p>\n<p>Mohov added: &#8220;We use references for the individual parts of the experience. I&#8217;m a big fan of DMC 2 and DMC 3, and PlatinumGames&#8217; titles. It&#8217;s really hard to name one single reference, but I think if you play the game more, you&#8217;ll notice that there are things that have been done in other games, but I don&#8217;t think you can directly say Resonant is &#8216;exactly like this other thing.&#8217;\n<\/p>\n<p>&#8220;We learn lessons from all of these other projects to see what works and what doesn&#8217;t, but I think you probably haven&#8217;t played anything that is exactly like this.&#8221;\n<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/control-resonant-how-video-games-should-be-done-preview\">That melee-first approach lines up with what Chris found when he went hands-on with Control Resonant back in June<\/a>, describing combat that &#8220;finds its groove as you find your own as a player&#8221; &#8211; all dashes, double-jumps, and lengthy aerial combos, Devil May Cry-style.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/control-resonant-release-date-sony-state-of-play-trailer\">Control Resonant&#8217;s release date was confirmed<\/a> at a Sony State of Play back in June, and the game is out on 24th September for PS5, Xbox Series X\/S, and PC via Steam and the Epic Games Store.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>Remedy has confirmed roughly how long Control Resonant will take to finish, along with fresh details on how its combat has evolved from the original game.<\/p>\n<p>Speaking to <a href=\"https:\/\/www.techradar.com\/gaming\/i-asked-control-resonants-gameplay-designer-all-my-burning-questions-how-the-combats-melee-focus-differs-from-the-original-and-why-you-havent-played-anything-exactly-like-what-youll-see-in-its-30-hour-length\">TechRadar<\/a>, lead gameplay designer Sergey Mohov said the main story will run to around 30 hours to complete, with players chasing full completion looking at closer to a 50-hour runtime.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Control Resonant - Official \u2018Evolving the Gameplay Experience\u2019 Behind the Scenes Video\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/L7uvIIdleEY?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/L7uvIIdleEY\/hqdefault.jpg\"><span class=\"video-facade__title\">Control Resonant &#8211; Official \u2018Evolving the Gameplay Experience\u2019 Behind the Scenes Video<\/span><\/p>\n<p><\/a>\n<\/div><figcaption>Control Resonant &#8211; Official &#8216;Evolving the Gameplay Experience&#8217; Behind the Scenes Video.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=L7uvIIdleEY\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>&#8220;We actually have a pretty long and eclectic list of references, and they&#8217;re not all video games,&#8221; Mohov said. &#8220;If I had to name one game that this game [Resonant] is trying to be like, it would be the original Control. That&#8217;s our number one reference for everything.\n<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>&#8220;With our creative director, we started figuring out what makes Control, Control?&#8221; he added. &#8220;That was a big question, because we wanted to make a sequel that is spiritually and experientially similar to the first game, so it still feels like a Control game. But we also wanted to have more of this melee-focused, in-your-face, aggressive gameplay at the same time.&#8221;\n<\/p>\n<p>Mohov added: &#8220;We use references for the individual parts of the experience. I&#8217;m a big fan of DMC 2 and DMC 3, and PlatinumGames&#8217; titles. It&#8217;s really hard to name one single reference, but I think if you play the game more, you&#8217;ll notice that there are things that have been done in other games, but I don&#8217;t think you can directly say Resonant is &#8216;exactly like this other thing.&#8217;\n<\/p>\n<p>&#8220;We learn lessons from all of these other projects to see what works and what doesn&#8217;t, but I think you probably haven&#8217;t played anything that is exactly like this.&#8221;\n<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/control-resonant-how-video-games-should-be-done-preview\">That melee-first approach lines up with what Chris found when he went hands-on with Control Resonant back in June<\/a>, describing combat that &#8220;finds its groove as you find your own as a player&#8221; &#8211; all dashes, double-jumps, and lengthy aerial combos, Devil May Cry-style.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/control-resonant-release-date-sony-state-of-play-trailer\">Control Resonant&#8217;s release date was confirmed<\/a> at a Sony State of Play back in June, and the game is out on 24th September for PS5, Xbox Series X\/S, and PC via Steam and the Epic Games Store.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Control Resonant Control Resonant&#8217;s story will take around 30 hours, Remedy says, with completionists looking at 50-hour runs Ctrl, alt, defeat. Image credit: Sony \/ Remedy Entertainment News by Vikki Blake Contributor Published on Aug. 2, 2026 Follow Control Resonant Remedy has confirmed roughly how long Control Resonant will take to finish, along [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-2074101","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2074101","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2074101"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2074101\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2074101"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2074101"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2074101"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}