{"id":2071110,"date":"2026-07-31T13:47:25","date_gmt":"2026-07-31T10:47:25","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2071110"},"modified":"2026-07-31T13:47:25","modified_gmt":"2026-07-31T10:47:25","slug":"the-elder-scrolls-online-developer-posts-extensive-roadmap-and-reiterates-that-the-game-is-here-to-stay-in-spite-of-sweeping-xbox-layoffs","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2071110","title":{"rendered":"The Elder Scrolls Online developer posts extensive roadmap and reiterates that the game is &#8220;here to stay&#8221;, in spite of sweeping Xbox layoffs"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/the-elder-scrolls-online\" data-active=\"false\"><br \/>\n                      The Elder Scrolls Online<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">The Elder Scrolls Online developer posts extensive roadmap and reiterates that the game is &#8220;here to stay&#8221;, in spite of sweeping Xbox layoffs<\/h1>\n<p class=\"strapline\">Skyrim&#8217;s the limit.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/TESO_2026-7-header.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"A female elf stands in front of a roadmap for seasons 26\/27 of The Elder Scrolls Online.\" loading=\"eager\" data-uri=\"TESO_2026-7-header.jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Eurogamer<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Dom Peppiatt avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/pxl_20220402_110941365.portrait_V04meYj.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1044\" height=\"1130\"><\/p>\n<p>  <img alt=\"Dom Peppiatt avatar\" data-autosize=\"crop_lossy\" data-uri=\"pxl_20220402_110941365.portrait_V04meYj.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1044\" height=\"1130\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/dom-peppiatt\">Dom Peppiatt<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Deputy Editorial Director<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-07-31T13:47:25+00:00\">July 31, 2026<\/time>              <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"69077a0b-c748-4760-97fe-84d65b5eac99\" data-name=\"The Elder Scrolls Online\" data-follow-text=\"Follow The Elder Scrolls Online\" data-unfollow-text=\"Following The Elder Scrolls Online\" data-aria-follow-text=\"Follow The Elder Scrolls Online\" data-aria-unfollow-text=\"Following The Elder Scrolls Online\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow The Elder Scrolls Online\" title=\"Follow The Elder Scrolls Online\"><br \/>\n  Follow The Elder Scrolls Online<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>ZeniMax Online Studios, the developer behind hit MMO The Elder Scrolls Online, has reiterated that its online RPG is &#8220;here to stay&#8221; after <a href=\"https:\/\/www.eurogamer.net\/elder-scrolls-online-zenimax-online-studios-leadership-fired\">doubts about the title&#8217;s future were raised<\/a> in the wake of the big Xbox &#8216;reset&#8217; overseen by Asha Sharma.<\/p>\n<p><a href=\"https:\/\/www.elderscrollsonline.com\/en-us\/news\/post\/70213\">In a new post<\/a> over on ESO\u2019s official website, game director Nick Giacomini detailed plans for the game over the next two years, suggesting the game has plenty of life in yet &#8211; perhaps even beyond the explicitly 2026-2027 roadmap outlined in the post. Whilst Gicomini points towards some landmarks within the game&#8217;s update roadmap, he reiterates that the studio has a &#8220;quality experiences over calendar dates&#8221; philosophy and that good updates will simply take time.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"The Elder Scrolls Online - Official Season Zero Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/k7XKN2OYVeE?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/k7XKN2OYVeE\/hqdefault.jpg\"><span class=\"video-facade__title\">The Elder Scrolls Online &#8211; Official Season Zero Trailer<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=k7XKN2OYVeE\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>Giacomini uses a lot of euphemism in the post: he says things like &#8220;we&#8217;ve been through a number of organizational changes and departures of teammates&#8221; and comments on how the studio is &#8220;evolving&#8221;. This is, of course, short-hand for <a href=\"https:\/\/www.eurogamer.net\/microsoft-xbox-layoffs-2026-double-fine-compulsion-ninja-theory\">the 3200 layoffs across the Xbox brand<\/a> that Microsoft announced at the beginning of June. We know of a few high-profile departures from Zenimax Online Studios: 14-year studio veteran Joe Burba has left the company, alongside Elder Scrolls Online executive producer Susan Kath, game director Rich Lambert, and production director Ala Diaz. <a href=\"https:\/\/www.eurogamer.net\/job-losses-studio-closures-cancelled-games-what-we-know-about-xboxs-devastating-wave-of-layoffs\">There were even more layoffs at the studio 12 months prior<\/a> to the most recent wave, too, in a set of sweeping layoffs that saw over 9,000 Microsoft employees lose their jobs.<\/p>\n<figure data-count=\"2\" role=\"group\">\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"2160\" src=\"https:\/\/assetsio.gnwcdn.com\/TESO_2026-27_2.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"3840\"><\/p>\n<p><img alt data-autosize=\"crop_lossy\" data-lightbox data-uri=\"TESO_2026-27_2.jpg\" height=\"2160\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"3840\"><\/p>\n<\/figure>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"2160\" src=\"https:\/\/assetsio.gnwcdn.com\/TESO_2026-27_1.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"3840\"><\/p>\n<p><img alt data-autosize=\"crop_lossy\" data-lightbox data-uri=\"TESO_2026-27_1.jpg\" height=\"2160\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"3840\"><\/p>\n<\/figure><figcaption>Roadmaps pertaining to the future of The Elder Scrolls Online. | <span class=\"attribution\">Image credit: <cite>Zenimax Online Studios<\/cite><\/span><\/figcaption><\/figure>\n<p>&#8220;We&#8217;ve had bumps in the road over our 12-year history that we&#8217;ve always faced together,&#8221; Giacomini says in the post. &#8220;As our studio evolves, we are not looking to just &#8216;maintain&#8217; the game. We are looking to grow it. You, our community, are the reason we have grown over the years, and we want to keep growing with you.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>&#8220;Moving forward, our principles are simple: we will continue to build fun and rewarding experiences through our Seasonal model, deliver long-standing player-requested features and changes that make Tamriel more fulfilling, and find new ways to provide you with features and content to keep your adventures fresh.<\/p>\n<p>&#8220;As we finalize our plans through 2027 and beyond, we\u2019re still hard at work bringing you all-new experiences in Skyrim, never before seen in The Elder Scrolls Online. We\u2019ll be showing you more of this content over the coming months&#8221;<\/p>\n<p>This isn&#8217;t the first time Zenimax has been moved to mention the longevity of ESO: it made a statement at the beginning of the month promising that <a href=\"https:\/\/www.eurogamer.net\/the-elder-scrolls-online-xbox-layoffs-roadmap\">&#8220;this isn&#8217;t the end&#8221; of the studio or the game<\/a>. Of course, as more details have emerged about the latest wave of layoffs, people have been doubting the validity of the statement. With material promises on the new roadmap (above), you can see how &#8220;a class and combat refresh&#8221; and the addition of solo dungeons and new events will buoy the hope of fans expecting more from the 12-year-old title.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>ZeniMax Online Studios, the developer behind hit MMO The Elder Scrolls Online, has reiterated that its online RPG is &#8220;here to stay&#8221; after <a href=\"https:\/\/www.eurogamer.net\/elder-scrolls-online-zenimax-online-studios-leadership-fired\">doubts about the title&#8217;s future were raised<\/a> in the wake of the big Xbox &#8216;reset&#8217; overseen by Asha Sharma.<\/p>\n<p><a href=\"https:\/\/www.elderscrollsonline.com\/en-us\/news\/post\/70213\">In a new post<\/a> over on ESO\u2019s official website, game director Nick Giacomini detailed plans for the game over the next two years, suggesting the game has plenty of life in yet &#8211; perhaps even beyond the explicitly 2026-2027 roadmap outlined in the post. Whilst Gicomini points towards some landmarks within the game&#8217;s update roadmap, he reiterates that the studio has a &#8220;quality experiences over calendar dates&#8221; philosophy and that good updates will simply take time.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"The Elder Scrolls Online - Official Season Zero Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/k7XKN2OYVeE?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/k7XKN2OYVeE\/hqdefault.jpg\"><span class=\"video-facade__title\">The Elder Scrolls Online &#8211; Official Season Zero Trailer<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=k7XKN2OYVeE\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>Giacomini uses a lot of euphemism in the post: he says things like &#8220;we&#8217;ve been through a number of organizational changes and departures of teammates&#8221; and comments on how the studio is &#8220;evolving&#8221;. This is, of course, short-hand for <a href=\"https:\/\/www.eurogamer.net\/microsoft-xbox-layoffs-2026-double-fine-compulsion-ninja-theory\">the 3200 layoffs across the Xbox brand<\/a> that Microsoft announced at the beginning of June. We know of a few high-profile departures from Zenimax Online Studios: 14-year studio veteran Joe Burba has left the company, alongside Elder Scrolls Online executive producer Susan Kath, game director Rich Lambert, and production director Ala Diaz. <a href=\"https:\/\/www.eurogamer.net\/job-losses-studio-closures-cancelled-games-what-we-know-about-xboxs-devastating-wave-of-layoffs\">There were even more layoffs at the studio 12 months prior<\/a> to the most recent wave, too, in a set of sweeping layoffs that saw over 9,000 Microsoft employees lose their jobs.<\/p>\n<figure data-count=\"2\" role=\"group\">\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"2160\" src=\"https:\/\/assetsio.gnwcdn.com\/TESO_2026-27_2.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"3840\"><\/p>\n<p><img alt data-autosize=\"crop_lossy\" data-lightbox data-uri=\"TESO_2026-27_2.jpg\" height=\"2160\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"3840\"><\/p>\n<\/figure>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"2160\" src=\"https:\/\/assetsio.gnwcdn.com\/TESO_2026-27_1.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"3840\"><\/p>\n<p><img alt data-autosize=\"crop_lossy\" data-lightbox data-uri=\"TESO_2026-27_1.jpg\" height=\"2160\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"3840\"><\/p>\n<\/figure><figcaption>Roadmaps pertaining to the future of The Elder Scrolls Online. | <span class=\"attribution\">Image credit: <cite>Zenimax Online Studios<\/cite><\/span><\/figcaption><\/figure>\n<p>&#8220;We&#8217;ve had bumps in the road over our 12-year history that we&#8217;ve always faced together,&#8221; Giacomini says in the post. &#8220;As our studio evolves, we are not looking to just &#8216;maintain&#8217; the game. We are looking to grow it. You, our community, are the reason we have grown over the years, and we want to keep growing with you.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>&#8220;Moving forward, our principles are simple: we will continue to build fun and rewarding experiences through our Seasonal model, deliver long-standing player-requested features and changes that make Tamriel more fulfilling, and find new ways to provide you with features and content to keep your adventures fresh.<\/p>\n<p>&#8220;As we finalize our plans through 2027 and beyond, we\u2019re still hard at work bringing you all-new experiences in Skyrim, never before seen in The Elder Scrolls Online. We\u2019ll be showing you more of this content over the coming months&#8221;<\/p>\n<p>This isn&#8217;t the first time Zenimax has been moved to mention the longevity of ESO: it made a statement at the beginning of the month promising that <a href=\"https:\/\/www.eurogamer.net\/the-elder-scrolls-online-xbox-layoffs-roadmap\">&#8220;this isn&#8217;t the end&#8221; of the studio or the game<\/a>. Of course, as more details have emerged about the latest wave of layoffs, people have been doubting the validity of the statement. With material promises on the new roadmap (above), you can see how &#8220;a class and combat refresh&#8221; and the addition of solo dungeons and new events will buoy the hope of fans expecting more from the 12-year-old title.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News The Elder Scrolls Online The Elder Scrolls Online developer posts extensive roadmap and reiterates that the game is &#8220;here to stay&#8221;, in spite of sweeping Xbox layoffs Skyrim&#8217;s the limit. Image credit: Eurogamer News by Dom Peppiatt Deputy Editorial Director Published on July 31, 2026 Follow The Elder Scrolls Online ZeniMax Online Studios, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-2071110","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2071110","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2071110"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2071110\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2071110"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2071110"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2071110"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}