{"id":2067441,"date":"2026-07-29T11:11:51","date_gmt":"2026-07-29T08:11:51","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2067441"},"modified":"2026-07-29T11:11:51","modified_gmt":"2026-07-29T08:11:51","slug":"a-dragon-age-trilogy-remaster-probably-wont-happen-as-no-one-still-employed-at-bioware-knows-how-the-engine-works-claims-producer","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2067441","title":{"rendered":"A Dragon Age Trilogy remaster probably won&#8217;t happen as no one still employed at BioWare knows how the engine works, claims producer"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">A Dragon Age Trilogy remaster probably won&#8217;t happen as no one still employed at BioWare knows how the engine works, claims producer<\/h1>\n<p class=\"strapline\">Something worth Wynne-ing about.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/Dragon-Age-2-Hawke.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"Hawke stands determined in front of a foggy fantasy vista in this screen from Dragon Age 2.\" loading=\"eager\" data-uri=\"Dragon-Age-2-Hawke.jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>BioWare\/EA<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Connor Makar avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/tAtwiaBo_400x400.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"374\" height=\"374\"><\/p>\n<p>  <img alt=\"Connor Makar avatar\" data-autosize=\"crop_lossy\" data-uri=\"tAtwiaBo_400x400.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"374\" height=\"374\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/connor-makar\">Connor Makar<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Staff Writer<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-07-29T11:11:51+00:00\">July 29, 2026<\/time>              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/dragon-age-trilogy-remaster-bioware-dont-know-engine?view=comments\" rel=\"nofollow\"><br \/>\n          13 comments<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"43a76738-89cb-4b70-ab57-32c771cd35c3\" data-name=\"Dragon Age II: Legacy\" data-follow-text=\"Follow Dragon Age II: Legacy\" data-unfollow-text=\"Following Dragon Age II: Legacy\" data-aria-follow-text=\"Follow Dragon Age II: Legacy\" data-aria-unfollow-text=\"Following Dragon Age II: Legacy\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Dragon Age II: Legacy\" title=\"Follow Dragon Age II: Legacy\"><br \/>\n  Follow Dragon Age II: Legacy<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>Former BioWare producer Mark Darrah believes a remaster of the original Dragon Age trilogy isn&#8217;t likely to happen, as no one left working at the developer knows how the old engine works.<\/p>\n<p><a href=\"https:\/\/frvr.com\/blog\/dragon-age-creator-says-a-mass-effect-style-remaster-trilogy-wont-happen-as-no-one-understands-the-games-unique-game-engines\/\">Speaking to FRVR<\/a>, Darrah says that a proposed &#8220;champion edition&#8221; for <a href=\"https:\/\/www.eurogamer.net\/games\/dragon-age-origins\">Dragon Age: Origins<\/a>, <a href=\"https:\/\/www.eurogamer.net\/games\/dragon-age-ii\">Dragon Age 2<\/a>, and <a href=\"https:\/\/www.eurogamer.net\/games\/dragon-age-inquisition\">Dragon Age: Inquisition<\/a> <a href=\"https:\/\/www.eurogamer.net\/dragon-age-trilogy-remaster-was-pitched-to-ea-but-they-basically-seem-to-be-against-free-money-says-series-veteran\">was proposed while he worked at the company<\/a>. However, there were some key issues with the idea.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Dragon Age Inqusition E3 2014 Story Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/kLMQfI2JFsY?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/kLMQfI2JFsY\/hqdefault.jpg\"><span class=\"video-facade__title\">Dragon Age Inqusition E3 2014 Story Trailer<\/span><\/p>\n<p><\/a>\n<\/div><figcaption>Here&#8217;s a trailer for Dragon Age: Inquisition.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=kLMQfI2JFsY\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>Unlike <a href=\"https:\/\/www.eurogamer.net\/games\/mass-effect\">Mass Effect<\/a> &#8211; which received its own remastered trilogy in the Legendary Edition back in 2021 &#8211; Darrah claims Dragon Age is harder to work with. That&#8217;s because it doesn&#8217;t use Unreal Engine like Mass Effect does, instead being built upon an expanded version of the Aurora engine. That engine is what the original Witcher was made with, as well as the brilliant <a href=\"https:\/\/www.eurogamer.net\/games\/star-wars-knights-of-the-old-republic\">Star Wars: Knights of the Old Republic<\/a> RPGs.<\/p>\n<p>&#8220;There is basically no one at BioWare anymore that understands the Aurora Engine,&#8221; Darrah told FRVR. &#8220;So unlike Mass Effect, which is Unreal&#8230; there are basically no companies that could help you.&#8221;<\/p>\n<p>Dragon Age: Origins used the Eclipse Engine (an upgraded version of Aurora), while Dragon Age 2 uses the Lycium Engine, another proprietary BioWare engine based on Aurora. Inquisition uses Frostbite instead, which would make it significantly easier to modernise compared to its predecessors.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>Darrah goes on to say that creating a Dragon Age trilogy remaster would require a &#8220;brand new team&#8221;, though doubts that would happen. He tells FRVR: &#8220;EA doesn&#8217;t like having employees so, if you&#8217;re going to do that, you&#8217;re going to do that within the umbrella of BioWare, which means those people are not working on something else&#8221;. Nevertheless, Darrah believes such a project would sell well.<\/p>\n<p>It&#8217;s doubtless a sad bit of news. One of the downsides of using proprietary engines is later down the line, when staff leave <a href=\"https:\/\/www.eurogamer.net\/bioware-lays-off-50-employees-as-part-of-shift-towards-a-more-agile-and-more-focused-studio\">or are laid off like many were by EA<\/a>, you risk losing a lot of in-house knowledge about prior projects. From a business perspective, EA would now likely have to invest a staggering amount of time and money to get a Dragon Age trilogy remaster made.<\/p>\n<p>Darrah has been vocal about past BioWare projects since his departure from the company back in 2020. Earlier this year, he spoke about Anthem and its chance to live on in the community&#8217;s hands, <a href=\"https:\/\/www.eurogamer.net\/anthem-local-servers-existed-at-bioware\">granted the tech created to do so was &#8220;salvaged and recovered&#8221;<\/a>.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>Former BioWare producer Mark Darrah believes a remaster of the original Dragon Age trilogy isn&#8217;t likely to happen, as no one left working at the developer knows how the old engine works.<\/p>\n<p><a href=\"https:\/\/frvr.com\/blog\/dragon-age-creator-says-a-mass-effect-style-remaster-trilogy-wont-happen-as-no-one-understands-the-games-unique-game-engines\/\">Speaking to FRVR<\/a>, Darrah says that a proposed &#8220;champion edition&#8221; for <a href=\"https:\/\/www.eurogamer.net\/games\/dragon-age-origins\">Dragon Age: Origins<\/a>, <a href=\"https:\/\/www.eurogamer.net\/games\/dragon-age-ii\">Dragon Age 2<\/a>, and <a href=\"https:\/\/www.eurogamer.net\/games\/dragon-age-inquisition\">Dragon Age: Inquisition<\/a> <a href=\"https:\/\/www.eurogamer.net\/dragon-age-trilogy-remaster-was-pitched-to-ea-but-they-basically-seem-to-be-against-free-money-says-series-veteran\">was proposed while he worked at the company<\/a>. However, there were some key issues with the idea.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Dragon Age Inqusition E3 2014 Story Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/kLMQfI2JFsY?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/kLMQfI2JFsY\/hqdefault.jpg\"><span class=\"video-facade__title\">Dragon Age Inqusition E3 2014 Story Trailer<\/span><\/p>\n<p><\/a>\n<\/div><figcaption>Here&#8217;s a trailer for Dragon Age: Inquisition.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=kLMQfI2JFsY\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>Unlike <a href=\"https:\/\/www.eurogamer.net\/games\/mass-effect\">Mass Effect<\/a> &#8211; which received its own remastered trilogy in the Legendary Edition back in 2021 &#8211; Darrah claims Dragon Age is harder to work with. That&#8217;s because it doesn&#8217;t use Unreal Engine like Mass Effect does, instead being built upon an expanded version of the Aurora engine. That engine is what the original Witcher was made with, as well as the brilliant <a href=\"https:\/\/www.eurogamer.net\/games\/star-wars-knights-of-the-old-republic\">Star Wars: Knights of the Old Republic<\/a> RPGs.<\/p>\n<p>&#8220;There is basically no one at BioWare anymore that understands the Aurora Engine,&#8221; Darrah told FRVR. &#8220;So unlike Mass Effect, which is Unreal&#8230; there are basically no companies that could help you.&#8221;<\/p>\n<p>Dragon Age: Origins used the Eclipse Engine (an upgraded version of Aurora), while Dragon Age 2 uses the Lycium Engine, another proprietary BioWare engine based on Aurora. Inquisition uses Frostbite instead, which would make it significantly easier to modernise compared to its predecessors.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>Darrah goes on to say that creating a Dragon Age trilogy remaster would require a &#8220;brand new team&#8221;, though doubts that would happen. He tells FRVR: &#8220;EA doesn&#8217;t like having employees so, if you&#8217;re going to do that, you&#8217;re going to do that within the umbrella of BioWare, which means those people are not working on something else&#8221;. Nevertheless, Darrah believes such a project would sell well.<\/p>\n<p>It&#8217;s doubtless a sad bit of news. One of the downsides of using proprietary engines is later down the line, when staff leave <a href=\"https:\/\/www.eurogamer.net\/bioware-lays-off-50-employees-as-part-of-shift-towards-a-more-agile-and-more-focused-studio\">or are laid off like many were by EA<\/a>, you risk losing a lot of in-house knowledge about prior projects. From a business perspective, EA would now likely have to invest a staggering amount of time and money to get a Dragon Age trilogy remaster made.<\/p>\n<p>Darrah has been vocal about past BioWare projects since his departure from the company back in 2020. Earlier this year, he spoke about Anthem and its chance to live on in the community&#8217;s hands, <a href=\"https:\/\/www.eurogamer.net\/anthem-local-servers-existed-at-bioware\">granted the tech created to do so was &#8220;salvaged and recovered&#8221;<\/a>.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News A Dragon Age Trilogy remaster probably won&#8217;t happen as no one still employed at BioWare knows how the engine works, claims producer Something worth Wynne-ing about. Image credit: BioWare\/EA News by Connor Makar Staff Writer Published on July 29, 2026 13 comments Follow Dragon Age II: Legacy Former BioWare producer Mark Darrah believes [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-2067441","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2067441","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2067441"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2067441\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2067441"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2067441"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2067441"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}