{"id":2062703,"date":"2026-07-26T15:44:24","date_gmt":"2026-07-26T12:44:24","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2062703"},"modified":"2026-07-26T15:44:24","modified_gmt":"2026-07-26T12:44:24","slug":"007-first-lights-first-major-patch-is-here-and-its-a-doozy-if-youre-playing-on-ps5","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2062703","title":{"rendered":"007 First Light&#8217;s first major patch is here \u2013 and it&#8217;s a doozy if you&#8217;re playing on PS5"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/007-first-light\" data-active=\"false\"><br \/>\n                      007 First Light<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">007 First Light&#8217;s first major patch is here \u2013 and it&#8217;s a doozy if you&#8217;re playing on PS5<\/h1>\n<p class=\"strapline\">While most updates are around 1.4 to 4 GB, PS5&#8217;s patch weighs in at a whopping 23.84 GB.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/James-Bond-looks-sad-in-007-First-Light.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"James Bond looks sad in 007 First Light\" loading=\"eager\" data-uri=\"James-Bond-looks-sad-in-007-First-Light.jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>IOI<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Vikki Blake avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/1533038852.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\"><\/p>\n<p>  <img alt=\"Vikki Blake avatar\" data-autosize=\"crop_lossy\" data-uri=\"1533038852.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/vikki-blake\">Vikki Blake<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Contributor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-07-26T15:44:24+00:00\">July 26, 2026<\/time>              <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"24adb1e6-72cb-4443-8b19-1f32869e160f\" data-name=\"007 First Light\" data-follow-text=\"Follow 007 First Light\" data-unfollow-text=\"Following 007 First Light\" data-aria-follow-text=\"Follow 007 First Light\" data-aria-unfollow-text=\"Following 007 First Light\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow 007 First Light\" title=\"Follow 007 First Light\"><br \/>\n  Follow 007 First Light<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>007 First Light&#8217;s first major post-launch update, Patch 1.1.0, is here, introducing &#8220;fixes and improvements for over 200 issues reported by the community and our internal playtesters&#8221;.<\/p>\n<p>&#8220;From crash fixes and clipping issues to infamous achievement unlock bugs, this update demonstrates our team&#8217;s commitment to refining the 007 First Light experience,&#8221; the team explained.<\/p>\n<figure>\n<div class=\"primis_wrapper\">\n<div class=\"primis_video\">\n<p><span class=\"embed_placeholder\" data-type=\"targeting\" style=\"display: none\"><br \/>\n<span class=\"message\">To see this content please enable targeting cookies.<\/span><br \/>\n<button class=\"optanon-show-settings link\"><br \/>\nManage cookie settings<\/button><\/span> <\/div>\n<\/div><figcaption>007 First Light.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=au2-tWLVd18\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>&#8220;While our immediate post-launch focus was on addressing technical issues, we didn&#8217;t want to release the update without adding any new content: Therefore, Update 1.1.0 will also introduce two new TacSim missions to 007 First Light,&#8221; IO explained in a <a href=\"https:\/\/ioi.dk\/007firstlightgame?panel=007firstlightgame%2Fpatch-notes%2F2026%2F1-1-0-game-update\">blog post<\/a>.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>&#8220;On top of that, we are also adding a series of brand new unlockable TacSim rewards, such as the DRS-7 Silenced SMG or the &#8216;Diamond in the Rough&#8217; outfit. These rewards can be acquired using your hard-earned Intel currency after reaching the required clearance level.&#8221;<\/p>\n<p>The patch size depends upon what platform you&#8217;re playing on \u2013 Steam&#8217;s is 3.6GB, Microsoft PC is 2.24GB, Epic Games Store is 3.99GB, Xbox Series is 1.39GB, and PS5 is a whopping 23.84GB \u2013<\/p>\n<p>&#8220;Our work does not stop here. More improvements and content updates are already in development. Stay tuned for what lies ahead,&#8221; the patch notes concluded.<\/p>\n<p>Here&#8217;s what&#8217;s new. Note they&#8217;re just a teeny bit spoilery if you&#8217;ve yet to play:<\/p>\n<blockquote>\n<p>Game Client Version: 1.1.0<\/p>\n<p>Release Time: 09:00 UTC \/ 11:00 CEST<\/p>\n<p>Update Sizes:<\/p>\n<p>PlayStation 5:  23.84 GB<\/p>\n<p>Steam: 3.6 GB<\/p>\n<p>Xbox Series: 1.39 GB<\/p>\n<p>Microsoft PC: 2.24 GB<\/p>\n<p>Epic Games Store: 3.99 GB<\/p>\n<h2>New Content<\/h2>\n<p><strong>New TacSim Escalation: The Workshop<\/strong><\/p>\n<p>The lights are low, the workshop is quiet, and seven hostiles stand between you and a clean exit. Stay out of sight and strike decisively in this new three-tier Escalation.<\/p>\n<p><strong>New TacSim Escalation: Extraction Avenues<\/strong><\/p>\n<p>The data is secure, but the way out is never simple in this three-tier Escalation. Read the security layout, find the perfect route, and escape before the response closes in.<\/p>\n<p><strong>New TacSim Weapon:<\/strong> Stormberg 50&#8217;cal &#8211; Clearance Level 10 &#8211; 3000 Intel<\/p>\n<p><strong>New TacSim Weapon:<\/strong> DRX-2 Machine Pistol &#8211; Clearance Level 12 &#8211; 3000 Intel<\/p>\n<p><strong>New TacSim Weapon:<\/strong> DRS-7 Silenced SMG &#8211; Clearance Level 16 &#8211; 3000 Intel<\/p>\n<p><strong>New TacSim Outfit:<\/strong> Diamond in the Rough &#8211; Clearance Level 18 &#8211; 3000 Intel<\/p>\n<h3>Stability Improvements<\/h3>\n<ul>\n<li>Fixed a crash on Xbox Series S when resuming the game from the Challenges menu during extended play sessions.<\/li>\n<li>Fixed a crash on Xbox Series S after Bond dies during the \u201cTime to Die\u201d boss fight.<\/li>\n<li>Fixed an issue that could cause a crash after killing an enemy with the Red Room Shotgun in TacSim.<\/li>\n<li>Fixed a crash on Xbox Series S during the \u201cAll the Time in the World\u201d car cinematic.<\/li>\n<li>Fixed a crash when dying or restarting during Advanced Close Combat Training Tier 1 in TacSim.<\/li>\n<\/ul>\n<h3>Achievements &amp; Challenges<\/h3>\n<ul>\n<li>Fixed the &#8220;A Legacy of Spycraft&#8221; achievement not unlocking after collecting all legacy items.<\/li>\n<li>Fixed the &#8220;For Your Eyes Only&#8221; achievement not unlocking after collecting all intel items.<\/li>\n<li>Fixed the &#8220;Casino Royale&#8221; achievement (EGS) not unlocking after collecting every card.<\/li>\n<li>Fixed the &#8220;Keep Moving Forward&#8221; achievement not unlocking after reaching Clearance Level 3.<\/li>\n<li>Fixed the &#8220;Travelling Light&#8221; challenge (as part of the \u201cAll the Time in the World\u201d mission) requiring more than three hostiles thrown from the aircraft.<\/li>\n<li>Fixed the &#8220;Nothing to Report&#8221; challenge (as part of the \u201cUninvited\u201d mission) not unlocking after meeting its requirements.<\/li>\n<li>Fixed the &#8220;8 for 8&#8221; challenge (as part of the \u201cUninvited\u201d mission) not completing after stealthily taking down 8+ enemies.<\/li>\n<li>Fixed the &#8220;Closing Time&#8221; challenge (as part of the \u201cKnightfall\u201d mission) not completing when shutters were shot instead of hacked.<\/li>\n<li>Fixed the &#8220;One Man Army&#8221; challenge not completing in TacSim Extraction Avenues.<\/li>\n<li>Fixed the &#8220;Firestarter&#8221; challenge not completing in Extraction Avenues.<\/li>\n<li>Fixed the &#8220;Turret Aficionado&#8221; challenge (as part of the \u201cFor England\u201d mission) being incorrectly awarded on retry.<\/li>\n<li>Fixed the &#8220;All In&#8221; challenge image incorrectly showing in Advanced Tactical Training.<\/li>\n<li>Fixed an issue with the &#8220;Recovered Assets&#8221; achievement not unlocking after collecting all memento items.<\/li>\n<li>Fixed an issue with the &#8220;Technologist&#8221; challenge being unable to complete when using a swapped gadget resource.<\/li>\n<li>Fixed an issue with the TacSim introduction challenge never completing.<\/li>\n<\/ul>\n<h3>Gameplay<\/h3>\n<ul>\n<li>Fixed an issue where Bond would play the climbing animation in place without vaulting over a ledge after crouching and climbing back and forth.<\/li>\n<li>Fixed an issue at the end of Bluffing where Bond could ignore agility setups and walk off edges, potentially falling out of world.<\/li>\n<li>Fixed gadget input buffer being too long, causing accidental resource usage.<\/li>\n<li>Fixed an issue on PlayStation where ADS (Aim Down Sights) would stop working after bringing up PlayStation system menus while aiming.<\/li>\n<li>Epic Games Store &#8211; Offline Mode  Fixed an issue where all content past \u201cAgainst the Odds\u201d was shown as locked when playing in EGS offline mode.<\/li>\n<li>Xbox &#8211; Controller Reconnection Fixed an issue on Xbox Series S\/X where reconnecting a wireless controller after it disconnected was not recognized by the game, requiring a full restart.<\/li>\n<li>TacSim &#8211; Unresponsive Mission Console Fixed a community-reported issue where the TacSim Mission Selector, Gadget Cart, Outfit Selector, and Intel Shop could become unresponsive.<\/li>\n<li>Fixed an issue where choosing Tactical Simulation while in offline mode would block the player from selecting any chapter in the main story.<\/li>\n<li>Fixed an issue that could cause an online disconnect during extended game sessions on PlayStation 5.<\/li>\n<\/ul>\n<h3>UI &amp; HUD<\/h3>\n<ul>\n<li>Fixed objective timers displaying as 00:00:00 when the tracked objective changes.<\/li>\n<li>Fixed Shockwave Camera and Smoke Pod showing black images in the Journal.<\/li>\n<li>Fixed all Escalation tiles showing &#8220;100 Intel&#8221; regardless of tier completion.<\/li>\n<li>Fixed the &#8220;no ammo&#8221; text indicator for the DRX-2 Machine Pistol persisting after switching weapons.<\/li>\n<li>Fixed reinforcements timer in TacSim Extraction Avenues resetting to 00:00:00 and not disappearing after countdown.<\/li>\n<li>Fixed an issue where the IOI Account flow would display the &#8220;Account Linked&#8221; message, when the player had only sent a Confirmation Email.<\/li>\n<\/ul>\n<h3>Cinematics<\/h3>\n<ul>\n<li>Fixed main menu videos playing at double speed when waking the console from standby mode.<\/li>\n<li>Fixed cinematics speeding up after pausing\/unpausing during mission briefings.<\/li>\n<li>Fixed cinematics accelerating after alt-tabbing and unpausing via controller on PC.<\/li>\n<\/ul>\n<h3>Video<\/h3>\n<ul>\n<li>Double Speed Main Menu: Fixed an issue related to main menu videos playing at double speed when waking the console from standby mode.<\/li>\n<li>Fast Forward Cutscenes: Fixed an issue with cinematics speeding up after pausing\/unpausing during mission briefings.<\/li>\n<li>Fast Forward Cutscenes PT. 2: Fixed an issue related to cinematics accelerating after alt-tabbing and unpausing via controller on PC.<\/li>\n<\/ul>\n<h3>Audio<\/h3>\n<ul>\n<li>Fixed subtitles not matching Bond&#8217;s VO after takedowns or at the end of combat.<\/li>\n<li>Fixed Monroe&#8217;s missing voice lines during the sidestep tutorial.<\/li>\n<li>Fixed Monroe&#8217;s voice lines playing back-to-back unnaturally after a cinematic in Advanced Training.<\/li>\n<li>Fixed Monroe&#8217;s lipsync being mismatched during the \u201cOut of the Ashes\u201d elevator ride.<\/li>\n<li>Fixed Wave of the Future elevator announcer repeating the same line twice.<\/li>\n<li>Fixed objective SFX playing incorrectly when loading M&#8217;s Office checkpoint.<\/li>\n<li>Fixed TacSim mission completion SFX being excessively loud.<\/li>\n<li>Fixed Waters appearing as &#8220;MI6 Staff&#8221; in subtitles during \u201cOut of the Ashes\u201d.<\/li>\n<\/ul>\n<h3>Localisation<\/h3>\n<ul>\n<li>Fixed Japanese variables displaying as raw text instead of proper icons.<\/li>\n<li>Fixed an incorrect translation in Spanish of &#8220;Bellhop&#8221; as &#8220;Bot\u00f3n&#8221; instead of &#8220;Botones&#8221; in \u201cAll the Time in the World\u201d.<\/li>\n<li>Fixed an incorrect translation in Spanish of &#8220;Motherboard&#8221; in \u201cAll the Time in the World\u201d.<\/li>\n<li>Fixed a challenge description as part of the \u201cAll the Time in the World\u201d mission, incorrectly referencing &#8220;laundry worker&#8221; instead of &#8220;limousine driver&#8221;.<\/li>\n<li>Fixed Wave of the Future &#8220;Death From Above&#8221; challenge description missing location info.<\/li>\n<li>Imported localisation for TacSim content.<\/li>\n<\/ul>\n<h3>Mission-Specific Fixes<\/h3>\n<p>In His Majesty&#8217;s Secret Service<\/p>\n<ul>\n<li>Fixed Singh or Nash appearing on the arena before being placed into position during the Basic Training.<\/li>\n<li>Fixed Cressida&#8217;s handkerchief clipping through her jacket during conversation.<\/li>\n<li>Fixed the Bluff tutorial NPC combat overlapping with Cress\/Monroe dialogue.<\/li>\n<li>Fixed a floating &#8220;Sound&#8221; text by the speakers on the nightclub dance floor.<\/li>\n<li>Fixed arm clipping through an NPC during the dance floor fight cinematic.<\/li>\n<li>Fixed dance floor lights becoming increasingly brighter after prolonged gameplay.<\/li>\n<li>Fixed the drink tray sticking to Bond&#8217;s hand after checkpoint restart.<\/li>\n<li>Fixed Monroe walking in circles beside the restroom.<\/li>\n<li>Fixed the male cloakroom worker&#8217;s talk prompt disappearing after talking to the female worker.<\/li>\n<li>Fixed Bond getting permanently stuck in the wall behind the nightclub bar.<\/li>\n<li>Fixed an NPC in the Q-lab shifting underground.<\/li>\n<li>Fixed invisible wall next to the black car in the Q-lab.<\/li>\n<li>Fixed OOW areas accessible via the operations area in the End Hub.<\/li>\n<li>Fixed camera clipping with ceiling grid during the bathroom fight.<\/li>\n<li>Fixed flickering\/clipping stones during the \u201cFirst Lesson\u201d checkpoint.<\/li>\n<li>Fixed Monroe missing from the car in intro drive, when starting from the last checkpoint in the \u201cIn His Majesty&#8217;s Secret Service\u201d end hub checkpoint.<\/li>\n<\/ul>\n<p>All the Time in the World<\/p>\n<ul>\n<li>Fixed instant defeat screen on first death during natural progression from the chase segment.<\/li>\n<li>Fixed Bond getting stuck in terrain after the fight with the twins.<\/li>\n<li>Fixed Bond being able to drive in OOW areas due to missing assets\/collisions on the runway.<\/li>\n<li>Fixed Bond getting stuck in an infinite walking animation at the gate scanner.<\/li>\n<li>Fixed Bond getting stuck in Room 206 during speedrun-style play.<\/li>\n<li>Fixed takedown prompt usable while leaving laundry, leaving Bond in a broken state.<\/li>\n<li>Fixed NPC floating away on a box.<\/li>\n<li>Fixed player able to use gadgets through the Staff Room door.<\/li>\n<li>Fixed surroundings turning dark at specific camera angles during Tournament reveal.<\/li>\n<li>Fixed Bond getting stuck at cover due to incorrect cover markup on the Airstrip.<\/li>\n<li>Fixed rocks lacking collision during the intro drive.<\/li>\n<li>Fixed Room 207 guest getting stuck near balcony furniture during combat.<\/li>\n<\/ul>\n<p>Beyond the Grave<\/p>\n<ul>\n<li>Fixed a progression blocker on Xbox Series S where an opponent could get stuck during the first fight, making combat inputs unresponsive.<\/li>\n<li>Fixed Bond getting stuck in Casa de Bawma after completing the Crypto Wallet opportunity with the radio tower door disabled.<\/li>\n<li>Fixed asset culling near the entrance to the Market.<\/li>\n<li>Fixed an issue with enemy pathfinding issue during the TV room fight in Mentor Tunnels.<\/li>\n<li>Fixed Bond getting stuck on railings near the Market stairs.<\/li>\n<li>Fixed getting stuck when vaulting downstairs in the PMC HQ.<\/li>\n<li>Fixed an issue where it was possible to fall OOW near the crypto coin antenna.<\/li>\n<li>Fixed getting stuck on pipes at the beginning of the Logoship segment.<\/li>\n<li>Fixed an issue related to the player dying near the [redacted] hideout trap, allowing them to retake the agility path, causing multiple issues.<\/li>\n<li>Fixed getting stuck near the Aleph entrance between vehicles.<\/li>\n<li>Fixed low-resolution rugs on Xbox Series S in the Black Market area.<\/li>\n<li>Fixed low-resolution Fight Club TV screen images on Xbox Series S.<\/li>\n<li>Fixed OOW visible at the Fight Club entrance.<\/li>\n<li>Fixed visible clouds and fog in Casa de Bawma.<\/li>\n<\/ul>\n<ul>\n<li>Fixed car teleporting mid-air near a ramp.<\/li>\n<li>Fixed NPC kicking the air instead of the generator.<\/li>\n<li>Fixed telescope remark referencing the wrong Logoship.<\/li>\n<li>Fixed &#8220;Silent Line&#8221; challenge image containing unchanged logo.<\/li>\n<\/ul>\n<p>Uninvited<\/p>\n<ul>\n<li>Fixed enemies being unable to enter or exit a room in the Security Office main lobby.<\/li>\n<li>Fixed &#8220;Watcher Nearby&#8221; status on the press badge appearing even when the NPC is distracted.<\/li>\n<li>Fixed loading into a dev checkpoint by retrying at a specific moment in the Security Office elevator.<\/li>\n<li>Fixed door to maintenance room only opening from inside under specific conditions.<\/li>\n<li>Fixed NPCs in combat jittering when Bond hangs from the balcony.<\/li>\n<li>Fixed Bond taking cover on air on the Security balcony.<\/li>\n<li>Fixed camera grabs not working properly.<\/li>\n<li>Fixed elevator door frame disappearing near camera edge, revealing OOW.<\/li>\n<li>Fixed visual artifacts which could be spotted through a window by the restrooms.<\/li>\n<li>Fixed visual artifacts on the kitchen floor.<\/li>\n<li>Fixed an issue where cinematics and gameplay could overlap when loading between specific spawnpoints.<\/li>\n<\/ul>\n<p>Case Closed<\/p>\n<ul>\n<li>Fixed Ponsonby appearing with significant delay, with Greenway briefly spawning, and Bond positioned incorrectly on the chair during the cinematic.<\/li>\n<\/ul>\n<p>Knightfall<\/p>\n<ul>\n<li>Fixed Bond getting stuck between a wall and a knocked-down server during squeeze-through.<\/li>\n<li>Fixed Bond getting permanently stuck inside a retractable server after vaulting over a cart.<\/li>\n<li>Fixed server objectives not being saved properly if the player exits during Greenway&#8217;s listing.<\/li>\n<li>Fixed ceiling on Executive Floor 2 partially disappearing at specific camera angles.<\/li>\n<li>Fixed Bond being able to fall OOW from a slanted wall.<\/li>\n<\/ul>\n<p>Time to Die<\/p>\n<ul>\n<li>Fixed Bond being unable to exit the view observation after inspecting villa items in a specific order.<\/li>\n<li>Fixed Bond getting stuck in the pool after vaulting down over pillows.<\/li>\n<li>Fixed Bond being unable to move after getting spotted on shelves in the Lantern Bar storage room.<\/li>\n<li>Fixed Greenway not jumping to the truck when Bond approaches while reversing.<\/li>\n<li>Fixed [redacted] sliding away during the boss fight when blinding him while being shoved.<\/li>\n<li>Fixed the boss fight camera getting stuck at low frame rates.<\/li>\n<li>Fixed an issue where Bond being pushed up by [redacted] could cause mission failure.<\/li>\n<li>Fixed enemies surviving falls into the pool area corner at Ramon&#8217;s villa.<\/li>\n<li>Fixed Bond being able to leave with the Yoga Mat, causing unnatural behavior.<\/li>\n<li>Fixed floating enemy when rushing from a ledge in the quarry.<\/li>\n<li>Fixed hostile NPC walking in place against a door.<\/li>\n<\/ul>\n<ul>\n<li>Fixed Bond falling OOW from the roof on the way to the [redacted] boss fight.<\/li>\n<li>Fixed getting stuck on a rockface inside the resort.<\/li>\n<li>Fixed invisible collision on the water during the speedboat ride.<\/li>\n<li>Fixed boat propeller not moving.<\/li>\n<li>Fixed Bond&#8217;s hand clipping during a cinematic.<\/li>\n<li>Fixed a visual bug that could occur with Greenway&#8217;s finger in one of the cinematics.<\/li>\n<li>Fixed an issue with Bond&#8217;s jacket flopping at the start of the chapter when coming from a previous mission.<\/li>\n<\/ul>\n<p>Against the Odds<\/p>\n<ul>\n<li>Fixed spawning OOW when pressing Retry at the same moment as a save.<\/li>\n<li>Fixed camera misplacement after skipping one of the cinematics.<\/li>\n<li>Fixed Bond&#8217;s earpiece disappearing if the &#8220;Mystery Caller&#8221; cinematic is skipped.<\/li>\n<\/ul>\n<ul>\n<li>Fixed mercenary NPC sliding\/twisting unnaturally when moving to inspect a box.<\/li>\n<li>Fixed getting stuck on a satellite part during Deployment Camp.<\/li>\n<li>Fixed Bond continuously respawning on top of an orange crate.<\/li>\n<li>Fixed getting stuck on a rock at the beginning of Central Camp.<\/li>\n<li>Fixed enemy NPCs spawning inside the B4 container after restarting the checkpoint.<\/li>\n<li>Fixed Bond able to walk out of Container G9 during a drama moment with agility disabled.<\/li>\n<\/ul>\n<p>Man of the Hour<\/p>\n<ul>\n<li>Fixed NPCs spawning during a cinematic.<\/li>\n<li>Fixed Bond&#8217;s jacket jumping and glitching in the Q-lab intro cinematic.<\/li>\n<li>Fixed flickering pink occluders in the THEIA room.<\/li>\n<li>Fixed low-quality fire in the Stress Test chamber.<\/li>\n<\/ul>\n<p>Wave of the Future<\/p>\n<ul>\n<li>Fixed Bond able to walk through the closing Security Office door, blocking the opportunity.<\/li>\n<li>Fixed Bond getting stuck near railings in the Command Center.<\/li>\n<li>Fixed getting stuck between rubble during the docks chase.<\/li>\n<li>Fixed yellow light that could appear during the cinematics before the boat chase.<\/li>\n<li>Fixed the spinning fan&#8217;s wings not stopping when hacked from too close, blocking progression.<\/li>\n<li>Fixed Bond levitating or falling between floors from the HYPERION Silo bridge.<\/li>\n<li>Fixed OOW visible on a ladder to the gatehouse and in Robotics vent.<\/li>\n<li>Fixed NPC turning in the wrong direction when Bond gets noticed.<\/li>\n<li>Fixed shooting enemies in the docks causing them to skip their scripted act.<\/li>\n<li>Fixed gaps in bulletproof wall panels.<\/li>\n<\/ul>\n<p>For England<\/p>\n<ul>\n<li>Fixed [redacted] lacking a firearm during the 2nd Phase of the boss fight.<\/li>\n<li>Fixed an NPC moving their lips after death.<\/li>\n<li>Fixed snipers having no destruction effects or bullet traces.<\/li>\n<li>Fixed Moneypenny\u2019s facial animation issues during one of the cinematics.<\/li>\n<li>Fixed one of the tutorial prompts appearing after a cinematic during the mission.<\/li>\n<li>Fixed save point changing prematurely when entering the Valhalla Room.<\/li>\n<li>Fixed Bond auto-walking and aiming simultaneously in one of the scenes.<\/li>\n<li>Fixed [redacted] disappearing when shot with a rocket after one of the cutscenes.<\/li>\n<\/ul>\n<h3>TacSim<\/h3>\n<p>Escalations &#8211; General<\/p>\n<ul>\n<li>Fixed railings remaining raised when loading a different tier of the same escalation.<\/li>\n<li>Fixed close combat finisher not failing the escalation under &#8220;Silent takedowns only&#8221; Game Changer.<\/li>\n<\/ul>\n<p>Extraction Avenues \/ Pillbug<\/p>\n<ul>\n<li>Fixed climbing a pipe during combat breaking enemy AI.<\/li>\n<li>Fixed hanging from scaffolding during combat breaking enemy AI.<\/li>\n<li>Fixed Bond able to damage enemies and be seen through a fake wall.<\/li>\n<li>Fixed entering the locked storage room breaking AI and potentially blocking Bond.<\/li>\n<li>Fixed access card not spawning when starting from the TacSim Hub.<\/li>\n<li>Fixed falling OOW when jumping onto scaffolding.<\/li>\n<li>Fixed shooting enemies through kitchen walls.<\/li>\n<li>Fixed floating A\/C switch.<\/li>\n<li>Fixed Bond getting stuck under paintings on a storage shelf.<\/li>\n<\/ul>\n<p>Other<\/p>\n<ul>\n<li>Fixed Flash Mine &#8220;Radius Increase&#8221; upgrade preventing detonation when attached directly to enemies.<\/li>\n<li>Fixed purchasing \u201cPower Increase\u201d upgrade for Flash Mine incorrectly unlocking Resource Change upgrade.<\/li>\n<li>Fixed Garden Party vent not openable with the laser.<\/li>\n<li>Fixed Clean Infiltration allowing SMG ammo pickup despite &#8220;Bring your own bullets&#8221; Game Changer.<\/li>\n<li>Fixed Advanced Tactical Training Tier 1 last part not starting when the door is kicked while moving away.<\/li>\n<li>Fixed tutorial messages not displaying in Advanced Tactical Training when optional tutorials are off.<\/li>\n<li>Fixed the player getting launched into a railing during Advanced Close Combat Training.<\/li>\n<li>Fixed Q-lab dummies blinking in Advanced Tactical Training Tier 1.<\/li>\n<li>Fixed Bond&#8217;s torso clipping through the Event Staff Uniform on Xbox Series S.<\/li>\n<\/ul>\n<\/blockquote>\n<p>Players are encouraged to check the current list of <a href=\"https:\/\/007firstlight-support.zendesk.com\/hc\/en-us\/articles\/36203682496413-007-First-Light-Known-Issues\">known issues<\/a>, and if you encounter an issue that is not on that page, <a href=\"https:\/\/007firstlight-support.zendesk.com\/hc\/en-us\/requests\/new\">use this form<\/a> to contact the player support team.<\/p>\n<p>007 First Light appears to have been a big success for the Hitman studio, having received universally positive reviews &#8211; <a href=\"https:\/\/www.eurogamer.net\/007-first-light-review\">we awarded 007 First Light four stars in our review<\/a> &#8211; and <a href=\"https:\/\/www.eurogamer.net\/io-interactives-james-bond-game-007-first-light-sells-27-million-copies-in-its-first-week-as-dev-reiterates-free-year-one-content\">selling 2.7m copies<\/a> in a week on sale. But where there should be celebration there is instead commiseration, as the studio undergoes <a href=\"https:\/\/www.eurogamer.net\/io-interactive-regains-control-project-fantasy\">a wave of layoffs caused by the termination of a publishing deal by Xbox<\/a> for the studio&#8217;s online role-playing game Project Fantasy. There appears to be a future for both James Bond and Project Fantasy at the studio, but exactly what materialises, we&#8217;ll have to wait and see.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/companies\/io-interactive\">IO Interactive<\/a> recently shared more development insight about arguably the stand-out character in 007 First Light: <a href=\"https:\/\/www.eurogamer.net\/007-first-light-britishness-john-greenway\">James Bond&#8217;s mentor figure, John Greenway<\/a>.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>007 First Light&#8217;s first major post-launch update, Patch 1.1.0, is here, introducing &#8220;fixes and improvements for over 200 issues reported by the community and our internal playtesters&#8221;.<\/p>\n<p>&#8220;From crash fixes and clipping issues to infamous achievement unlock bugs, this update demonstrates our team&#8217;s commitment to refining the 007 First Light experience,&#8221; the team explained.<\/p>\n<figure>\n<div class=\"primis_wrapper\">\n<div class=\"primis_video\">\n<p><span class=\"embed_placeholder\" data-type=\"targeting\" style=\"display: none\"><br \/>\n<span class=\"message\">To see this content please enable targeting cookies.<\/span><br \/>\n<button class=\"optanon-show-settings link\"><br \/>\nManage cookie settings<\/button><\/span> <\/div>\n<\/div><figcaption>007 First Light.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=au2-tWLVd18\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>&#8220;While our immediate post-launch focus was on addressing technical issues, we didn&#8217;t want to release the update without adding any new content: Therefore, Update 1.1.0 will also introduce two new TacSim missions to 007 First Light,&#8221; IO explained in a <a href=\"https:\/\/ioi.dk\/007firstlightgame?panel=007firstlightgame%2Fpatch-notes%2F2026%2F1-1-0-game-update\">blog post<\/a>.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>&#8220;On top of that, we are also adding a series of brand new unlockable TacSim rewards, such as the DRS-7 Silenced SMG or the &#8216;Diamond in the Rough&#8217; outfit. These rewards can be acquired using your hard-earned Intel currency after reaching the required clearance level.&#8221;<\/p>\n<p>The patch size depends upon what platform you&#8217;re playing on \u2013 Steam&#8217;s is 3.6GB, Microsoft PC is 2.24GB, Epic Games Store is 3.99GB, Xbox Series is 1.39GB, and PS5 is a whopping 23.84GB \u2013<\/p>\n<p>&#8220;Our work does not stop here. More improvements and content updates are already in development. Stay tuned for what lies ahead,&#8221; the patch notes concluded.<\/p>\n<p>Here&#8217;s what&#8217;s new. Note they&#8217;re just a teeny bit spoilery if you&#8217;ve yet to play:<\/p>\n<blockquote>\n<p>Game Client Version: 1.1.0<\/p>\n<p>Release Time: 09:00 UTC \/ 11:00 CEST<\/p>\n<p>Update Sizes:<\/p>\n<p>PlayStation 5:  23.84 GB<\/p>\n<p>Steam: 3.6 GB<\/p>\n<p>Xbox Series: 1.39 GB<\/p>\n<p>Microsoft PC: 2.24 GB<\/p>\n<p>Epic Games Store: 3.99 GB<\/p>\n<h2>New Content<\/h2>\n<p><strong>New TacSim Escalation: The Workshop<\/strong><\/p>\n<p>The lights are low, the workshop is quiet, and seven hostiles stand between you and a clean exit. Stay out of sight and strike decisively in this new three-tier Escalation.<\/p>\n<p><strong>New TacSim Escalation: Extraction Avenues<\/strong><\/p>\n<p>The data is secure, but the way out is never simple in this three-tier Escalation. Read the security layout, find the perfect route, and escape before the response closes in.<\/p>\n<p><strong>New TacSim Weapon:<\/strong> Stormberg 50&#8217;cal &#8211; Clearance Level 10 &#8211; 3000 Intel<\/p>\n<p><strong>New TacSim Weapon:<\/strong> DRX-2 Machine Pistol &#8211; Clearance Level 12 &#8211; 3000 Intel<\/p>\n<p><strong>New TacSim Weapon:<\/strong> DRS-7 Silenced SMG &#8211; Clearance Level 16 &#8211; 3000 Intel<\/p>\n<p><strong>New TacSim Outfit:<\/strong> Diamond in the Rough &#8211; Clearance Level 18 &#8211; 3000 Intel<\/p>\n<h3>Stability Improvements<\/h3>\n<ul>\n<li>Fixed a crash on Xbox Series S when resuming the game from the Challenges menu during extended play sessions.<\/li>\n<li>Fixed a crash on Xbox Series S after Bond dies during the \u201cTime to Die\u201d boss fight.<\/li>\n<li>Fixed an issue that could cause a crash after killing an enemy with the Red Room Shotgun in TacSim.<\/li>\n<li>Fixed a crash on Xbox Series S during the \u201cAll the Time in the World\u201d car cinematic.<\/li>\n<li>Fixed a crash when dying or restarting during Advanced Close Combat Training Tier 1 in TacSim.<\/li>\n<\/ul>\n<h3>Achievements &amp; Challenges<\/h3>\n<ul>\n<li>Fixed the &#8220;A Legacy of Spycraft&#8221; achievement not unlocking after collecting all legacy items.<\/li>\n<li>Fixed the &#8220;For Your Eyes Only&#8221; achievement not unlocking after collecting all intel items.<\/li>\n<li>Fixed the &#8220;Casino Royale&#8221; achievement (EGS) not unlocking after collecting every card.<\/li>\n<li>Fixed the &#8220;Keep Moving Forward&#8221; achievement not unlocking after reaching Clearance Level 3.<\/li>\n<li>Fixed the &#8220;Travelling Light&#8221; challenge (as part of the \u201cAll the Time in the World\u201d mission) requiring more than three hostiles thrown from the aircraft.<\/li>\n<li>Fixed the &#8220;Nothing to Report&#8221; challenge (as part of the \u201cUninvited\u201d mission) not unlocking after meeting its requirements.<\/li>\n<li>Fixed the &#8220;8 for 8&#8221; challenge (as part of the \u201cUninvited\u201d mission) not completing after stealthily taking down 8+ enemies.<\/li>\n<li>Fixed the &#8220;Closing Time&#8221; challenge (as part of the \u201cKnightfall\u201d mission) not completing when shutters were shot instead of hacked.<\/li>\n<li>Fixed the &#8220;One Man Army&#8221; challenge not completing in TacSim Extraction Avenues.<\/li>\n<li>Fixed the &#8220;Firestarter&#8221; challenge not completing in Extraction Avenues.<\/li>\n<li>Fixed the &#8220;Turret Aficionado&#8221; challenge (as part of the \u201cFor England\u201d mission) being incorrectly awarded on retry.<\/li>\n<li>Fixed the &#8220;All In&#8221; challenge image incorrectly showing in Advanced Tactical Training.<\/li>\n<li>Fixed an issue with the &#8220;Recovered Assets&#8221; achievement not unlocking after collecting all memento items.<\/li>\n<li>Fixed an issue with the &#8220;Technologist&#8221; challenge being unable to complete when using a swapped gadget resource.<\/li>\n<li>Fixed an issue with the TacSim introduction challenge never completing.<\/li>\n<\/ul>\n<h3>Gameplay<\/h3>\n<ul>\n<li>Fixed an issue where Bond would play the climbing animation in place without vaulting over a ledge after crouching and climbing back and forth.<\/li>\n<li>Fixed an issue at the end of Bluffing where Bond could ignore agility setups and walk off edges, potentially falling out of world.<\/li>\n<li>Fixed gadget input buffer being too long, causing accidental resource usage.<\/li>\n<li>Fixed an issue on PlayStation where ADS (Aim Down Sights) would stop working after bringing up PlayStation system menus while aiming.<\/li>\n<li>Epic Games Store &#8211; Offline Mode  Fixed an issue where all content past \u201cAgainst the Odds\u201d was shown as locked when playing in EGS offline mode.<\/li>\n<li>Xbox &#8211; Controller Reconnection Fixed an issue on Xbox Series S\/X where reconnecting a wireless controller after it disconnected was not recognized by the game, requiring a full restart.<\/li>\n<li>TacSim &#8211; Unresponsive Mission Console Fixed a community-reported issue where the TacSim Mission Selector, Gadget Cart, Outfit Selector, and Intel Shop could become unresponsive.<\/li>\n<li>Fixed an issue where choosing Tactical Simulation while in offline mode would block the player from selecting any chapter in the main story.<\/li>\n<li>Fixed an issue that could cause an online disconnect during extended game sessions on PlayStation 5.<\/li>\n<\/ul>\n<h3>UI &amp; HUD<\/h3>\n<ul>\n<li>Fixed objective timers displaying as 00:00:00 when the tracked objective changes.<\/li>\n<li>Fixed Shockwave Camera and Smoke Pod showing black images in the Journal.<\/li>\n<li>Fixed all Escalation tiles showing &#8220;100 Intel&#8221; regardless of tier completion.<\/li>\n<li>Fixed the &#8220;no ammo&#8221; text indicator for the DRX-2 Machine Pistol persisting after switching weapons.<\/li>\n<li>Fixed reinforcements timer in TacSim Extraction Avenues resetting to 00:00:00 and not disappearing after countdown.<\/li>\n<li>Fixed an issue where the IOI Account flow would display the &#8220;Account Linked&#8221; message, when the player had only sent a Confirmation Email.<\/li>\n<\/ul>\n<h3>Cinematics<\/h3>\n<ul>\n<li>Fixed main menu videos playing at double speed when waking the console from standby mode.<\/li>\n<li>Fixed cinematics speeding up after pausing\/unpausing during mission briefings.<\/li>\n<li>Fixed cinematics accelerating after alt-tabbing and unpausing via controller on PC.<\/li>\n<\/ul>\n<h3>Video<\/h3>\n<ul>\n<li>Double Speed Main Menu: Fixed an issue related to main menu videos playing at double speed when waking the console from standby mode.<\/li>\n<li>Fast Forward Cutscenes: Fixed an issue with cinematics speeding up after pausing\/unpausing during mission briefings.<\/li>\n<li>Fast Forward Cutscenes PT. 2: Fixed an issue related to cinematics accelerating after alt-tabbing and unpausing via controller on PC.<\/li>\n<\/ul>\n<h3>Audio<\/h3>\n<ul>\n<li>Fixed subtitles not matching Bond&#8217;s VO after takedowns or at the end of combat.<\/li>\n<li>Fixed Monroe&#8217;s missing voice lines during the sidestep tutorial.<\/li>\n<li>Fixed Monroe&#8217;s voice lines playing back-to-back unnaturally after a cinematic in Advanced Training.<\/li>\n<li>Fixed Monroe&#8217;s lipsync being mismatched during the \u201cOut of the Ashes\u201d elevator ride.<\/li>\n<li>Fixed Wave of the Future elevator announcer repeating the same line twice.<\/li>\n<li>Fixed objective SFX playing incorrectly when loading M&#8217;s Office checkpoint.<\/li>\n<li>Fixed TacSim mission completion SFX being excessively loud.<\/li>\n<li>Fixed Waters appearing as &#8220;MI6 Staff&#8221; in subtitles during \u201cOut of the Ashes\u201d.<\/li>\n<\/ul>\n<h3>Localisation<\/h3>\n<ul>\n<li>Fixed Japanese variables displaying as raw text instead of proper icons.<\/li>\n<li>Fixed an incorrect translation in Spanish of &#8220;Bellhop&#8221; as &#8220;Bot\u00f3n&#8221; instead of &#8220;Botones&#8221; in \u201cAll the Time in the World\u201d.<\/li>\n<li>Fixed an incorrect translation in Spanish of &#8220;Motherboard&#8221; in \u201cAll the Time in the World\u201d.<\/li>\n<li>Fixed a challenge description as part of the \u201cAll the Time in the World\u201d mission, incorrectly referencing &#8220;laundry worker&#8221; instead of &#8220;limousine driver&#8221;.<\/li>\n<li>Fixed Wave of the Future &#8220;Death From Above&#8221; challenge description missing location info.<\/li>\n<li>Imported localisation for TacSim content.<\/li>\n<\/ul>\n<h3>Mission-Specific Fixes<\/h3>\n<p>In His Majesty&#8217;s Secret Service<\/p>\n<ul>\n<li>Fixed Singh or Nash appearing on the arena before being placed into position during the Basic Training.<\/li>\n<li>Fixed Cressida&#8217;s handkerchief clipping through her jacket during conversation.<\/li>\n<li>Fixed the Bluff tutorial NPC combat overlapping with Cress\/Monroe dialogue.<\/li>\n<li>Fixed a floating &#8220;Sound&#8221; text by the speakers on the nightclub dance floor.<\/li>\n<li>Fixed arm clipping through an NPC during the dance floor fight cinematic.<\/li>\n<li>Fixed dance floor lights becoming increasingly brighter after prolonged gameplay.<\/li>\n<li>Fixed the drink tray sticking to Bond&#8217;s hand after checkpoint restart.<\/li>\n<li>Fixed Monroe walking in circles beside the restroom.<\/li>\n<li>Fixed the male cloakroom worker&#8217;s talk prompt disappearing after talking to the female worker.<\/li>\n<li>Fixed Bond getting permanently stuck in the wall behind the nightclub bar.<\/li>\n<li>Fixed an NPC in the Q-lab shifting underground.<\/li>\n<li>Fixed invisible wall next to the black car in the Q-lab.<\/li>\n<li>Fixed OOW areas accessible via the operations area in the End Hub.<\/li>\n<li>Fixed camera clipping with ceiling grid during the bathroom fight.<\/li>\n<li>Fixed flickering\/clipping stones during the \u201cFirst Lesson\u201d checkpoint.<\/li>\n<li>Fixed Monroe missing from the car in intro drive, when starting from the last checkpoint in the \u201cIn His Majesty&#8217;s Secret Service\u201d end hub checkpoint.<\/li>\n<\/ul>\n<p>All the Time in the World<\/p>\n<ul>\n<li>Fixed instant defeat screen on first death during natural progression from the chase segment.<\/li>\n<li>Fixed Bond getting stuck in terrain after the fight with the twins.<\/li>\n<li>Fixed Bond being able to drive in OOW areas due to missing assets\/collisions on the runway.<\/li>\n<li>Fixed Bond getting stuck in an infinite walking animation at the gate scanner.<\/li>\n<li>Fixed Bond getting stuck in Room 206 during speedrun-style play.<\/li>\n<li>Fixed takedown prompt usable while leaving laundry, leaving Bond in a broken state.<\/li>\n<li>Fixed NPC floating away on a box.<\/li>\n<li>Fixed player able to use gadgets through the Staff Room door.<\/li>\n<li>Fixed surroundings turning dark at specific camera angles during Tournament reveal.<\/li>\n<li>Fixed Bond getting stuck at cover due to incorrect cover markup on the Airstrip.<\/li>\n<li>Fixed rocks lacking collision during the intro drive.<\/li>\n<li>Fixed Room 207 guest getting stuck near balcony furniture during combat.<\/li>\n<\/ul>\n<p>Beyond the Grave<\/p>\n<ul>\n<li>Fixed a progression blocker on Xbox Series S where an opponent could get stuck during the first fight, making combat inputs unresponsive.<\/li>\n<li>Fixed Bond getting stuck in Casa de Bawma after completing the Crypto Wallet opportunity with the radio tower door disabled.<\/li>\n<li>Fixed asset culling near the entrance to the Market.<\/li>\n<li>Fixed an issue with enemy pathfinding issue during the TV room fight in Mentor Tunnels.<\/li>\n<li>Fixed Bond getting stuck on railings near the Market stairs.<\/li>\n<li>Fixed getting stuck when vaulting downstairs in the PMC HQ.<\/li>\n<li>Fixed an issue where it was possible to fall OOW near the crypto coin antenna.<\/li>\n<li>Fixed getting stuck on pipes at the beginning of the Logoship segment.<\/li>\n<li>Fixed an issue related to the player dying near the [redacted] hideout trap, allowing them to retake the agility path, causing multiple issues.<\/li>\n<li>Fixed getting stuck near the Aleph entrance between vehicles.<\/li>\n<li>Fixed low-resolution rugs on Xbox Series S in the Black Market area.<\/li>\n<li>Fixed low-resolution Fight Club TV screen images on Xbox Series S.<\/li>\n<li>Fixed OOW visible at the Fight Club entrance.<\/li>\n<li>Fixed visible clouds and fog in Casa de Bawma.<\/li>\n<\/ul>\n<ul>\n<li>Fixed car teleporting mid-air near a ramp.<\/li>\n<li>Fixed NPC kicking the air instead of the generator.<\/li>\n<li>Fixed telescope remark referencing the wrong Logoship.<\/li>\n<li>Fixed &#8220;Silent Line&#8221; challenge image containing unchanged logo.<\/li>\n<\/ul>\n<p>Uninvited<\/p>\n<ul>\n<li>Fixed enemies being unable to enter or exit a room in the Security Office main lobby.<\/li>\n<li>Fixed &#8220;Watcher Nearby&#8221; status on the press badge appearing even when the NPC is distracted.<\/li>\n<li>Fixed loading into a dev checkpoint by retrying at a specific moment in the Security Office elevator.<\/li>\n<li>Fixed door to maintenance room only opening from inside under specific conditions.<\/li>\n<li>Fixed NPCs in combat jittering when Bond hangs from the balcony.<\/li>\n<li>Fixed Bond taking cover on air on the Security balcony.<\/li>\n<li>Fixed camera grabs not working properly.<\/li>\n<li>Fixed elevator door frame disappearing near camera edge, revealing OOW.<\/li>\n<li>Fixed visual artifacts which could be spotted through a window by the restrooms.<\/li>\n<li>Fixed visual artifacts on the kitchen floor.<\/li>\n<li>Fixed an issue where cinematics and gameplay could overlap when loading between specific spawnpoints.<\/li>\n<\/ul>\n<p>Case Closed<\/p>\n<ul>\n<li>Fixed Ponsonby appearing with significant delay, with Greenway briefly spawning, and Bond positioned incorrectly on the chair during the cinematic.<\/li>\n<\/ul>\n<p>Knightfall<\/p>\n<ul>\n<li>Fixed Bond getting stuck between a wall and a knocked-down server during squeeze-through.<\/li>\n<li>Fixed Bond getting permanently stuck inside a retractable server after vaulting over a cart.<\/li>\n<li>Fixed server objectives not being saved properly if the player exits during Greenway&#8217;s listing.<\/li>\n<li>Fixed ceiling on Executive Floor 2 partially disappearing at specific camera angles.<\/li>\n<li>Fixed Bond being able to fall OOW from a slanted wall.<\/li>\n<\/ul>\n<p>Time to Die<\/p>\n<ul>\n<li>Fixed Bond being unable to exit the view observation after inspecting villa items in a specific order.<\/li>\n<li>Fixed Bond getting stuck in the pool after vaulting down over pillows.<\/li>\n<li>Fixed Bond being unable to move after getting spotted on shelves in the Lantern Bar storage room.<\/li>\n<li>Fixed Greenway not jumping to the truck when Bond approaches while reversing.<\/li>\n<li>Fixed [redacted] sliding away during the boss fight when blinding him while being shoved.<\/li>\n<li>Fixed the boss fight camera getting stuck at low frame rates.<\/li>\n<li>Fixed an issue where Bond being pushed up by [redacted] could cause mission failure.<\/li>\n<li>Fixed enemies surviving falls into the pool area corner at Ramon&#8217;s villa.<\/li>\n<li>Fixed Bond being able to leave with the Yoga Mat, causing unnatural behavior.<\/li>\n<li>Fixed floating enemy when rushing from a ledge in the quarry.<\/li>\n<li>Fixed hostile NPC walking in place against a door.<\/li>\n<\/ul>\n<ul>\n<li>Fixed Bond falling OOW from the roof on the way to the [redacted] boss fight.<\/li>\n<li>Fixed getting stuck on a rockface inside the resort.<\/li>\n<li>Fixed invisible collision on the water during the speedboat ride.<\/li>\n<li>Fixed boat propeller not moving.<\/li>\n<li>Fixed Bond&#8217;s hand clipping during a cinematic.<\/li>\n<li>Fixed a visual bug that could occur with Greenway&#8217;s finger in one of the cinematics.<\/li>\n<li>Fixed an issue with Bond&#8217;s jacket flopping at the start of the chapter when coming from a previous mission.<\/li>\n<\/ul>\n<p>Against the Odds<\/p>\n<ul>\n<li>Fixed spawning OOW when pressing Retry at the same moment as a save.<\/li>\n<li>Fixed camera misplacement after skipping one of the cinematics.<\/li>\n<li>Fixed Bond&#8217;s earpiece disappearing if the &#8220;Mystery Caller&#8221; cinematic is skipped.<\/li>\n<\/ul>\n<ul>\n<li>Fixed mercenary NPC sliding\/twisting unnaturally when moving to inspect a box.<\/li>\n<li>Fixed getting stuck on a satellite part during Deployment Camp.<\/li>\n<li>Fixed Bond continuously respawning on top of an orange crate.<\/li>\n<li>Fixed getting stuck on a rock at the beginning of Central Camp.<\/li>\n<li>Fixed enemy NPCs spawning inside the B4 container after restarting the checkpoint.<\/li>\n<li>Fixed Bond able to walk out of Container G9 during a drama moment with agility disabled.<\/li>\n<\/ul>\n<p>Man of the Hour<\/p>\n<ul>\n<li>Fixed NPCs spawning during a cinematic.<\/li>\n<li>Fixed Bond&#8217;s jacket jumping and glitching in the Q-lab intro cinematic.<\/li>\n<li>Fixed flickering pink occluders in the THEIA room.<\/li>\n<li>Fixed low-quality fire in the Stress Test chamber.<\/li>\n<\/ul>\n<p>Wave of the Future<\/p>\n<ul>\n<li>Fixed Bond able to walk through the closing Security Office door, blocking the opportunity.<\/li>\n<li>Fixed Bond getting stuck near railings in the Command Center.<\/li>\n<li>Fixed getting stuck between rubble during the docks chase.<\/li>\n<li>Fixed yellow light that could appear during the cinematics before the boat chase.<\/li>\n<li>Fixed the spinning fan&#8217;s wings not stopping when hacked from too close, blocking progression.<\/li>\n<li>Fixed Bond levitating or falling between floors from the HYPERION Silo bridge.<\/li>\n<li>Fixed OOW visible on a ladder to the gatehouse and in Robotics vent.<\/li>\n<li>Fixed NPC turning in the wrong direction when Bond gets noticed.<\/li>\n<li>Fixed shooting enemies in the docks causing them to skip their scripted act.<\/li>\n<li>Fixed gaps in bulletproof wall panels.<\/li>\n<\/ul>\n<p>For England<\/p>\n<ul>\n<li>Fixed [redacted] lacking a firearm during the 2nd Phase of the boss fight.<\/li>\n<li>Fixed an NPC moving their lips after death.<\/li>\n<li>Fixed snipers having no destruction effects or bullet traces.<\/li>\n<li>Fixed Moneypenny\u2019s facial animation issues during one of the cinematics.<\/li>\n<li>Fixed one of the tutorial prompts appearing after a cinematic during the mission.<\/li>\n<li>Fixed save point changing prematurely when entering the Valhalla Room.<\/li>\n<li>Fixed Bond auto-walking and aiming simultaneously in one of the scenes.<\/li>\n<li>Fixed [redacted] disappearing when shot with a rocket after one of the cutscenes.<\/li>\n<\/ul>\n<h3>TacSim<\/h3>\n<p>Escalations &#8211; General<\/p>\n<ul>\n<li>Fixed railings remaining raised when loading a different tier of the same escalation.<\/li>\n<li>Fixed close combat finisher not failing the escalation under &#8220;Silent takedowns only&#8221; Game Changer.<\/li>\n<\/ul>\n<p>Extraction Avenues \/ Pillbug<\/p>\n<ul>\n<li>Fixed climbing a pipe during combat breaking enemy AI.<\/li>\n<li>Fixed hanging from scaffolding during combat breaking enemy AI.<\/li>\n<li>Fixed Bond able to damage enemies and be seen through a fake wall.<\/li>\n<li>Fixed entering the locked storage room breaking AI and potentially blocking Bond.<\/li>\n<li>Fixed access card not spawning when starting from the TacSim Hub.<\/li>\n<li>Fixed falling OOW when jumping onto scaffolding.<\/li>\n<li>Fixed shooting enemies through kitchen walls.<\/li>\n<li>Fixed floating A\/C switch.<\/li>\n<li>Fixed Bond getting stuck under paintings on a storage shelf.<\/li>\n<\/ul>\n<p>Other<\/p>\n<ul>\n<li>Fixed Flash Mine &#8220;Radius Increase&#8221; upgrade preventing detonation when attached directly to enemies.<\/li>\n<li>Fixed purchasing \u201cPower Increase\u201d upgrade for Flash Mine incorrectly unlocking Resource Change upgrade.<\/li>\n<li>Fixed Garden Party vent not openable with the laser.<\/li>\n<li>Fixed Clean Infiltration allowing SMG ammo pickup despite &#8220;Bring your own bullets&#8221; Game Changer.<\/li>\n<li>Fixed Advanced Tactical Training Tier 1 last part not starting when the door is kicked while moving away.<\/li>\n<li>Fixed tutorial messages not displaying in Advanced Tactical Training when optional tutorials are off.<\/li>\n<li>Fixed the player getting launched into a railing during Advanced Close Combat Training.<\/li>\n<li>Fixed Q-lab dummies blinking in Advanced Tactical Training Tier 1.<\/li>\n<li>Fixed Bond&#8217;s torso clipping through the Event Staff Uniform on Xbox Series S.<\/li>\n<\/ul>\n<\/blockquote>\n<p>Players are encouraged to check the current list of <a href=\"https:\/\/007firstlight-support.zendesk.com\/hc\/en-us\/articles\/36203682496413-007-First-Light-Known-Issues\">known issues<\/a>, and if you encounter an issue that is not on that page, <a href=\"https:\/\/007firstlight-support.zendesk.com\/hc\/en-us\/requests\/new\">use this form<\/a> to contact the player support team.<\/p>\n<p>007 First Light appears to have been a big success for the Hitman studio, having received universally positive reviews &#8211; <a href=\"https:\/\/www.eurogamer.net\/007-first-light-review\">we awarded 007 First Light four stars in our review<\/a> &#8211; and <a href=\"https:\/\/www.eurogamer.net\/io-interactives-james-bond-game-007-first-light-sells-27-million-copies-in-its-first-week-as-dev-reiterates-free-year-one-content\">selling 2.7m copies<\/a> in a week on sale. But where there should be celebration there is instead commiseration, as the studio undergoes <a href=\"https:\/\/www.eurogamer.net\/io-interactive-regains-control-project-fantasy\">a wave of layoffs caused by the termination of a publishing deal by Xbox<\/a> for the studio&#8217;s online role-playing game Project Fantasy. There appears to be a future for both James Bond and Project Fantasy at the studio, but exactly what materialises, we&#8217;ll have to wait and see.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/companies\/io-interactive\">IO Interactive<\/a> recently shared more development insight about arguably the stand-out character in 007 First Light: <a href=\"https:\/\/www.eurogamer.net\/007-first-light-britishness-john-greenway\">James Bond&#8217;s mentor figure, John Greenway<\/a>.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News 007 First Light 007 First Light&#8217;s first major patch is here \u2013 and it&#8217;s a doozy if you&#8217;re playing on PS5 While most updates are around 1.4 to 4 GB, PS5&#8217;s patch weighs in at a whopping 23.84 GB. Image credit: IOI News by Vikki Blake Contributor Published on July 26, 2026 Follow [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-2062703","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2062703","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2062703"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2062703\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2062703"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2062703"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2062703"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}