{"id":2038665,"date":"2026-07-11T16:01:00","date_gmt":"2026-07-11T13:01:00","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2038665"},"modified":"2026-07-11T16:01:00","modified_gmt":"2026-07-11T13:01:00","slug":"id-software-insists-in-new-statement-that-it-still-has-the-crew-we-need-to-build-the-games-and-tech-were-known-for","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2038665","title":{"rendered":"id Software insists in new statement that it still has &#8220;the crew we need to build the games and tech we&#8217;re known for&#8221;"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/doom-2016\" data-active=\"false\"><br \/>\n                      Doom (2016)<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">id Software insists in new statement that it still has &#8220;the crew we need to build the games and tech we&#8217;re known for&#8221;<\/h1>\n<p class=\"strapline\">&#8220;The team today is about the same size we were when making Doom 2016.&#8221;<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/DOOM-SITE_5fKgryC-(1).jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"doom slayer stands with a shield in a drawn style in front of a flying demon\" loading=\"eager\" data-uri=\"DOOM-SITE_5fKgryC-(1).jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>id Software<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Vikki Blake avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/1533038852.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\"><\/p>\n<p>  <img alt=\"Vikki Blake avatar\" data-autosize=\"crop_lossy\" data-uri=\"1533038852.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/vikki-blake\">Vikki Blake<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Contributor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-07-11T16:01:00+00:00\">July 11, 2026<\/time>              <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"a94a0135-5e03-4306-9cfb-3f59f6076d89\" data-name=\"DOOM (2016)\" data-follow-text=\"Follow Doom (2016)\" data-unfollow-text=\"Following Doom (2016)\" data-aria-follow-text=\"Follow Doom (2016)\" data-aria-unfollow-text=\"Following Doom (2016)\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Doom (2016)\" title=\"Follow Doom (2016)\"><br \/>\n  Follow Doom (2016)<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>id Software has posted a brief statement on social media, thanking players and well-wishers &#8220;for the support&#8221; and insisting that despite the recent job cuts, &#8220;we still have the crew we need to build the games.&#8221;<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/microsoft-xbox-layoffs-2026-double-fine-compulsion-ninja-theory\">Microsoft, of course, recently confirmed plans to lay off thousands of people from its Xbox division and drop four game studios from its roster<\/a>: Double Fine, Compulsion Games, Ninja Theory, and Undead Labs. Even studios that have survived the cut, like Obsidian and id Software, are reeling from job losses.<\/p>\n<\/p>\n<div class=\"twitter_wrapper\">\n<blockquote class=\"twitter-tweet\">\n<p dir=\"ltr\" lang=\"en\">A message from id <a href=\"https:\/\/t.co\/4i4YyjB3xc\">pic.twitter.com\/4i4YyjB3xc<\/a><\/p>\n<p>\u2014 id Software (@idSoftware) <a href=\"https:\/\/x.com\/idSoftware\/status\/2075638499412189455?ref_src=twsrc%5Etfw\">July 10, 2026<\/a><\/p><\/blockquote>\n<p><span class=\"embed_placeholder\" data-type=\"targeting\" style=\"display: none\"><br \/>\n<span class=\"message\">To see this content please enable targeting cookies.<\/span><br \/>\n<button class=\"optanon-show-settings link\"><br \/>\nManage cookie settings<\/button><\/span>\n<\/div>\n<p>&#8220;Thank you all for the support this week,&#8221; the statement began. &#8220;While our studio was impacted, those changes were spread across teams.<\/p>\n<p>&#8220;We still have the crew we need to build the games and tech we&#8217;re known for. The team today is about the same size we were when making Doom 2016,&#8221; the unsigned statement added. &#8220;We have always had a flat studio where everyone is a maker, and we will remain true to that philosophy moving forward.&#8221;<\/p>\n<p>It closed by saying &#8220;we are focused on supporting each other and the team members impacted&#8221;.<\/p>\n<p>&#8220;We\u2019re going to keep building the great games and tech that have defined us for the past 35 years, and we\u2019re looking forward to seeing you at QuakeCon this August,&#8221; it added.<\/p>\n<p>Obsidian Entertainment, <a href=\"https:\/\/www.eurogamer.net\/obsidian-xbox-layoffs-workforce-impact-25-percent-loss\">which reportedly lost a quarter of its staff in the cuts<\/a>, has had its priorities shifted as well, with Xbox deciding to move Obsidian onto the Fallout franchise, aligning with <a href=\"https:\/\/www.eurogamer.net\/zenimax-bethesda-new-plans-include-more-fallout-elder-scrolls-quake\">the company&#8217;s stated intent to focus only on its biggest franchises<\/a>. And interestingly, this project is said to be <a href=\"https:\/\/www.eurogamer.net\/fallout-new-vegas-studio-obsidian-no-avowed-sequel\">a new Fallout game, not a remaster of an existing title<\/a>.<\/p>\n<p>As a result of the cuts and the shift in development focus, Obsidian has apparently had to cancel multiple projects, including a sequel to 2025&#8217;s well-received role-playing game <a href=\"https:\/\/www.eurogamer.net\/games\/avowed\">Avowed<\/a>.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>id Software has posted a brief statement on social media, thanking players and well-wishers &#8220;for the support&#8221; and insisting that despite the recent job cuts, &#8220;we still have the crew we need to build the games.&#8221;<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/microsoft-xbox-layoffs-2026-double-fine-compulsion-ninja-theory\">Microsoft, of course, recently confirmed plans to lay off thousands of people from its Xbox division and drop four game studios from its roster<\/a>: Double Fine, Compulsion Games, Ninja Theory, and Undead Labs. Even studios that have survived the cut, like Obsidian and id Software, are reeling from job losses.<\/p>\n<\/p>\n<div class=\"twitter_wrapper\">\n<blockquote class=\"twitter-tweet\">\n<p dir=\"ltr\" lang=\"en\">A message from id <a href=\"https:\/\/t.co\/4i4YyjB3xc\">pic.twitter.com\/4i4YyjB3xc<\/a><\/p>\n<p>\u2014 id Software (@idSoftware) <a href=\"https:\/\/x.com\/idSoftware\/status\/2075638499412189455?ref_src=twsrc%5Etfw\">July 10, 2026<\/a><\/p><\/blockquote>\n<p><span class=\"embed_placeholder\" data-type=\"targeting\" style=\"display: none\"><br \/>\n<span class=\"message\">To see this content please enable targeting cookies.<\/span><br \/>\n<button class=\"optanon-show-settings link\"><br \/>\nManage cookie settings<\/button><\/span>\n<\/div>\n<p>&#8220;Thank you all for the support this week,&#8221; the statement began. &#8220;While our studio was impacted, those changes were spread across teams.<\/p>\n<p>&#8220;We still have the crew we need to build the games and tech we&#8217;re known for. The team today is about the same size we were when making Doom 2016,&#8221; the unsigned statement added. &#8220;We have always had a flat studio where everyone is a maker, and we will remain true to that philosophy moving forward.&#8221;<\/p>\n<p>It closed by saying &#8220;we are focused on supporting each other and the team members impacted&#8221;.<\/p>\n<p>&#8220;We\u2019re going to keep building the great games and tech that have defined us for the past 35 years, and we\u2019re looking forward to seeing you at QuakeCon this August,&#8221; it added.<\/p>\n<p>Obsidian Entertainment, <a href=\"https:\/\/www.eurogamer.net\/obsidian-xbox-layoffs-workforce-impact-25-percent-loss\">which reportedly lost a quarter of its staff in the cuts<\/a>, has had its priorities shifted as well, with Xbox deciding to move Obsidian onto the Fallout franchise, aligning with <a href=\"https:\/\/www.eurogamer.net\/zenimax-bethesda-new-plans-include-more-fallout-elder-scrolls-quake\">the company&#8217;s stated intent to focus only on its biggest franchises<\/a>. And interestingly, this project is said to be <a href=\"https:\/\/www.eurogamer.net\/fallout-new-vegas-studio-obsidian-no-avowed-sequel\">a new Fallout game, not a remaster of an existing title<\/a>.<\/p>\n<p>As a result of the cuts and the shift in development focus, Obsidian has apparently had to cancel multiple projects, including a sequel to 2025&#8217;s well-received role-playing game <a href=\"https:\/\/www.eurogamer.net\/games\/avowed\">Avowed<\/a>.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Doom (2016) id Software insists in new statement that it still has &#8220;the crew we need to build the games and tech we&#8217;re known for&#8221; &#8220;The team today is about the same size we were when making Doom 2016.&#8221; Image credit: id Software News by Vikki Blake Contributor Published on July 11, 2026 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-2038665","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2038665","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2038665"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2038665\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2038665"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2038665"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2038665"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}