{"id":2035929,"date":"2026-07-09T23:02:06","date_gmt":"2026-07-09T20:02:06","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2035929"},"modified":"2026-07-09T23:02:06","modified_gmt":"2026-07-09T20:02:06","slug":"to-continue-being-produced-long-term-games-need-to-succeed-not-just-be-beloved-john-carmack-responds-to-id-software-layoffs","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2035929","title":{"rendered":"&#8216;To Continue Being Produced Long Term, Games Need to Succeed, Not Just Be Beloved&#8217; \u2014 John Carmack Responds to id Software Layoffs"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2870106660 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-862658659 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">John Carmack has responded to the significant layoffs at Doom developer id Software, expressing sadness but not \u201canger or outrage.\u201d<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">On Wednesday, a WARN notice filed in Texas reported by <a href=\"https:\/\/www.gamedeveloper.com\/business\/report-around-half-of-the-id-software-team-have-been-laid-off\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">Game Developer<\/a> confirmed that 96 workers had been laid off in Richardson, Texas, home of id Software, with a further 40 remote roles cut. Reports indicate 50% of staff have lost their jobs.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The cuts come as part of new Xbox CEO Asha Sharma\u2019s \u201creset\u201d of Microsoft\u2019s gaming business, which began with 1,600 staff losing their jobs on Monday. Another 1,600 will be let go during the rest of the current financial year. Four Xbox studios are already out the door, with another hot on their heels.<\/p>\n<p><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The 100 Best Xbox Games of All Time<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"What is an Xbox? Microsoft has spent 25 years trying to answer the question, but for fans, the answer is easy: \u201cXbox\u201d evokes one-eared headsets wired into the memory card slots of massive controllers with breakaway cords. A dashboard with gleaming skeuomorphic blades and avatars adorned in earned accessories. That sound that plays when a hard-earned Achievement finally pops. \u201cXbox\u201d means heavy-duty hardware. Tactile sensations. Friends connecting for the first time. And that\u2019s before we even get to the games.&lt;br&gt;&lt;br&gt;\n\nIt may be that the very idea of an Xbox game is coming to an end. Microsoft has undeniably shifted its tactics, with a new focus on multi-platform releases, handheld Xboxes that are actually miniature Windows computers, and the potential that future Xbox consoles may simply be gaming PCs. So now seems as good a time as any to look back at the entire history of Microsoft\u2019s console journey and rank the best Xbox games, with help from our friends at Outside Xbox, the multimillion-subscriber channel that serves up weekly videos about video games and video game-adjacent things&lt;br&gt;&lt;br&gt;\n\nWhen we say \u201cthe best Xbox games,\u201d we mean the ones that most evoke that weighty sense of \u201cXboxness.\u201d Some are first-party, most are exclusives, and all of them are indelibly tied to the legacy of and fondness for a platform that\u2019s left a massive mark on gaming. These are the 100 Best Xbox Games of All Time. We&apos;ll be updating this list daily with 25 games at 7am PST\/10am ET\/3pm GMT from Tuesday, 20th January to Friday, 23rd January, until number one is revealed.&lt;br&gt;&lt;br&gt;\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;100. 1 vs. 100&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nA large-scale, online multiplayer game show, played in real-time by actual players who could win actual prizes? It was a bold idea, and Microsoft&apos;s 1 vs. 100 actually did it. Adapted from the TV show of the same name, players were randomly dropped into one of three pools whenever the show went live: the Crowd, the Mob, and the One, with the One competing against the Mob in trivia rounds where reaction times were just as important an ingredient to victory as the correct answer to the question being asked. Prizes ranged from 80 Microsoft Points ($1) to a free Xbox Live Arcade game, to 10,000 Microsoft Points ($125). 1 vs. 100 was a true social and technical experiment in the world of gaming, and here&apos;s the thing: it worked! Sadly, it was canceled after two &quot;seasons&quot; and can&apos;t be played now, but it lives on in the memory as one of the best and most innovative Xbox games ever made.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 101 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;99. Conker: Live and Reloaded&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nWhen Microsoft acquired Nintendo&apos;s second-party darling Rare for $375 million, the possibilities were endless. One of the first games Xbox got from the British studio was Conker: Live and Reloaded, a remake of N64&apos;s Conker&apos;s Bad Fur Day that added online multiplayer. And while that competitive play was quite fun, thanks in part to the juxtaposition of over-the-top violence and adorable characters on screen, it was the technological level-up from the N64 original that was truly stunning. The action-platformer was now &quot;fur-shaded,&quot; giving the manes of Conker and his buddies a unique &quot;next-gen&quot; new look. Ironically, Live and Reloaded was actually more heavily censored than Bad Fur Day, but both campaign and multiplayer were nevertheless a great way to introduce Rare to its new Xbox player base.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;98. Top Spin&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nBelieve it or not, there was a time when EA didn&apos;t support Xbox Live. And so Microsoft started building its own sports games that would take advantage of its online service, and of those titles, Top Spin was by far the best. It was a tennis sim featuring a career mode full of real-life pros, but what made Top Spin memorable \u2013 in addition to its core gameplay being so pitch-perfect, of course \u2013 was its online play. You&apos;d create your character, build them up, and take them online, pitting yourself against other players in ranked matches that, if you won, would move you further up the global rankings. It all worked perfectly (and even tied in XSN, if you remember that little experiment), and made Top Spin the best tennis game the Xbox has ever been served up.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;97. Binary Domain&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nThe Xbox 360 was a treasure chest full of those \u201c7 out of 10s\u201d that you just couldn\u2019t put down; those rough-around-the-edges cult classics that kept us more than entertained for a weekend before we moved on to the next. Binary Domain is a perfect example \u2013 a third-person shooter from Yakuza developer Ryu Ga Gotoku Studio, this sci-fi story didn\u2019t play too differently from established cover shooters such as Gears of War, but came with its own unique quirks. Direct control of your squadmates was chief among these, with the ability to command them in six different languages via a headset or the Kinect sensor, a fun little gimmick that took advantage of the Xbox\u2019s ultimately doomed experiment with its camera peripheral. Binary Domain may have never fully reached the heights of its lofty ambitions, but it still finds a place in our hearts.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;96. Steel Battalion&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nThe original Xbox was a maximalist, brutalist brick of post-Y2K design and Steel Battalion is the purest expression of its commitment to inconvenience. The Capcom-developed mech game is arguably nothing special by itself, but the humongous HOTAS horror with which it came bundled has earned it Xbox immortality. Weighing in at a whopping 17 pounds, boasting three panels, three foot pedals, and industrial-grade divorced dad energy, Steel Battalion is the video game equivalent of \u201crolling coal:\u201d an excessive, magnificent, indulgent peripheral that cost $200 in 2002 money. Xbox is a burly, hefty console that demands a burly, hefty experience, and Steel Battalion more than fits the bill.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Carmack, who co-founded id Software in 1991 alongside John Romero, Tom Hall, and Adrian Carmack, <a href=\"https:\/\/x.com\/ID_AA_Carmack\/status\/2075319665564234012\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">took to social media<\/a> to express his belief that the company was a \u201cmarginal business\u201d for Microsoft, and that he couldn\u2019t see an obvious way for it to make more money from its games.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Here\u2019s the statement in full:<\/p>\n<blockquote><p>I have been trying to find something meaningful to say about the Id Software layoffs.<\/p><\/blockquote>\n<blockquote><p>My \u201cMicrosoft will probably be a good steward of the brand\u201d statement isn\u2019t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month.<\/p><\/blockquote>\n<blockquote><p>I\u2019m saddened, but I can\u2019t muster anger or outrage over it. I don\u2019t have access to the books, but I suspect that id Software was a marginal business from Microsoft\u2019s perspective. I believe the reports that Minecraft revenues have been carrying several other studios.<\/p><\/blockquote>\n<blockquote><p>To continue being produced long term, games need to succeed, not just be beloved.<\/p><\/blockquote>\n<blockquote><p>Games are competing with every other option for spending your leisure time and money, and the competition is brutal.<\/p><\/blockquote>\n<blockquote><p>You can\u2019t rule out the possibility that executives are idiots, but that shouldn\u2019t be your default belief. I don\u2019t think there is any obvious path that would have doubled the revenue from Id games.<\/p><\/blockquote>\n<blockquote><p>Could they have gotten more with a different pricing strategy?<\/p><\/blockquote>\n<blockquote><p>Could they have created more things for fans to buy?<\/p><\/blockquote>\n<blockquote><p>Could they have cost effectively marketed in a way that reached more players that would have loved and bought the games?<\/p><\/blockquote>\n<blockquote><p>Could they have changed the game designs and broadened the appeal to more players without alienating existing ones?<\/p><\/blockquote>\n<blockquote><p>Could they have produced the games at a lower cost, faster or cheaper?<\/p><\/blockquote>\n<blockquote><p>I really don\u2019t know.<\/p><\/blockquote>\n<blockquote><p>The game isn\u2019t over yet, and I hope the studio rallies through.<\/p><\/blockquote>\n<p><span data-cy=\"tierlist-view-trigger\"><\/p>\n<section class=\"box-wrapper jsx-2673806401\" id=\"xbox-games-series-tier-list\" data-cy=\"xbox-games-series-tier-list\">\n<div class=\"card jsx-1339469126 jsx-1355461925 box jsx-2627838217\">\n<div><dialog class=\"dialog tier-list-modal jsx-55470089\" aria-labelledby=\"contentLabel\"><\/dialog><\/div>\n<p><span class=\"stack jsx-3547261442 jsx-2986308351\"><span class=\"stack jsx-2959124702 jsx-4269505506 TierListHeader_header__xyy5a\"><span class=\"stack jsx-3647836811 jsx-4269505506 TierListHeader_title__UxzQx\"><img decoding=\"async\" class=\"ign-icon icon-tier-list jsx-2750866048 jsx-1879929830\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-tier-list\" alt=\"Tier List\" loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/TierList.c19f1c86.svg?cors=0\"><\/p>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-2321054750 TierListHeader_full__J6p2u\">Xbox Games Series Tier List<\/h3>\n<h3 class=\"title5 jsx-62124236 jsx-957202555 TierListHeader_compact__7JWp1 balanced\">Xbox Games Series Tier List<\/h3>\n<p><\/span><\/span><span class=\"stack jsx-3547261442\"><\/p>\n<div class=\"jsx-740175521 fade-in-out\"><span class=\"stack jsx-3547261442 jsx-2986308351\"><\/p>\n<div class=\"jsx-12151557 tier-list-skeleton\"><span class=\"stack jsx-659253495 tiers\"><\/p>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_s-tier__uaHwM\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row s-tier TierItems_tier-items-row__q2OSM TierItems_s-tier__Jrv1z\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_a-tier__z0Xky\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row a-tier TierItems_tier-items-row__q2OSM TierItems_a-tier__EGxbh\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_b-tier__nsZIP\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row b-tier TierItems_tier-items-row__q2OSM TierItems_b-tier__aI1S1\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_c-tier__UohGG\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row c-tier TierItems_tier-items-row__q2OSM TierItems_c-tier__ivXOD\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_d-tier__5Z_iU\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row d-tier TierItems_tier-items-row__q2OSM TierItems_d-tier__fycMA\" style=\"max-height:66px\"><\/div>\n<\/div>\n<p><\/span><span class=\"stack jsx-1061896584 content\"><\/span><\/div>\n<p><\/span><\/div>\n<p><\/span><\/span><\/div>\n<\/section>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">There\u2019s a fair bit to unpack here. Let\u2019s start with Carmack\u2019s suggestion that id Software was a \u201cmarginal business\u201d for Microsoft. Given Microsoft brought in $281.72 billion in revenue during its last financial year, then yes, id Software is little more than a rounding error, if you want to look at the studio from such a high level perspective. I imagine most Xbox studios are the same.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Compared to some other Xbox studios, though, id Software was prolific. 2016\u2019s Doom reboot was a blast. Yes, 2019\u2019s Rage 2 struggled, but 2020\u2019s Doom Eternal, released just a year later, brought fans back onside. 2022\u2019s Quake Champions has always been a bit of an odd release, but again, last year\u2019s Doom: The Dark Ages was great fun. These Doom games didn\u2019t sell at Call of Duty levels, but they made their mark.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Then there\u2019s Carmack\u2019s \u201cI believe the reports that Minecraft revenues have been carrying several other studios,\u201d line. This comes from a recent <a href=\"https:\/\/www.bloomberg.com\/news\/articles\/2026-07-07\/behind-xbox-s-big-layoffs-a-streaming-strategy-that-failed\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">Bloomberg<\/a> article on the goings on at Xbox amid its \u201creset\u201d plan. Here\u2019s the relevant section:<\/p>\n<blockquote><p>Going forward, Xbox plans to take a more streamlined approach to games and studios, rather than the bigger-is-better approach. The company will focus more on franchises like Minecraft, from studio Mojang, which had previously operated more or less independently. Profits from Minecraft, considered one of the most successful video games in the world, were used to fund the rest of the gaming portfolio, according to the person familiar with Xbox operations.<\/p><\/blockquote>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Did Minecraft essentially prop up Xbox studios like id Software? If it did, that\u2019s not as surprising as it sounds. Many big entertainment companies work in much the same way, with one or two megahits helping to keep the bigger picture lights on. These massive money makers fuel risk taking, experimentation, and reboots of legacy first-person shooters. At least, they did.<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Then there&#8217;s perhaps the most cutting line in Carmack&#8217;s statement: &#8220;To continue being produced long term, games need to succeed, not just be beloved.&#8221; Here he&#8217;s simply saying that id&#8217;s recent output \u2014 let&#8217;s say from 2016&#8217;s Doom reboot up to this month&#8217;s Dark Ages DLC \u2014 hasn&#8217;t been successful. I assume Carmack equates success to revenue here. That is, he&#8217;s saying that while people loved the Doom games, not enough people bought them. Ergo, layoffs in 2026.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Microsoft doesn\u2019t make sales numbers for its games public, nor does it reveal studio revenue figures, so we don\u2019t know what financial state id was in going into this year. According to <a href=\"https:\/\/gamesbeat.com\/inside-a-studio-layoff-big-questions-for-microsofts-intentions-for-id-software\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">GamesBeat<\/a>, id was formulating new game ideas, such as a John Wick-style original IP, a new Perfect Dark game, and a multiplayer \/ co-op Doom game. Perhaps its biggest mistake was not having a new game ready to roll even before The Dark Ages came out. Whatever the truth, id&#8217;s future is now unclear. Some even worry the legendary shooter studio could be relegated to support status.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Earlier this week, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/my-hearts-with-all-of-you-john-romero-says-id-software-has-done-a-great-job-moving-the-studios-legacy-forward-and-hopes-someone-is-working-to-preserve-it-all-amid-xbox-layoffs\">John Romero took to social media to offer affected id Software staff his support<\/a>, and to call on the studio\u2019s recent legacy to be preserved.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cDoom, Quake, and Wolfenstein are not easy names to carry on, especially in today\u2019s industry,\u201d he said. \u201cThe last few games showed real care, skill and respect for what those worlds mean to people.\u201d<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Photographer: Michael Short\/Bloomberg via Getty Images.<\/em><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>\n<\/section>\n<\/section>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">John Carmack has responded to the significant layoffs at Doom developer id Software, expressing sadness but not \u201canger or outrage.\u201d<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">On Wednesday, a WARN notice filed in Texas reported by <a href=\"https:\/\/www.gamedeveloper.com\/business\/report-around-half-of-the-id-software-team-have-been-laid-off\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">Game Developer<\/a> confirmed that 96 workers had been laid off in Richardson, Texas, home of id Software, with a further 40 remote roles cut. Reports indicate 50% of staff have lost their jobs.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The cuts come as part of new Xbox CEO Asha Sharma\u2019s \u201creset\u201d of Microsoft\u2019s gaming business, which began with 1,600 staff losing their jobs on Monday. Another 1,600 will be let go during the rest of the current financial year. Four Xbox studios are already out the door, with another hot on their heels.<\/p>\n<p><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The 100 Best Xbox Games of All Time<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"What is an Xbox? Microsoft has spent 25 years trying to answer the question, but for fans, the answer is easy: \u201cXbox\u201d evokes one-eared headsets wired into the memory card slots of massive controllers with breakaway cords. A dashboard with gleaming skeuomorphic blades and avatars adorned in earned accessories. That sound that plays when a hard-earned Achievement finally pops. \u201cXbox\u201d means heavy-duty hardware. Tactile sensations. Friends connecting for the first time. And that\u2019s before we even get to the games.&lt;br&gt;&lt;br&gt;\n\nIt may be that the very idea of an Xbox game is coming to an end. Microsoft has undeniably shifted its tactics, with a new focus on multi-platform releases, handheld Xboxes that are actually miniature Windows computers, and the potential that future Xbox consoles may simply be gaming PCs. So now seems as good a time as any to look back at the entire history of Microsoft\u2019s console journey and rank the best Xbox games, with help from our friends at Outside Xbox, the multimillion-subscriber channel that serves up weekly videos about video games and video game-adjacent things&lt;br&gt;&lt;br&gt;\n\nWhen we say \u201cthe best Xbox games,\u201d we mean the ones that most evoke that weighty sense of \u201cXboxness.\u201d Some are first-party, most are exclusives, and all of them are indelibly tied to the legacy of and fondness for a platform that\u2019s left a massive mark on gaming. These are the 100 Best Xbox Games of All Time. We&apos;ll be updating this list daily with 25 games at 7am PST\/10am ET\/3pm GMT from Tuesday, 20th January to Friday, 23rd January, until number one is revealed.&lt;br&gt;&lt;br&gt;\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;100. 1 vs. 100&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nA large-scale, online multiplayer game show, played in real-time by actual players who could win actual prizes? It was a bold idea, and Microsoft&apos;s 1 vs. 100 actually did it. Adapted from the TV show of the same name, players were randomly dropped into one of three pools whenever the show went live: the Crowd, the Mob, and the One, with the One competing against the Mob in trivia rounds where reaction times were just as important an ingredient to victory as the correct answer to the question being asked. Prizes ranged from 80 Microsoft Points ($1) to a free Xbox Live Arcade game, to 10,000 Microsoft Points ($125). 1 vs. 100 was a true social and technical experiment in the world of gaming, and here&apos;s the thing: it worked! Sadly, it was canceled after two &quot;seasons&quot; and can&apos;t be played now, but it lives on in the memory as one of the best and most innovative Xbox games ever made.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 101 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;99. Conker: Live and Reloaded&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nWhen Microsoft acquired Nintendo&apos;s second-party darling Rare for $375 million, the possibilities were endless. One of the first games Xbox got from the British studio was Conker: Live and Reloaded, a remake of N64&apos;s Conker&apos;s Bad Fur Day that added online multiplayer. And while that competitive play was quite fun, thanks in part to the juxtaposition of over-the-top violence and adorable characters on screen, it was the technological level-up from the N64 original that was truly stunning. The action-platformer was now &quot;fur-shaded,&quot; giving the manes of Conker and his buddies a unique &quot;next-gen&quot; new look. Ironically, Live and Reloaded was actually more heavily censored than Bad Fur Day, but both campaign and multiplayer were nevertheless a great way to introduce Rare to its new Xbox player base.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;98. Top Spin&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nBelieve it or not, there was a time when EA didn&apos;t support Xbox Live. And so Microsoft started building its own sports games that would take advantage of its online service, and of those titles, Top Spin was by far the best. It was a tennis sim featuring a career mode full of real-life pros, but what made Top Spin memorable \u2013 in addition to its core gameplay being so pitch-perfect, of course \u2013 was its online play. You&apos;d create your character, build them up, and take them online, pitting yourself against other players in ranked matches that, if you won, would move you further up the global rankings. It all worked perfectly (and even tied in XSN, if you remember that little experiment), and made Top Spin the best tennis game the Xbox has ever been served up.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;97. Binary Domain&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nThe Xbox 360 was a treasure chest full of those \u201c7 out of 10s\u201d that you just couldn\u2019t put down; those rough-around-the-edges cult classics that kept us more than entertained for a weekend before we moved on to the next. Binary Domain is a perfect example \u2013 a third-person shooter from Yakuza developer Ryu Ga Gotoku Studio, this sci-fi story didn\u2019t play too differently from established cover shooters such as Gears of War, but came with its own unique quirks. Direct control of your squadmates was chief among these, with the ability to command them in six different languages via a headset or the Kinect sensor, a fun little gimmick that took advantage of the Xbox\u2019s ultimately doomed experiment with its camera peripheral. Binary Domain may have never fully reached the heights of its lofty ambitions, but it still finds a place in our hearts.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;96. Steel Battalion&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\nThe original Xbox was a maximalist, brutalist brick of post-Y2K design and Steel Battalion is the purest expression of its commitment to inconvenience. The Capcom-developed mech game is arguably nothing special by itself, but the humongous HOTAS horror with which it came bundled has earned it Xbox immortality. Weighing in at a whopping 17 pounds, boasting three panels, three foot pedals, and industrial-grade divorced dad energy, Steel Battalion is the video game equivalent of \u201crolling coal:\u201d an excessive, magnificent, indulgent peripheral that cost $200 in 2002 money. Xbox is a burly, hefty console that demands a burly, hefty experience, and Steel Battalion more than fits the bill.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Carmack, who co-founded id Software in 1991 alongside John Romero, Tom Hall, and Adrian Carmack, <a href=\"https:\/\/x.com\/ID_AA_Carmack\/status\/2075319665564234012\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">took to social media<\/a> to express his belief that the company was a \u201cmarginal business\u201d for Microsoft, and that he couldn\u2019t see an obvious way for it to make more money from its games.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Here\u2019s the statement in full:<\/p>\n<blockquote><p>I have been trying to find something meaningful to say about the Id Software layoffs.<\/p><\/blockquote>\n<blockquote><p>My \u201cMicrosoft will probably be a good steward of the brand\u201d statement isn\u2019t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month.<\/p><\/blockquote>\n<blockquote><p>I\u2019m saddened, but I can\u2019t muster anger or outrage over it. I don\u2019t have access to the books, but I suspect that id Software was a marginal business from Microsoft\u2019s perspective. I believe the reports that Minecraft revenues have been carrying several other studios.<\/p><\/blockquote>\n<blockquote><p>To continue being produced long term, games need to succeed, not just be beloved.<\/p><\/blockquote>\n<blockquote><p>Games are competing with every other option for spending your leisure time and money, and the competition is brutal.<\/p><\/blockquote>\n<blockquote><p>You can\u2019t rule out the possibility that executives are idiots, but that shouldn\u2019t be your default belief. I don\u2019t think there is any obvious path that would have doubled the revenue from Id games.<\/p><\/blockquote>\n<blockquote><p>Could they have gotten more with a different pricing strategy?<\/p><\/blockquote>\n<blockquote><p>Could they have created more things for fans to buy?<\/p><\/blockquote>\n<blockquote><p>Could they have cost effectively marketed in a way that reached more players that would have loved and bought the games?<\/p><\/blockquote>\n<blockquote><p>Could they have changed the game designs and broadened the appeal to more players without alienating existing ones?<\/p><\/blockquote>\n<blockquote><p>Could they have produced the games at a lower cost, faster or cheaper?<\/p><\/blockquote>\n<blockquote><p>I really don\u2019t know.<\/p><\/blockquote>\n<blockquote><p>The game isn\u2019t over yet, and I hope the studio rallies through.<\/p><\/blockquote>\n<p><span data-cy=\"tierlist-view-trigger\"><\/p>\n<section class=\"box-wrapper jsx-2673806401\" id=\"xbox-games-series-tier-list\" data-cy=\"xbox-games-series-tier-list\">\n<div class=\"card jsx-1339469126 jsx-1355461925 box jsx-2627838217\">\n<div><dialog class=\"dialog tier-list-modal jsx-55470089\" aria-labelledby=\"contentLabel\"><\/dialog><\/div>\n<p><span class=\"stack jsx-3547261442 jsx-2986308351\"><span class=\"stack jsx-2959124702 jsx-4269505506 TierListHeader_header__xyy5a\"><span class=\"stack jsx-3647836811 jsx-4269505506 TierListHeader_title__UxzQx\"><img decoding=\"async\" class=\"ign-icon icon-tier-list jsx-2750866048 jsx-1879929830\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-tier-list\" alt=\"Tier List\" loading=\"lazy\" src=\"https:\/\/kraken.ignimgs.com\/_next\/static\/media\/TierList.c19f1c86.svg?cors=0\"><\/p>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944 jsx-2321054750 TierListHeader_full__J6p2u\">Xbox Games Series Tier List<\/h3>\n<h3 class=\"title5 jsx-62124236 jsx-957202555 TierListHeader_compact__7JWp1 balanced\">Xbox Games Series Tier List<\/h3>\n<p><\/span><\/span><span class=\"stack jsx-3547261442\"><\/p>\n<div class=\"jsx-740175521 fade-in-out\"><span class=\"stack jsx-3547261442 jsx-2986308351\"><\/p>\n<div class=\"jsx-12151557 tier-list-skeleton\"><span class=\"stack jsx-659253495 tiers\"><\/p>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_s-tier__uaHwM\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row s-tier TierItems_tier-items-row__q2OSM TierItems_s-tier__Jrv1z\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_a-tier__z0Xky\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row a-tier TierItems_tier-items-row__q2OSM TierItems_a-tier__EGxbh\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_b-tier__nsZIP\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row b-tier TierItems_tier-items-row__q2OSM TierItems_b-tier__aI1S1\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_c-tier__UohGG\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row c-tier TierItems_tier-items-row__q2OSM TierItems_c-tier__ivXOD\" style=\"max-height:66px\"><\/div>\n<\/div>\n<div class=\"tier Tier_tier___6egS\">\n<div class=\"TierTitle_title__Q4E_6 TierTitle_d-tier__5Z_iU\">\n<div class=\"interface jsx-326752785 jsx-3004210145 TierTitle_text__xca95 bold break-word\">\u00a0<\/div>\n<\/div>\n<div class=\"tier-items-row d-tier TierItems_tier-items-row__q2OSM TierItems_d-tier__fycMA\" style=\"max-height:66px\"><\/div>\n<\/div>\n<p><\/span><span class=\"stack jsx-1061896584 content\"><\/span><\/div>\n<p><\/span><\/div>\n<p><\/span><\/span><\/div>\n<\/section>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">There\u2019s a fair bit to unpack here. Let\u2019s start with Carmack\u2019s suggestion that id Software was a \u201cmarginal business\u201d for Microsoft. Given Microsoft brought in $281.72 billion in revenue during its last financial year, then yes, id Software is little more than a rounding error, if you want to look at the studio from such a high level perspective. I imagine most Xbox studios are the same.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Compared to some other Xbox studios, though, id Software was prolific. 2016\u2019s Doom reboot was a blast. Yes, 2019\u2019s Rage 2 struggled, but 2020\u2019s Doom Eternal, released just a year later, brought fans back onside. 2022\u2019s Quake Champions has always been a bit of an odd release, but again, last year\u2019s Doom: The Dark Ages was great fun. These Doom games didn\u2019t sell at Call of Duty levels, but they made their mark.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Then there\u2019s Carmack\u2019s \u201cI believe the reports that Minecraft revenues have been carrying several other studios,\u201d line. This comes from a recent <a href=\"https:\/\/www.bloomberg.com\/news\/articles\/2026-07-07\/behind-xbox-s-big-layoffs-a-streaming-strategy-that-failed\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">Bloomberg<\/a> article on the goings on at Xbox amid its \u201creset\u201d plan. Here\u2019s the relevant section:<\/p>\n<blockquote><p>Going forward, Xbox plans to take a more streamlined approach to games and studios, rather than the bigger-is-better approach. The company will focus more on franchises like Minecraft, from studio Mojang, which had previously operated more or less independently. Profits from Minecraft, considered one of the most successful video games in the world, were used to fund the rest of the gaming portfolio, according to the person familiar with Xbox operations.<\/p><\/blockquote>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Did Minecraft essentially prop up Xbox studios like id Software? If it did, that\u2019s not as surprising as it sounds. Many big entertainment companies work in much the same way, with one or two megahits helping to keep the bigger picture lights on. These massive money makers fuel risk taking, experimentation, and reboots of legacy first-person shooters. At least, they did.<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Then there&#8217;s perhaps the most cutting line in Carmack&#8217;s statement: &#8220;To continue being produced long term, games need to succeed, not just be beloved.&#8221; Here he&#8217;s simply saying that id&#8217;s recent output \u2014 let&#8217;s say from 2016&#8217;s Doom reboot up to this month&#8217;s Dark Ages DLC \u2014 hasn&#8217;t been successful. I assume Carmack equates success to revenue here. That is, he&#8217;s saying that while people loved the Doom games, not enough people bought them. Ergo, layoffs in 2026.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Microsoft doesn\u2019t make sales numbers for its games public, nor does it reveal studio revenue figures, so we don\u2019t know what financial state id was in going into this year. According to <a href=\"https:\/\/gamesbeat.com\/inside-a-studio-layoff-big-questions-for-microsofts-intentions-for-id-software\/\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">GamesBeat<\/a>, id was formulating new game ideas, such as a John Wick-style original IP, a new Perfect Dark game, and a multiplayer \/ co-op Doom game. Perhaps its biggest mistake was not having a new game ready to roll even before The Dark Ages came out. Whatever the truth, id&#8217;s future is now unclear. Some even worry the legendary shooter studio could be relegated to support status.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Earlier this week, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/my-hearts-with-all-of-you-john-romero-says-id-software-has-done-a-great-job-moving-the-studios-legacy-forward-and-hopes-someone-is-working-to-preserve-it-all-amid-xbox-layoffs\">John Romero took to social media to offer affected id Software staff his support<\/a>, and to call on the studio\u2019s recent legacy to be preserved.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cDoom, Quake, and Wolfenstein are not easy names to carry on, especially in today\u2019s industry,\u201d he said. \u201cThe last few games showed real care, skill and respect for what those worlds mean to people.\u201d<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Photographer: Michael Short\/Bloomberg via Getty Images.<\/em><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>John Carmack has responded to the significant layoffs at Doom developer id Software, expressing sadness but not \u201canger or outrage.\u201d On Wednesday, a WARN notice filed in Texas reported by Game Developer confirmed that 96 workers had been laid off in Richardson, Texas, home of id Software, with a further 40 remote roles cut. Reports [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-2035929","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2035929","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2035929"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2035929\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2035929"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2035929"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2035929"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}