{"id":2025325,"date":"2026-07-03T14:42:40","date_gmt":"2026-07-03T11:42:40","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2025325"},"modified":"2026-07-03T14:42:40","modified_gmt":"2026-07-03T11:42:40","slug":"clair-obscur-expedition-33-studio-sandfall-isnt-bothered-that-people-may-not-like-its-next-game-and-thats-the-most-refreshing-thing-ive-heard-all-week","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2025325","title":{"rendered":"Clair Obscur: Expedition 33 studio Sandfall isn&#8217;t bothered that people may not like its next game, and that&#8217;s the most refreshing thing I&#8217;ve heard all week"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/clair-obscur-expedition-33\" data-active=\"false\"><br \/>\n                      Clair Obscur: Expedition 33<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Clair Obscur: Expedition 33 studio Sandfall isn&#8217;t bothered that people may not like its next game, and that&#8217;s the most refreshing thing I&#8217;ve heard all week<\/h1>\n<p class=\"strapline\">How Lune is now?<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/broche-header.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"Guillaume Broche in a stripey white shirt and red beret in front of a painterly backdrop.\" loading=\"eager\" data-uri=\"broche-header.jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Eurogamer<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Dom Peppiatt avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/pxl_20220402_110941365.portrait_V04meYj.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1044\" height=\"1130\"><\/p>\n<p>  <img alt=\"Dom Peppiatt avatar\" data-autosize=\"crop_lossy\" data-uri=\"pxl_20220402_110941365.portrait_V04meYj.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1044\" height=\"1130\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/dom-peppiatt\">Dom Peppiatt<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Deputy Editorial Director<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-07-03T14:42:40+00:00\">July 3, 2026<\/time>              <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"def82ef3-785d-458c-97e8-e94ccb370f05\" data-name=\"Clair Obscur: Expedition 33\" data-follow-text=\"Follow Clair Obscur: Expedition 33\" data-unfollow-text=\"Following Clair Obscur: Expedition 33\" data-aria-follow-text=\"Follow Clair Obscur: Expedition 33\" data-aria-unfollow-text=\"Following Clair Obscur: Expedition 33\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Clair Obscur: Expedition 33\" title=\"Follow Clair Obscur: Expedition 33\"><br \/>\n  Follow Clair Obscur: Expedition 33<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>&#8220;Maybe people won&#8217;t like it. That&#8217;s life,&#8221; says <a href=\"https:\/\/www.eurogamer.net\/games\/clair-obscur-expedition-33\">Clair Obscur: Expedition 33<\/a> director and Sandfall Interactive founder, Guillaume Broche, when asked about the studio&#8217;s yet-to-be-revealed sophomore game &#8211; its second game. &#8220;We didn&#8217;t make the first game to please anyone, and I think that&#8217;s why it worked.&#8221;<\/p>\n<p>Damn straight. The quotes come from an interview Broche took part in for <a href=\"https:\/\/www.youtube.com\/watch?v=i5x2hm7Epdc\">Video Game Club on the Konbini YouTube channel<\/a>, and they represent only the second set of hints towards what the studio will be working on next. All eyes are on the French upstarts after the runaway success of Clair Obscur Expedition 33, <a href=\"https:\/\/www.eurogamer.net\/clair-obscur-expedition-33-takes-best-game-award-at-2026-bafta-games-awards-but-shares-spotlight-with-dispatch-with-3-wins-each\">which won three BAFTAs<\/a>, <a href=\"https:\/\/www.eurogamer.net\/clair-obscur-expedition-33-adds-yet-another-game-of-the-year-award-to-the-list-this-time-from-the-dice-awards\">a DICE game of the year award<\/a>, has probably <a href=\"https:\/\/www.eurogamer.net\/clair-obscur-expedition-33-gets-sales-and-player-boost-after-historic-the-game-awards-win\">sold through over 6 million copies at this point<\/a>, and even <a href=\"https:\/\/www.eurogamer.net\/french-president-once-again-made-gamers-lose-it-but-insists-one-can-love-games-and-at-the-same-time-look-at-their-effects\">received acknowledgement from the French president<\/a>.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Clair Obscur: Expedition 33 - Official Thank You Update Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/yvzjrnyjUr0?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/yvzjrnyjUr0\/hqdefault.jpg\"><span class=\"video-facade__title\">Clair Obscur: Expedition 33 &#8211; Official Thank You Update Trailer<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=yvzjrnyjUr0\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>It&#8217;s a lot of pressure for the studio, for sure, but in an industry that increasingly feels strong-armed into following trends and chasing profits, it is extremely refreshing to see Broche so blas\u00e9 &#8211; at least outwardly &#8211; about how his studio&#8217;s next game will be received. So much of Clair Obscur&#8217;s success was borne from the studio not really caring about what the wider industry was doing, instead making <a href=\"https:\/\/www.bbc.com\/news\/articles\/c078j5gd71ro\">something personal and important<\/a> to the creatives working away on the RPG. This grew into a bigger project than Broche and his co-founders anticipated, sure, but it never lost its way: citing Persona 5 (particularly the camera-work and UI) alongside <a href=\"https:\/\/www.eurogamer.net\/games\/lost-odyssey\">Lost Odyssey<\/a> and <a href=\"https:\/\/www.eurogamer.net\/games\/blue-dragon\">Blue Dragon<\/a> (for their implementation of quick-time mechanics in turn-based battles), Clair Obscur set the industry alight when it launched. To all intents and purposes, it made turn-based battles in RPGs mainstream again (arguably after taking the torch from Larian &#8211; more on that later).<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>So what could come next? The only other thing we&#8217;ve heard Sandfall say when it comes to its second project was in an interview back at the very start of the year. After dominating The Game Awards 2025, Sandfall&#8217;s chief operating officer and production director, Fran\u00e7ois Meurisse, <a href=\"https:\/\/www.eurogamer.net\/clair-obscur-expedition-33-developer-feels-it-needs-to-trust-its-instincts-for-its-next-game-instead-of-being-guided-by-fan-pressure\">reflected that the resulting pressure is &#8220;not so important to us&#8221;<\/a>. Even at that point, the team had &#8220;some great ideas&#8221; which it was &#8220;excited to explore&#8221;.<\/p>\n<p>In the same interview, Clair Obscur: Expedition 33&#8217;s lead writer Jennifer Svedberg-Yen began hitting upon what we&#8217;ve seen Broche say this week: &#8220;I&#8217;ve seen too many TV shows and books be swayed trying to please a lot of people, and in the process you end up losing the heart of what&#8217;s there. So [we] feel like we need to trust our instincts and continue to trust the vision behind the studio.&#8221;<\/p>\n<div class=\"gallery\">\n<div class=\"image_wrapper\">\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Extreme close up of Verso side profile from Expedition 33\" height=\"900\" src=\"https:\/\/assetsio.gnwcdn.com\/Clair-Obscur_-Expedition-33_20250418213837.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1600\"><\/p>\n<p><img alt=\"Extreme close up of Verso side profile from Expedition 33\" data-autosize=\"bounds_lossy\" data-uri=\"Clair-Obscur_-Expedition-33_20250418213837.png\" height=\"900\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1600\"><br \/>\n<span class=\"loading spinner large\"><\/span><\/p>\n<nav class=\"pagination--hoverable\">\n<div class=\"previous\">\n<button class=\"button pagination-button\"><br \/>\n<span aria-label=\"Previous\" class=\"icon\" role=\"img\" style=\")\"><\/span><br \/>\n<\/button>\n<\/div>\n<div class=\"next\">\n<button class=\"button pagination-button\"><br \/>\n<span aria-label=\"Next\" class=\"icon\" role=\"img\" style=\")\"><\/span><br \/>\n<\/button>\n<\/div>\n<\/nav>\n<div class=\"details_overlay\">\n<div class=\"counter\">\n<span class=\"current\">1<\/span> <span class=\"of\">of<\/span> <span class=\"max\">10<\/span> <\/div>\n<\/div>\n<\/div>\n<div class=\"details\">\n<div class=\"button-wrapper\">\n<button aria-label=\"Toggle information\" class=\"toggle button outline\"><\/button><br \/>\n<button aria-label=\"Close fullscreen gallery\" class=\"close button\"><\/button>\n<\/div>\n<div class=\"thumbnails-wrapper overflow-shadow-x\">\n<div class=\"thumbnails\">\n<button class=\"thumbnail active\" data-attribution=\"Sandfall \/ Eurogamer\" data-uri=\"Clair-Obscur_-Expedition-33_20250418213837.png\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Extreme close up of Verso side profile from Expedition 33\" height=\"900\" src=\"https:\/\/assetsio.gnwcdn.com\/Clair-Obscur_-Expedition-33_20250418213837.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1600\"><\/p>\n<p><img alt=\"Extreme close up of Verso side profile from Expedition 33\" data-autosize=\"crop_lossy\" data-uri=\"Clair-Obscur_-Expedition-33_20250418213837.png\" height=\"900\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1600\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Sandfall Interactive\" data-uri=\"Esquie-and-a-female-character-near-a-fire-in-Clair-Obscur-Expedition-33.jfif\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Esquie and a female character near a fire in Clair Obscur Expedition 33\" height=\"1016\" src=\"https:\/\/assetsio.gnwcdn.com\/Esquie-and-a-female-character-near-a-fire-in-Clair-Obscur-Expedition-33.jfif?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"2048\"><\/p>\n<p><img alt=\"Esquie and a female character near a fire in Clair Obscur Expedition 33\" data-autosize=\"crop_lossy\" data-uri=\"Esquie-and-a-female-character-near-a-fire-in-Clair-Obscur-Expedition-33.jfif\" height=\"1016\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"2048\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Eurogamer\/Sandfall Interactive\" data-uri=\"clair-obscur-expedition-33-maelle-with-short-hair-in-flying-waters.jpg\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"clair obscur expedition 33 maelle with short hair in flying waters\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/clair-obscur-expedition-33-maelle-with-short-hair-in-flying-waters.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1920\"><\/p>\n<p><img alt=\"clair obscur expedition 33 maelle with short hair in flying waters\" data-autosize=\"crop_lossy\" data-uri=\"clair-obscur-expedition-33-maelle-with-short-hair-in-flying-waters.jpg\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1920\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Eurogamer\/Sandfall Interactive\" data-uri=\"clair-obscur-expedition-33-lune-at-expedition-festival-with-gustave-and-maelle.jpg\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"clair obscur expedition 33 lune at expedition festival with gustave and maelle\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/clair-obscur-expedition-33-lune-at-expedition-festival-with-gustave-and-maelle.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1920\"><\/p>\n<p><img alt=\"clair obscur expedition 33 lune at expedition festival with gustave and maelle\" data-autosize=\"crop_lossy\" data-uri=\"clair-obscur-expedition-33-lune-at-expedition-festival-with-gustave-and-maelle.jpg\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1920\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Sandfall Interactive\" data-uri=\"clair-obscur-gustave-sophie.png\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Clair Obscur screenshot showing Sophie and Gustave standing hand in hand\" height=\"2160\" src=\"https:\/\/assetsio.gnwcdn.com\/clair-obscur-gustave-sophie.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"3840\"><\/p>\n<p><img alt=\"Clair Obscur screenshot showing Sophie and Gustave standing hand in hand\" data-autosize=\"crop_lossy\" data-uri=\"clair-obscur-gustave-sophie.png\" height=\"2160\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"3840\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Eurogamer \/ Sandfall\" data-uri=\"clair-obscur-opinion-header.jpg\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Two almost silhouetted characters looking out on a tower at sea with a glowing number 34 on it.\" height=\"1022\" src=\"https:\/\/assetsio.gnwcdn.com\/clair-obscur-opinion-header.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1816\"><\/p>\n<p><img alt=\"Two almost silhouetted characters looking out on a tower at sea with a glowing number 34 on it.\" data-autosize=\"crop_lossy\" data-uri=\"clair-obscur-opinion-header.jpg\" height=\"1022\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1816\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Sandfall Interactive\" data-uri=\"Clair-Obscur-Expedition-33-Map-Header.jpg\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"782\" src=\"https:\/\/assetsio.gnwcdn.com\/Clair-Obscur-Expedition-33-Map-Header.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1390\"><\/p>\n<p><img alt data-autosize=\"crop_lossy\" data-uri=\"Clair-Obscur-Expedition-33-Map-Header.jpg\" height=\"782\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1390\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Sandfall Interactive\" data-uri=\"Clair-Obscur-Expedition-33-Lost-Gestral-Header.jpg\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"782\" src=\"https:\/\/assetsio.gnwcdn.com\/Clair-Obscur-Expedition-33-Lost-Gestral-Header.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1390\"><\/p>\n<p><img alt data-autosize=\"crop_lossy\" data-uri=\"Clair-Obscur-Expedition-33-Lost-Gestral-Header.jpg\" height=\"782\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1390\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Sandfall Interactive\" data-uri=\"clair-obscur-maelle-anguish.png\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Close up of Clair Obscur&apos;s Maelle looking anguished\" height=\"900\" src=\"https:\/\/assetsio.gnwcdn.com\/clair-obscur-maelle-anguish.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1600\"><\/p>\n<p><img alt=\"Close up of Clair Obscur&apos;s Maelle looking anguished\" data-autosize=\"crop_lossy\" data-uri=\"clair-obscur-maelle-anguish.png\" height=\"900\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1600\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Kepler Interactive\" data-uri=\"Will_6.jpg\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"clair obscur expedition 33 character\" height=\"1607\" src=\"https:\/\/assetsio.gnwcdn.com\/Will_6.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"2858\"><\/p>\n<p><img alt=\"clair obscur expedition 33 character\" data-autosize=\"crop_lossy\" data-uri=\"Will_6.jpg\" height=\"1607\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"2858\"><br \/>\n<\/button>\n<\/div>\n<\/div>\n<div class=\"fullscreen_info\">\n<div class=\"caption\">\n<span class=\"label\"><br \/>\nCaption          <\/span><\/p>\n<div class=\"text\"><\/div>\n<\/div>\n<div class=\"attribution\">\n<span class=\"label\"><br \/>\nAttribution          <\/span><\/p>\n<div class=\"text\"><\/div>\n<\/div>\n<\/div>\n<div class=\"inline-gallery-caption\"><\/div>\n<div class=\"advert_container\"><\/div>\n<\/div>\n<\/div>\n<p>I love it. We&#8217;re hearing bold, unapologetic statements from Sandfall at precisely the same time <a href=\"https:\/\/www.eurogamer.net\/xbox-layoffs-business-reset\">Xbox starts its funeral march towards a &#8216;big reset&#8217;<\/a>, which will likely end up with the platform holder shuttering studios and focusing on iterative brands that everyone knows: Halo, Call of Duty, Fallout, Gears, and so on. Elsewhere in the industry, things aren&#8217;t looking any better &#8211; even seemingly successful studios like <a href=\"https:\/\/www.eurogamer.net\/007-first-light-io-interactive-hitman-layoffs-project-fantasy\">007 First Light developer IO Interactive are losing staff<\/a> as investments are pulled.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"><\/span><\/p>\n<p>That a (technically) independent studio like Sandfall can find such resonating success while remaining resolute in the name of creativity feels like a tonic to the current wave of capitalist cynicism coursing through the industry. Sure, Kepler published Clair Obscur, but the studio retains its independence and has control over its projects. You can&#8217;t help but wonder if the <a href=\"https:\/\/www.eurogamer.net\/sony-remains-committed-to-diverse-and-resilient-live-service-games-including-forthcoming-marathon-and-fairgames-despite-high-profile-failures\">huge corporations forcing studios to chase after doomed trends<\/a> let developers pursue their own passions, that we might not be in this mess.<\/p>\n<p>I know that&#8217;s a reductive thing to say, but with<a href=\"https:\/\/www.eurogamer.net\/clair-obscur-expedition-33-hits-500k-sales-in-one-day\"> the success of ostensibly independent titles like Clair Obscur<\/a>, <a href=\"https:\/\/www.eurogamer.net\/baldurs-gate-3-mammoth-success-drives-larian-to-bumper-207m-pre-tax-profit-for-2023\">Baldur&#8217;s Gate 3<\/a>, and <a href=\"https:\/\/www.eurogamer.net\/meccha-chameleon-10-million-sales\">even viral sensations like Meccha Chameleon<\/a>, it seems plain that audiences hunger for studios to make new game experiences, or breathe new life into old ones. Maybe even <a href=\"https:\/\/www.eurogamer.net\/square-enix-major-shareholder-fundamental-reassessment-final-fantasy-future\">the waning sales of Final Fantasy<\/a> are part of this picture: younger audiences want new projects from new studios, as the appeal of the mega-franchise wanes. Total lifetime sales of <a href=\"https:\/\/www.eurogamer.net\/games\/final-fantasy-xvi\">Final Fantasy 16<\/a> are estimated to be 4.5m at the very highest &#8211; Clair Obscur has been out for less time and has at least 1m more sales. Go figure.<\/p>\n<p>Whatever Sandfall Interactive does next, I am here for it. Personally, I&#8217;m hoping the studio does something with the sort-of dormant &#8216;Active Time Battle&#8217; system that was first introduced in <a href=\"https:\/\/www.eurogamer.net\/games\/final-fantasy-iv\">Final Fantasy 4<\/a>, and was a mainstay of the series until it was retired in Final Fantasy 10. The idea of different characters with different gimmicks in an ATB setup, rather than a strictly turn-based one, fills me with glee. Broche has said, after all, that <a href=\"https:\/\/youtu.be\/M14dRaYeAHM?si=yNlrnesLXFtqUqaG\">Final Fantasy 8 is his favourite game of all time<\/a> &#8211; he&#8217;s a man of impeccable taste and objectively correct, clearly. If we see something more in that vein,  perhaps we may see thundaga strike twice.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>&#8220;Maybe people won&#8217;t like it. That&#8217;s life,&#8221; says <a href=\"https:\/\/www.eurogamer.net\/games\/clair-obscur-expedition-33\">Clair Obscur: Expedition 33<\/a> director and Sandfall Interactive founder, Guillaume Broche, when asked about the studio&#8217;s yet-to-be-revealed sophomore game &#8211; its second game. &#8220;We didn&#8217;t make the first game to please anyone, and I think that&#8217;s why it worked.&#8221;<\/p>\n<p>Damn straight. The quotes come from an interview Broche took part in for <a href=\"https:\/\/www.youtube.com\/watch?v=i5x2hm7Epdc\">Video Game Club on the Konbini YouTube channel<\/a>, and they represent only the second set of hints towards what the studio will be working on next. All eyes are on the French upstarts after the runaway success of Clair Obscur Expedition 33, <a href=\"https:\/\/www.eurogamer.net\/clair-obscur-expedition-33-takes-best-game-award-at-2026-bafta-games-awards-but-shares-spotlight-with-dispatch-with-3-wins-each\">which won three BAFTAs<\/a>, <a href=\"https:\/\/www.eurogamer.net\/clair-obscur-expedition-33-adds-yet-another-game-of-the-year-award-to-the-list-this-time-from-the-dice-awards\">a DICE game of the year award<\/a>, has probably <a href=\"https:\/\/www.eurogamer.net\/clair-obscur-expedition-33-gets-sales-and-player-boost-after-historic-the-game-awards-win\">sold through over 6 million copies at this point<\/a>, and even <a href=\"https:\/\/www.eurogamer.net\/french-president-once-again-made-gamers-lose-it-but-insists-one-can-love-games-and-at-the-same-time-look-at-their-effects\">received acknowledgement from the French president<\/a>.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Clair Obscur: Expedition 33 - Official Thank You Update Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/yvzjrnyjUr0?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/yvzjrnyjUr0\/hqdefault.jpg\"><span class=\"video-facade__title\">Clair Obscur: Expedition 33 &#8211; Official Thank You Update Trailer<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=yvzjrnyjUr0\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>It&#8217;s a lot of pressure for the studio, for sure, but in an industry that increasingly feels strong-armed into following trends and chasing profits, it is extremely refreshing to see Broche so blas\u00e9 &#8211; at least outwardly &#8211; about how his studio&#8217;s next game will be received. So much of Clair Obscur&#8217;s success was borne from the studio not really caring about what the wider industry was doing, instead making <a href=\"https:\/\/www.bbc.com\/news\/articles\/c078j5gd71ro\">something personal and important<\/a> to the creatives working away on the RPG. This grew into a bigger project than Broche and his co-founders anticipated, sure, but it never lost its way: citing Persona 5 (particularly the camera-work and UI) alongside <a href=\"https:\/\/www.eurogamer.net\/games\/lost-odyssey\">Lost Odyssey<\/a> and <a href=\"https:\/\/www.eurogamer.net\/games\/blue-dragon\">Blue Dragon<\/a> (for their implementation of quick-time mechanics in turn-based battles), Clair Obscur set the industry alight when it launched. To all intents and purposes, it made turn-based battles in RPGs mainstream again (arguably after taking the torch from Larian &#8211; more on that later).<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>So what could come next? The only other thing we&#8217;ve heard Sandfall say when it comes to its second project was in an interview back at the very start of the year. After dominating The Game Awards 2025, Sandfall&#8217;s chief operating officer and production director, Fran\u00e7ois Meurisse, <a href=\"https:\/\/www.eurogamer.net\/clair-obscur-expedition-33-developer-feels-it-needs-to-trust-its-instincts-for-its-next-game-instead-of-being-guided-by-fan-pressure\">reflected that the resulting pressure is &#8220;not so important to us&#8221;<\/a>. Even at that point, the team had &#8220;some great ideas&#8221; which it was &#8220;excited to explore&#8221;.<\/p>\n<p>In the same interview, Clair Obscur: Expedition 33&#8217;s lead writer Jennifer Svedberg-Yen began hitting upon what we&#8217;ve seen Broche say this week: &#8220;I&#8217;ve seen too many TV shows and books be swayed trying to please a lot of people, and in the process you end up losing the heart of what&#8217;s there. So [we] feel like we need to trust our instincts and continue to trust the vision behind the studio.&#8221;<\/p>\n<div class=\"gallery\">\n<div class=\"image_wrapper\">\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Extreme close up of Verso side profile from Expedition 33\" height=\"900\" src=\"https:\/\/assetsio.gnwcdn.com\/Clair-Obscur_-Expedition-33_20250418213837.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1600\"><\/p>\n<p><img alt=\"Extreme close up of Verso side profile from Expedition 33\" data-autosize=\"bounds_lossy\" data-uri=\"Clair-Obscur_-Expedition-33_20250418213837.png\" height=\"900\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1600\"><br \/>\n<span class=\"loading spinner large\"><\/span><\/p>\n<nav class=\"pagination--hoverable\">\n<div class=\"previous\">\n<button class=\"button pagination-button\"><br \/>\n<span aria-label=\"Previous\" class=\"icon\" role=\"img\" style=\")\"><\/span><br \/>\n<\/button>\n<\/div>\n<div class=\"next\">\n<button class=\"button pagination-button\"><br \/>\n<span aria-label=\"Next\" class=\"icon\" role=\"img\" style=\")\"><\/span><br \/>\n<\/button>\n<\/div>\n<\/nav>\n<div class=\"details_overlay\">\n<div class=\"counter\">\n<span class=\"current\">1<\/span> <span class=\"of\">of<\/span> <span class=\"max\">10<\/span> <\/div>\n<\/div>\n<\/div>\n<div class=\"details\">\n<div class=\"button-wrapper\">\n<button aria-label=\"Toggle information\" class=\"toggle button outline\"><\/button><br \/>\n<button aria-label=\"Close fullscreen gallery\" class=\"close button\"><\/button>\n<\/div>\n<div class=\"thumbnails-wrapper overflow-shadow-x\">\n<div class=\"thumbnails\">\n<button class=\"thumbnail active\" data-attribution=\"Sandfall \/ Eurogamer\" data-uri=\"Clair-Obscur_-Expedition-33_20250418213837.png\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Extreme close up of Verso side profile from Expedition 33\" height=\"900\" src=\"https:\/\/assetsio.gnwcdn.com\/Clair-Obscur_-Expedition-33_20250418213837.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1600\"><\/p>\n<p><img alt=\"Extreme close up of Verso side profile from Expedition 33\" data-autosize=\"crop_lossy\" data-uri=\"Clair-Obscur_-Expedition-33_20250418213837.png\" height=\"900\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1600\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Sandfall Interactive\" data-uri=\"Esquie-and-a-female-character-near-a-fire-in-Clair-Obscur-Expedition-33.jfif\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Esquie and a female character near a fire in Clair Obscur Expedition 33\" height=\"1016\" src=\"https:\/\/assetsio.gnwcdn.com\/Esquie-and-a-female-character-near-a-fire-in-Clair-Obscur-Expedition-33.jfif?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"2048\"><\/p>\n<p><img alt=\"Esquie and a female character near a fire in Clair Obscur Expedition 33\" data-autosize=\"crop_lossy\" data-uri=\"Esquie-and-a-female-character-near-a-fire-in-Clair-Obscur-Expedition-33.jfif\" height=\"1016\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"2048\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Eurogamer\/Sandfall Interactive\" data-uri=\"clair-obscur-expedition-33-maelle-with-short-hair-in-flying-waters.jpg\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"clair obscur expedition 33 maelle with short hair in flying waters\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/clair-obscur-expedition-33-maelle-with-short-hair-in-flying-waters.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1920\"><\/p>\n<p><img alt=\"clair obscur expedition 33 maelle with short hair in flying waters\" data-autosize=\"crop_lossy\" data-uri=\"clair-obscur-expedition-33-maelle-with-short-hair-in-flying-waters.jpg\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1920\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Eurogamer\/Sandfall Interactive\" data-uri=\"clair-obscur-expedition-33-lune-at-expedition-festival-with-gustave-and-maelle.jpg\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"clair obscur expedition 33 lune at expedition festival with gustave and maelle\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/clair-obscur-expedition-33-lune-at-expedition-festival-with-gustave-and-maelle.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1920\"><\/p>\n<p><img alt=\"clair obscur expedition 33 lune at expedition festival with gustave and maelle\" data-autosize=\"crop_lossy\" data-uri=\"clair-obscur-expedition-33-lune-at-expedition-festival-with-gustave-and-maelle.jpg\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1920\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Sandfall Interactive\" data-uri=\"clair-obscur-gustave-sophie.png\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Clair Obscur screenshot showing Sophie and Gustave standing hand in hand\" height=\"2160\" src=\"https:\/\/assetsio.gnwcdn.com\/clair-obscur-gustave-sophie.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"3840\"><\/p>\n<p><img alt=\"Clair Obscur screenshot showing Sophie and Gustave standing hand in hand\" data-autosize=\"crop_lossy\" data-uri=\"clair-obscur-gustave-sophie.png\" height=\"2160\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"3840\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Eurogamer \/ Sandfall\" data-uri=\"clair-obscur-opinion-header.jpg\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Two almost silhouetted characters looking out on a tower at sea with a glowing number 34 on it.\" height=\"1022\" src=\"https:\/\/assetsio.gnwcdn.com\/clair-obscur-opinion-header.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1816\"><\/p>\n<p><img alt=\"Two almost silhouetted characters looking out on a tower at sea with a glowing number 34 on it.\" data-autosize=\"crop_lossy\" data-uri=\"clair-obscur-opinion-header.jpg\" height=\"1022\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1816\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Sandfall Interactive\" data-uri=\"Clair-Obscur-Expedition-33-Map-Header.jpg\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"782\" src=\"https:\/\/assetsio.gnwcdn.com\/Clair-Obscur-Expedition-33-Map-Header.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1390\"><\/p>\n<p><img alt data-autosize=\"crop_lossy\" data-uri=\"Clair-Obscur-Expedition-33-Map-Header.jpg\" height=\"782\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1390\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Sandfall Interactive\" data-uri=\"Clair-Obscur-Expedition-33-Lost-Gestral-Header.jpg\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"782\" src=\"https:\/\/assetsio.gnwcdn.com\/Clair-Obscur-Expedition-33-Lost-Gestral-Header.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1390\"><\/p>\n<p><img alt data-autosize=\"crop_lossy\" data-uri=\"Clair-Obscur-Expedition-33-Lost-Gestral-Header.jpg\" height=\"782\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1390\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Sandfall Interactive\" data-uri=\"clair-obscur-maelle-anguish.png\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Close up of Clair Obscur&apos;s Maelle looking anguished\" height=\"900\" src=\"https:\/\/assetsio.gnwcdn.com\/clair-obscur-maelle-anguish.png?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1600\"><\/p>\n<p><img alt=\"Close up of Clair Obscur&apos;s Maelle looking anguished\" data-autosize=\"crop_lossy\" data-uri=\"clair-obscur-maelle-anguish.png\" height=\"900\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1600\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Kepler Interactive\" data-uri=\"Will_6.jpg\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"clair obscur expedition 33 character\" height=\"1607\" src=\"https:\/\/assetsio.gnwcdn.com\/Will_6.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"2858\"><\/p>\n<p><img alt=\"clair obscur expedition 33 character\" data-autosize=\"crop_lossy\" data-uri=\"Will_6.jpg\" height=\"1607\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"2858\"><br \/>\n<\/button>\n<\/div>\n<\/div>\n<div class=\"fullscreen_info\">\n<div class=\"caption\">\n<span class=\"label\"><br \/>\nCaption          <\/span><\/p>\n<div class=\"text\"><\/div>\n<\/div>\n<div class=\"attribution\">\n<span class=\"label\"><br \/>\nAttribution          <\/span><\/p>\n<div class=\"text\"><\/div>\n<\/div>\n<\/div>\n<div class=\"inline-gallery-caption\"><\/div>\n<div class=\"advert_container\"><\/div>\n<\/div>\n<\/div>\n<p>I love it. We&#8217;re hearing bold, unapologetic statements from Sandfall at precisely the same time <a href=\"https:\/\/www.eurogamer.net\/xbox-layoffs-business-reset\">Xbox starts its funeral march towards a &#8216;big reset&#8217;<\/a>, which will likely end up with the platform holder shuttering studios and focusing on iterative brands that everyone knows: Halo, Call of Duty, Fallout, Gears, and so on. Elsewhere in the industry, things aren&#8217;t looking any better &#8211; even seemingly successful studios like <a href=\"https:\/\/www.eurogamer.net\/007-first-light-io-interactive-hitman-layoffs-project-fantasy\">007 First Light developer IO Interactive are losing staff<\/a> as investments are pulled.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"><\/span><\/p>\n<p>That a (technically) independent studio like Sandfall can find such resonating success while remaining resolute in the name of creativity feels like a tonic to the current wave of capitalist cynicism coursing through the industry. Sure, Kepler published Clair Obscur, but the studio retains its independence and has control over its projects. You can&#8217;t help but wonder if the <a href=\"https:\/\/www.eurogamer.net\/sony-remains-committed-to-diverse-and-resilient-live-service-games-including-forthcoming-marathon-and-fairgames-despite-high-profile-failures\">huge corporations forcing studios to chase after doomed trends<\/a> let developers pursue their own passions, that we might not be in this mess.<\/p>\n<p>I know that&#8217;s a reductive thing to say, but with<a href=\"https:\/\/www.eurogamer.net\/clair-obscur-expedition-33-hits-500k-sales-in-one-day\"> the success of ostensibly independent titles like Clair Obscur<\/a>, <a href=\"https:\/\/www.eurogamer.net\/baldurs-gate-3-mammoth-success-drives-larian-to-bumper-207m-pre-tax-profit-for-2023\">Baldur&#8217;s Gate 3<\/a>, and <a href=\"https:\/\/www.eurogamer.net\/meccha-chameleon-10-million-sales\">even viral sensations like Meccha Chameleon<\/a>, it seems plain that audiences hunger for studios to make new game experiences, or breathe new life into old ones. Maybe even <a href=\"https:\/\/www.eurogamer.net\/square-enix-major-shareholder-fundamental-reassessment-final-fantasy-future\">the waning sales of Final Fantasy<\/a> are part of this picture: younger audiences want new projects from new studios, as the appeal of the mega-franchise wanes. Total lifetime sales of <a href=\"https:\/\/www.eurogamer.net\/games\/final-fantasy-xvi\">Final Fantasy 16<\/a> are estimated to be 4.5m at the very highest &#8211; Clair Obscur has been out for less time and has at least 1m more sales. Go figure.<\/p>\n<p>Whatever Sandfall Interactive does next, I am here for it. Personally, I&#8217;m hoping the studio does something with the sort-of dormant &#8216;Active Time Battle&#8217; system that was first introduced in <a href=\"https:\/\/www.eurogamer.net\/games\/final-fantasy-iv\">Final Fantasy 4<\/a>, and was a mainstay of the series until it was retired in Final Fantasy 10. The idea of different characters with different gimmicks in an ATB setup, rather than a strictly turn-based one, fills me with glee. Broche has said, after all, that <a href=\"https:\/\/youtu.be\/M14dRaYeAHM?si=yNlrnesLXFtqUqaG\">Final Fantasy 8 is his favourite game of all time<\/a> &#8211; he&#8217;s a man of impeccable taste and objectively correct, clearly. If we see something more in that vein,  perhaps we may see thundaga strike twice.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Clair Obscur: Expedition 33 Clair Obscur: Expedition 33 studio Sandfall isn&#8217;t bothered that people may not like its next game, and that&#8217;s the most refreshing thing I&#8217;ve heard all week How Lune is now? Image credit: Eurogamer News by Dom Peppiatt Deputy Editorial Director Published on July 3, 2026 Follow Clair Obscur: Expedition [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-2025325","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2025325","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2025325"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2025325\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2025325"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2025325"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2025325"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}