{"id":2012465,"date":"2026-06-26T10:37:37","date_gmt":"2026-06-26T07:37:37","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2012465"},"modified":"2026-06-26T10:37:37","modified_gmt":"2026-06-26T07:37:37","slug":"battlefield-6-is-altering-its-long-range-gunplay-to-feel-more-like-battlefield-4","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2012465","title":{"rendered":"Battlefield 6 is altering its long-range gunplay to feel more like Battlefield 4"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/battlefield-2025\" data-active=\"false\"><br \/>\n                      Battlefield 6<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Battlefield 6 is altering its long-range gunplay to feel more like Battlefield 4<\/h1>\n<p class=\"strapline\">Tap tap.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/battlefield-6-season-3-gameplay-screen-1.jpeg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt loading=\"eager\" data-uri=\"battlefield-6-season-3-gameplay-screen-1.jpeg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Battlefield Studios, EA.<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Sherif Saed avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/IMG_1950_Uy1XomJ.JPG?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1638\" height=\"1346\"><\/p>\n<p>  <img alt=\"Sherif Saed avatar\" data-autosize=\"crop_lossy\" data-uri=\"IMG_1950_Uy1XomJ.JPG\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1638\" height=\"1346\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/sherif-saed\">Sherif Saed<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Contributor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-06-26T10:37:37+00:00\">June 26, 2026<\/time>              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/battlefield-6-season-3-gunplay-update?view=comments\" rel=\"nofollow\"><br \/>\n          2 comments<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"fd0bd0f1-4ad4-4a5f-b709-2c936e494119\" data-name=\"Battlefield 6\" data-follow-text=\"Follow Battlefield 6\" data-unfollow-text=\"Following Battlefield 6\" data-aria-follow-text=\"Follow Battlefield 6\" data-aria-unfollow-text=\"Following Battlefield 6\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Battlefield 6\" title=\"Follow Battlefield 6\"><br \/>\n  Follow Battlefield 6<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>As promised, Battlefield Studios has detailed how the gunplay of <a href=\"https:\/\/www.eurogamer.net\/games\/battlefield-2025\">Battlefield 6<\/a> is being overhauled, and it turns out the developer wants it to feel closer to <a href=\"https:\/\/www.eurogamer.net\/games\/battlefield-4\">Battlefield 4<\/a>. The proposed changes will arrive 30th June with the final update for Season 3.<\/p>\n<p>In a <a href=\"https:\/\/www.ea.com\/games\/battlefield\/battlefield-6\/news\/bf-combat-gunplay#gunplay-depth\">blog post<\/a>, Battlefield Studios explained that the handling characteristics of all weapons are being updated. The goal is to make controlling the weapon&#8217;s recoil more predictable. But while you may find automatic fire more consistent, you&#8217;re still expected to pace your shots at range; Battlefield Studios wants to discourage full-auto fire at distance, which it hopes to achieve through tweaks to muzzle velocity alongside recoil changes.<\/p>\n<p>The overall goal is for each weapon archetype to play a more distinct role; sub-machine guns being the best in close ranges, light-machine guns the best at delivering oppressive suppression and assault rifles as jacks of all trades.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Battlefield Combat: Gunplay Updates | Battlefield 6\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/XwN9KICCHng?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/XwN9KICCHng\/hqdefault.jpg\"><span class=\"video-facade__title\">Battlefield Combat: Gunplay Updates | Battlefield 6<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=XwN9KICCHng\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>All of those changes should bring the gunplay closer to how it felt in Battlefield 4, particularly when engaging targets at range. Battlefield games have always required players to pace their shots when engaging distant enemies to varying degrees, but weapon accuracy in Battlefield 6 has been high enough that most players could comfortably ignore that.<\/p>\n<p>Then there&#8217;s the adjustment to damage multipliers. Battlefield 6 splits the body into different zones (hitboxes) that each carries its own damage multiplier. The head has the highest multiplier but it&#8217;s also the hardest to hit.<\/p>\n<p>Previously, targeting the limbs, chest and lower torso dealt the same amount of damage. Now, limbs and lower torso have lower damage multipliers than the chest, which should further make players less accurate at range.<\/p>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"2160\" src=\"https:\/\/assetsio.gnwcdn.com\/battlefield-6-body-damage-multiplier-changes-season-3-automatic-weapons-1.jpeg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"3840\"><\/p>\n<p><img alt data-autosize=\"crop_lossy\" data-lightbox data-uri=\"battlefield-6-body-damage-multiplier-changes-season-3-automatic-weapons-1.jpeg\" height=\"2160\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"3840\"><figcaption><span class=\"attribution\">Image credit: <cite>Battlefield Studios, EA<\/cite><\/span><\/figcaption><\/figure>\n<p>The goal is to reduce the average time-to-kill (TTK) slightly, without ruining the fastest-possible TTK for the weapons that can deliver it. In practice, Battlefield Studios wants players to feel like they can take down multiple enemies in close range with accurate fire but not dominate at range.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>Going forward, you&#8217;ll have to be more accurate when shooting from a distance &#8211; aiming for the areas of the body that net the highest damage. The change to damage multipliers shouldn&#8217;t affect close-quarters combat all that much, in theory, at least.<\/p>\n<p>Those changes have been in the hands of Battlefield Labs players for testing, so it&#8217;ll be interesting to see how the wider player base receives them next week, given the wide range of situations they cover. I also find the timing of those changes intriguing; as we&#8217;re just a few weeks away from the launch of one of Battlefield 6&#8217;s largest maps in Season 4. In case you missed it, the 30th June update <a href=\"https:\/\/www.eurogamer.net\/battlefield-6-high-value-target-update-season-3-wet-work-event\">is adding a new limited-time event that has a mechanic suspiciously similar to one from Call of Duty: Ghosts<\/a>.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>As promised, Battlefield Studios has detailed how the gunplay of <a href=\"https:\/\/www.eurogamer.net\/games\/battlefield-2025\">Battlefield 6<\/a> is being overhauled, and it turns out the developer wants it to feel closer to <a href=\"https:\/\/www.eurogamer.net\/games\/battlefield-4\">Battlefield 4<\/a>. The proposed changes will arrive 30th June with the final update for Season 3.<\/p>\n<p>In a <a href=\"https:\/\/www.ea.com\/games\/battlefield\/battlefield-6\/news\/bf-combat-gunplay#gunplay-depth\">blog post<\/a>, Battlefield Studios explained that the handling characteristics of all weapons are being updated. The goal is to make controlling the weapon&#8217;s recoil more predictable. But while you may find automatic fire more consistent, you&#8217;re still expected to pace your shots at range; Battlefield Studios wants to discourage full-auto fire at distance, which it hopes to achieve through tweaks to muzzle velocity alongside recoil changes.<\/p>\n<p>The overall goal is for each weapon archetype to play a more distinct role; sub-machine guns being the best in close ranges, light-machine guns the best at delivering oppressive suppression and assault rifles as jacks of all trades.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Battlefield Combat: Gunplay Updates | Battlefield 6\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/XwN9KICCHng?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/XwN9KICCHng\/hqdefault.jpg\"><span class=\"video-facade__title\">Battlefield Combat: Gunplay Updates | Battlefield 6<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=XwN9KICCHng\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>All of those changes should bring the gunplay closer to how it felt in Battlefield 4, particularly when engaging targets at range. Battlefield games have always required players to pace their shots when engaging distant enemies to varying degrees, but weapon accuracy in Battlefield 6 has been high enough that most players could comfortably ignore that.<\/p>\n<p>Then there&#8217;s the adjustment to damage multipliers. Battlefield 6 splits the body into different zones (hitboxes) that each carries its own damage multiplier. The head has the highest multiplier but it&#8217;s also the hardest to hit.<\/p>\n<p>Previously, targeting the limbs, chest and lower torso dealt the same amount of damage. Now, limbs and lower torso have lower damage multipliers than the chest, which should further make players less accurate at range.<\/p>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt height=\"2160\" src=\"https:\/\/assetsio.gnwcdn.com\/battlefield-6-body-damage-multiplier-changes-season-3-automatic-weapons-1.jpeg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"3840\"><\/p>\n<p><img alt data-autosize=\"crop_lossy\" data-lightbox data-uri=\"battlefield-6-body-damage-multiplier-changes-season-3-automatic-weapons-1.jpeg\" height=\"2160\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"3840\"><figcaption><span class=\"attribution\">Image credit: <cite>Battlefield Studios, EA<\/cite><\/span><\/figcaption><\/figure>\n<p>The goal is to reduce the average time-to-kill (TTK) slightly, without ruining the fastest-possible TTK for the weapons that can deliver it. In practice, Battlefield Studios wants players to feel like they can take down multiple enemies in close range with accurate fire but not dominate at range.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>Going forward, you&#8217;ll have to be more accurate when shooting from a distance &#8211; aiming for the areas of the body that net the highest damage. The change to damage multipliers shouldn&#8217;t affect close-quarters combat all that much, in theory, at least.<\/p>\n<p>Those changes have been in the hands of Battlefield Labs players for testing, so it&#8217;ll be interesting to see how the wider player base receives them next week, given the wide range of situations they cover. I also find the timing of those changes intriguing; as we&#8217;re just a few weeks away from the launch of one of Battlefield 6&#8217;s largest maps in Season 4. In case you missed it, the 30th June update <a href=\"https:\/\/www.eurogamer.net\/battlefield-6-high-value-target-update-season-3-wet-work-event\">is adding a new limited-time event that has a mechanic suspiciously similar to one from Call of Duty: Ghosts<\/a>.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Battlefield 6 Battlefield 6 is altering its long-range gunplay to feel more like Battlefield 4 Tap tap. Image credit: Battlefield Studios, EA. News by Sherif Saed Contributor Published on June 26, 2026 2 comments Follow Battlefield 6 As promised, Battlefield Studios has detailed how the gunplay of Battlefield 6 is being overhauled, and [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-2012465","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2012465","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2012465"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2012465\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2012465"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2012465"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2012465"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}