{"id":2001647,"date":"2026-06-20T11:46:59","date_gmt":"2026-06-20T08:46:59","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=2001647"},"modified":"2026-06-20T11:46:59","modified_gmt":"2026-06-20T08:46:59","slug":"brendan-playerunknown-greene-moves-forward-with-a-smaller-team-as-prologue-go-wayback-studio-struggles-to-find-funding","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=2001647","title":{"rendered":"Brendan &#8220;PlayerUnknown&#8221; Greene &#8220;moves forward with a smaller team&#8221;, as Prologue: Go Wayback! studio struggles to find funding"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/prologue-go-wayback\" data-active=\"false\"><br \/>\n                      Prologue: Go Wayback!<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Brendan &#8220;PlayerUnknown&#8221; Greene &#8220;moves forward with a smaller team&#8221;, as Prologue: Go Wayback! studio struggles to find funding<\/h1>\n<p class=\"strapline\">&#8220;The games industry has been in a tough spot for a while, and we&#8217;re not alone in the struggle to find funding.&#8221;<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/prologue-go-wayback.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"A Prologue: Go Wayback! screenshot showing a character holding up an old, weathered map as they stand in an autumnal forest, all viewed in first-person.\" loading=\"eager\" data-uri=\"prologue-go-wayback.jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>PlayerUnknown Productions<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Vikki Blake avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/1533038852.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\"><\/p>\n<p>  <img alt=\"Vikki Blake avatar\" data-autosize=\"crop_lossy\" data-uri=\"1533038852.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/vikki-blake\">Vikki Blake<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Contributor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-06-20T11:46:59+00:00\">June 20, 2026<\/time>              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/playerunknown-free-prologue-go-wayback-funding?view=comments\" rel=\"nofollow\"><br \/>\n          3 comments<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"392573be-d006-42c1-a982-06db2753041e\" data-name=\"Prologue: Go Wayback!\" data-follow-text=\"Follow Prologue: Go Wayback!\" data-unfollow-text=\"Following Prologue: Go Wayback!\" data-aria-follow-text=\"Follow Prologue: Go Wayback!\" data-aria-unfollow-text=\"Following Prologue: Go Wayback!\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Prologue: Go Wayback!\" title=\"Follow Prologue: Go Wayback!\"><br \/>\n  Follow Prologue: Go Wayback!<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>Brendan &#8220;PlayerUnknown&#8221; Greene, the creator of <a href=\"https:\/\/www.eurogamer.net\/games\/playerunknowns-battlegrounds\">PUBG<\/a> and Prologue: Go Wayback!, has publicly thanked the team at PlayerUnknown Productions for its &#8220;professionalism&#8221; as it &#8220;move[s] forward with a smaller team&#8221; following issues securing additional funding.<\/p>\n<p>In an extended message posted to <a href=\"https:\/\/x.com\/PLAYERUNKNOWN\/status\/2067942069474136391\">Twitter\/X<\/a>, Greene said the decision to cut PlayerUnknown Productions&#8217; headcount &#8220;was not an easy decision to make&#8221;, and acknowledged that the ability to &#8220;keep the studio&#8217;s lights on by myself [&#8230;] is a luxury few developers have when they go independent&#8221;.<\/p>\n<figure>\n<div class=\"primis_wrapper\">\n<div class=\"primis_video\">\n<p><span class=\"embed_placeholder\" data-type=\"targeting\" style=\"display: none\"><br \/>\n<span class=\"message\">To see this content please enable targeting cookies.<\/span><br \/>\n<button class=\"optanon-show-settings link\"><br \/>\nManage cookie settings<\/button><\/span> <\/div>\n<\/div><figcaption>Prologue: Go Wayback! &#8211; Official Early Access March 2026 Update Launch Trailer.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=uauDhEAnEv4\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>&#8220;The games industry has been in a tough spot for a while, and we&#8217;re not alone in the struggle to find funding,&#8221; Greene wrote. &#8220;I&#8217;m privileged to have had the choice to keep the studio&#8217;s lights on by myself, and I&#8217;m very aware that it&#8217;s a luxury few developers have when they go independent. I could only do that for so long, and now we must move forward with a smaller team while finding the right partners for the project.&#8221;<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span> <\/p>\n<div class=\"twitter_wrapper\">\n<blockquote class=\"twitter-tweet\">\n<p dir=\"ltr\" lang=\"en\">Hi everybody,<\/p>\n<p>The games industry has been in a tough spot for a while, and we\u2019re not alone in the struggle to find funding. I&#8217;m privileged to have had the choice to keep the studio&#8217;s lights on by myself, and I&#8217;m very aware that it&#8217;s a luxury few developers have when they go\u2026 <a href=\"https:\/\/t.co\/xaq9TvT9wP\">pic.twitter.com\/xaq9TvT9wP<\/a><\/p>\n<p>\u2014 PLAYERUNKNOWN (@PLAYERUNKNOWN) <a href=\"https:\/\/x.com\/PLAYERUNKNOWN\/status\/2067942069474136391?ref_src=twsrc%5Etfw\">June 19, 2026<\/a><\/p><\/blockquote>\n<p><span class=\"embed_placeholder\" data-type=\"targeting\" style=\"display: none\"><br \/>\n<span class=\"message\">To see this content please enable targeting cookies.<\/span><br \/>\n<button class=\"optanon-show-settings link\"><br \/>\nManage cookie settings<\/button><\/span>\n<\/div>\n<p>&#8220;I want to thank my team at PlayerUnknown Productions for their professionalism. This was not an easy decision to take. But despite the challenges and uncertainty we faced this past year, their efforts showed me what a great studio culture we built together. The game we built is now free for everyone. I&#8217;m so very proud of what our team accomplished and truly regret we couldn&#8217;t finish the journey we began together.&#8221;<\/p>\n<p>Greene added that he hoped players enjoy &#8220;the wilderness&#8221; of his current project, Prologue: Go Wayback!, now that it&#8217;s been released for free, and thanked the community for its &#8220;creativity, passion, and enjoyments of the worlds we&#8217;ve created&#8221;.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/did-you-know-brendan-playerunknown-greene-the-creator-of-pubg-wants-to-remake-the-internet\">Did you know Brendan Greene wants to remake the internet?<\/a><\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>Brendan &#8220;PlayerUnknown&#8221; Greene, the creator of <a href=\"https:\/\/www.eurogamer.net\/games\/playerunknowns-battlegrounds\">PUBG<\/a> and Prologue: Go Wayback!, has publicly thanked the team at PlayerUnknown Productions for its &#8220;professionalism&#8221; as it &#8220;move[s] forward with a smaller team&#8221; following issues securing additional funding.<\/p>\n<p>In an extended message posted to <a href=\"https:\/\/x.com\/PLAYERUNKNOWN\/status\/2067942069474136391\">Twitter\/X<\/a>, Greene said the decision to cut PlayerUnknown Productions&#8217; headcount &#8220;was not an easy decision to make&#8221;, and acknowledged that the ability to &#8220;keep the studio&#8217;s lights on by myself [&#8230;] is a luxury few developers have when they go independent&#8221;.<\/p>\n<figure>\n<div class=\"primis_wrapper\">\n<div class=\"primis_video\">\n<p><span class=\"embed_placeholder\" data-type=\"targeting\" style=\"display: none\"><br \/>\n<span class=\"message\">To see this content please enable targeting cookies.<\/span><br \/>\n<button class=\"optanon-show-settings link\"><br \/>\nManage cookie settings<\/button><\/span> <\/div>\n<\/div><figcaption>Prologue: Go Wayback! &#8211; Official Early Access March 2026 Update Launch Trailer.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=uauDhEAnEv4\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>&#8220;The games industry has been in a tough spot for a while, and we&#8217;re not alone in the struggle to find funding,&#8221; Greene wrote. &#8220;I&#8217;m privileged to have had the choice to keep the studio&#8217;s lights on by myself, and I&#8217;m very aware that it&#8217;s a luxury few developers have when they go independent. I could only do that for so long, and now we must move forward with a smaller team while finding the right partners for the project.&#8221;<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span> <\/p>\n<div class=\"twitter_wrapper\">\n<blockquote class=\"twitter-tweet\">\n<p dir=\"ltr\" lang=\"en\">Hi everybody,<\/p>\n<p>The games industry has been in a tough spot for a while, and we\u2019re not alone in the struggle to find funding. I&#8217;m privileged to have had the choice to keep the studio&#8217;s lights on by myself, and I&#8217;m very aware that it&#8217;s a luxury few developers have when they go\u2026 <a href=\"https:\/\/t.co\/xaq9TvT9wP\">pic.twitter.com\/xaq9TvT9wP<\/a><\/p>\n<p>\u2014 PLAYERUNKNOWN (@PLAYERUNKNOWN) <a href=\"https:\/\/x.com\/PLAYERUNKNOWN\/status\/2067942069474136391?ref_src=twsrc%5Etfw\">June 19, 2026<\/a><\/p><\/blockquote>\n<p><span class=\"embed_placeholder\" data-type=\"targeting\" style=\"display: none\"><br \/>\n<span class=\"message\">To see this content please enable targeting cookies.<\/span><br \/>\n<button class=\"optanon-show-settings link\"><br \/>\nManage cookie settings<\/button><\/span>\n<\/div>\n<p>&#8220;I want to thank my team at PlayerUnknown Productions for their professionalism. This was not an easy decision to take. But despite the challenges and uncertainty we faced this past year, their efforts showed me what a great studio culture we built together. The game we built is now free for everyone. I&#8217;m so very proud of what our team accomplished and truly regret we couldn&#8217;t finish the journey we began together.&#8221;<\/p>\n<p>Greene added that he hoped players enjoy &#8220;the wilderness&#8221; of his current project, Prologue: Go Wayback!, now that it&#8217;s been released for free, and thanked the community for its &#8220;creativity, passion, and enjoyments of the worlds we&#8217;ve created&#8221;.<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/did-you-know-brendan-playerunknown-greene-the-creator-of-pubg-wants-to-remake-the-internet\">Did you know Brendan Greene wants to remake the internet?<\/a><\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Prologue: Go Wayback! Brendan &#8220;PlayerUnknown&#8221; Greene &#8220;moves forward with a smaller team&#8221;, as Prologue: Go Wayback! studio struggles to find funding &#8220;The games industry has been in a tough spot for a while, and we&#8217;re not alone in the struggle to find funding.&#8221; Image credit: PlayerUnknown Productions News by Vikki Blake Contributor Published [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-2001647","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2001647","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2001647"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/2001647\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2001647"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2001647"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2001647"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}