{"id":1990513,"date":"2026-06-15T00:00:00","date_gmt":"2026-06-14T21:00:00","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1990513"},"modified":"2026-06-15T00:00:00","modified_gmt":"2026-06-14T21:00:00","slug":"opinion-summer-games-fest-2026-was-like-a-weeklong-unskippable-ad","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1990513","title":{"rendered":"Opinion: Summer Games Fest 2026 was &#8220;like a weeklong, unskippable ad&#8221;"},"content":{"rendered":"<div data-testid=\"HtmlContent\" class=\"MarkUpWrapper-sc-t20i90-0 hQwWlJ\">\n<h3>What is it?<\/h3>\n<p>Everyone knows how industry trade shows work. They are not a new concept. You turn up in a big room, show your product, and hope that people get excited about it. There are other people selling similar things in that big room too, and a crowd of press and influencers milling about. A few days later, the press and influencers tell the world what it was like in that big room and what they saw in it.<\/p>\n<p>Summer Games Fest isn\u2019t a new concept either. It follows the venerable tradition of E3 and Gamescom, where game developers, publishers, retailers and media would come together, perspire an incredible amount, and convince each other what the big important games of the next 12 months would be.<\/p>\n<\/div>\n<div data-testid=\"HtmlContent\" class=\"MarkUpWrapper-sc-t20i90-0 hQwWlJ\">\n<p>This was the sixth edition of the show, organised by veteran journalist and presenter Geoff Keighley, and through neither Keighley\u2019s fault nor anyone else\u2019s, it proved to be a spectacle of the entire games industry shouting over itself in a manner that felt like a weeklong, unskippable ad.<\/p>\n<h3>Why was this Summer Games Fest bad, then?<\/h3>\n<p>That\u2019s the thing: it wasn\u2019t. There were plenty of great games in attendance, and, when you zoom out a bit, it offered a much-needed moment of positivity for an extremely battered and bruised games industry. Proof that talented creators worldwide are still making amazing projects, under tough constraints.<\/p>\n<\/div>\n<div data-testid=\"HtmlContent\" class=\"MarkUpWrapper-sc-t20i90-0 hQwWlJ\">\n<p>With that in mind it feels a bit mean-spirited to point out its flaws, but it\u2019s only because we care. So no, it wasn\u2019t that there weren\u2019t enough exciting games. It\u2019s that there were too many games. And before you ask \u2013<\/p>\n<h3>Too many games? Are you serious?<\/h3>\n<p>Yes, we thought you\u2019d say that.<\/p>\n<\/div>\n<div data-testid=\"HtmlContent\" class=\"MarkUpWrapper-sc-t20i90-0 hQwWlJ\">\n<p>But let\u2019s actually look at the numbers. Someone actually made a spreadsheet that tracked every game shown at every showcase, and when you start scrolling, you see the problem. There are 1,058 games on that list, across 26 different showcases.<\/p>\n<p>A thousand games. We think that\u2019s slightly too many to try and pay attention to in the space of a week.<\/p>\n<h3>Hasn\u2019t it always been like that, though?<\/h3>\n<p>Nope. Summer Games Fest itself was created in response to the demise of E3, an LA summer trade show that had previously functioned as the industry\u2019s marquee calendar event. It was where all the biggest games were announced, and all the important figures gave interviews.<\/p>\n<p>But E3 was never actually intended as a consumer show. Back in the \u201890s when it began, games were a physical media form. That meant developers and publishers had to convince retailers to stock them in their shops, and maybe even make fancy displays for them, if they thought the game would warrant it. It was more of a B2B show than a place to catch the gamers\u2019 eye. It didn\u2019t even used to be open to journalists, let alone members of the public.<\/p>\n<\/div>\n<div data-testid=\"HtmlContent\" class=\"MarkUpWrapper-sc-t20i90-0 hQwWlJ\">\n<h3>And then games went digital, so it had to evolve?<\/h3>\n<p>Exactly. Publishers started putting on showcase livestreams to market their games directly to gamers, who all of a sudden could just go to a storefront and buy games in a couple of clicks. Retailers were cut out of the process, and while E3 maintained some importance as a business networking event, it became more about the livestreams. AKA the bit you don\u2019t actually need to gather thousands of people in a big conference hall for.<\/p>\n<h3>Publisher livestreams have been a thing for ages though?<\/h3>\n<p>They have. It\u2019s the scale that\u2019s changed. 20 years ago, there were about 200 games at E3 2006, according to IGN. Some of them were available only to media invitees in behind-closed-doors sessions, and a lot of press coverage at the time was in magazines, which meant a slow trickle of information about various games, online and in print, weeks after the event.<\/p>\n<p>Flash forward to 2026, and you\u2019ve got a thousand games vying for your attention, all at once.<\/p>\n<h3>So why do games do it?<\/h3>\n<p>Because it\u2019s Summer Games Fest. It\u2019s the most prestigious event on the industry calendar, like E3 was before it. Because there\u2019s a strong cultural tradition going back decades that the games which appear in that June trade show, whatever it\u2019s called, are the games that matter.<\/p>\n<p>It\u2019s old world thinking, and event organisers are more than happy to capitalise on it. Having your trailer featured in a showcase stream is \u2013 generally \u2013 something you pay for, so they\u2019re effectively ad spots. The more games feature in a particular event\u2019s showcase, the more money that event organiser makes.<\/p>\n<p>And the studios who pay for it hope that you, having voluntarily watched one thousand ads, successfully processed the details of each of them, committed them all to memory, and will subsequently take further action, like joining their Discord or wishlisting their game.<\/p>\n<h3>Got a better idea?<\/h3>\n<p>Do you think we\u2019d be writing this article if we did? If we knew how to manipulate the commercial winds of the games industry we\u2019d be sipping caviar cocktails on the 300 SLR we\u2019ve had converted into a yacht.<\/p>\n<p>All we know is that the current model is a winner takes all one. You remember the biggest games: <em>Fable<\/em>, <em>Alien Isolation 2<\/em>, <em>Crazy Taxi: World Tour<\/em>\u2026 and forget the rest, who likely paid a fistful of cash to feature there, and built a multi-year marketing plan around it.<\/p>\n<h3>Fine, can you just tell me what the biggest games were then?<\/h3>\n<p>That\u2019s probably easiest, yes. Aside from the ones we just mentioned, there were also all the cool announcements at Sony\u2019s State of Play.<\/p>\n<p>For RPG fans, there was the long-awaited third part in the <em>Final Fantasy VII<\/em> remake trilogy, <em>Revelation<\/em> and a new <em>Mass Effect<\/em>-style RPG called <em>Exodus<\/em>. Oh, and <em>Persona 6<\/em>.<\/p>\n<p>And <em>Silent Hill: Townfall<\/em>, a rural Scottish minibreak expressed as a survival horror game. And <em>The Lost Wild<\/em>. And\u2026 well, you can see the problem, can\u2019t you?<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>What is it? Everyone knows how industry trade shows work. They are not a new concept. You turn up in a big room, show your product, and hope that people get excited about it. There are other people selling similar things in that big room too, and a crowd of press and influencers milling about. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,237],"class_list":["post-1990513","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-topgear-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1990513","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1990513"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1990513\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1990513"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1990513"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1990513"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}