{"id":1989669,"date":"2026-06-14T17:32:15","date_gmt":"2026-06-14T14:32:15","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1989669"},"modified":"2026-06-14T17:32:15","modified_gmt":"2026-06-14T14:32:15","slug":"vampire-the-masquerade-bloodlines-2-development-comes-to-an-end-with-a-big-patch-and-some-huge-community-requested-features","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1989669","title":{"rendered":"Vampire: The Masquerade &#8211; Bloodlines 2 development comes to an end with a big patch and some huge community-requested features"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/vampire-the-masquerade-bloodlines-2\" data-active=\"false\"><br \/>\n                      Vampire: The Masquerade &#8211; Bloodlines 2<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Vampire: The Masquerade &#8211; Bloodlines 2 development comes to an end with a big patch and some huge community-requested features<\/h1>\n<p class=\"strapline\">Fangs for the memories.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/vampire-masquerade-bloodlines-2-key-art.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"Artwork showing a vampire lady grimacing and holding her hands out beside her, in a mist of blood, as if conjuring it around her. A pale moon shines in the distance.\" loading=\"eager\" data-uri=\"vampire-masquerade-bloodlines-2-key-art.jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Paradox \/ The Chinese Room<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Vikki Blake avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/1533038852.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\"><\/p>\n<p>  <img alt=\"Vikki Blake avatar\" data-autosize=\"crop_lossy\" data-uri=\"1533038852.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/vikki-blake\">Vikki Blake<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Contributor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-06-14T17:32:15+00:00\">June 14, 2026<\/time>              <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"06658494-88d6-48ab-8634-1818ca66d74b\" data-name=\"Vampire: The Masquerade - Bloodlines 2\" data-follow-text=\"Follow Vampire: The Masquerade - Bloodlines 2\" data-unfollow-text=\"Following Vampire: The Masquerade - Bloodlines 2\" data-aria-follow-text=\"Follow Vampire: The Masquerade - Bloodlines 2\" data-aria-unfollow-text=\"Following Vampire: The Masquerade - Bloodlines 2\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Vampire: The Masquerade - Bloodlines 2\" title=\"Follow Vampire: The Masquerade - Bloodlines 2\"><br \/>\n  Follow Vampire: The Masquerade &#8211; Bloodlines 2<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p><a href=\"https:\/\/www.eurogamer.net\/games\/vampire-the-masquerade-bloodlines-2\">Vampire: The Masquerade &#8211; Bloodlines 2<\/a>&#8216;s final post-launch update is here, bringing a number of fixes and &#8220;community-requested&#8221; features, including photo mode, sniper sights, and dual-wield pistols.<\/p>\n<p>To accompany the release of DLC The Flower and The Flame, the team has enabled the ability to disable your HUD and enemy bars for better immersion, and introduced Noir Mode for &#8220;those with a flair for the dramatic&#8221;; it&#8217;ll switch the visuals to black-and-white, &#8220;adding to the detective fantasy of playing Fabien&#8221;.<\/p>\n<figure>\n<div class=\"primis_wrapper\">\n<div class=\"primis_video\">\n<p><span class=\"embed_placeholder\" data-type=\"targeting\" style=\"display: none\"><br \/>\n<span class=\"message\">To see this content please enable targeting cookies.<\/span><br \/>\n<button class=\"optanon-show-settings link\"><br \/>\nManage cookie settings<\/button><\/span> <\/div>\n<\/div><figcaption>Vampire: The Masquerade &#8211; Bloodlines 2 &#8211; Official Launch Trailer.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=nEqJRYsXLSc\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>But it&#8217;s not just what you see that&#8217;s getting a spit-and-polish. Paradox has also improved ranged combat.<\/p>\n<p>&#8220;In addition to Phyre holding a gun with Telekinesis, you can now pick them up directly to hold in your hands,&#8221; the team said. &#8220;Alongside the Spring Update addition of being able to wield melee weapons, this means every weapon in the game can now be picked up and used directly by Phyre, Benny, and Ysabella.&#8221;<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>Each firearm&#8217;s ammo count is shown at the bottom right of the screen and once the ammo is spent, the weapon is discarded, &#8220;maintaining the flow of combat&#8221;. They&#8217;re also <em>super<\/em> loud, so expect to draw unwanted attention from others nearby, especially as &#8220;larger guns make you easier to spot when sneaking&#8221;, and waving a firearm at passers-by can cause a panic, eventually leading to police attention. Oh, and you can pick up two of the same firearm and dual-wield as Phyre or Ysabella, too.<\/p>\n<p>Last but not least, additional cosmetics have also been added, including the oft requested Fabien&#8217;s hat.<\/p>\n<p>&#8220;That covers the Summer Update, which is available to play right now along with The Flower &amp; the Flame DLC,&#8221; the team concluded. &#8220;It has been an absolute pleasure to have been on this journey with you, and while development has come to an end, we know it will continue its unlife in the safe hands of the community. We look forward to seeing the mods you&#8217;ll continue to add, the art, fiction, streams, and videos you will create.&#8221;<\/p>\n<p>Here&#8217;s the full changelog:<\/p>\n<blockquote>\n<p>Gameplay Improvements<\/p>\n<ul>\n<li>Added Photo Mode when playing as Phyre, Fabien, Ysabella or Benny.<\/li>\n<li>Added Noir Mode when playing as Phyre, Fabien, Ysabella or Benny.<\/li>\n<li>Added setting to disable HUD\/UI overlays.<\/li>\n<li>Added setting to disable enemy health bars.<\/li>\n<li>Added ability to pick up firearms to Phyre, Ysabella and Benny.<\/li>\n<li>Added ability to dual wield firearms to Phyre and Ysabella.<\/li>\n<li>Added functioning scope to Sniper Rifle.<\/li>\n<li>Added ability to holster held weapons.<\/li>\n<li>Added pedestrian and police reactions to aiming firearms at them.<\/li>\n<li>Added a Codex Collectable explaining Shunt technique.<\/li>\n<li>Added a Codex Collectable explaining using Ranged Weapons.<\/li>\n<li>Banu Haqim\u2019s Mute now also briefly silences Phyre\u2019s actions and weapons.<\/li>\n<\/ul>\n<p>Bug fixes<\/p>\n<ul>\n<li>On PS5, the &#8216;Share&#8217; button triggers the pause menu preventing capture of screenshots or video.<\/li>\n<li>PSO shader caches are missing for Nvidia and AMD graphics cards causing stuttering and low frame rates.<\/li>\n<li>VRAM usage exceeds the available limit on 8GB GPUs during Vampiric Sprint causing heavy FPS drops.<\/li>\n<li>Controls fail to respond when using an AZERTY keyboard during gameplay.<\/li>\n<li>Movement input reassigns to RT\/R2 on gamepad when language is set to French and keyboard layout to AZERTY.<\/li>\n<li>All key bindings reset to default when remapping them in Settings &gt; Controls tab and restarting the title.<\/li>\n<li>Specific sliders fail to update after setting a value 0 and hovering over other options in the Game &amp; Audio tabs.<\/li>\n<li>Default key binds fail to be displayed consistently after performing &#8220;Restore All&#8221; in the Settings &gt; Controls tab.<\/li>\n<li>Game can crash while traversing inside the Police Station.<\/li>\n<li>Game crashes upon restarting from the last checkpoint when enabling certain Accessibility settings on a fresh launch.<\/li>\n<li>Infinite black screen occurs after elevator interaction in \u201cThe Streets Incarnadine\u201d quest  when certain settings are enabled.<\/li>\n<li>Game crashes when interacting with Codex or Ability point popup while autosave is occuring.<\/li>\n<li>The game can crash on the transition screen when interacting with upper floor entrance during the \u201cFind and Destroy Katsumi\u201d objective in Loose Cannon DLC.<\/li>\n<li>Phyre can get trapped inside the duct above the staircase during \u201cGet to the Roof, Avoiding Police\u201d objective in \u201cTo Taste a Foreign Body\u201d quest.<\/li>\n<li>Crash if the player resumes gameplay after loading a save during \u201cThe Dutiful Beloved\u201d quest.<\/li>\n<li>Phyre is unable to interact with laptop at I.A.O. Tower during \u201cWe Don\u2019t Do Ghost Stories\u201d quest after completing Niko\u2019s side quest using a save made between Valentine\u2019s update and Spring Update.<\/li>\n<li>Phyre loses all outfits and abilities when starting a New Game of Loose Cannon and then loading a Phyre playthrough save.<\/li>\n<li>Some armoured I.A.O. agents have lower health value of unarmoured agents.<\/li>\n<li>Fabien is unable to use Spirit Touch on the letter when exiting to the main menu and continuing the game during \u201cBlood Sisters\u201d quest .<\/li>\n<li>Objective marker for Niko&#8217;s side quest fails to appear on the Map after completing \u201cThe Pathways of Hesperides\u201d quest.<\/li>\n<li>Highlighter becomes unresponsive after navigating to \u201cSave Last Checkpoint\u201d in Pause Menu.<\/li>\n<li>Phyre falls out-of-world when climbing the nearby wall where the enemies are patrolling during the objective &#8220;Follow Katsumi&#8217;s Scent&#8221; in \u201cThe Coursing of the Rats\u201d quest.<\/li>\n<li>Police officer and Benny model missing with misaligned door in intro cutscene when starting Loose Cannon on a newly built shader cache.<\/li>\n<li>Main Menu UI overlay remains visible over loading screen after selecting Continue.<\/li>\n<li>Ability pips deplete when using Mass Manipulation with no targets.<\/li>\n<li>The player randomly falls into an OOW\/unbounded area while entering the vent near Tolly during \u201cIn Chains of Lead and Gold\u201d quest.<\/li>\n<li>\u201cOpen\u201d prompt appears on dumpster even when enemies are nearby, allowing interaction during \u201cA Star of Cold Aspect\u201d quest.<\/li>\n<li>Onda\u2019s side quest \u201cCass&#8217;s Big Night Out\u201d fails to trigger after waking up from the Haven for some players.<\/li>\n<li>The quest icon and objective automatically switch to the Fletcher side quest from Mrs. Thorn\u2019s after conversation with Tolly during \u201cTo Founder on the Lethe\u201d quest.<\/li>\n<li>Marble Skin enemy incorrectly rewards the player with a single blood pip upon feeding during the Construction spoke combat encounter of Loose Cannon.<\/li>\n<li>Objective fails to update after completing Niko&#8217;s \u201cThe Derelict Picture\u201d&#8217; side quest.<\/li>\n<li>I.A.O. Hunters respawn at the Radio Tower after completing the Onda side quest during \u201cWe Don\u2019t Do Ghost Stories\u201d quest.<\/li>\n<li>Benny drops equipped melee weapons upon restarting from last checkpoint, loading autosave or manual save in \u201cThe Meet\u201d quest.<\/li>\n<li>The Custom Difficulty option remained inaccessible upon a fresh launch of the game.<\/li>\n<li>Fabien can interact with the deceased Cat in the haven during \u201cService, Pride and Dedication\u201d quest.<\/li>\n<li>Phyre gets stuck in the ground surface if you crouch near the codex &#8220;Letter to Min&#8221; during \u201cThe Pathways of Hesperides\u201d quest.<\/li>\n<li>Voiceover and subtitles for Misty&#8217;s initial dialogue line are missing during the conversation with her during \u201cThe Mother\u201d quest.<\/li>\n<li>The Health Elixir fails to spawn on the first instance inside the vent after completing the first lobby combat at Weaver Tower during \u201cThe Fires of Industry\u201d quest.<\/li>\n<li>Fabien is unable to fast travel if the player selects the Guru objective and attempts to fast travel to Guru by deselecting the objective during \u201cThe Mother\u201d quest.<\/li>\n<li>Phyre clips into the wall and gets stuck when performing jump and dash near the building beside the Auto Repair Shop.<\/li>\n<li>Previously equipped abilities disappear from HUD after swapping ability and restarting from checkpoint in Seattle map.<\/li>\n<li>Targeting time dilation remains active at start of Ysabella boss fight if ability targeting input is held during conversation start during \u201cA Work for Holy Innocents\u201d.<\/li>\n<li>Melancholic NPCs can revert to normal state after colliding with another NPC.<\/li>\n<li>Pedestrian NPC stutters after being thrown using Charge ability without knocking them on any surface.<\/li>\n<li>Out-of-world visible for a few seconds after fast traveling to Shelby.<\/li>\n<li>&#8216;Inspect&#8217; prompt on the Fingerless Hand fails to appear, and objective updates incorrectly after opening the Library door during \u201cThe Pathways of Hesperides\u201d quest.<\/li>\n<li>Warning message fails to appear if the player attempts to remap a key that is already assigned for the second time under Settings &gt; Controls.<\/li>\n<li>Phyre clips through geometry when gliding into Crow Mob Coffee building.<\/li>\n<li>Unintended diagonal movement occurs upon resetting a remapped movement key binding during gameplay.<\/li>\n<li>Cauldron of Blood ability incorrectly refills after feeding on affected NPC.<\/li>\n<li>Onda&#8217;s side quest marker fails to appear on the map after completing Mrs. Thorn&#8217;s side quest during \u201cThe Coursing of the Rats\u201d quest.<\/li>\n<li>Excessively bright placeholder texture appears near building after Fast Travel to Atrium from within Weaver Tower.<\/li>\n<li>Phyre and Benny Can access a block out level accessed at the south-east of the Seattle map.<\/li>\n<li>Visual artifacts appear on Phyre\u2019s mouth and neck area when selecting No-glasses face preset items.<\/li>\n<li>Female Phyre\u2019s skin texture looks like it has stubble.<\/li>\n<\/ul>\n<\/blockquote>\n<p>&#8220;The Chinese Room has managed to make something from a box of inherited parts, but this action RPG feels hollow and functional, and is only redeemed by some stellar performances from the characters and cast,&#8221; Bertie wrote in <a href=\"https:\/\/www.eurogamer.net\/vampire-the-masquerade-bloodlines-2-review\">Eurogamer&#8217;s Vampire: The Masquerade &#8211; Bloodlines 2<\/a>. It returned 2\/5 stars.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p><a href=\"https:\/\/www.eurogamer.net\/games\/vampire-the-masquerade-bloodlines-2\">Vampire: The Masquerade &#8211; Bloodlines 2<\/a>&#8216;s final post-launch update is here, bringing a number of fixes and &#8220;community-requested&#8221; features, including photo mode, sniper sights, and dual-wield pistols.<\/p>\n<p>To accompany the release of DLC The Flower and The Flame, the team has enabled the ability to disable your HUD and enemy bars for better immersion, and introduced Noir Mode for &#8220;those with a flair for the dramatic&#8221;; it&#8217;ll switch the visuals to black-and-white, &#8220;adding to the detective fantasy of playing Fabien&#8221;.<\/p>\n<figure>\n<div class=\"primis_wrapper\">\n<div class=\"primis_video\">\n<p><span class=\"embed_placeholder\" data-type=\"targeting\" style=\"display: none\"><br \/>\n<span class=\"message\">To see this content please enable targeting cookies.<\/span><br \/>\n<button class=\"optanon-show-settings link\"><br \/>\nManage cookie settings<\/button><\/span> <\/div>\n<\/div><figcaption>Vampire: The Masquerade &#8211; Bloodlines 2 &#8211; Official Launch Trailer.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=nEqJRYsXLSc\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>But it&#8217;s not just what you see that&#8217;s getting a spit-and-polish. Paradox has also improved ranged combat.<\/p>\n<p>&#8220;In addition to Phyre holding a gun with Telekinesis, you can now pick them up directly to hold in your hands,&#8221; the team said. &#8220;Alongside the Spring Update addition of being able to wield melee weapons, this means every weapon in the game can now be picked up and used directly by Phyre, Benny, and Ysabella.&#8221;<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>Each firearm&#8217;s ammo count is shown at the bottom right of the screen and once the ammo is spent, the weapon is discarded, &#8220;maintaining the flow of combat&#8221;. They&#8217;re also <em>super<\/em> loud, so expect to draw unwanted attention from others nearby, especially as &#8220;larger guns make you easier to spot when sneaking&#8221;, and waving a firearm at passers-by can cause a panic, eventually leading to police attention. Oh, and you can pick up two of the same firearm and dual-wield as Phyre or Ysabella, too.<\/p>\n<p>Last but not least, additional cosmetics have also been added, including the oft requested Fabien&#8217;s hat.<\/p>\n<p>&#8220;That covers the Summer Update, which is available to play right now along with The Flower &amp; the Flame DLC,&#8221; the team concluded. &#8220;It has been an absolute pleasure to have been on this journey with you, and while development has come to an end, we know it will continue its unlife in the safe hands of the community. We look forward to seeing the mods you&#8217;ll continue to add, the art, fiction, streams, and videos you will create.&#8221;<\/p>\n<p>Here&#8217;s the full changelog:<\/p>\n<blockquote>\n<p>Gameplay Improvements<\/p>\n<ul>\n<li>Added Photo Mode when playing as Phyre, Fabien, Ysabella or Benny.<\/li>\n<li>Added Noir Mode when playing as Phyre, Fabien, Ysabella or Benny.<\/li>\n<li>Added setting to disable HUD\/UI overlays.<\/li>\n<li>Added setting to disable enemy health bars.<\/li>\n<li>Added ability to pick up firearms to Phyre, Ysabella and Benny.<\/li>\n<li>Added ability to dual wield firearms to Phyre and Ysabella.<\/li>\n<li>Added functioning scope to Sniper Rifle.<\/li>\n<li>Added ability to holster held weapons.<\/li>\n<li>Added pedestrian and police reactions to aiming firearms at them.<\/li>\n<li>Added a Codex Collectable explaining Shunt technique.<\/li>\n<li>Added a Codex Collectable explaining using Ranged Weapons.<\/li>\n<li>Banu Haqim\u2019s Mute now also briefly silences Phyre\u2019s actions and weapons.<\/li>\n<\/ul>\n<p>Bug fixes<\/p>\n<ul>\n<li>On PS5, the &#8216;Share&#8217; button triggers the pause menu preventing capture of screenshots or video.<\/li>\n<li>PSO shader caches are missing for Nvidia and AMD graphics cards causing stuttering and low frame rates.<\/li>\n<li>VRAM usage exceeds the available limit on 8GB GPUs during Vampiric Sprint causing heavy FPS drops.<\/li>\n<li>Controls fail to respond when using an AZERTY keyboard during gameplay.<\/li>\n<li>Movement input reassigns to RT\/R2 on gamepad when language is set to French and keyboard layout to AZERTY.<\/li>\n<li>All key bindings reset to default when remapping them in Settings &gt; Controls tab and restarting the title.<\/li>\n<li>Specific sliders fail to update after setting a value 0 and hovering over other options in the Game &amp; Audio tabs.<\/li>\n<li>Default key binds fail to be displayed consistently after performing &#8220;Restore All&#8221; in the Settings &gt; Controls tab.<\/li>\n<li>Game can crash while traversing inside the Police Station.<\/li>\n<li>Game crashes upon restarting from the last checkpoint when enabling certain Accessibility settings on a fresh launch.<\/li>\n<li>Infinite black screen occurs after elevator interaction in \u201cThe Streets Incarnadine\u201d quest  when certain settings are enabled.<\/li>\n<li>Game crashes when interacting with Codex or Ability point popup while autosave is occuring.<\/li>\n<li>The game can crash on the transition screen when interacting with upper floor entrance during the \u201cFind and Destroy Katsumi\u201d objective in Loose Cannon DLC.<\/li>\n<li>Phyre can get trapped inside the duct above the staircase during \u201cGet to the Roof, Avoiding Police\u201d objective in \u201cTo Taste a Foreign Body\u201d quest.<\/li>\n<li>Crash if the player resumes gameplay after loading a save during \u201cThe Dutiful Beloved\u201d quest.<\/li>\n<li>Phyre is unable to interact with laptop at I.A.O. Tower during \u201cWe Don\u2019t Do Ghost Stories\u201d quest after completing Niko\u2019s side quest using a save made between Valentine\u2019s update and Spring Update.<\/li>\n<li>Phyre loses all outfits and abilities when starting a New Game of Loose Cannon and then loading a Phyre playthrough save.<\/li>\n<li>Some armoured I.A.O. agents have lower health value of unarmoured agents.<\/li>\n<li>Fabien is unable to use Spirit Touch on the letter when exiting to the main menu and continuing the game during \u201cBlood Sisters\u201d quest .<\/li>\n<li>Objective marker for Niko&#8217;s side quest fails to appear on the Map after completing \u201cThe Pathways of Hesperides\u201d quest.<\/li>\n<li>Highlighter becomes unresponsive after navigating to \u201cSave Last Checkpoint\u201d in Pause Menu.<\/li>\n<li>Phyre falls out-of-world when climbing the nearby wall where the enemies are patrolling during the objective &#8220;Follow Katsumi&#8217;s Scent&#8221; in \u201cThe Coursing of the Rats\u201d quest.<\/li>\n<li>Police officer and Benny model missing with misaligned door in intro cutscene when starting Loose Cannon on a newly built shader cache.<\/li>\n<li>Main Menu UI overlay remains visible over loading screen after selecting Continue.<\/li>\n<li>Ability pips deplete when using Mass Manipulation with no targets.<\/li>\n<li>The player randomly falls into an OOW\/unbounded area while entering the vent near Tolly during \u201cIn Chains of Lead and Gold\u201d quest.<\/li>\n<li>\u201cOpen\u201d prompt appears on dumpster even when enemies are nearby, allowing interaction during \u201cA Star of Cold Aspect\u201d quest.<\/li>\n<li>Onda\u2019s side quest \u201cCass&#8217;s Big Night Out\u201d fails to trigger after waking up from the Haven for some players.<\/li>\n<li>The quest icon and objective automatically switch to the Fletcher side quest from Mrs. Thorn\u2019s after conversation with Tolly during \u201cTo Founder on the Lethe\u201d quest.<\/li>\n<li>Marble Skin enemy incorrectly rewards the player with a single blood pip upon feeding during the Construction spoke combat encounter of Loose Cannon.<\/li>\n<li>Objective fails to update after completing Niko&#8217;s \u201cThe Derelict Picture\u201d&#8217; side quest.<\/li>\n<li>I.A.O. Hunters respawn at the Radio Tower after completing the Onda side quest during \u201cWe Don\u2019t Do Ghost Stories\u201d quest.<\/li>\n<li>Benny drops equipped melee weapons upon restarting from last checkpoint, loading autosave or manual save in \u201cThe Meet\u201d quest.<\/li>\n<li>The Custom Difficulty option remained inaccessible upon a fresh launch of the game.<\/li>\n<li>Fabien can interact with the deceased Cat in the haven during \u201cService, Pride and Dedication\u201d quest.<\/li>\n<li>Phyre gets stuck in the ground surface if you crouch near the codex &#8220;Letter to Min&#8221; during \u201cThe Pathways of Hesperides\u201d quest.<\/li>\n<li>Voiceover and subtitles for Misty&#8217;s initial dialogue line are missing during the conversation with her during \u201cThe Mother\u201d quest.<\/li>\n<li>The Health Elixir fails to spawn on the first instance inside the vent after completing the first lobby combat at Weaver Tower during \u201cThe Fires of Industry\u201d quest.<\/li>\n<li>Fabien is unable to fast travel if the player selects the Guru objective and attempts to fast travel to Guru by deselecting the objective during \u201cThe Mother\u201d quest.<\/li>\n<li>Phyre clips into the wall and gets stuck when performing jump and dash near the building beside the Auto Repair Shop.<\/li>\n<li>Previously equipped abilities disappear from HUD after swapping ability and restarting from checkpoint in Seattle map.<\/li>\n<li>Targeting time dilation remains active at start of Ysabella boss fight if ability targeting input is held during conversation start during \u201cA Work for Holy Innocents\u201d.<\/li>\n<li>Melancholic NPCs can revert to normal state after colliding with another NPC.<\/li>\n<li>Pedestrian NPC stutters after being thrown using Charge ability without knocking them on any surface.<\/li>\n<li>Out-of-world visible for a few seconds after fast traveling to Shelby.<\/li>\n<li>&#8216;Inspect&#8217; prompt on the Fingerless Hand fails to appear, and objective updates incorrectly after opening the Library door during \u201cThe Pathways of Hesperides\u201d quest.<\/li>\n<li>Warning message fails to appear if the player attempts to remap a key that is already assigned for the second time under Settings &gt; Controls.<\/li>\n<li>Phyre clips through geometry when gliding into Crow Mob Coffee building.<\/li>\n<li>Unintended diagonal movement occurs upon resetting a remapped movement key binding during gameplay.<\/li>\n<li>Cauldron of Blood ability incorrectly refills after feeding on affected NPC.<\/li>\n<li>Onda&#8217;s side quest marker fails to appear on the map after completing Mrs. Thorn&#8217;s side quest during \u201cThe Coursing of the Rats\u201d quest.<\/li>\n<li>Excessively bright placeholder texture appears near building after Fast Travel to Atrium from within Weaver Tower.<\/li>\n<li>Phyre and Benny Can access a block out level accessed at the south-east of the Seattle map.<\/li>\n<li>Visual artifacts appear on Phyre\u2019s mouth and neck area when selecting No-glasses face preset items.<\/li>\n<li>Female Phyre\u2019s skin texture looks like it has stubble.<\/li>\n<\/ul>\n<\/blockquote>\n<p>&#8220;The Chinese Room has managed to make something from a box of inherited parts, but this action RPG feels hollow and functional, and is only redeemed by some stellar performances from the characters and cast,&#8221; Bertie wrote in <a href=\"https:\/\/www.eurogamer.net\/vampire-the-masquerade-bloodlines-2-review\">Eurogamer&#8217;s Vampire: The Masquerade &#8211; Bloodlines 2<\/a>. It returned 2\/5 stars.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Vampire: The Masquerade &#8211; Bloodlines 2 Vampire: The Masquerade &#8211; Bloodlines 2 development comes to an end with a big patch and some huge community-requested features Fangs for the memories. Image credit: Paradox \/ The Chinese Room News by Vikki Blake Contributor Published on June 14, 2026 Follow Vampire: The Masquerade &#8211; Bloodlines [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-1989669","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1989669","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1989669"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1989669\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1989669"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1989669"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1989669"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}