{"id":1986943,"date":"2026-06-12T15:53:43","date_gmt":"2026-06-12T12:53:43","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1986943"},"modified":"2026-06-12T15:53:43","modified_gmt":"2026-06-12T12:53:43","slug":"the-only-way-to-keep-bungie-alive-is-to-support-marathon-ex-destiny-community-manager-says","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1986943","title":{"rendered":"&#8216;The Only Way to Keep Bungie Alive Is to Support Marathon,&#8217; Ex-Destiny Community Manager Says"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2870106660 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-28683165 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/destiny-2\">Destiny 2<\/a> fans mourn the game&#8217;s final update, Bungie&#8217;s former community manager has blasted players fixated on comparing its player count with fledgling extraction shooter <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/marathon\">Marathon<\/a> \u2014 and said that the company&#8217;s current issues began long before its arrival, as well as Sony&#8217;s acquisition.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Since Marathon debuted in March, and particularly since <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/bungie-walks-away-from-destiny-2-final-content-update-coming-in-june\">Bungie announced it was ending development of new Destiny 2 content<\/a>, fans have continually compared the numbers of players in each game \u2014 and scrutinized Marathon&#8217;s lower player count in particular. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">To many, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/destiny-2-hits-highest-player-count-in-two-years-following-final-updates-release-shatters-marathons-all-time-peak\">every time Destiny 2 spiked in popularity<\/a>, its rising player count was proof that Bungie (and Sony) had acted too soon in ending support. Every fresh ebb for Marathon, meanwhile, served as evidence that the extraction shooter had been a fruitless distraction from Destiny development \u2014 which many believe was sacrificed so Bungie could get Marathon out the door.<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">However, former Bungie community manager Liana Ruppert has now insisted that the company&#8217;s problems pre-date Sony ownership \u2014 to the extent that its $3.7 billion buyout was an &#8220;emergency acquisition.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;This fight was pre-Sony,&#8221; Ruppert <a href=\"https:\/\/x.com\/DirtyEffinHippy\/status\/2065249079744164345\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">wrote<\/a>, responding to a fan who suggested Sony should have given Destiny 2 more of a chance. &#8220;Bungie was below the red line before the Sony acquisition. If it wasn\u2019t acquired right then, the studio was very close to shutting its doors at the very least on Destiny. It was an emergency acquisition.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">With Destiny 2&#8217;s final update now in the hands of fans, the majority of Bungie is now solely focused on support for Marathon \u2014 though <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/bungie-is-reportedly-planning-significant-layoffs-destiny-3-not-in-the-works\">fears of fresh layoffs are also looming<\/a>. Players, meanwhile, have begun vocally calling on Sony to greenlight a Destiny 3, something that seems unlikely in the current video game development climate \u2014 and still years away from launch even if work began today. Regardless, gaming fans have <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/summer-game-fest-stream-overrun-with-demands-for-destiny-3\">spammed the live chat of numerous recent online showcases<\/a>, including Sony&#8217;s own State of Play, demanding Destiny 3 development begins. <\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Rather than call for a whole new game right now, however, Ruppert suggested that the best way to ensure Bungie itself survived to make a Destiny 3 someday was to encourage the success of Marathon now \u2014 which was never designed to rival Destiny 2&#8217;s larger playerbase, while being more straightforward to develop and maintain.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Half the community is going to hate me for saying this, but the only way to keep Bungie alive right now is to support Marathon,&#8221; Ruppert <a href=\"https:\/\/x.com\/DirtyEffinHippy\/status\/2065269200822898844\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">continued<\/a>. &#8220;People keep comparing Marathon numbers to Destiny and frankly, that&#8217;s ignorant. Marathon was never designed to do [Destiny 2] numbers. The conversations about that were very upfront early. It&#8217;s more aligned with [fellow extraction shooter Escape from] Tarkov than Destiny. Completely different target markets that just so happen to have a wide intersection with Destiny target markets since it uniquely has so many.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The launch of Destiny 2&#8217;s final update saw the game spike at 167,000 concurrent players on Steam, the game&#8217;s only platform that publicly displays its player stats. The past couple of days have seen slightly smaller spikes of over 100,000 players, but still triple what the game had been pulling in over recent months. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Marathon, meanwhile, has an all-time Steam player count peak of 77,358 at its launch, though a 24-hour peak of less than 16,000 players \u2014 and yes, its numbers are typically a fraction of Destiny 2&#8217;s. Of course, this is just a snapshot \u2014 many more players will be logging into both games via PlayStation and Xbox, which keep their play concurrents private.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Still, Ruppert claimed that Marathon was &#8220;actually performing within expected perimeters. At least from the convos I was there for. Marathon scratches a small but VERY loyal niche. And it&#8217;s doing a good job at it. Marathon has a beyond killer team.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">What the future holds for Destiny \u2014 and Bungie itself \u2014 remains unknown. But despite the fan outcry, there has been no suggestion that the decision to walk away from Destiny 2, quietly made months ago, will be revisited. For now, Bungie remains the developer of Marathon \u2014 and maybe one day that will change to include another project. In the meantime, what happens next may rest in fans&#8217; hands.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Tom Phillips is IGN&#8217;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky <\/em><a href=\"https:\/\/bsky.app\/profile\/tomphillipseg.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">@tomphillipseg.bsky.social<\/a><\/p>\n<\/section>\n<\/section>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">As <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/destiny-2\">Destiny 2<\/a> fans mourn the game&#8217;s final update, Bungie&#8217;s former community manager has blasted players fixated on comparing its player count with fledgling extraction shooter <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/marathon\">Marathon<\/a> \u2014 and said that the company&#8217;s current issues began long before its arrival, as well as Sony&#8217;s acquisition.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Since Marathon debuted in March, and particularly since <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/bungie-walks-away-from-destiny-2-final-content-update-coming-in-june\">Bungie announced it was ending development of new Destiny 2 content<\/a>, fans have continually compared the numbers of players in each game \u2014 and scrutinized Marathon&#8217;s lower player count in particular. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">To many, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/destiny-2-hits-highest-player-count-in-two-years-following-final-updates-release-shatters-marathons-all-time-peak\">every time Destiny 2 spiked in popularity<\/a>, its rising player count was proof that Bungie (and Sony) had acted too soon in ending support. Every fresh ebb for Marathon, meanwhile, served as evidence that the extraction shooter had been a fruitless distraction from Destiny development \u2014 which many believe was sacrificed so Bungie could get Marathon out the door.<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">However, former Bungie community manager Liana Ruppert has now insisted that the company&#8217;s problems pre-date Sony ownership \u2014 to the extent that its $3.7 billion buyout was an &#8220;emergency acquisition.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;This fight was pre-Sony,&#8221; Ruppert <a href=\"https:\/\/x.com\/DirtyEffinHippy\/status\/2065249079744164345\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">wrote<\/a>, responding to a fan who suggested Sony should have given Destiny 2 more of a chance. &#8220;Bungie was below the red line before the Sony acquisition. If it wasn\u2019t acquired right then, the studio was very close to shutting its doors at the very least on Destiny. It was an emergency acquisition.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">With Destiny 2&#8217;s final update now in the hands of fans, the majority of Bungie is now solely focused on support for Marathon \u2014 though <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/bungie-is-reportedly-planning-significant-layoffs-destiny-3-not-in-the-works\">fears of fresh layoffs are also looming<\/a>. Players, meanwhile, have begun vocally calling on Sony to greenlight a Destiny 3, something that seems unlikely in the current video game development climate \u2014 and still years away from launch even if work began today. Regardless, gaming fans have <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/summer-game-fest-stream-overrun-with-demands-for-destiny-3\">spammed the live chat of numerous recent online showcases<\/a>, including Sony&#8217;s own State of Play, demanding Destiny 3 development begins. <\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Rather than call for a whole new game right now, however, Ruppert suggested that the best way to ensure Bungie itself survived to make a Destiny 3 someday was to encourage the success of Marathon now \u2014 which was never designed to rival Destiny 2&#8217;s larger playerbase, while being more straightforward to develop and maintain.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Half the community is going to hate me for saying this, but the only way to keep Bungie alive right now is to support Marathon,&#8221; Ruppert <a href=\"https:\/\/x.com\/DirtyEffinHippy\/status\/2065269200822898844\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">continued<\/a>. &#8220;People keep comparing Marathon numbers to Destiny and frankly, that&#8217;s ignorant. Marathon was never designed to do [Destiny 2] numbers. The conversations about that were very upfront early. It&#8217;s more aligned with [fellow extraction shooter Escape from] Tarkov than Destiny. Completely different target markets that just so happen to have a wide intersection with Destiny target markets since it uniquely has so many.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The launch of Destiny 2&#8217;s final update saw the game spike at 167,000 concurrent players on Steam, the game&#8217;s only platform that publicly displays its player stats. The past couple of days have seen slightly smaller spikes of over 100,000 players, but still triple what the game had been pulling in over recent months. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Marathon, meanwhile, has an all-time Steam player count peak of 77,358 at its launch, though a 24-hour peak of less than 16,000 players \u2014 and yes, its numbers are typically a fraction of Destiny 2&#8217;s. Of course, this is just a snapshot \u2014 many more players will be logging into both games via PlayStation and Xbox, which keep their play concurrents private.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Still, Ruppert claimed that Marathon was &#8220;actually performing within expected perimeters. At least from the convos I was there for. Marathon scratches a small but VERY loyal niche. And it&#8217;s doing a good job at it. Marathon has a beyond killer team.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">What the future holds for Destiny \u2014 and Bungie itself \u2014 remains unknown. But despite the fan outcry, there has been no suggestion that the decision to walk away from Destiny 2, quietly made months ago, will be revisited. For now, Bungie remains the developer of Marathon \u2014 and maybe one day that will change to include another project. In the meantime, what happens next may rest in fans&#8217; hands.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Tom Phillips is IGN&#8217;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky <\/em><a href=\"https:\/\/bsky.app\/profile\/tomphillipseg.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">@tomphillipseg.bsky.social<\/a><\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>As Destiny 2 fans mourn the game&#8217;s final update, Bungie&#8217;s former community manager has blasted players fixated on comparing its player count with fledgling extraction shooter Marathon \u2014 and said that the company&#8217;s current issues began long before its arrival, as well as Sony&#8217;s acquisition. Since Marathon debuted in March, and particularly since Bungie announced [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-1986943","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1986943","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1986943"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1986943\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1986943"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1986943"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1986943"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}