{"id":1986574,"date":"2026-06-12T11:36:32","date_gmt":"2026-06-12T08:36:32","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1986574"},"modified":"2026-06-12T11:36:32","modified_gmt":"2026-06-12T08:36:32","slug":"resident-evil-veronica-producer-says-capcom-will-adjust-the-story-to-fit-series-timeline","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1986574","title":{"rendered":"Resident Evil Veronica Producer Says Capcom Will Adjust the Story to Fit Series&#8217; Timeline"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2870106660 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-28683165 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Resident Evil\u2019s overall timeline can be a little hard to follow depending upon your entry point to the series. But producer Yoshiaki Hirabayashi has emphasized that, with Resident Evil Veronica, Capcom is reworking the story to make sure its place in the chronology is clear, while ensuring the remake keeps what fans loved about the original.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Japanese news outlet <a href=\"https:\/\/www.famitsu.com\/article\/202606\/77968\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>Famitsu<\/u><\/a> reported on a recent <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/summer-game-fest-2026-everything-announced\">Summer Games Fest<\/a> press conference with Hirabayashi on the Resident Evil \u2013 Code: Veronica remake, due out in 2027.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The original Code: Veronica was released 27 years ago, and there have been many Resi games released since then. Story-wise, Hirabayashi noted that for the Veronica remake Capcom has been taking into account plotlines in other games that connect back to events in Veronica.<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In the last decade, the Resident Evil franchise has gained even more story and lore with RE7, RE8: Village, and RE9 (plus the RE2, RE3, and RE4 remakes). \u201cWith Resident Evil Veronica, we are planning to restructure the story so that players can clearly feel how all of these titles are part of one cohesive series,\u201d explained Hirabayashi.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Asked if Resident Evil Veronica will stick to the source material while implementing bold changes like the Resident Evil 2 remake, Hirabayashi said \u201cyes,\u201d broadly-speaking. However, rest assured that this doesn\u2019t mean change for the sake of change. &#8220;What&#8217;s most important for the dev team at Capcom is putting the players\u2019 memories first, and then rebuilding the game on top of that,\u201d said Hirabayashi. This echoes Requiem producer Kumazawa\u2019s <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/resident-evil-series-may-finally-set-future-game-in-japan-producer-says\"><u>recent comments<\/u><\/a> that future Resident Evil games will &#8220;preserve the core elements of the series,&#8221; and stay true to established characters and settings, while experimenting with different ideas.<\/p>\n<p><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The 10 Best Resident Evil Games<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"Resident Evil is a tough series to rank. The series is so prolific that you can find both genre-defining masterpieces and forgettable misfires sporting the Resident Evil name. Horrifying, challenging, and camp in equal measure, such a blend creates quirks that some may consider charming, while others find them simply painful. But make no mistake, the joy of working in volume is that there\u2019s a Resident Evil game for everyone. \n&lt;br&gt;\n&lt;br&gt;\nTo create our list of top Resident Evil games, we considered several factors. There\u2019s the overall quality, of course, but also each game\u2019s enduring legacy. Some revolutionised the survival horror genre, while others introduced bold new ideas to the series. We also considered their impact on the wider video game landscape, as well as how easy they are to access and play today. \n&lt;br&gt;\n&lt;br&gt;\nSo, prepare yourself for the ten terrors that await. These are the best Resident Evil games, ranked. \" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;10. Resident Evil&lt;\/h3&gt;\nWhile 1996\u2019s Resident Evil may not be the prettiest, most intuitive, or even the best version of Capcom\u2019s original survival horror, it\u2019s undeniable how important it is, not only to Resident Evil as a series, but also to horror games as a whole. Yes, its writing is unintentionally campy, the voice acting is terrible, and the tank controls are a pain to wrangle, but this trip to the labyrinthine Spencer Mansion practically invented the genre\u2019s playbook. This is where we learned to conserve ammo, fight smartly, and unlock doors through completely illogical means, all to the tune of an offbeat yet iconic score.\n&lt;br&gt;\n&lt;br&gt;\nThe graphics are now incredibly dated, which means much of what was once scary now seems silly, and there are definitely areas of its short campaign that can be a bit of a hassle. But its overall charm and extremely campy presentation make playing this not only an itchy and tasty experience, but a memorable journey into the roots of one of the most prolific survival horror franchises.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 11 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;9. Resident Evil 3: Nemesis&lt;\/h3&gt;\nResident Evil 3: Nemesis is one of the series\u2019 most interesting games. It introduced many elements that shaped the franchise\u2019s future, such as ammo crafting; a mechanic it\u2019s hard to imagine modern Resident Evil without. It\u2019s also where Capcom began to properly explore branching story paths, using quick time events to force you to choose between different options, which helped make each playthrough feel unique.\n&lt;br&gt;\n&lt;br&gt;\nIts crowning achievement, though, was the introduction of Nemesis, perhaps the most revered enemy in the entire series. A relentless, seemingly indestructible foe, Nemesis tirelessly pursues you through Raccoon City. It\u2019s here that the Resident Evil\u2019s stalker enemy was born, and we\u2019ve seen the idea become a vital component of the series\u2019 modern entries, including the imposing Jack Baker in RE7 and the terrifying Mr. X in the RE2 remake. Yet despite these being more advanced (and thus more frightening) versions of the concept, Nemesis remains a fan favorite due to his incredible design and persistence throughout Resident Evil 3. While he\u2019s a significant part of 2020\u2019s Resident Evil 3 remake, changes made to the original game\u2019s structure means he \u2013 and the experience as a whole \u2013 doesn\u2019t hit in quite the same way, which is why we recommend this 1999 classic over its modern overhaul. \" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;8. Resident Evil 7: Biohazard&lt;\/h3&gt;\nHow do you reinvent a franchise that has already been reinvented several times before, all while retaining the core ideologies of what made it so great to begin with? Well, you do what games like Metroid and Fallout did before it: You jump to first person! After the chaos of Resident Evil 6\u2019s much-too-action-packed campaign, Biohazard went back to the series\u2019 roots, dropping new protagonist Ethan Winters into a creepy, puzzle-filled house and challenging him to escape. The approach brought Resident Evil\u2019s signature survival horror framework to a new perspective and lost shockingly little along the way. In fact, the new perspective made the narrow, rusty environments feel even more oppressive. \n&lt;br&gt;\n&lt;br&gt;\nSure, the third act is a bit lackluster and the enemy variety is slim, but otherwise, Resident Evil 7\u2019s setting, characters, puzzles, resource management, and story are just as fun, campy, and creepy as some of the best games in the series. Oh, and if you\u2019ve got a compatible VR headset sitting around, playing through the campaign in virtual reality makes for one of the most tense and terrifying experiences the franchise has ever offered.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;7. Resident Evil Village&lt;\/h3&gt;\nThe second and final act of Ethan Winters\u2019 journey, Resident Evil Village traded Biohazard\u2019s claustrophobia, padded length, and The Texas Chainsaw Massacre-esque family for a healthy dose of action and camp. Partially inspired by the beloved Resident Evil 4, the Village setting takes us to a variety of creepy locales, including the towering Lady Dimitrescu\u2019s opulent castle and House Beneviento, the latter of which stands among the scariest sequences in any Resident Evil game. Pushing into more gothic territory allows for a whole new set of horror archetype enemies, with werewolves and vampires stepping in to replace the series\u2019 staple zombies. Led by an ensemble of charismatic villains, Village benefits from an eminently replayable story, great action, and stellar locations. It may have been the last chapter for Ethan Winters, but it proved that Resident Evil was anything but a shambling corpse.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;6. Resident Evil Village&lt;\/h3&gt;\nReleased during the year of Resident Evil\u2019s 30th anniversary, Requiem is a celebration of the series\u2019 greatest hits. Its first half is a victory lap for Capcom\u2019s original survival horror formula \u2013 a creepy house filled with locked doors, rotting corpses, and not nearly enough ammunition and healing herbs. Its second half, meanwhile, relives the highs of Resident Evil 4, with relentless combat, high-octane action, and bloody chainsaw attacks. Conventional logic would suggest that never should these two approaches meet, and yet they dovetail together beautifully \u2013 swinging between hold-you-breath terror and stressful crowd control for an enjoyably bumpy ride. \n&lt;br&gt;\n&lt;br&gt;\nRequiem also marks the first mainline Resident Evil in many years to feature two protagonists. We\u2019re reunited with Leon for those more action-packed chapters, but the old-school frights are endured through the eyes of newcomer Grace Ashcroft. Capcom uses these characters to experiment with perspective \u2013 by default, Grace is played in first-person, while Leon adopts the more traditional third-person, over-the-shoulder view, and both benefit from a camera that dials up the atmosphere for their respective gameplay styles. Creeping through the Rhodes Hill Care Center as Grace is the scariest Resi has ever been, while Leon\u2019s bullet-and-hatchet ballet is filmed in cinematic widescreen. \" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">While Resident Evil 4 catches up with what happens to Leon S. Kennedy after the ending of Resident Evil 2, Veronica covers Claire Redfield\u2019s continuing efforts to locate her brother Chris. \u201cWe chose to remake Code: Veronica next after Resident Evil 4 because we want players to experience Claire\u2019s equally important (post RE2) story.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">With regard to the Code: Veronica remake, Hirabayashi went on to reassure fans that the devs are aware of the strong fan-following the original has, saying: &#8220;The dev team understands that the original Code: Veronica is on par with the numbered titles.\u201d Hirabayashi also confirmed that the team working on the Code: Veronica remake is the same that made the Resident Evil 2 and 4 remakes (Resident Evil 3 Remake and Requiem were made by different teams).<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Apparently work on Resident Evil Veronica kicked off as soon as Capcom finished the RE4 remake. Like the original, Resident Evil Veronica will be a third-person survival horror, centered on Claire trying to survive Rockfort Island\u2019s T-virus outbreak, so resource management will be key.<\/p>\n<p><span data-cy=\"faceoff-view-trigger\"><\/p>\n<div class=\"jsx-2024217269 faceoff-widget faceoff-widget-playable\">\n<div class=\"card jsx-1339469126 jsx-1355461925 box jsx-2627838217\"><span class=\"stack jsx-659253495 jsx-291209045 faceoff-description\"><span class=\"stack jsx-2959124702 jsx-3692747885\"><span class=\"ign-icon icon-faceoff-logo jsx-2750866048 jsx-972244182\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-faceoff-logo\" aria-label=\"Face-Off\" style=\"background:currentColor\"><\/span><\/span><\/p>\n<h3 class=\"title5 jsx-62124236\">Rank Every Resident Evil Game<\/h3>\n<div role=\"progressbar\" class=\"jsx-233883814 progress jsx-1534239600 left-justified\">\n<div class=\"progress-completed\" style=\"width:0%\"><\/div>\n<\/div>\n<p><\/span><span class=\"stack jsx-3236076941 interactive-section hide-overflow\"><span class=\"stack jsx-1061896584 jsx-2031032648 duel-slide\"><\/p>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944\">\n<div class=\"jsx-2339945249 fade-in-out\">Pick a winner<\/div>\n<\/h3>\n<div class=\"jsx-3465119906 cards-area\">\n<div class=\"jsx-1353796820 card-holder\">\n<div class=\"jsx-3204433992 faceoff-card spacing-card\"><span class=\"stack jsx-659253495 card-content\"><\/p>\n<div class=\"jsx-3204433992 card-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-4218469134 aspect-ratio aspect-ratio-1-1 jsx-767679103 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/assets2.ignimgs.com\/2015\/06\/02\/placeholderlandscapebackgroundpng-4d3ff7.png?crop=1%3A1%2Csmart&amp;width=256&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/p>\n<div class=\"jsx-3204433992 overlay\"><\/div>\n<\/div>\n<div class=\"jsx-3204433992 card-caption\"><\/div>\n<p><\/span><\/div>\n<\/div>\n<div class=\"jsx-1353796820 card-holder\">\n<div class=\"jsx-3204433992 faceoff-card spacing-card\"><span class=\"stack jsx-659253495 card-content\"><\/p>\n<div class=\"jsx-3204433992 card-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-4218469134 aspect-ratio aspect-ratio-1-1 jsx-767679103 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/assets2.ignimgs.com\/2015\/06\/02\/placeholderlandscapebackgroundpng-4d3ff7.png?crop=1%3A1%2Csmart&amp;width=256&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/p>\n<div class=\"jsx-3204433992 overlay\"><\/div>\n<\/div>\n<div class=\"jsx-3204433992 card-caption\"><\/div>\n<p><\/span><\/div>\n<\/div>\n<div class=\"jsx-718005190 fade-in-out\"><button class=\"button-text jsx-729543028 button button--secondary-alt jsx-3381835873 icon-button contained centered small\" type=\"button\" title=\"New duel\" aria-label=\"New duel\"><span class=\"ign-icon icon-refresh jsx-2750866048 jsx-4173866675\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-refresh\" style=\"background:currentColor\"><\/span> New duel<\/button><\/div>\n<\/div>\n<p><\/span><span class=\"stack jsx-1061896584\"><span class=\"stack jsx-1061896584 faceoff-instruction-card\"><\/p>\n<div class=\"jsx-2329667819 content\">\n<div class=\"jsx-2830041099 faceoff-results-example\"><span class=\"stack jsx-659253495 list\"><span class=\"stack jsx-659253495 row\"><\/p>\n<div class=\"animated-card\"><img decoding=\"async\" alt=\"Code Veronica\" class=\"progressive-image jsx-4218469134 aspect-ratio aspect-ratio-1-1 jsx-767679103 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/06\/10\/code-veronica-1749575917416.jpg?crop=1%3A1&amp;width=35&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-4062512292\">1ST<\/div>\n<p><\/span><span class=\"stack jsx-659253495 row\"><\/p>\n<div class=\"animated-card\"><img decoding=\"async\" alt=\"Darkside Chronicles\" class=\"progressive-image jsx-4218469134 aspect-ratio aspect-ratio-1-1 jsx-767679103 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/06\/10\/darkside-chronicles-1749575920257.jpg?crop=1%3A1&amp;width=30&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-3275827620\">2ND<\/div>\n<p><\/span><span class=\"stack jsx-659253495 row\"><\/p>\n<div class=\"animated-card\"><img decoding=\"async\" alt=\"Dead Aim\" class=\"progressive-image jsx-4218469134 aspect-ratio aspect-ratio-1-1 jsx-767679103 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/06\/10\/dead-aim-1749575921738.jpg?crop=1%3A1&amp;width=25&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-3275827620\">3RD<\/div>\n<p><\/span><\/span><\/div>\n<\/div>\n<p><span class=\"stack jsx-659253495 jsx-322876697\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-3548004449\">See your Results<\/div>\n<div class=\"interface jsx-326752785 jsx-1059318201\">Finish playing for your personal results or see the community\u2019s!<\/div>\n<p><\/span><\/span><span class=\"stack jsx-659253495 action-buttons\"><a href=\"https:\/\/www.ign.com\/faceoffs\/rank-every-resident-evil-game\" class=\"button-text jsx-729543028 button button--primary jsx-3381835873 continue-button contained full-width large\">Continue playing<\/a><a href=\"https:\/\/www.ign.com\/faceoffs\/rank-every-resident-evil-game\/results\" class=\"button-text jsx-729543028 button button--secondary jsx-3381835873 contained full-width large\">See results<\/a><\/span><\/span><\/span><\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">To shape Resident Evil Veronica, Hirabayashi explained that the team is combining their respect for the original Code: Veronica with player feedback. However, this is not just recent player comments but player feedback from the entire series up to Requiem. Hirabayashi added that the team has even been digging up comments stretching back to when Code: Veronica originally released in 2000 to get a feel for \u201cwhat gamers enjoyed about it back then.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Resident Evil Code: Veronica debuted on the Dreamcast in 2000, with an updated version Code: Veronica X making its way to the PS2 the following year. Hirabayashi noted that while you don\u2019t need to play the original Code: Veronica to enjoy the remake, \u201cI think you will enjoy it even more if you are familiar with the stories of other games in the Resident Evil series. So I highly recommend playing any past titles that you haven\u2019t played yet.\u201d Time to dig into the backlog&#8230;<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.<\/em><\/p>\n<\/section>\n<\/section>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Resident Evil\u2019s overall timeline can be a little hard to follow depending upon your entry point to the series. But producer Yoshiaki Hirabayashi has emphasized that, with Resident Evil Veronica, Capcom is reworking the story to make sure its place in the chronology is clear, while ensuring the remake keeps what fans loved about the original.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Japanese news outlet <a href=\"https:\/\/www.famitsu.com\/article\/202606\/77968\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><u>Famitsu<\/u><\/a> reported on a recent <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/summer-game-fest-2026-everything-announced\">Summer Games Fest<\/a> press conference with Hirabayashi on the Resident Evil \u2013 Code: Veronica remake, due out in 2027.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The original Code: Veronica was released 27 years ago, and there have been many Resi games released since then. Story-wise, Hirabayashi noted that for the Veronica remake Capcom has been taking into account plotlines in other games that connect back to events in Veronica.<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In the last decade, the Resident Evil franchise has gained even more story and lore with RE7, RE8: Village, and RE9 (plus the RE2, RE3, and RE4 remakes). \u201cWith Resident Evil Veronica, we are planning to restructure the story so that players can clearly feel how all of these titles are part of one cohesive series,\u201d explained Hirabayashi.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Asked if Resident Evil Veronica will stick to the source material while implementing bold changes like the Resident Evil 2 remake, Hirabayashi said \u201cyes,\u201d broadly-speaking. However, rest assured that this doesn\u2019t mean change for the sake of change. &#8220;What&#8217;s most important for the dev team at Capcom is putting the players\u2019 memories first, and then rebuilding the game on top of that,\u201d said Hirabayashi. This echoes Requiem producer Kumazawa\u2019s <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/resident-evil-series-may-finally-set-future-game-in-japan-producer-says\"><u>recent comments<\/u><\/a> that future Resident Evil games will &#8220;preserve the core elements of the series,&#8221; and stay true to established characters and settings, while experimenting with different ideas.<\/p>\n<p><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The 10 Best Resident Evil Games<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"Resident Evil is a tough series to rank. The series is so prolific that you can find both genre-defining masterpieces and forgettable misfires sporting the Resident Evil name. Horrifying, challenging, and camp in equal measure, such a blend creates quirks that some may consider charming, while others find them simply painful. But make no mistake, the joy of working in volume is that there\u2019s a Resident Evil game for everyone. \n&lt;br&gt;\n&lt;br&gt;\nTo create our list of top Resident Evil games, we considered several factors. There\u2019s the overall quality, of course, but also each game\u2019s enduring legacy. Some revolutionised the survival horror genre, while others introduced bold new ideas to the series. We also considered their impact on the wider video game landscape, as well as how easy they are to access and play today. \n&lt;br&gt;\n&lt;br&gt;\nSo, prepare yourself for the ten terrors that await. These are the best Resident Evil games, ranked. \" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;10. Resident Evil&lt;\/h3&gt;\nWhile 1996\u2019s Resident Evil may not be the prettiest, most intuitive, or even the best version of Capcom\u2019s original survival horror, it\u2019s undeniable how important it is, not only to Resident Evil as a series, but also to horror games as a whole. Yes, its writing is unintentionally campy, the voice acting is terrible, and the tank controls are a pain to wrangle, but this trip to the labyrinthine Spencer Mansion practically invented the genre\u2019s playbook. This is where we learned to conserve ammo, fight smartly, and unlock doors through completely illogical means, all to the tune of an offbeat yet iconic score.\n&lt;br&gt;\n&lt;br&gt;\nThe graphics are now incredibly dated, which means much of what was once scary now seems silly, and there are definitely areas of its short campaign that can be a bit of a hassle. But its overall charm and extremely campy presentation make playing this not only an itchy and tasty experience, but a memorable journey into the roots of one of the most prolific survival horror franchises.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 11 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;9. Resident Evil 3: Nemesis&lt;\/h3&gt;\nResident Evil 3: Nemesis is one of the series\u2019 most interesting games. It introduced many elements that shaped the franchise\u2019s future, such as ammo crafting; a mechanic it\u2019s hard to imagine modern Resident Evil without. It\u2019s also where Capcom began to properly explore branching story paths, using quick time events to force you to choose between different options, which helped make each playthrough feel unique.\n&lt;br&gt;\n&lt;br&gt;\nIts crowning achievement, though, was the introduction of Nemesis, perhaps the most revered enemy in the entire series. A relentless, seemingly indestructible foe, Nemesis tirelessly pursues you through Raccoon City. It\u2019s here that the Resident Evil\u2019s stalker enemy was born, and we\u2019ve seen the idea become a vital component of the series\u2019 modern entries, including the imposing Jack Baker in RE7 and the terrifying Mr. X in the RE2 remake. Yet despite these being more advanced (and thus more frightening) versions of the concept, Nemesis remains a fan favorite due to his incredible design and persistence throughout Resident Evil 3. While he\u2019s a significant part of 2020\u2019s Resident Evil 3 remake, changes made to the original game\u2019s structure means he \u2013 and the experience as a whole \u2013 doesn\u2019t hit in quite the same way, which is why we recommend this 1999 classic over its modern overhaul. \" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;8. Resident Evil 7: Biohazard&lt;\/h3&gt;\nHow do you reinvent a franchise that has already been reinvented several times before, all while retaining the core ideologies of what made it so great to begin with? Well, you do what games like Metroid and Fallout did before it: You jump to first person! After the chaos of Resident Evil 6\u2019s much-too-action-packed campaign, Biohazard went back to the series\u2019 roots, dropping new protagonist Ethan Winters into a creepy, puzzle-filled house and challenging him to escape. The approach brought Resident Evil\u2019s signature survival horror framework to a new perspective and lost shockingly little along the way. In fact, the new perspective made the narrow, rusty environments feel even more oppressive. \n&lt;br&gt;\n&lt;br&gt;\nSure, the third act is a bit lackluster and the enemy variety is slim, but otherwise, Resident Evil 7\u2019s setting, characters, puzzles, resource management, and story are just as fun, campy, and creepy as some of the best games in the series. Oh, and if you\u2019ve got a compatible VR headset sitting around, playing through the campaign in virtual reality makes for one of the most tense and terrifying experiences the franchise has ever offered.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;7. Resident Evil Village&lt;\/h3&gt;\nThe second and final act of Ethan Winters\u2019 journey, Resident Evil Village traded Biohazard\u2019s claustrophobia, padded length, and The Texas Chainsaw Massacre-esque family for a healthy dose of action and camp. Partially inspired by the beloved Resident Evil 4, the Village setting takes us to a variety of creepy locales, including the towering Lady Dimitrescu\u2019s opulent castle and House Beneviento, the latter of which stands among the scariest sequences in any Resident Evil game. Pushing into more gothic territory allows for a whole new set of horror archetype enemies, with werewolves and vampires stepping in to replace the series\u2019 staple zombies. Led by an ensemble of charismatic villains, Village benefits from an eminently replayable story, great action, and stellar locations. It may have been the last chapter for Ethan Winters, but it proved that Resident Evil was anything but a shambling corpse.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;6. Resident Evil Village&lt;\/h3&gt;\nReleased during the year of Resident Evil\u2019s 30th anniversary, Requiem is a celebration of the series\u2019 greatest hits. Its first half is a victory lap for Capcom\u2019s original survival horror formula \u2013 a creepy house filled with locked doors, rotting corpses, and not nearly enough ammunition and healing herbs. Its second half, meanwhile, relives the highs of Resident Evil 4, with relentless combat, high-octane action, and bloody chainsaw attacks. Conventional logic would suggest that never should these two approaches meet, and yet they dovetail together beautifully \u2013 swinging between hold-you-breath terror and stressful crowd control for an enjoyably bumpy ride. \n&lt;br&gt;\n&lt;br&gt;\nRequiem also marks the first mainline Resident Evil in many years to feature two protagonists. We\u2019re reunited with Leon for those more action-packed chapters, but the old-school frights are endured through the eyes of newcomer Grace Ashcroft. Capcom uses these characters to experiment with perspective \u2013 by default, Grace is played in first-person, while Leon adopts the more traditional third-person, over-the-shoulder view, and both benefit from a camera that dials up the atmosphere for their respective gameplay styles. Creeping through the Rhodes Hill Care Center as Grace is the scariest Resi has ever been, while Leon\u2019s bullet-and-hatchet ballet is filmed in cinematic widescreen. \" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">While Resident Evil 4 catches up with what happens to Leon S. Kennedy after the ending of Resident Evil 2, Veronica covers Claire Redfield\u2019s continuing efforts to locate her brother Chris. \u201cWe chose to remake Code: Veronica next after Resident Evil 4 because we want players to experience Claire\u2019s equally important (post RE2) story.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">With regard to the Code: Veronica remake, Hirabayashi went on to reassure fans that the devs are aware of the strong fan-following the original has, saying: &#8220;The dev team understands that the original Code: Veronica is on par with the numbered titles.\u201d Hirabayashi also confirmed that the team working on the Code: Veronica remake is the same that made the Resident Evil 2 and 4 remakes (Resident Evil 3 Remake and Requiem were made by different teams).<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Apparently work on Resident Evil Veronica kicked off as soon as Capcom finished the RE4 remake. Like the original, Resident Evil Veronica will be a third-person survival horror, centered on Claire trying to survive Rockfort Island\u2019s T-virus outbreak, so resource management will be key.<\/p>\n<p><span data-cy=\"faceoff-view-trigger\"><\/p>\n<div class=\"jsx-2024217269 faceoff-widget faceoff-widget-playable\">\n<div class=\"card jsx-1339469126 jsx-1355461925 box jsx-2627838217\"><span class=\"stack jsx-659253495 jsx-291209045 faceoff-description\"><span class=\"stack jsx-2959124702 jsx-3692747885\"><span class=\"ign-icon icon-faceoff-logo jsx-2750866048 jsx-972244182\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-faceoff-logo\" aria-label=\"Face-Off\" style=\"background:currentColor\"><\/span><\/span><\/p>\n<h3 class=\"title5 jsx-62124236\">Rank Every Resident Evil Game<\/h3>\n<div role=\"progressbar\" class=\"jsx-233883814 progress jsx-1534239600 left-justified\">\n<div class=\"progress-completed\" style=\"width:0%\"><\/div>\n<\/div>\n<p><\/span><span class=\"stack jsx-3236076941 interactive-section hide-overflow\"><span class=\"stack jsx-1061896584 jsx-2031032648 duel-slide\"><\/p>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944\">\n<div class=\"jsx-2339945249 fade-in-out\">Pick a winner<\/div>\n<\/h3>\n<div class=\"jsx-3465119906 cards-area\">\n<div class=\"jsx-1353796820 card-holder\">\n<div class=\"jsx-3204433992 faceoff-card spacing-card\"><span class=\"stack jsx-659253495 card-content\"><\/p>\n<div class=\"jsx-3204433992 card-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-4218469134 aspect-ratio aspect-ratio-1-1 jsx-767679103 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/assets2.ignimgs.com\/2015\/06\/02\/placeholderlandscapebackgroundpng-4d3ff7.png?crop=1%3A1%2Csmart&amp;width=256&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/p>\n<div class=\"jsx-3204433992 overlay\"><\/div>\n<\/div>\n<div class=\"jsx-3204433992 card-caption\"><\/div>\n<p><\/span><\/div>\n<\/div>\n<div class=\"jsx-1353796820 card-holder\">\n<div class=\"jsx-3204433992 faceoff-card spacing-card\"><span class=\"stack jsx-659253495 card-content\"><\/p>\n<div class=\"jsx-3204433992 card-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-4218469134 aspect-ratio aspect-ratio-1-1 jsx-767679103 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/assets2.ignimgs.com\/2015\/06\/02\/placeholderlandscapebackgroundpng-4d3ff7.png?crop=1%3A1%2Csmart&amp;width=256&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/p>\n<div class=\"jsx-3204433992 overlay\"><\/div>\n<\/div>\n<div class=\"jsx-3204433992 card-caption\"><\/div>\n<p><\/span><\/div>\n<\/div>\n<div class=\"jsx-718005190 fade-in-out\"><button class=\"button-text jsx-729543028 button button--secondary-alt jsx-3381835873 icon-button contained centered small\" type=\"button\" title=\"New duel\" aria-label=\"New duel\"><span class=\"ign-icon icon-refresh jsx-2750866048 jsx-4173866675\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-refresh\" style=\"background:currentColor\"><\/span> New duel<\/button><\/div>\n<\/div>\n<p><\/span><span class=\"stack jsx-1061896584\"><span class=\"stack jsx-1061896584 faceoff-instruction-card\"><\/p>\n<div class=\"jsx-2329667819 content\">\n<div class=\"jsx-2830041099 faceoff-results-example\"><span class=\"stack jsx-659253495 list\"><span class=\"stack jsx-659253495 row\"><\/p>\n<div class=\"animated-card\"><img decoding=\"async\" alt=\"Code Veronica\" class=\"progressive-image jsx-4218469134 aspect-ratio aspect-ratio-1-1 jsx-767679103 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/06\/10\/code-veronica-1749575917416.jpg?crop=1%3A1&amp;width=35&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-4062512292\">1ST<\/div>\n<p><\/span><span class=\"stack jsx-659253495 row\"><\/p>\n<div class=\"animated-card\"><img decoding=\"async\" alt=\"Darkside Chronicles\" class=\"progressive-image jsx-4218469134 aspect-ratio aspect-ratio-1-1 jsx-767679103 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/06\/10\/darkside-chronicles-1749575920257.jpg?crop=1%3A1&amp;width=30&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-3275827620\">2ND<\/div>\n<p><\/span><span class=\"stack jsx-659253495 row\"><\/p>\n<div class=\"animated-card\"><img decoding=\"async\" alt=\"Dead Aim\" class=\"progressive-image jsx-4218469134 aspect-ratio aspect-ratio-1-1 jsx-767679103 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/2025\/06\/10\/dead-aim-1749575921738.jpg?crop=1%3A1&amp;width=25&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-3275827620\">3RD<\/div>\n<p><\/span><\/span><\/div>\n<\/div>\n<p><span class=\"stack jsx-659253495 jsx-322876697\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-3548004449\">See your Results<\/div>\n<div class=\"interface jsx-326752785 jsx-1059318201\">Finish playing for your personal results or see the community\u2019s!<\/div>\n<p><\/span><\/span><span class=\"stack jsx-659253495 action-buttons\"><a href=\"https:\/\/www.ign.com\/faceoffs\/rank-every-resident-evil-game\" class=\"button-text jsx-729543028 button button--primary jsx-3381835873 continue-button contained full-width large\">Continue playing<\/a><a href=\"https:\/\/www.ign.com\/faceoffs\/rank-every-resident-evil-game\/results\" class=\"button-text jsx-729543028 button button--secondary jsx-3381835873 contained full-width large\">See results<\/a><\/span><\/span><\/span><\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">To shape Resident Evil Veronica, Hirabayashi explained that the team is combining their respect for the original Code: Veronica with player feedback. However, this is not just recent player comments but player feedback from the entire series up to Requiem. Hirabayashi added that the team has even been digging up comments stretching back to when Code: Veronica originally released in 2000 to get a feel for \u201cwhat gamers enjoyed about it back then.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Resident Evil Code: Veronica debuted on the Dreamcast in 2000, with an updated version Code: Veronica X making its way to the PS2 the following year. Hirabayashi noted that while you don\u2019t need to play the original Code: Veronica to enjoy the remake, \u201cI think you will enjoy it even more if you are familiar with the stories of other games in the Resident Evil series. So I highly recommend playing any past titles that you haven\u2019t played yet.\u201d Time to dig into the backlog&#8230;<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.<\/em><\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Resident Evil\u2019s overall timeline can be a little hard to follow depending upon your entry point to the series. But producer Yoshiaki Hirabayashi has emphasized that, with Resident Evil Veronica, Capcom is reworking the story to make sure its place in the chronology is clear, while ensuring the remake keeps what fans loved about the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-1986574","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1986574","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1986574"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1986574\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1986574"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1986574"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1986574"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}