{"id":1984573,"date":"2026-06-11T13:05:26","date_gmt":"2026-06-11T10:05:26","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1984573"},"modified":"2026-06-11T13:05:26","modified_gmt":"2026-06-11T10:05:26","slug":"tomb-raider-legacy-of-atlantis-feels-strangely-double-a","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1984573","title":{"rendered":"Tomb Raider: Legacy of Atlantis feels strangely double-A"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"previews\" data-article-group=\"other\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/previews\" data-active=\"false\"><br \/>\n                      Previews<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/tomb-raider-legacy-of-atlantis\" data-active=\"false\"><br \/>\n                      Tomb Raider: Legacy of Atlantis<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Tomb Raider: Legacy of Atlantis feels strangely double-A<\/h1>\n<p class=\"strapline\">But I still had a Lara fun.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/lara-croft-tomb-raider-atlantis.jpg?width=690&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"A white woman with long brown hair, tied away in a plait, and wearing a tight green vest, grits her teeth as her outstretched arm fires one revolver, while her other hand grasps another. It&apos;s Lara Croft.\" loading=\"eager\" data-uri=\"lara-croft-tomb-raider-atlantis.jpg\" data-lightbox width=\"690\" height=\"388\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Crystal Dynamics \/ Flying Wild Hog<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Chris Tapsell avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/1521645531.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\"><\/p>\n<p>  <img alt=\"Chris Tapsell avatar\" data-autosize=\"crop_lossy\" data-uri=\"1521645531.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"previews\"><br \/>\n                    Preview<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/chris-tapsell\">Chris Tapsell<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Editor-in-Chief<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-06-11T13:05:26+00:00\">June 11, 2026<\/time>              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/tomb-radier-legacy-of-atlantis-preview-feels-double-a?view=comments\" rel=\"nofollow\"><br \/>\n          22 comments<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"25ec7ff5-34e8-41fc-a3aa-fde044df6430\" data-name=\"Tomb Raider: Legacy of Atlantis\" data-follow-text=\"Follow Tomb Raider: Legacy of Atlantis\" data-unfollow-text=\"Following Tomb Raider: Legacy of Atlantis\" data-aria-follow-text=\"Follow Tomb Raider: Legacy of Atlantis\" data-aria-unfollow-text=\"Following Tomb Raider: Legacy of Atlantis\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Tomb Raider: Legacy of Atlantis\" title=\"Follow Tomb Raider: Legacy of Atlantis\"><br \/>\n  Follow Tomb Raider: Legacy of Atlantis<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>I am not a Tomb Raider expert &#8211; my memories go about as far back as playing the bulk of the original and its sequel at a friend&#8217;s house, aged something like seven to 10 years old, and attempting to break free of the same demo disc level for a few too many hours on end. But what I&#8217;ve always taken from my fuzzy recollections of late-90s Lara is that one of classic Tomb Raider&#8217;s defining traits is its precision. Jump exactly here. Land exactly there. Manually press a button to grab the ledge. If you miss you die &#8211; or at least get very frustrated.<\/p>\n<aside class=\"aside right\">\n<h2>Tomb Raider: Legacy of Atlantis<\/h2>\n<ul>\n<li><strong>Developer:<\/strong> Crystal Dynamics, Flying Wild Hog<\/li>\n<li><strong>Publisher:<\/strong> Amazon Game Studios<\/li>\n<li><strong>Platform:<\/strong><\/li>\n<li><strong>Availability:<\/strong> Releases 12th February on PC (<a href=\"https:\/\/store.steampowered.com\/app\/3558670\/Tomb_Raider_Legacy_of_Atlantis\/\">Steam<\/a>), <a href=\"https:\/\/store.playstation.com\/en-gb\/product\/UP5267-PPSA29000_00-TRLOADELX0000000\">PlayStation 5<\/a>, <a href=\"https:\/\/www.xbox.com\/en-GB\/games\/store\/tomb-raider-legacy-of-atlantis\/9p82c3n2tlsv?utm_source=organic&amp;utm_campaign=sgf&amp;utm_medium=website\">Xbox Series S\/X<\/a>, Switch 2<\/li>\n<\/ul>\n<\/aside>\n<p>After completing a roughly 40-minute demo out at Summer Game Fest, this is not my immediate impression of Tomb Raider: Legacy of Atlantis, the upcoming remake of the original, coming from the layoff-stricken Crystal Dynamics and its partner Flying Wild Hog, and published by <a href=\"https:\/\/www.eurogamer.net\/amazon-ai-game-project-trident-laid-off-anyway-report\">a somewhat infamous Amazon Games<\/a>.<\/p>\n<p>What Tomb Raider: Legacy of Atlantis does feel like is a kind of lighter-weight, lower-budget Uncharted &#8211; a strangely circuitous moment for the series. There are some mostly telegraphed, simple-to-solve environmental puzzles, there are prominent ledges and hand-holds in its ruined walls, there are little things to pick up from vases and grappling hooks and quips and a bit of light gunplay. And most notably, rather than exacting, Lara&#8217;s movement is a curious mix of wafty and rigid.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Tomb Raider Legacy of Atlantis - Official Announcement Trailer | The Game Awards 2025\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/kSYMt0dGk-Q?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/kSYMt0dGk-Q\/hqdefault.jpg\"><span class=\"video-facade__title\">Tomb Raider Legacy of Atlantis &#8211; Official Announcement Trailer | The Game Awards 2025<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=kSYMt0dGk-Q\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>Crucially, this is not to say it&#8217;s a disaster &#8211; although some passionate Tomb Raider fans with more precise memories than my own might understandably offer a different opinion. Instead, it&#8217;s more a recalibration of what this version of Lara Croft seems to be. Legacy of Atlantis might appear to be an Uncharted-tier blockbuster at a quick glance from a trailer, and that might be the expectation from some, if only going from how prominent a character Croft was back in her heyday. But this is a double-A game if I&#8217;ve ever played one. And with that, at least, comes some charm.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>The demo here was set in some classic jungle ruins, with Croft approaching a gushing waterfall and interpreting a wall mural with three golden cogs on it to mean that, naturally, we needed to find a missing cog to get a crucial mechanism working and progress through the jungle. Enter: light platforming and mild environmental puzzles.<\/p>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"A lady in leather boots, tiny brown shorts, and a tight green vest, pulls a rope attached to a series of large cogs in a temple of some kind.\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/tomb-radier-atlantis-2.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<p><img alt=\"A lady in leather boots, tiny brown shorts, and a tight green vest, pulls a rope attached to a series of large cogs in a temple of some kind.\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"tomb-radier-atlantis-2.jpg\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><figcaption>Come on, Lara, put your back into it. | <span class=\"attribution\">Image credit: <cite>Crystal Dynamics \/ Flying Wild Hog<\/cite><\/span><\/figcaption><\/figure>\n<p>Climbing up to the side of the ruin, via some faintly telegraphed hand-holds (no yellow paint, but you know the sort, and lightly highlighted with a dash of &#8220;I could probably climb that&#8221;-like commentary), I found the usual. Collectible gubbins in some ancient pots, a small, secret, looping area with an ancient creature&#8217;s tooth, which gave me a pop-up to note that collecting several will grant me an upgrade point of some kind (though this part of the menu was blocked off in the demo). Pressing on via a linear path of more gentle problem-solving &#8211; grab this crate and pull it out of the way, look in the right direction to get an on-screen prompt to grapple something and swing across a river &#8211; and eventually we reached the summit.<\/p>\n<p>In there: more big cogs, including one that looked, to Croft, to be a little loose. More linear platforming up the side and a jump, then a button-prompted kick to the loose cog and it fell down into a pool of water (Croft commented at least three times on how this ancient civilisation &#8220;bent water to its will&#8221;, so it&#8217;s safe to call that one a common theme of the level). Grabbing it with the grappling hook to pull it over to one side, then clearing a bit of debris with another prompt, got it moving down the waterfall to the original pool down at ground level. So we go back down via a different platforming route, Croft flipping acrobatically &#8211; including appropriately poised loop-de-loops around horizontal poles, and a classic swan dive &#8211; until I was back at the lower pool and again dragging the loose cogs into place.<\/p>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"A white but tanned lady with a long brown plait hangs from a rope above a ruin of some kind. It&apos;s Lara Croft just... hanging around.\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/tomb-raider-atlantis-2.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<p><img alt=\"A white but tanned lady with a long brown plait hangs from a rope above a ruin of some kind. It&apos;s Lara Croft just... hanging around.\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"tomb-raider-atlantis-2.jpg\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><figcaption>Stop&#8230; hanging around. | <span class=\"attribution\">Image credit: <cite>Crystal Dynamics \/ Flying Wild Hog<\/cite><\/span><\/figcaption><\/figure>\n<p>After that: combat! A quick encounter with some velociraptors showed off a new mechanic here to compliment your classic dual pistols, which in all their booming power continue to feature one of video games&#8217; great sound effects, though there was no classic auto-lock-on here. This new feature is a kind of focus gauge, where building up enough by successfully dodging &#8211; your dodge is still a backflip or, when sideways, a kind of cartwheel, which is great &#8211; grants you an ability to use in combat. Activating it turns on a kind of slow-motion bullet time, where you start flipping about once again and can far more easily home in on your dino-foes.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"><\/span><\/p>\n<p>Then, one of the great PS1-era gimmicks: a run-towards-the-camera level. Only this time it only lasted a couple of seconds, during a maybe 30-second-long chase sequence featuring a T-Rex. It was also another case of a slightly strange mix of eras, part late-00s cinematic bombast, with a slow-mo slide between the dinosaur&#8217;s legs, and part 90s idiosyncraticity, where suddenly pivoting to the run-at-the-camera point of view from a cutscene might lead you to get caught and die, simply because you didn&#8217;t realise you immediately needed to start running manually. In Legacy of Atlantis you&#8217;ll find a lot of distant Crash Bandicoot experience, buried in the darker corners of your mind, might suddenly come in handy.<\/p>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"A woman explores an overgrown temple with a huge, seated golden statue in it.\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/tomb-raider-atlantis-3.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<p><img alt=\"A woman explores an overgrown temple with a huge, seated golden statue in it.\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"tomb-raider-atlantis-3.jpg\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><figcaption>Temple your expectations. | <span class=\"attribution\">Image credit: <cite>Crystal Dynamics \/ Flying Wild Hog<\/cite><\/span><\/figcaption><\/figure>\n<p>All in all it made for a curious demo of what seems to be a curious game. In part, its breeziness &#8211; certainly compared to the originals &#8211; might be an asset. If you miss Uncharted because you miss gently bobbing down the lazy river of lightly guided environmental puzzles and mostly linear jungle level design, you&#8217;ll be happy here. In fact, amongst a hectic weekend of sprinting between demos in the searing Los Angeles sun, I could&#8217;ve spent all afternoon in the nostalgic comfort of playing Tomb Raider: Legacy of Atlantis. On the other hand, that might have been helped by the fact its booth, an appropriate call-back of its own to the age of E3, was set up with fake plants and misters to be a kind of steamy jungle, and so being sat by the door meant a light spritzing of cool, aerated water amidst the heat.<\/p>\n<p>Either way, I would maybe just gently temper your expectations for this one. Tomb Raider: Legacy of Atlantis is breezy and enjoyable enough, its new voiceover for Lara Craft is pleasantly posh, its design dappled with moments that feel lovably old-school. But a prestige, properly modern remake this is not. There are strange decisions and strange approaches to movement (that new jump, equally lightweight but linear at once, really took me a moment to grasp), campy dialogue and light mechanics I recognise from elsewhere. This is pure, cold, double-A, baby. But within that framing, it could still be a blast.<\/p>\n<p><span class=\"poll_wrapper\" data-fixed=\"true\" data-hashid data-init=\"false\" data-poll-position=\"1\"><\/span><\/p><\/div>\n<\/p><\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>I am not a Tomb Raider expert &#8211; my memories go about as far back as playing the bulk of the original and its sequel at a friend&#8217;s house, aged something like seven to 10 years old, and attempting to break free of the same demo disc level for a few too many hours on end. But what I&#8217;ve always taken from my fuzzy recollections of late-90s Lara is that one of classic Tomb Raider&#8217;s defining traits is its precision. Jump exactly here. Land exactly there. Manually press a button to grab the ledge. If you miss you die &#8211; or at least get very frustrated.<\/p>\n<aside class=\"aside right\">\n<h2>Tomb Raider: Legacy of Atlantis<\/h2>\n<ul>\n<li><strong>Developer:<\/strong> Crystal Dynamics, Flying Wild Hog<\/li>\n<li><strong>Publisher:<\/strong> Amazon Game Studios<\/li>\n<li><strong>Platform:<\/strong><\/li>\n<li><strong>Availability:<\/strong> Releases 12th February on PC (<a href=\"https:\/\/store.steampowered.com\/app\/3558670\/Tomb_Raider_Legacy_of_Atlantis\/\">Steam<\/a>), <a href=\"https:\/\/store.playstation.com\/en-gb\/product\/UP5267-PPSA29000_00-TRLOADELX0000000\">PlayStation 5<\/a>, <a href=\"https:\/\/www.xbox.com\/en-GB\/games\/store\/tomb-raider-legacy-of-atlantis\/9p82c3n2tlsv?utm_source=organic&amp;utm_campaign=sgf&amp;utm_medium=website\">Xbox Series S\/X<\/a>, Switch 2<\/li>\n<\/ul>\n<\/aside>\n<p>After completing a roughly 40-minute demo out at Summer Game Fest, this is not my immediate impression of Tomb Raider: Legacy of Atlantis, the upcoming remake of the original, coming from the layoff-stricken Crystal Dynamics and its partner Flying Wild Hog, and published by <a href=\"https:\/\/www.eurogamer.net\/amazon-ai-game-project-trident-laid-off-anyway-report\">a somewhat infamous Amazon Games<\/a>.<\/p>\n<p>What Tomb Raider: Legacy of Atlantis does feel like is a kind of lighter-weight, lower-budget Uncharted &#8211; a strangely circuitous moment for the series. There are some mostly telegraphed, simple-to-solve environmental puzzles, there are prominent ledges and hand-holds in its ruined walls, there are little things to pick up from vases and grappling hooks and quips and a bit of light gunplay. And most notably, rather than exacting, Lara&#8217;s movement is a curious mix of wafty and rigid.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Tomb Raider Legacy of Atlantis - Official Announcement Trailer | The Game Awards 2025\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/kSYMt0dGk-Q?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/kSYMt0dGk-Q\/hqdefault.jpg\"><span class=\"video-facade__title\">Tomb Raider Legacy of Atlantis &#8211; Official Announcement Trailer | The Game Awards 2025<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=kSYMt0dGk-Q\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>Crucially, this is not to say it&#8217;s a disaster &#8211; although some passionate Tomb Raider fans with more precise memories than my own might understandably offer a different opinion. Instead, it&#8217;s more a recalibration of what this version of Lara Croft seems to be. Legacy of Atlantis might appear to be an Uncharted-tier blockbuster at a quick glance from a trailer, and that might be the expectation from some, if only going from how prominent a character Croft was back in her heyday. But this is a double-A game if I&#8217;ve ever played one. And with that, at least, comes some charm.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>The demo here was set in some classic jungle ruins, with Croft approaching a gushing waterfall and interpreting a wall mural with three golden cogs on it to mean that, naturally, we needed to find a missing cog to get a crucial mechanism working and progress through the jungle. Enter: light platforming and mild environmental puzzles.<\/p>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"A lady in leather boots, tiny brown shorts, and a tight green vest, pulls a rope attached to a series of large cogs in a temple of some kind.\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/tomb-radier-atlantis-2.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<p><img alt=\"A lady in leather boots, tiny brown shorts, and a tight green vest, pulls a rope attached to a series of large cogs in a temple of some kind.\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"tomb-radier-atlantis-2.jpg\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><figcaption>Come on, Lara, put your back into it. | <span class=\"attribution\">Image credit: <cite>Crystal Dynamics \/ Flying Wild Hog<\/cite><\/span><\/figcaption><\/figure>\n<p>Climbing up to the side of the ruin, via some faintly telegraphed hand-holds (no yellow paint, but you know the sort, and lightly highlighted with a dash of &#8220;I could probably climb that&#8221;-like commentary), I found the usual. Collectible gubbins in some ancient pots, a small, secret, looping area with an ancient creature&#8217;s tooth, which gave me a pop-up to note that collecting several will grant me an upgrade point of some kind (though this part of the menu was blocked off in the demo). Pressing on via a linear path of more gentle problem-solving &#8211; grab this crate and pull it out of the way, look in the right direction to get an on-screen prompt to grapple something and swing across a river &#8211; and eventually we reached the summit.<\/p>\n<p>In there: more big cogs, including one that looked, to Croft, to be a little loose. More linear platforming up the side and a jump, then a button-prompted kick to the loose cog and it fell down into a pool of water (Croft commented at least three times on how this ancient civilisation &#8220;bent water to its will&#8221;, so it&#8217;s safe to call that one a common theme of the level). Grabbing it with the grappling hook to pull it over to one side, then clearing a bit of debris with another prompt, got it moving down the waterfall to the original pool down at ground level. So we go back down via a different platforming route, Croft flipping acrobatically &#8211; including appropriately poised loop-de-loops around horizontal poles, and a classic swan dive &#8211; until I was back at the lower pool and again dragging the loose cogs into place.<\/p>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"A white but tanned lady with a long brown plait hangs from a rope above a ruin of some kind. It&apos;s Lara Croft just... hanging around.\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/tomb-raider-atlantis-2.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<p><img alt=\"A white but tanned lady with a long brown plait hangs from a rope above a ruin of some kind. It&apos;s Lara Croft just... hanging around.\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"tomb-raider-atlantis-2.jpg\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><figcaption>Stop&#8230; hanging around. | <span class=\"attribution\">Image credit: <cite>Crystal Dynamics \/ Flying Wild Hog<\/cite><\/span><\/figcaption><\/figure>\n<p>After that: combat! A quick encounter with some velociraptors showed off a new mechanic here to compliment your classic dual pistols, which in all their booming power continue to feature one of video games&#8217; great sound effects, though there was no classic auto-lock-on here. This new feature is a kind of focus gauge, where building up enough by successfully dodging &#8211; your dodge is still a backflip or, when sideways, a kind of cartwheel, which is great &#8211; grants you an ability to use in combat. Activating it turns on a kind of slow-motion bullet time, where you start flipping about once again and can far more easily home in on your dino-foes.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"><\/span><\/p>\n<p>Then, one of the great PS1-era gimmicks: a run-towards-the-camera level. Only this time it only lasted a couple of seconds, during a maybe 30-second-long chase sequence featuring a T-Rex. It was also another case of a slightly strange mix of eras, part late-00s cinematic bombast, with a slow-mo slide between the dinosaur&#8217;s legs, and part 90s idiosyncraticity, where suddenly pivoting to the run-at-the-camera point of view from a cutscene might lead you to get caught and die, simply because you didn&#8217;t realise you immediately needed to start running manually. In Legacy of Atlantis you&#8217;ll find a lot of distant Crash Bandicoot experience, buried in the darker corners of your mind, might suddenly come in handy.<\/p>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"A woman explores an overgrown temple with a huge, seated golden statue in it.\" height=\"1080\" src=\"https:\/\/assetsio.gnwcdn.com\/tomb-raider-atlantis-3.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><\/p>\n<p><img alt=\"A woman explores an overgrown temple with a huge, seated golden statue in it.\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"tomb-raider-atlantis-3.jpg\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"><figcaption>Temple your expectations. | <span class=\"attribution\">Image credit: <cite>Crystal Dynamics \/ Flying Wild Hog<\/cite><\/span><\/figcaption><\/figure>\n<p>All in all it made for a curious demo of what seems to be a curious game. In part, its breeziness &#8211; certainly compared to the originals &#8211; might be an asset. If you miss Uncharted because you miss gently bobbing down the lazy river of lightly guided environmental puzzles and mostly linear jungle level design, you&#8217;ll be happy here. In fact, amongst a hectic weekend of sprinting between demos in the searing Los Angeles sun, I could&#8217;ve spent all afternoon in the nostalgic comfort of playing Tomb Raider: Legacy of Atlantis. On the other hand, that might have been helped by the fact its booth, an appropriate call-back of its own to the age of E3, was set up with fake plants and misters to be a kind of steamy jungle, and so being sat by the door meant a light spritzing of cool, aerated water amidst the heat.<\/p>\n<p>Either way, I would maybe just gently temper your expectations for this one. Tomb Raider: Legacy of Atlantis is breezy and enjoyable enough, its new voiceover for Lara Craft is pleasantly posh, its design dappled with moments that feel lovably old-school. But a prestige, properly modern remake this is not. There are strange decisions and strange approaches to movement (that new jump, equally lightweight but linear at once, really took me a moment to grasp), campy dialogue and light mechanics I recognise from elsewhere. This is pure, cold, double-A, baby. But within that framing, it could still be a blast.<\/p>\n<p><span class=\"poll_wrapper\" data-fixed=\"true\" data-hashid data-init=\"false\" data-poll-position=\"1\"><\/span><\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home Previews Tomb Raider: Legacy of Atlantis Tomb Raider: Legacy of Atlantis feels strangely double-A But I still had a Lara fun. Image credit: Crystal Dynamics \/ Flying Wild Hog Preview by Chris Tapsell Editor-in-Chief Published on June 11, 2026 22 comments Follow Tomb Raider: Legacy of Atlantis I am not a Tomb Raider expert [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-1984573","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1984573","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1984573"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1984573\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1984573"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1984573"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1984573"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}