{"id":1982740,"date":"2026-06-10T15:00:00","date_gmt":"2026-06-10T12:00:00","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1982740"},"modified":"2026-06-10T15:00:00","modified_gmt":"2026-06-10T12:00:00","slug":"how-will-capcom-address-alfred-ashfords-storyline-in-resident-evil-veronica","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1982740","title":{"rendered":"How Will Capcom Address Alfred Ashford&#8217;s Storyline in Resident Evil Veronica?"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2870106660 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-28683165 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">One of the biggest announcements at Summer Game Fest 2026 was <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/resident-evil-veronica-announced-coming-2027\">the reveal of Resident Evil Veronica<\/a>, a remake of Capcom&#8217;s 2000 game, Resident Evil: Code Veronica.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">One of the questions emerging from the announcement is how Capcom plans to deal with certain story themes that we\u2019d expect to be handled more delicately in 2027, nearly three decades after the original came out.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em><strong>Warning! <\/strong><\/em><em>Spoilers for Resident Evil: Code Veronica follow.<\/em><\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The original title\u2019s villain is a man called Alfred Ashford, the commander of Rockfort Island, where Claire finds herself imprisoned for a large section of the game. But Alfred hides a secret, and as a result switches between two personalities: that of his own and his sister, Alexia. This mental instability is handled rather heavy-handedly, to the extent where Ashford can be seen wearing the clothes of his sibling as Claire shouts the infamous line: \u201cAlfred, you cross-dressing freak!\u201d Interestingly, this is only the case in the localisation of the script, replacing the original Japanese lines: \u201cAlfred! This is your doing!&#8221;<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In a Q&amp;A session following the SGF reveal attended by IGN, Resident Evil Veronica producer, Yoshiaki Hirabayashi, addressed how this reimagining will handle the themes surrounding Alfred Ashford. \u201cFirst off, I think that&#8217;s a very important question,\u201d Hirabayashi began. \u201cSo first off, as I said, the team is actually in the process of making the game at this very moment. So what the final form of the game looks like is honestly not 100% decided yet.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cBut of course, our intention and goal with the remake is to deliver a horror experience and also explore those characters deeper and look into even more dimensionality for them as well,\u201d he continued. \u201cAnd so as we do that, the points that we pay special attention to is who they are as a person, what is driving them internally and externally? Those are the points that we consider when trying to tackle these characters. Each Resident Evil title, of course, they&#8217;re all horror games, but they all also have their own specific subgenre or a specific way of exploring a different aspect of horror. For us, we consider Code Veronica\u2019s certain aspect here is that it also delves into a darker or scarier side of the human mind and heart.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWe&#8217;re trying to dive a little bit deeper, and we are analyzing the character on a slightly deeper level, trying to ask ourselves, what are the reasons that&#8217;s driving this character?\u201d Hirabayashi added. \u201cWhat is their motivation? What is driving their personality? So that&#8217;s what we&#8217;re looking at, and then from there we decided how we can portray that? We&#8217;re making it so those portrayals aren&#8217;t finalized yet. Going back to some of the themes that Veronica deals with, there&#8217;s a lot of emotion. So love, expression, and then what happens when maybe love is taken too far. So those are core things that we&#8217;re looking at, and that&#8217;s the important part to us, and then the next step is figuring out how to portray that.\u201d<\/p>\n<p><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The 10 Best Resident Evil Games<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"Resident Evil is a tough series to rank. The series is so prolific that you can find both genre-defining masterpieces and forgettable misfires sporting the Resident Evil name. Horrifying, challenging, and camp in equal measure, such a blend creates quirks that some may consider charming, while others find them simply painful. But make no mistake, the joy of working in volume is that there\u2019s a Resident Evil game for everyone. \n&lt;br&gt;\n&lt;br&gt;\nTo create our list of top Resident Evil games, we considered several factors. There\u2019s the overall quality, of course, but also each game\u2019s enduring legacy. Some revolutionised the survival horror genre, while others introduced bold new ideas to the series. We also considered their impact on the wider video game landscape, as well as how easy they are to access and play today. \n&lt;br&gt;\n&lt;br&gt;\nSo, prepare yourself for the ten terrors that await. These are the best Resident Evil games, ranked. \" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;10. Resident Evil&lt;\/h3&gt;\nWhile 1996\u2019s Resident Evil may not be the prettiest, most intuitive, or even the best version of Capcom\u2019s original survival horror, it\u2019s undeniable how important it is, not only to Resident Evil as a series, but also to horror games as a whole. Yes, its writing is unintentionally campy, the voice acting is terrible, and the tank controls are a pain to wrangle, but this trip to the labyrinthine Spencer Mansion practically invented the genre\u2019s playbook. This is where we learned to conserve ammo, fight smartly, and unlock doors through completely illogical means, all to the tune of an offbeat yet iconic score.\n&lt;br&gt;\n&lt;br&gt;\nThe graphics are now incredibly dated, which means much of what was once scary now seems silly, and there are definitely areas of its short campaign that can be a bit of a hassle. But its overall charm and extremely campy presentation make playing this not only an itchy and tasty experience, but a memorable journey into the roots of one of the most prolific survival horror franchises.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 11 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;9. Resident Evil 3: Nemesis&lt;\/h3&gt;\nResident Evil 3: Nemesis is one of the series\u2019 most interesting games. It introduced many elements that shaped the franchise\u2019s future, such as ammo crafting; a mechanic it\u2019s hard to imagine modern Resident Evil without. It\u2019s also where Capcom began to properly explore branching story paths, using quick time events to force you to choose between different options, which helped make each playthrough feel unique.\n&lt;br&gt;\n&lt;br&gt;\nIts crowning achievement, though, was the introduction of Nemesis, perhaps the most revered enemy in the entire series. A relentless, seemingly indestructible foe, Nemesis tirelessly pursues you through Raccoon City. It\u2019s here that the Resident Evil\u2019s stalker enemy was born, and we\u2019ve seen the idea become a vital component of the series\u2019 modern entries, including the imposing Jack Baker in RE7 and the terrifying Mr. X in the RE2 remake. Yet despite these being more advanced (and thus more frightening) versions of the concept, Nemesis remains a fan favorite due to his incredible design and persistence throughout Resident Evil 3. While he\u2019s a significant part of 2020\u2019s Resident Evil 3 remake, changes made to the original game\u2019s structure means he \u2013 and the experience as a whole \u2013 doesn\u2019t hit in quite the same way, which is why we recommend this 1999 classic over its modern overhaul. \" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;8. Resident Evil 7: Biohazard&lt;\/h3&gt;\nHow do you reinvent a franchise that has already been reinvented several times before, all while retaining the core ideologies of what made it so great to begin with? Well, you do what games like Metroid and Fallout did before it: You jump to first person! After the chaos of Resident Evil 6\u2019s much-too-action-packed campaign, Biohazard went back to the series\u2019 roots, dropping new protagonist Ethan Winters into a creepy, puzzle-filled house and challenging him to escape. The approach brought Resident Evil\u2019s signature survival horror framework to a new perspective and lost shockingly little along the way. In fact, the new perspective made the narrow, rusty environments feel even more oppressive. \n&lt;br&gt;\n&lt;br&gt;\nSure, the third act is a bit lackluster and the enemy variety is slim, but otherwise, Resident Evil 7\u2019s setting, characters, puzzles, resource management, and story are just as fun, campy, and creepy as some of the best games in the series. Oh, and if you\u2019ve got a compatible VR headset sitting around, playing through the campaign in virtual reality makes for one of the most tense and terrifying experiences the franchise has ever offered.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;7. Resident Evil Village&lt;\/h3&gt;\nThe second and final act of Ethan Winters\u2019 journey, Resident Evil Village traded Biohazard\u2019s claustrophobia, padded length, and The Texas Chainsaw Massacre-esque family for a healthy dose of action and camp. Partially inspired by the beloved Resident Evil 4, the Village setting takes us to a variety of creepy locales, including the towering Lady Dimitrescu\u2019s opulent castle and House Beneviento, the latter of which stands among the scariest sequences in any Resident Evil game. Pushing into more gothic territory allows for a whole new set of horror archetype enemies, with werewolves and vampires stepping in to replace the series\u2019 staple zombies. Led by an ensemble of charismatic villains, Village benefits from an eminently replayable story, great action, and stellar locations. It may have been the last chapter for Ethan Winters, but it proved that Resident Evil was anything but a shambling corpse.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;6. Resident Evil Village&lt;\/h3&gt;\nReleased during the year of Resident Evil\u2019s 30th anniversary, Requiem is a celebration of the series\u2019 greatest hits. Its first half is a victory lap for Capcom\u2019s original survival horror formula \u2013 a creepy house filled with locked doors, rotting corpses, and not nearly enough ammunition and healing herbs. Its second half, meanwhile, relives the highs of Resident Evil 4, with relentless combat, high-octane action, and bloody chainsaw attacks. Conventional logic would suggest that never should these two approaches meet, and yet they dovetail together beautifully \u2013 swinging between hold-you-breath terror and stressful crowd control for an enjoyably bumpy ride. \n&lt;br&gt;\n&lt;br&gt;\nRequiem also marks the first mainline Resident Evil in many years to feature two protagonists. We\u2019re reunited with Leon for those more action-packed chapters, but the old-school frights are endured through the eyes of newcomer Grace Ashcroft. Capcom uses these characters to experiment with perspective \u2013 by default, Grace is played in first-person, while Leon adopts the more traditional third-person, over-the-shoulder view, and both benefit from a camera that dials up the atmosphere for their respective gameplay styles. Creeping through the Rhodes Hill Care Center as Grace is the scariest Resi has ever been, while Leon\u2019s bullet-and-hatchet ballet is filmed in cinematic widescreen. \" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Based on the development team&#8217;s work on the Resident Evil 2 and 3 remakes, and on Hirabayashi&#8217;s comments here, it&#8217;s probably safe to say that the \u201cAlfred, you cross-dressing freak!\u201d line won&#8217;t make it into the game.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">We\u2019ll see how the team at Capcom has managed to navigate its story and themes when Resident Evil Veronica releases in 2027. Until then, we&#8217;ve got confirmation that Resident Evil Veronica is a third-person game. And be sure to check out <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/summer-game-fest-2026-everything-announced\">IGN&#8217;s roundup of everything announced during Summer Game Fest 2026<\/a> to find out what else the video game industry has in store.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at <\/em><a href=\"https:\/\/bsky.app\/profile\/cardy.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">@cardy.bsky.social<\/a><em>.<\/em><\/p>\n<\/section>\n<\/section>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">One of the biggest announcements at Summer Game Fest 2026 was <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/resident-evil-veronica-announced-coming-2027\">the reveal of Resident Evil Veronica<\/a>, a remake of Capcom&#8217;s 2000 game, Resident Evil: Code Veronica.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">One of the questions emerging from the announcement is how Capcom plans to deal with certain story themes that we\u2019d expect to be handled more delicately in 2027, nearly three decades after the original came out.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em><strong>Warning! <\/strong><\/em><em>Spoilers for Resident Evil: Code Veronica follow.<\/em><\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The original title\u2019s villain is a man called Alfred Ashford, the commander of Rockfort Island, where Claire finds herself imprisoned for a large section of the game. But Alfred hides a secret, and as a result switches between two personalities: that of his own and his sister, Alexia. This mental instability is handled rather heavy-handedly, to the extent where Ashford can be seen wearing the clothes of his sibling as Claire shouts the infamous line: \u201cAlfred, you cross-dressing freak!\u201d Interestingly, this is only the case in the localisation of the script, replacing the original Japanese lines: \u201cAlfred! This is your doing!&#8221;<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In a Q&amp;A session following the SGF reveal attended by IGN, Resident Evil Veronica producer, Yoshiaki Hirabayashi, addressed how this reimagining will handle the themes surrounding Alfred Ashford. \u201cFirst off, I think that&#8217;s a very important question,\u201d Hirabayashi began. \u201cSo first off, as I said, the team is actually in the process of making the game at this very moment. So what the final form of the game looks like is honestly not 100% decided yet.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cBut of course, our intention and goal with the remake is to deliver a horror experience and also explore those characters deeper and look into even more dimensionality for them as well,\u201d he continued. \u201cAnd so as we do that, the points that we pay special attention to is who they are as a person, what is driving them internally and externally? Those are the points that we consider when trying to tackle these characters. Each Resident Evil title, of course, they&#8217;re all horror games, but they all also have their own specific subgenre or a specific way of exploring a different aspect of horror. For us, we consider Code Veronica\u2019s certain aspect here is that it also delves into a darker or scarier side of the human mind and heart.\u201d<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">\u201cWe&#8217;re trying to dive a little bit deeper, and we are analyzing the character on a slightly deeper level, trying to ask ourselves, what are the reasons that&#8217;s driving this character?\u201d Hirabayashi added. \u201cWhat is their motivation? What is driving their personality? So that&#8217;s what we&#8217;re looking at, and then from there we decided how we can portray that? We&#8217;re making it so those portrayals aren&#8217;t finalized yet. Going back to some of the themes that Veronica deals with, there&#8217;s a lot of emotion. So love, expression, and then what happens when maybe love is taken too far. So those are core things that we&#8217;re looking at, and that&#8217;s the important part to us, and then the next step is figuring out how to portray that.\u201d<\/p>\n<p><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The 10 Best Resident Evil Games<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"Resident Evil is a tough series to rank. The series is so prolific that you can find both genre-defining masterpieces and forgettable misfires sporting the Resident Evil name. Horrifying, challenging, and camp in equal measure, such a blend creates quirks that some may consider charming, while others find them simply painful. But make no mistake, the joy of working in volume is that there\u2019s a Resident Evil game for everyone. \n&lt;br&gt;\n&lt;br&gt;\nTo create our list of top Resident Evil games, we considered several factors. There\u2019s the overall quality, of course, but also each game\u2019s enduring legacy. Some revolutionised the survival horror genre, while others introduced bold new ideas to the series. We also considered their impact on the wider video game landscape, as well as how easy they are to access and play today. \n&lt;br&gt;\n&lt;br&gt;\nSo, prepare yourself for the ten terrors that await. These are the best Resident Evil games, ranked. \" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;10. Resident Evil&lt;\/h3&gt;\nWhile 1996\u2019s Resident Evil may not be the prettiest, most intuitive, or even the best version of Capcom\u2019s original survival horror, it\u2019s undeniable how important it is, not only to Resident Evil as a series, but also to horror games as a whole. Yes, its writing is unintentionally campy, the voice acting is terrible, and the tank controls are a pain to wrangle, but this trip to the labyrinthine Spencer Mansion practically invented the genre\u2019s playbook. This is where we learned to conserve ammo, fight smartly, and unlock doors through completely illogical means, all to the tune of an offbeat yet iconic score.\n&lt;br&gt;\n&lt;br&gt;\nThe graphics are now incredibly dated, which means much of what was once scary now seems silly, and there are definitely areas of its short campaign that can be a bit of a hassle. But its overall charm and extremely campy presentation make playing this not only an itchy and tasty experience, but a memorable journey into the roots of one of the most prolific survival horror franchises.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 11 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;9. Resident Evil 3: Nemesis&lt;\/h3&gt;\nResident Evil 3: Nemesis is one of the series\u2019 most interesting games. It introduced many elements that shaped the franchise\u2019s future, such as ammo crafting; a mechanic it\u2019s hard to imagine modern Resident Evil without. It\u2019s also where Capcom began to properly explore branching story paths, using quick time events to force you to choose between different options, which helped make each playthrough feel unique.\n&lt;br&gt;\n&lt;br&gt;\nIts crowning achievement, though, was the introduction of Nemesis, perhaps the most revered enemy in the entire series. A relentless, seemingly indestructible foe, Nemesis tirelessly pursues you through Raccoon City. It\u2019s here that the Resident Evil\u2019s stalker enemy was born, and we\u2019ve seen the idea become a vital component of the series\u2019 modern entries, including the imposing Jack Baker in RE7 and the terrifying Mr. X in the RE2 remake. Yet despite these being more advanced (and thus more frightening) versions of the concept, Nemesis remains a fan favorite due to his incredible design and persistence throughout Resident Evil 3. While he\u2019s a significant part of 2020\u2019s Resident Evil 3 remake, changes made to the original game\u2019s structure means he \u2013 and the experience as a whole \u2013 doesn\u2019t hit in quite the same way, which is why we recommend this 1999 classic over its modern overhaul. \" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;8. Resident Evil 7: Biohazard&lt;\/h3&gt;\nHow do you reinvent a franchise that has already been reinvented several times before, all while retaining the core ideologies of what made it so great to begin with? Well, you do what games like Metroid and Fallout did before it: You jump to first person! After the chaos of Resident Evil 6\u2019s much-too-action-packed campaign, Biohazard went back to the series\u2019 roots, dropping new protagonist Ethan Winters into a creepy, puzzle-filled house and challenging him to escape. The approach brought Resident Evil\u2019s signature survival horror framework to a new perspective and lost shockingly little along the way. In fact, the new perspective made the narrow, rusty environments feel even more oppressive. \n&lt;br&gt;\n&lt;br&gt;\nSure, the third act is a bit lackluster and the enemy variety is slim, but otherwise, Resident Evil 7\u2019s setting, characters, puzzles, resource management, and story are just as fun, campy, and creepy as some of the best games in the series. Oh, and if you\u2019ve got a compatible VR headset sitting around, playing through the campaign in virtual reality makes for one of the most tense and terrifying experiences the franchise has ever offered.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;7. Resident Evil Village&lt;\/h3&gt;\nThe second and final act of Ethan Winters\u2019 journey, Resident Evil Village traded Biohazard\u2019s claustrophobia, padded length, and The Texas Chainsaw Massacre-esque family for a healthy dose of action and camp. Partially inspired by the beloved Resident Evil 4, the Village setting takes us to a variety of creepy locales, including the towering Lady Dimitrescu\u2019s opulent castle and House Beneviento, the latter of which stands among the scariest sequences in any Resident Evil game. Pushing into more gothic territory allows for a whole new set of horror archetype enemies, with werewolves and vampires stepping in to replace the series\u2019 staple zombies. Led by an ensemble of charismatic villains, Village benefits from an eminently replayable story, great action, and stellar locations. It may have been the last chapter for Ethan Winters, but it proved that Resident Evil was anything but a shambling corpse.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;6. Resident Evil Village&lt;\/h3&gt;\nReleased during the year of Resident Evil\u2019s 30th anniversary, Requiem is a celebration of the series\u2019 greatest hits. Its first half is a victory lap for Capcom\u2019s original survival horror formula \u2013 a creepy house filled with locked doors, rotting corpses, and not nearly enough ammunition and healing herbs. Its second half, meanwhile, relives the highs of Resident Evil 4, with relentless combat, high-octane action, and bloody chainsaw attacks. Conventional logic would suggest that never should these two approaches meet, and yet they dovetail together beautifully \u2013 swinging between hold-you-breath terror and stressful crowd control for an enjoyably bumpy ride. \n&lt;br&gt;\n&lt;br&gt;\nRequiem also marks the first mainline Resident Evil in many years to feature two protagonists. We\u2019re reunited with Leon for those more action-packed chapters, but the old-school frights are endured through the eyes of newcomer Grace Ashcroft. Capcom uses these characters to experiment with perspective \u2013 by default, Grace is played in first-person, while Leon adopts the more traditional third-person, over-the-shoulder view, and both benefit from a camera that dials up the atmosphere for their respective gameplay styles. Creeping through the Rhodes Hill Care Center as Grace is the scariest Resi has ever been, while Leon\u2019s bullet-and-hatchet ballet is filmed in cinematic widescreen. \" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Based on the development team&#8217;s work on the Resident Evil 2 and 3 remakes, and on Hirabayashi&#8217;s comments here, it&#8217;s probably safe to say that the \u201cAlfred, you cross-dressing freak!\u201d line won&#8217;t make it into the game.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">We\u2019ll see how the team at Capcom has managed to navigate its story and themes when Resident Evil Veronica releases in 2027. Until then, we&#8217;ve got confirmation that Resident Evil Veronica is a third-person game. And be sure to check out <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/summer-game-fest-2026-everything-announced\">IGN&#8217;s roundup of everything announced during Summer Game Fest 2026<\/a> to find out what else the video game industry has in store.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at <\/em><a href=\"https:\/\/bsky.app\/profile\/cardy.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\">@cardy.bsky.social<\/a><em>.<\/em><\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>One of the biggest announcements at Summer Game Fest 2026 was the reveal of Resident Evil Veronica, a remake of Capcom&#8217;s 2000 game, Resident Evil: Code Veronica. One of the questions emerging from the announcement is how Capcom plans to deal with certain story themes that we\u2019d expect to be handled more delicately in 2027, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-1982740","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1982740","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1982740"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1982740\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1982740"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1982740"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1982740"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}