{"id":1982728,"date":"2026-06-10T15:00:00","date_gmt":"2026-06-10T12:00:00","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1982728"},"modified":"2026-06-10T15:00:00","modified_gmt":"2026-06-10T12:00:00","slug":"wondering-why-resident-evil-veronica-has-ditched-the-code-from-the-originals-name-capcom-explains-all","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1982728","title":{"rendered":"Wondering why Resident Evil Veronica has ditched the &#8220;Code&#8221; from the original&#8217;s name? Capcom explains all"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Wondering why Resident Evil Veronica has ditched the &#8220;Code&#8221; from the original&#8217;s name? Capcom explains all<\/h1>\n<p class=\"strapline\">Erode the moniker.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/resident-evil-veronica-claire-header.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"Resident Evil Veronica trailer image showing Claire Redfield in profile.\" loading=\"eager\" data-uri=\"resident-evil-veronica-claire-header.jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Capcom<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Matt Wales avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/1521645425.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\"><\/p>\n<p>  <img alt=\"Matt Wales avatar\" data-autosize=\"crop_lossy\" data-uri=\"1521645425.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"180\" height=\"179\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/matt-wales\">Matt Wales<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      News Reporter<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-06-10T15:00:00+00:00\">June 10, 2026<\/time>              <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"cfa3227a-e4ce-4660-9ab2-aae3b9aa512f\" data-name=\"Resident Evil Code: Veronica\" data-follow-text=\"Follow Resident Evil Code: Veronica\" data-unfollow-text=\"Following Resident Evil Code: Veronica\" data-aria-follow-text=\"Follow Resident Evil Code: Veronica\" data-aria-unfollow-text=\"Following Resident Evil Code: Veronica\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Resident Evil Code: Veronica\" title=\"Follow Resident Evil Code: Veronica\"><br \/>\n  Follow Resident Evil Code: Veronica<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>In all the excitement surrounding the <a href=\"https:\/\/www.eurogamer.net\/resident-evil-code-veronica-remake-summer-game-fest\">announcement of Capcom&#8217;s long-awaited Resident Evil Code Veronica remake<\/a> last week, it was pretty easy to miss the fact its do-over has had a bit of a name change. And if you&#8217;ve been wondering why that might be, the publisher has now explained the reason it&#8217;s newly monikered Resident Evil Veronica is &#8216;Code Veronica&#8217; no more.<\/p>\n<p>Name-wise, the original game &#8211; technically a Resident Evil spin-off rather than a mainline entry &#8211; has always been a bit of an outlier for the series, adopting an atypical combination of colon and hyphen (<em>officially<\/em> its name is written as Resident Evil \u2013 Code: Veronica) the series hasn&#8217;t utilised before or since.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Resident Evil Veronica - Official Reveal Trailer | IGN Summer of Gaming 2026\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/UrgUp2RB73k?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/UrgUp2RB73k\/hqdefault.jpg\"><span class=\"video-facade__title\">Resident Evil Veronica &#8211; Official Reveal Trailer | IGN Summer of Gaming 2026<\/span><\/p>\n<p><\/a>\n<\/div><figcaption>Here&#8217;s Resident Evil Veronica&#8217;s trailer.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=UrgUp2RB73k\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>So what&#8217;s the reason for the name change? Resident Evil Veronica producer Yoshiaki Hirabayashi discussed the issue during a recent Summer Game Fest press Q&amp;A attended by Eurogamer, explaining that as far as Capcom and the development team (which also worked on the acclaimed remakes of <a href=\"https:\/\/www.eurogamer.net\/games\/resident-evil-2\">Resident Evil 2<\/a> and 4) are concerned, each remake is as important as a numbered entry, and so they wanted a name more in line with other games in the series.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>&#8220;[If you] think about the recent entries that we&#8217;ve had in the Resident Evil franchise,&#8221; Hirabayashi continued, &#8220;our titles are made from a very clear and impactful naming system; usually it&#8217;s just Resident Evil and a clear or simple single word in alignment with that. When we were deciding the title of this remake, we wanted to select one word that was most representative of the game and we thought that Veronica was the title that did that the best.&#8221;<\/p>\n<p>Hirabayashi &#8211; as well as confirming <a href=\"https:\/\/www.eurogamer.net\/resident-evil-veronica-first-person\">Veronica will be a third-person game despite its first-person trailer<\/a> &#8211; also touched on the inherent tension of creating remakes that appeal to both new and existing audiences. &#8220;That&#8217;s something our development team fights with each other about all the time,&#8221; he revealed. &#8220;So when our dev team gathers around the table and we discuss this, there&#8217;s one side who loves the original and wants to keep it how it is. There&#8217;s the other side that wants to add new elements too.&#8221; As for who gets to make the final call, &#8220;it&#8217;s the director who makes the decision.&#8221;<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/the-big-resident-evil-requiem-interview-capcom-modern-horror-classic\">Resident Evil Requiem game director Koshi Nakanishi similarly discussed<\/a> appealing to new and existing audiences when he chatted with Eurogamer earlier this year. &#8220;That&#8217;s something that&#8217;s always in the back of our minds when we design these games,&#8221; he explained. &#8220;We always consider the content and design from the perspective of both the established fan base&#8230; It&#8217;s something we do think about a lot, both with Requiem and with every Resident Evil title.&#8221;<\/p>\n<p>As for Resident Evil Veronica, it&#8217;s coming to Xbox Series X\/S, PlayStation 5, <a href=\"https:\/\/www.eurogamer.net\/platforms\/switch-2\">Switch 2<\/a>, and PC some time next year.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>In all the excitement surrounding the <a href=\"https:\/\/www.eurogamer.net\/resident-evil-code-veronica-remake-summer-game-fest\">announcement of Capcom&#8217;s long-awaited Resident Evil Code Veronica remake<\/a> last week, it was pretty easy to miss the fact its do-over has had a bit of a name change. And if you&#8217;ve been wondering why that might be, the publisher has now explained the reason it&#8217;s newly monikered Resident Evil Veronica is &#8216;Code Veronica&#8217; no more.<\/p>\n<p>Name-wise, the original game &#8211; technically a Resident Evil spin-off rather than a mainline entry &#8211; has always been a bit of an outlier for the series, adopting an atypical combination of colon and hyphen (<em>officially<\/em> its name is written as Resident Evil \u2013 Code: Veronica) the series hasn&#8217;t utilised before or since.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Resident Evil Veronica - Official Reveal Trailer | IGN Summer of Gaming 2026\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/UrgUp2RB73k?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/UrgUp2RB73k\/hqdefault.jpg\"><span class=\"video-facade__title\">Resident Evil Veronica &#8211; Official Reveal Trailer | IGN Summer of Gaming 2026<\/span><\/p>\n<p><\/a>\n<\/div><figcaption>Here&#8217;s Resident Evil Veronica&#8217;s trailer.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=UrgUp2RB73k\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>So what&#8217;s the reason for the name change? Resident Evil Veronica producer Yoshiaki Hirabayashi discussed the issue during a recent Summer Game Fest press Q&amp;A attended by Eurogamer, explaining that as far as Capcom and the development team (which also worked on the acclaimed remakes of <a href=\"https:\/\/www.eurogamer.net\/games\/resident-evil-2\">Resident Evil 2<\/a> and 4) are concerned, each remake is as important as a numbered entry, and so they wanted a name more in line with other games in the series.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>&#8220;[If you] think about the recent entries that we&#8217;ve had in the Resident Evil franchise,&#8221; Hirabayashi continued, &#8220;our titles are made from a very clear and impactful naming system; usually it&#8217;s just Resident Evil and a clear or simple single word in alignment with that. When we were deciding the title of this remake, we wanted to select one word that was most representative of the game and we thought that Veronica was the title that did that the best.&#8221;<\/p>\n<p>Hirabayashi &#8211; as well as confirming <a href=\"https:\/\/www.eurogamer.net\/resident-evil-veronica-first-person\">Veronica will be a third-person game despite its first-person trailer<\/a> &#8211; also touched on the inherent tension of creating remakes that appeal to both new and existing audiences. &#8220;That&#8217;s something our development team fights with each other about all the time,&#8221; he revealed. &#8220;So when our dev team gathers around the table and we discuss this, there&#8217;s one side who loves the original and wants to keep it how it is. There&#8217;s the other side that wants to add new elements too.&#8221; As for who gets to make the final call, &#8220;it&#8217;s the director who makes the decision.&#8221;<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/the-big-resident-evil-requiem-interview-capcom-modern-horror-classic\">Resident Evil Requiem game director Koshi Nakanishi similarly discussed<\/a> appealing to new and existing audiences when he chatted with Eurogamer earlier this year. &#8220;That&#8217;s something that&#8217;s always in the back of our minds when we design these games,&#8221; he explained. &#8220;We always consider the content and design from the perspective of both the established fan base&#8230; It&#8217;s something we do think about a lot, both with Requiem and with every Resident Evil title.&#8221;<\/p>\n<p>As for Resident Evil Veronica, it&#8217;s coming to Xbox Series X\/S, PlayStation 5, <a href=\"https:\/\/www.eurogamer.net\/platforms\/switch-2\">Switch 2<\/a>, and PC some time next year.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Wondering why Resident Evil Veronica has ditched the &#8220;Code&#8221; from the original&#8217;s name? Capcom explains all Erode the moniker. Image credit: Capcom News by Matt Wales News Reporter Published on June 10, 2026 Follow Resident Evil Code: Veronica In all the excitement surrounding the announcement of Capcom&#8217;s long-awaited Resident Evil Code Veronica remake [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-1982728","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1982728","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1982728"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1982728\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1982728"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1982728"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1982728"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}