{"id":1980159,"date":"2026-06-09T09:20:27","date_gmt":"2026-06-09T06:20:27","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1980159"},"modified":"2026-06-09T09:20:27","modified_gmt":"2026-06-09T06:20:27","slug":"ign-interviews-marvel-games-about-the-enduring-appeal-of-90s-inspired-beat-em-ups","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1980159","title":{"rendered":"IGN Interviews Marvel Games About the Enduring Appeal of &#8217;90s-Inspired Beat &#8216;Em Ups"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2870106660 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-28683165 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/marvel-cosmic-invasion\">Marvel Cosmic Invasion<\/a> is a hit. With 1.5 million players, Tribute Games&#8217; \u201890s-inspired beat &#8217;em up follows in the successful footsteps of its similarly nostalgia-fueled Teenage Mutant Ninja Turtles: Shredder&#8217;s Revenge. Both games are popular pick-up and plays in my household, where my eight-year-old son and I often grab a couple Xbox controllers and boot up the Xbox Series S for a quick session or two. Local co-op is great fun \u2014 I get a blast from the past as someone old enough to have grown up playing beat &#8217;em ups in the arcade with friends, and my son gets to experience something similar with me at home. And when it comes to Marvel Cosmic Invasion itself, he has plenty of questions. For example, what is a Beta Ray Bill, and why does he have Thor\u2019s axe?<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Marvel Cosmic Invasion is no fluke on Marvel\u2019s part, either. As Marvel Games executive producer Eric Monacelli, and product development manager Brian Marquez tell me in a video interview, the team set out to make a game that would appeal to people just like me. They told me they\u2019d hoped that parents would play Marvel Cosmic Invasion with their children, sparking that cross-generational video game magic. And beat &#8217;em ups are the perfect choice to facilitate it. That, and the &#8217;90s are so <em>in<\/em> right now. I\u2019m going to enjoy the &#8217;90s being in vogue for as long as it lasts!<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Read on to get some insight into the development of Marvel Cosmic Invasion, what Marvel Games looks for when it comes to video game characters, and why there&#8217;s plenty more beat &#8217;em up action to come.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: I\u2019ve had a huge amount of fun playing Marvel Cosmic Invasion with my son. Is that what you\u2019re seeing as a typical experience of people playing this game, where for parents it\u2019s nostalgia but they can play with their kids because it has local co-op?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> Yeah. That&#8217;s the goal we set out to, right? We want to preserve some of that history and some of that zeitgeist. I grew up with a lot of the old Marvel beat \u2018em ups that were in Marvel MaXimum Collection and played those. But that sort of cross-generational appeal, appealing to the nostalgia and the retro feel, and then getting parents to be able to play that with their kids, and then you can debate about, who likes their version of the game better? Is the old Spider-Man beat \u2018em up up better than the new one? I love that sort of conversation happening and making games that really linger and last and create generational debates and conversations, and just stir up a whole new set of opportunities for the younger generation to become Marvel fans, and also for the older generations to revitalize their love of Marvel or have a new fresh take on it from a different perspective. That&#8217;s what we&#8217;ve been striving for and that&#8217;s awesome to hear that you&#8217;re playing with your kids.<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: My son has lots of questions about the various characters that are in it. He knows the big ticket Marvel characters, the ones that have been in the MCU, for example. But you&#8217;ve got some obscure ones in there. He didn\u2019t know Beta Ray Bill for example. How do you decide on the lineup? How does Beta Ray Bill happen rather than Thor?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Brian Marquez:<\/strong> We wanted to have characters that people recognized and that people were familiar with because we wanted people to grasp onto somebody that they immediately could resonate with. But we also wanted to have characters that were fresh and new, that people could become new fans of, or to ask questions about like your son had. But when it came to choosing somebody like Beta Ray Bill over Thor, we really wanted to work with our dev collaborators to come up with characters that had unique movesets. So with Beta Ray Bill specifically to your question, we wanted to have somebody with a different weapon. Yeah, Thor had the Mjolnir, but Beta Ray Bill had the Stormbreaker. So how could we make the Stormbreaker different and more appealing and more interesting in that gameplay comparatively to a Thor, and how can he be different and more bombastic in this title?<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> And from a high level too, just like you said, your son was interested about Beta Ray Bill and we want that conversation. You probably had to explain who Beta Ray Bill was to him, I assume, right?<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Absolutely!<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> So that&#8217;s exactly what we&#8217;re going for. If you&#8217;re a casual fan and you just know Thor is Thor, or you&#8217;re a hardcore Marvel fan and you know who Beta Ray Bill is, we want those conversations to happen between generations, and having those educational moments. That was a very important thing, and I think it\u2019s great for not only our IP, but just for story continuity and really good storytelling and continuing these characters&#8217; legacies.<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: It\u2019s a beat \u2018em up. Is there something about beat \u2018em ups that really lend themselves to what you&#8217;re trying to do here? Is that the perfect genre for the nostalgia play, but also to try and get that cross-generational play together, as opposed to say more traditional AAA action games that might have more to them but might be more complex, or even fighting games, which might be more complex still?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Brian Marquez:<\/strong> What&#8217;s great about beat \u2018em up games is that they&#8217;re so easy to pick up and play. They are difficult, yes, but they&#8217;re just easy to pick up a controller and just hop on in either by yourself or with a group of people. And as we&#8217;ve all experienced here with the older generation of games, the ones that we see in the MaXimum Collection or with Marvel Cosmic Invasion \u2014 Eric mentioned that he grew up with some of the games. I still have my childhood cartridge of Spider-Man and Venom: Maximum Carnage, literally in the other room \u2014 those games are super great because you can literally just turn it on and hop into the game with very little barrier to entry. And with these, we really wanted to have that same experience for people. You just turn on the game, you jump in, and you&#8217;re immediately in the fun. And Tribute, the developers for this one, and Dotemu, the publishers, they lived and they developed by this philosophy of the games being as enjoyable and exactly as you remember growing up.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">So they may not play exactly as they were because obviously they were very hard. They were very, for lack of a better word, clunky back in the day. But they play as you feel you remember them. They&#8217;re still very easy to pick up. They&#8217;re still very fun. They&#8217;re still very enjoyable in that sense. And we wanted people to have that same feeling there with the nostalgia, you jump in, you immediately get that sense there with your friends, with your family. So yeah, we really wanted people to have that same enjoyment.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> We make live service games, we make hardcore AAA console games for the people that have gamed a lot longer and have higher skill threshold, or fighting games, that sort of thing. And so we just have a wide diversity of different genres and things we do with our IP. We just want to have something for everyone. The thing that I always try and emphasize is we&#8217;re trying to make our games as accessible but advance them beyond where they are, past memories of genre or something like that. So whenever we approach and work with different dev teams and collaborating, we&#8217;re like, &#8220;All right, cool. What can you do to take this genre and make it cooler? What can you do with these characters to just amp it up and really, really advance it a little bit and put your own unique touch on it?\u201d That&#8217;s part of the reason we go into it.<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: You recently released the first DLC characters, The Thing and Cyclops, for Marvel Cosmic Invasion. Of course, these two characters are about to be in a new movie, and Cyclops is in X-Men \u201897 Season 2 also. From a video game perspective, do you try to line things up so DLC characters capitalize on other things that are going on at Marvel, like movies and TV shows? Because that felt deliberate to me.<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> We always wanted to tap into the zeitgeist and what&#8217;s happening, and we work across Marvel to figure out what&#8217;s going on. Does that always work? No! But we try our best, right? Lining things up, especially with these kind of games \u2014 and that&#8217;s kind of the cool thing with these beat \u2018em up games is it gives you the flexibility given the dev time and the cycles you need to do with these, compared to some of the other games that take a little longer to work on. And don&#8217;t get me wrong, these games do take a lot of blood, sweat, and tears and hard work to get where they are, but it&#8217;s a little bit shorter. And so you can align things a little bit more precisely.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Brian Marquez:<\/strong> Yeah, absolutely. We do our best to try to line things up with what might work in the overall Marvel zeitgeist. But also going back to our earlier conversation, we look at the characters that we have and we look at who can vary up the gameplay the best, what can make for a unique character in the roster, who can make for the most different unique move set. And also, with the game being out, what do people want? What&#8217;s cool? Not that we&#8217;re looking at everybody and seeing what everybody is screaming for, but like, what do people want for these types of games? And obviously Cyclops is a very popular character and he lines up with everything and he makes for a unique moveset in this title. So the stars really lined up for this one. And The Thing also was somebody that was very, very cool. He&#8217;s very huge, he&#8217;s very weighty, he&#8217;s very strong. They were both just kind of no-brainers for this.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Marvel Cosmic Invasion, beat \u2018em ups, X-Men \u201897&#8230; the &#8217;90s are hot right now. Does that help games like this be successful? Is there something special that&#8217;s happening right now that you&#8217;re seeing on the Marvel side that suggests the &#8217;90s is the perfect decade for everyone to be trading off of now?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> Yeah. I think that cultural attention and perception kind of moves in 20, 30 year cycles, right? So when you get to a certain threshold, like the &#8217;90s, the early 2000s are cool right now, and then let&#8217;s say 10 years from now it&#8217;s going to be later 2000s, 2010, right? And so it&#8217;s going to trend like that and that&#8217;s just something I feel like historically Marvel&#8217;s done phenomenally well throughout its history. It&#8217;s just had a real adept cultural fluidity where they pay attention to what&#8217;s popping in the zeitgeist and tap into it.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Especially the people we collaborate with, I think it just comes down to what they grew up with, what they wanted to work on, that sort of thing, what they feel is good or what influenced them sometimes. And a lot of that you&#8217;ll see that pop up in that 20, 30 year window. I think it&#8217;s just fortuitous. I don&#8217;t think we consciously plan that way, but it just kind of happens.<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Is there a Marvel loremaster type person who works with the developers to say, for example, &#8216;No that costumes shouldn&#8217;t be like that,&#8217; or, &#8216;No, that person wouldn&#8217;t say that.&#8217; Or, &#8216;Actually there was a comic 30 years ago that no one read that established this.&#8217; How do you go about making sure everything&#8217;s authentic? Is there this one person who&#8217;s just the most genius Marvel historian that you draw upon to work with the studios in that way?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> Everybody goes into Marvel at a different time in their life, right? Some people know the &#8217;90s stuff, some know the 2000s, some know the &#8217;60s, &#8217;70s, &#8217;80s, wherever it is. And so I think it&#8217;s hard because there&#8217;s so many stories being told and there&#8217;s so many there. But yeah, we have definitely some folks on our team that we work with. Our creative team is amazing. They&#8217;re all different ages and they all have their own take on what Marvel is. And so sometimes we get influences from all these different people. We&#8217;ll fact check, we&#8217;ll go back, we&#8217;ll talk to other people, we talk amongst the company, hear what&#8217;s to be said.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">And yeah, there are some people that have just been at Marvel forever that just know everything, right? And you will go to those people occasionally to ask, &#8220;Is this right? Do you remember this?&#8221; And sometimes they&#8217;ll just pull that out of some comic issue you don&#8217;t even remember. And we love working with publishing and all our different teams for this sort of thing. But I would say that it&#8217;s a collective effort. We value creative collaboration over everything and that&#8217;s kind of how we work. But we definitely have some folks that do focus in and know their lore a lot, but we hire very well to make sure that our creative team can assist our dev teams.<\/p>\n<p><span data-cy=\"faceoff-view-trigger\"><\/p>\n<div class=\"jsx-2024217269 faceoff-widget faceoff-widget-playable\">\n<div class=\"card jsx-1339469126 jsx-1355461925 box jsx-2627838217\"><span class=\"stack jsx-659253495 jsx-291209045 faceoff-description\"><span class=\"stack jsx-2959124702 jsx-3692747885\"><span class=\"ign-icon icon-faceoff-logo jsx-2750866048 jsx-972244182\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-faceoff-logo\" aria-label=\"Face-Off\" style=\"background:currentColor\"><\/span><\/p>\n<div class=\"jsx-3449795453 divider vertical\"><\/div>\n<p><a title=\"IGN Plus\" href=\"https:\/\/www.ign.com\/plus\"><img decoding=\"async\" alt=\"IGN Plus\" class=\"progressive-image jsx-1117531781 jsx-2338608387\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/a><\/span><\/p>\n<h3 class=\"title5 jsx-62124236\">DC and Marvel Superheroes: What&#8217;s The Best Recent Game?<\/h3>\n<div role=\"progressbar\" class=\"jsx-233883814 progress jsx-1534239600 left-justified\">\n<div class=\"progress-completed\" style=\"width:0%\"><\/div>\n<\/div>\n<p><\/span><span class=\"stack jsx-3236076941 interactive-section hide-overflow\"><span class=\"stack jsx-1061896584 jsx-2031032648 duel-slide\"><\/p>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944\">\n<div class=\"jsx-2339945249 fade-in-out\">Pick a winner<\/div>\n<\/h3>\n<div class=\"jsx-3465119906 cards-area\">\n<div class=\"jsx-1353796820 card-holder\">\n<div class=\"jsx-3204433992 faceoff-card spacing-card\"><span class=\"stack jsx-659253495 card-content\"><\/p>\n<div class=\"jsx-3204433992 card-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-4218469134 aspect-ratio aspect-ratio-1-1 jsx-767679103 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/assets2.ignimgs.com\/2015\/06\/02\/placeholderlandscapebackgroundpng-4d3ff7.png?crop=1%3A1%2Csmart&amp;width=256&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/p>\n<div class=\"jsx-3204433992 overlay\"><\/div>\n<\/div>\n<div class=\"jsx-3204433992 card-caption\"><\/div>\n<p><\/span><\/div>\n<\/div>\n<div class=\"jsx-1353796820 card-holder\">\n<div class=\"jsx-3204433992 faceoff-card spacing-card\"><span class=\"stack jsx-659253495 card-content\"><\/p>\n<div class=\"jsx-3204433992 card-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-4218469134 aspect-ratio aspect-ratio-1-1 jsx-767679103 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/assets2.ignimgs.com\/2015\/06\/02\/placeholderlandscapebackgroundpng-4d3ff7.png?crop=1%3A1%2Csmart&amp;width=256&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/p>\n<div class=\"jsx-3204433992 overlay\"><\/div>\n<\/div>\n<div class=\"jsx-3204433992 card-caption\"><\/div>\n<p><\/span><\/div>\n<\/div>\n<div class=\"jsx-718005190 fade-in-out\"><button class=\"button-text jsx-729543028 button button--secondary-alt jsx-3381835873 icon-button contained centered small\" type=\"button\" title=\"New duel\" aria-label=\"New duel\"><span class=\"ign-icon icon-refresh jsx-2750866048 jsx-4173866675\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-refresh\" style=\"background:currentColor\"><\/span> New duel<\/button><\/div>\n<\/div>\n<p><\/span><span class=\"stack jsx-1061896584\"><span class=\"stack jsx-1061896584 faceoff-instruction-card\"><\/p>\n<div class=\"jsx-2329667819 content\">\n<div class=\"jsx-2830041099 faceoff-results-example\"><span class=\"stack jsx-659253495 list\"><span class=\"stack jsx-659253495 row\"><\/p>\n<div class=\"animated-card\"><img decoding=\"async\" alt=\"Batman: The Telltale Games Series\" class=\"progressive-image jsx-4218469134 aspect-ratio aspect-ratio-1-1 jsx-767679103 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/2024\/01\/31\/batman-telltale-button-2jpg-6ab3e9-result-1706728426597.jpg?crop=1%3A1&amp;width=35&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-4062512292\">1ST<\/div>\n<p><\/span><span class=\"stack jsx-659253495 row\"><\/p>\n<div class=\"animated-card\"><img decoding=\"async\" alt=\"DC Universe Online\" class=\"progressive-image jsx-4218469134 aspect-ratio aspect-ratio-1-1 jsx-767679103 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/2024\/01\/31\/dc-universe-online-button-1640892838731-result-1706728428929.jpg?crop=1%3A1&amp;width=30&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-3275827620\">2ND<\/div>\n<p><\/span><span class=\"stack jsx-659253495 row\"><\/p>\n<div class=\"animated-card\"><img decoding=\"async\" alt=\"LEGO Batman 2\" class=\"progressive-image jsx-4218469134 aspect-ratio aspect-ratio-1-1 jsx-767679103 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/2024\/01\/31\/image-2-1641593940932-result-1706728433266.jpg?crop=1%3A1&amp;width=25&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-3275827620\">3RD<\/div>\n<p><\/span><\/span><\/div>\n<\/div>\n<p><span class=\"stack jsx-659253495 jsx-322876697\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-3548004449\">See your Results<\/div>\n<div class=\"interface jsx-326752785 jsx-1059318201\">Finish playing for your personal results or see the community\u2019s!<\/div>\n<p><\/span><\/span><span class=\"stack jsx-659253495 action-buttons\"><a href=\"https:\/\/www.ign.com\/faceoffs\/dc-and-marvel-superheroes-whats-the-best-recent-game\" class=\"button-text jsx-729543028 button button--primary jsx-3381835873 continue-button contained full-width large\">Continue playing<\/a><a href=\"https:\/\/www.ign.com\/faceoffs\/dc-and-marvel-superheroes-whats-the-best-recent-game\/results\" class=\"button-text jsx-729543028 button button--secondary jsx-3381835873 contained full-width large\">See results<\/a><\/span><\/span><\/span><\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: My son\u2019s Marvel reference point are the MCU actors. He sees Captain America as Chris Evans, Iron Man as Robert Downey Jr, and Thor as Chris Hemsworth, for example, and he closely associates those characters with their likeness. But from a video game perspective that&#8217;s not necessarily going to be possible to replicate. I remember the Marvel&#8217;s Avengers game, there was a whole thing about that. Is it an issue where you want to have the generation that knows Marvel best from these actors so it&#8217;s recognizable, but you can\u2019t? Or have you not encountered any issues with having to deal with that in the game space before?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> Everybody taps into Marvel at a different point. For instance, for me, Hawkeye Clint Barton was when Matt Fraction and David Aja drew him in the early to late 2010s, right? I still picture that when I think of Hawkeye and Clint Barton, and that&#8217;s my Hawkeye more than any other version of Hawkeye in the world because I just love that and connect with that character so much. That&#8217;s what we try to do with our games, is that we want to give the development teams and the collaborators that we work with enough creative leeway to put their own stamp on it, their own spin on it, and express it in their own world. These are all different stories and set in their own game worlds that we&#8217;re telling.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Of course, yeah, we&#8217;ll look at the movies, we&#8217;ll look at the films, we&#8217;ll look at the comics and pull reference from there. But we don&#8217;t expect anybody to completely just be like, &#8220;Oh, we&#8217;re going to hire that actor because people know them,\u201d unless they really, really have a good case for it or want to. We&#8217;re open to it, but honestly, it&#8217;s not really come up too much, because our dev teams tend to just want to put their own stamp on it, be part of the Marvel legacy of storytelling, and we love that.<\/p>\n<p><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">X-Men &#8217;97 Season 2 Trailer Stills<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 5 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: I guess I&#8217;m surprised that it&#8217;s not really come up because to me, having an Avengers game with the actual actors reprising their roles or likenesses would probably be an incredible thing to see. But if it\u2019s just not been a thing that anyone&#8217;s wanted to do, fair enough.<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> Well, we&#8217;ve talked about it, but it just doesn&#8217;t go past\u2026 And the production reality with a lot of the bigger games too, is just like, imagine having to pay all that cast and develop the game, right? It&#8217;s just dollars and cents sometimes. I think that&#8217;s probably why it hasn&#8217;t come up too much. But there have been conversations on other games in the past, and we&#8217;ve had some pretty big name actors in our games as well.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But generally it&#8217;s like, all right, what voice actor or performance capture actor\/voice actor will best embody the values and ideals of this character? That&#8217;s what everybody looks for. So you got your Brian Bloom playing Captain America, but you also had your Chris Evans playing Captain America. So it all comes down to, does that person embody who that character is? And that&#8217;s what we work with and our creative teams collaborate and think about.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Brian Marquez:<\/strong> That\u2019s not to say that we have dev collaborators that don&#8217;t want to use voice actors that you might hear in the shows. For instance, we have a lot of the X-Men \u201897 cast that reprise their roles in some of our titles. For instance, Marvel Cosmic Invasion, a lot of the X-Men characters, they&#8217;re the same characters that you hear in X-Men \u201897, as well as Marvel Rivals. So you will hear a lot of familiar voices here and there. It just depends on what our collaborators, as Eric said, who they want to work with and who they think is the right fit for the role.<\/p>\n<p><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The 25 Best MCU Heroes<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"With heroes ranging from super-spies to super-soldiers to space raccoons, the MCU has gifted us with some of the most memorable champions in movie history. Made up of noble kings, genius scientists, crafty SHIELD agents, and working-class lawyers and P.I.s, the following list of the 25 best MCU heroes shows us that anyone can be a champion for justice. These are the best of the best - the top superheroes you&apos;d want protecting you from evildoers everywhere.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;25. Wanda Maximoff (Scarlet Witch)&lt;\/h3&gt;\nSokovian war orphan Wanda Maximoff eagerly signed up, along with her brother Pietro, for Wolfgang von Strucker&apos;s Mind Stone experiments, which unleashed her unequaled psionic powers. As arguably the most powerful hero in all of the MCU, Wanda&apos;s full wrath of abilities began to reveal themselves while battling Thanos in Avengers: Endgame, during the Battle of Earth, and then in the reality-altering series WandaVision. (As for Vision, he just missed making our list.)&lt;br&gt;&lt;br&gt;\nLet&apos;s face it. Wanda would be way higher on this list after the events of WandaVision... if it weren&apos;t for the events of Doctor Strange in the Multiverse of Madness, which put her status as a hero in serious question.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 26 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;24. Brunnhilde (Valkyrie)&lt;\/h3&gt;\nAs the sole surviving Asgardian Valkyrie, Brunnhilde self-exiled herself to Sakaar, where she worked as a hard-drinking bounty hunter, after her entire squadron was killed trying to defeat Odin&apos;s daughter, Hela. When Hela was released from Hel following Odin&apos;s death, Brunnhilde joined Thor and Loki in the Ragnarok rumpus to save their people. Once a fallen hero, Valkyrie is now a redeemed champion, mostly recently named Queen (or is that King?) of the earthly Asgardian settlement in Norway.\n\n\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;23. Shuri&lt;\/h3&gt;\nA child genius whose intellect just might surpass that of Tony Stark, Wakanda&apos;s Princess Shuri is a technological wunderkind whose inventions, and incorporation of vibranium, helped transform Wakanda into the world&apos;s most advanced civilization. Whether she&apos;s working to de-brainwash Bucky Barnes or suiting up to help her brother King T&apos;Challa and the Dora Milaje to defeat insurgents and cosmic armies, Shuri is a battle-tested shining star in the MCU. That&apos;s even more true now that she&apos;s officially inherited the Black Panther mantle from her late brother... if not the throne of Wakanda.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;22. Clint Barton (Hawkeye)&lt;\/h3&gt;\nIf anyone knows he&apos;s probably the lowest rung on the ladder, powers-wise, amongst the Avengers, it&apos;s SHIELD agent and expert marksman Clint Barton. But devoted family man Barton&apos;s okay with that. Not that he won&apos;t risk his life or put his freedom on the line to protect the world or side with his friends during moments of Avengers infighting, but Barton&apos;s &quot;bigger picture&quot; is always his wife and kids. Which is why he turned into a murderous vigilante known as Ronin after they fell victim to Thanos&apos; snap. Loyal and lethal, our love for Barton only increased when he teamed with Kate Bishop in the Hawkeye Disney+ series.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;21. Rocket&lt;\/h3&gt;\nGenetically-enhanced space creature (which resembles that of a raccoon to us earthlings) Rocket is a sassy, stubborn super-soldier with a love of high-powered weaponry and a penchant for pilfering shiny tech that catches his eye (bonus points if it&apos;s attached to someone&apos;s body). As the punchy pilot of Star-Lord&apos;s Milano (and later, Benatar) craft, Rocket is prickly to strangers but will unleash hell if you attack his surrogate, misfit family. With his best bud Groot (who at times has literally been &lt;i&gt;a bud&lt;\/i&gt;) by his side, Rocket has waged war against Ronan, Ego, Thanos and other titans of MCU villainy. And with Guardians of the Galaxy Vol. 3 giving Rocket both a new mission and the origin story he deserves, he&apos;s even more of a rising star in the MCU.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: The MCU is a thing, obviously, and it&#8217;s all connected, but Marvel Games has never done that. It&#8217;s never had a Marvel Gaming Universe. I wonder if there\u2019s a very obvious reason for that \u2014 because I&#8217;m not a game developer I just don&#8217;t understand. Or if it&#8217;s something that you see having value and maybe that is something that might happen? I was just wondering why not?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> We&#8217;ve come out and we&#8217;ve said that all of our games have their own Earth worlds. For instance, the Insomniac Spider-Man Universe is Earth-1048. And so each of our games have their own Earth world and they take place in their own Earth, and that&#8217;s the approach we take to our storytelling with our dev teams. So yeah, at this time that&#8217;s how we approach our games and really don&#8217;t have any plans for anything else beyond that.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: To bring it back to Marvel Cosmic Invasion, it\u2019s had 1.5 million players worldwide since launch. Has that success surprised you? Does it suggest Marvel Cosmic Invasion can be sustained for longer with further DLC?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> It&#8217;s a wonderful benchmark and great number to hit, and we&#8217;re super proud with everyone we worked with. Dotemu and Tribute did an incredible job working on the game. And I think that just is a testament. We love hearing that you&#8217;re playing it with your son. I can&#8217;t stress that enough. That&#8217;s exactly why we did these kind of games. And I think it all depends, right? If the audience is there and they continue to play and we continue to see it, we&#8217;ll see where it goes from there. But right now we announced what we&#8217;re working on and we&#8217;re actively developing this new mode and these new characters, and see how those are received and then go from there, and that&#8217;s just kind of a cycle.<\/p>\n<p><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Every Marvel Game in Development<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;Marvel Snap (2022)&lt;\/h3&gt;\nThe company most recently announced Marvel Snap, a free-to-play collectible card game (CCG) coming to PC and mobile later this year.&lt;br&gt;&lt;br&gt;\nMarvel Snap is being made by many of the minds behind Hearthstone, including former director Ben Brode. In addition to featuring over 150 Marvel heroes and villains \u2014 Captain America, Shang-chi, Scarlet Witch, Ghost Rider, Spider-Man, Doctor Strange, Captain Marvel, Hulk, Venom, and many others\u00a0\u2014 the CCG\u2019s hook is its brevity: Matches are played with 12-card decks and turns are played simultaneously (no waiting for your opponent to make their move), resulting in an average match time of three minutes.&lt;br&gt;&lt;br&gt;\nDeveloper Second Dinner said additional cards \u2014 all of which can be earned in-game without spending money \u2014 will be released with each season, though given its a free-to-play game, cards may be available to purchase as well.&lt;br&gt;&lt;br&gt;\nMarvel Snap will launch simultaneously on mobile and in early access on PC. A beta is expected to begin \u201csoon,\u201d according to the developer.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 6 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;Marvel\u2019s Midnight Suns (Second Half 2022)&lt;\/h3&gt;\nTwo legends in their respective fields\u00a0\u2014\u00a0Marvel and Firaxis Games \u2014 have teamed up for a tactical RPG-card battler hybrid called Midnight Suns.&lt;br&gt;&lt;br&gt;\nBased on the Marvel Comics storyline Midnight Sons, Midnight Suns features plenty of familiar faces from the Avengers (Iron Man, Captain America) and X-Men (Wolverine, Magik), as well as other notable Marvel characters like Doctor Strange, Captain Marvel, Ghost Rider, and Blade. Players, however, will take on the role of a customizable superhero known as The Hunter.&lt;br&gt;&lt;br&gt;\nCreative Director Jake Solomon, a veteran XCOM developer, said Midnight Suns is \u201ceasily as tactical as XCOM,\u201d but faster-paced. The new card mechanics are meant to add a layer of customization and randomness to combat never before seen in a Firaxis game.&lt;br&gt;&lt;br&gt;\nOn the RPG side of things, players can spend time at a home base called the Abbey, where The Hunter can build (strictly platonic) relationships with other heroes. Doing so will unlock new costumes and character abilities.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;Marvel\u2019s Spider-Man 2 (2023)&lt;\/h3&gt;\nInsomniac is working on a sequel to its hit 2018 Spider-Man game that will continue the stories of Peter Parker and Miles Morales. It\u2019s due out in 2023, exclusively on PS5.&lt;br&gt;&lt;br&gt;\nVenom will star as (at least one of) the game\u2019s major villains, as seen in the sequel\u2019s reveal trailer (below). He\u2019ll be voiced by Candyman\u2019s Tony Todd, who called Spider-Man 2 \u201cmassive.\u201d Marvel\u2019s Bill Rosemann, meanwhile, said the sequel is \u201cdarker\u201d than Insomniac\u2019s original: &quot;If the first Spider-Man game was Star Wars, Spider-Man 2 is kind of our Empire [Strikes Back].\u201d&lt;br&gt;&lt;br&gt;\nSpider-Man PS4 creative director Bryan Intihar and game director Ryan Smith return for Spider-Man 2 alongside voice actors Yuri Lowenthal (Peter Parker) and Nadji Jeter (Miles Morales). New to the writing team is Brittney Morris, who penned Marvel\u2019s official Spider-Man: Miles Morales prequel novel, Wings of Fury.&lt;br&gt;&lt;br&gt;\nInsomniac\u2019s Ryan Schneider said the studio\u2019s goal with Spider-Man 2 is to not only \u201ctell a great superhero story, but also deliver a compelling human story, one full of heart and humor that dives deep into the people behind the mask.\u201d\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;Marvel\u2019s Wolverine (TBA)&lt;\/h3&gt;\nInsomniac is also developing a PS5-exclusive Wolverine game, due out sometime after Spider-Man 2. We know very little about Marvel\u2019s Wolverine outside of its brief reveal trailer, which showed Wolverine sitting at a bar in the aftermath of an altercation. As a knife-wielding man approaches him from behind, Wolverine extends his claws, and the trailer ends.&lt;br&gt;&lt;br&gt;\nCreative director Brian Horton, who held the same role on Miles Morales, said Wolverine will be a full-sized game (rather than a Miles Morales-sized spinoff) with a \u201cmature tone.\u201d Horton is assisted by game director Cameron Christian, who also worked as a lead on Miles Morales.&lt;br&gt;&lt;br&gt;\nInsomniac said one of its main reasons for pitching Sony and Marvel on a Wolverine game is the character&apos;s similarity to Spider-Man: \u201cBoth heroes feel deeply compelled to defend people who are less able to do so,\u201d said Ryan Schneider. The company\u2019s goal is to \u201cnot only respect the DNA of what makes the character so popular, but also look for opportunities to make it feel fresh and truly reflect the Insomniac spirit.\u201d&lt;br&gt;&lt;br&gt;\nWolverine will be part of Insomniac\u2019s original Marvel universe that began with 2018\u2019s Spider-Man. Though the project was in \u201cvery early development\u201d as of September, Marvel\u2019s Bill Rosemann said fans eager for more can scour the reveal trailer, as it\u2019s \u201cpacked with details and Easter eggs.\u201d\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;Amy Hennig\u2019s Marvel Game (TBA)&lt;\/h3&gt;\nThe most mysterious of Marvel\u2019s upcoming projects is in development at Skydance New Media, a new studio headed by Uncharted writer-director Amy Hennig. The project is described as a \u201cnarrative-driven, blockbuster action-adventure game\u201d and a &quot;completely original story and take on the Marvel Universe.&quot; Skydance and Marvel have yet to announce which characters the game will feature.&lt;br&gt;&lt;br&gt;\nWorking alongside Hennig on the game is Julian Beak, who previously worked with Hennig on Visceral&apos;s canceled Star Wars project at EA. The writing team also includes Marc Bernardin, whose expansive writing credits include TV series (Star Trek: Picard, Castle Rock) and comics (Wolverine: One Night Only, Spider-Man: A Meal to Die For).&lt;br&gt;&lt;br&gt;\n\u201cThe Marvel Universe epitomizes all the action, mystery, and thrills of the pulp adventure genre that I adore and lends itself perfectly to an interactive experience,\u201d said Hennig. \u201cIt\u2019s an honor to be able to tell an original story with all the humanity, complexity, and humor that makes Marvel characters so enduring and to enable our players to embody these heroes that they love.\u201d&lt;br&gt;&lt;br&gt;\nJanina Gavanker (Battlefront 2, Horizon Zero Dawn, Forspoken) announced she\u2019ll have a part in the game, though details about her role have not been announced.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: I&#8217;ll wrap up by asking you both the same question: what\u2019s your most anticipated Marvel game coming out and why?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> I mean, the diplomatic answer is like, I love all our games! I&#8217;m very fortunate to be in the role that I am and work on all these awesome titles. My personal just pure answer is Marvel&#8217;s Wolverine, and the X-Men legacy and characters. The first comic I ever read was the 1991 X-Men Jim Lee cover that 7 million other people read. I picked that up in a drugstore that no longer exists in my small hometown, took that comic, read that comic, got and fell in love with X-Men, Cyclops, Wolverine, Jean Grey, everybody. And so I love the fact that I now fast forward almost\u2026 man, 35 years ago, 30 years ago, that I get to work with those characters and actually contribute to that storytelling legacy. It&#8217;s a dream come true. And I think for me that it just means a lot to have that happen.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But yeah, I mean, Marvel Tokon art and everything looks amazing. Marvel&#8217;s Blade, Marvel&#8217;s Iron Man, Rivals continues&#8230; All our games are just so fun, but personally, Marvel&#8217;s Wolverine means a lot.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Brian Marquez:<\/strong> I don&#8217;t know how I follow that one up! But yeah, diplomatically my answer is always the next game that we&#8217;re working on is always the one I&#8217;m most excited for. But I think personally, I would say \u2014 I know we have not shared a lot about it, so I&#8217;m sorry I can&#8217;t say too much \u2014 but it would be <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/ea-insists-iron-man-game-remains-an-important-priority-as-developer-motive-joins-battlefield\">Marvel&#8217;s Iron Man<\/a>. I&#8217;ve been working on that title for a while and I&#8217;m a huge Iron Man fan. I know there&#8217;s a lot of stuff behind me, but my walls are painted Silver Centurion colors because I love Iron Man comics. I grew up with them. I am a big MCU fan. I&#8217;ve been going to midnight premieres for the MCU movies since literally Iron Man 1. I haven&#8217;t missed a single one. I grew up with the character literally since the &#8217;90s. I&#8217;ve been reading the comics and I&#8217;ve watched the cartoons. So I&#8217;ve been very fortunate to work on that title. I&#8217;m very excited for that to release when it does.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: On Iron Man, is it a case of the Superman video game problem? How do you make a game when someone can just go anywhere very quickly? To me that&#8217;s the limiting factor. Superman can just go up and up and up and keep going up, and how do you account for that in a video game? Iron Man isn&#8217;t Superman, but his mobility that you see in the movies must be an absolute nightmare from a video game point of view to contend with.<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> Yeah. We work with really good collaborators and our development teams are awesome. That&#8217;s all we really can say about that! We&#8217;re super fortunate. It&#8217;s funny because I have had some friends pitch me some Superman games over the time, just casually, and it&#8217;s just like, okay, maybe that would work. There&#8217;s ideas out there in the zeitgeist. Maybe DC will go make one. But yeah, it&#8217;s always an interesting conversation!<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>\n<\/section>\n<\/section>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/marvel-cosmic-invasion\">Marvel Cosmic Invasion<\/a> is a hit. With 1.5 million players, Tribute Games&#8217; \u201890s-inspired beat &#8217;em up follows in the successful footsteps of its similarly nostalgia-fueled Teenage Mutant Ninja Turtles: Shredder&#8217;s Revenge. Both games are popular pick-up and plays in my household, where my eight-year-old son and I often grab a couple Xbox controllers and boot up the Xbox Series S for a quick session or two. Local co-op is great fun \u2014 I get a blast from the past as someone old enough to have grown up playing beat &#8217;em ups in the arcade with friends, and my son gets to experience something similar with me at home. And when it comes to Marvel Cosmic Invasion itself, he has plenty of questions. For example, what is a Beta Ray Bill, and why does he have Thor\u2019s axe?<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Marvel Cosmic Invasion is no fluke on Marvel\u2019s part, either. As Marvel Games executive producer Eric Monacelli, and product development manager Brian Marquez tell me in a video interview, the team set out to make a game that would appeal to people just like me. They told me they\u2019d hoped that parents would play Marvel Cosmic Invasion with their children, sparking that cross-generational video game magic. And beat &#8217;em ups are the perfect choice to facilitate it. That, and the &#8217;90s are so <em>in<\/em> right now. I\u2019m going to enjoy the &#8217;90s being in vogue for as long as it lasts!<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Read on to get some insight into the development of Marvel Cosmic Invasion, what Marvel Games looks for when it comes to video game characters, and why there&#8217;s plenty more beat &#8217;em up action to come.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: I\u2019ve had a huge amount of fun playing Marvel Cosmic Invasion with my son. Is that what you\u2019re seeing as a typical experience of people playing this game, where for parents it\u2019s nostalgia but they can play with their kids because it has local co-op?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> Yeah. That&#8217;s the goal we set out to, right? We want to preserve some of that history and some of that zeitgeist. I grew up with a lot of the old Marvel beat \u2018em ups that were in Marvel MaXimum Collection and played those. But that sort of cross-generational appeal, appealing to the nostalgia and the retro feel, and then getting parents to be able to play that with their kids, and then you can debate about, who likes their version of the game better? Is the old Spider-Man beat \u2018em up up better than the new one? I love that sort of conversation happening and making games that really linger and last and create generational debates and conversations, and just stir up a whole new set of opportunities for the younger generation to become Marvel fans, and also for the older generations to revitalize their love of Marvel or have a new fresh take on it from a different perspective. That&#8217;s what we&#8217;ve been striving for and that&#8217;s awesome to hear that you&#8217;re playing with your kids.<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: My son has lots of questions about the various characters that are in it. He knows the big ticket Marvel characters, the ones that have been in the MCU, for example. But you&#8217;ve got some obscure ones in there. He didn\u2019t know Beta Ray Bill for example. How do you decide on the lineup? How does Beta Ray Bill happen rather than Thor?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Brian Marquez:<\/strong> We wanted to have characters that people recognized and that people were familiar with because we wanted people to grasp onto somebody that they immediately could resonate with. But we also wanted to have characters that were fresh and new, that people could become new fans of, or to ask questions about like your son had. But when it came to choosing somebody like Beta Ray Bill over Thor, we really wanted to work with our dev collaborators to come up with characters that had unique movesets. So with Beta Ray Bill specifically to your question, we wanted to have somebody with a different weapon. Yeah, Thor had the Mjolnir, but Beta Ray Bill had the Stormbreaker. So how could we make the Stormbreaker different and more appealing and more interesting in that gameplay comparatively to a Thor, and how can he be different and more bombastic in this title?<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> And from a high level too, just like you said, your son was interested about Beta Ray Bill and we want that conversation. You probably had to explain who Beta Ray Bill was to him, I assume, right?<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Absolutely!<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> So that&#8217;s exactly what we&#8217;re going for. If you&#8217;re a casual fan and you just know Thor is Thor, or you&#8217;re a hardcore Marvel fan and you know who Beta Ray Bill is, we want those conversations to happen between generations, and having those educational moments. That was a very important thing, and I think it\u2019s great for not only our IP, but just for story continuity and really good storytelling and continuing these characters&#8217; legacies.<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: It\u2019s a beat \u2018em up. Is there something about beat \u2018em ups that really lend themselves to what you&#8217;re trying to do here? Is that the perfect genre for the nostalgia play, but also to try and get that cross-generational play together, as opposed to say more traditional AAA action games that might have more to them but might be more complex, or even fighting games, which might be more complex still?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Brian Marquez:<\/strong> What&#8217;s great about beat \u2018em up games is that they&#8217;re so easy to pick up and play. They are difficult, yes, but they&#8217;re just easy to pick up a controller and just hop on in either by yourself or with a group of people. And as we&#8217;ve all experienced here with the older generation of games, the ones that we see in the MaXimum Collection or with Marvel Cosmic Invasion \u2014 Eric mentioned that he grew up with some of the games. I still have my childhood cartridge of Spider-Man and Venom: Maximum Carnage, literally in the other room \u2014 those games are super great because you can literally just turn it on and hop into the game with very little barrier to entry. And with these, we really wanted to have that same experience for people. You just turn on the game, you jump in, and you&#8217;re immediately in the fun. And Tribute, the developers for this one, and Dotemu, the publishers, they lived and they developed by this philosophy of the games being as enjoyable and exactly as you remember growing up.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">So they may not play exactly as they were because obviously they were very hard. They were very, for lack of a better word, clunky back in the day. But they play as you feel you remember them. They&#8217;re still very easy to pick up. They&#8217;re still very fun. They&#8217;re still very enjoyable in that sense. And we wanted people to have that same feeling there with the nostalgia, you jump in, you immediately get that sense there with your friends, with your family. So yeah, we really wanted people to have that same enjoyment.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> We make live service games, we make hardcore AAA console games for the people that have gamed a lot longer and have higher skill threshold, or fighting games, that sort of thing. And so we just have a wide diversity of different genres and things we do with our IP. We just want to have something for everyone. The thing that I always try and emphasize is we&#8217;re trying to make our games as accessible but advance them beyond where they are, past memories of genre or something like that. So whenever we approach and work with different dev teams and collaborating, we&#8217;re like, &#8220;All right, cool. What can you do to take this genre and make it cooler? What can you do with these characters to just amp it up and really, really advance it a little bit and put your own unique touch on it?\u201d That&#8217;s part of the reason we go into it.<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: You recently released the first DLC characters, The Thing and Cyclops, for Marvel Cosmic Invasion. Of course, these two characters are about to be in a new movie, and Cyclops is in X-Men \u201897 Season 2 also. From a video game perspective, do you try to line things up so DLC characters capitalize on other things that are going on at Marvel, like movies and TV shows? Because that felt deliberate to me.<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> We always wanted to tap into the zeitgeist and what&#8217;s happening, and we work across Marvel to figure out what&#8217;s going on. Does that always work? No! But we try our best, right? Lining things up, especially with these kind of games \u2014 and that&#8217;s kind of the cool thing with these beat \u2018em up games is it gives you the flexibility given the dev time and the cycles you need to do with these, compared to some of the other games that take a little longer to work on. And don&#8217;t get me wrong, these games do take a lot of blood, sweat, and tears and hard work to get where they are, but it&#8217;s a little bit shorter. And so you can align things a little bit more precisely.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Brian Marquez:<\/strong> Yeah, absolutely. We do our best to try to line things up with what might work in the overall Marvel zeitgeist. But also going back to our earlier conversation, we look at the characters that we have and we look at who can vary up the gameplay the best, what can make for a unique character in the roster, who can make for the most different unique move set. And also, with the game being out, what do people want? What&#8217;s cool? Not that we&#8217;re looking at everybody and seeing what everybody is screaming for, but like, what do people want for these types of games? And obviously Cyclops is a very popular character and he lines up with everything and he makes for a unique moveset in this title. So the stars really lined up for this one. And The Thing also was somebody that was very, very cool. He&#8217;s very huge, he&#8217;s very weighty, he&#8217;s very strong. They were both just kind of no-brainers for this.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Marvel Cosmic Invasion, beat \u2018em ups, X-Men \u201897&#8230; the &#8217;90s are hot right now. Does that help games like this be successful? Is there something special that&#8217;s happening right now that you&#8217;re seeing on the Marvel side that suggests the &#8217;90s is the perfect decade for everyone to be trading off of now?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> Yeah. I think that cultural attention and perception kind of moves in 20, 30 year cycles, right? So when you get to a certain threshold, like the &#8217;90s, the early 2000s are cool right now, and then let&#8217;s say 10 years from now it&#8217;s going to be later 2000s, 2010, right? And so it&#8217;s going to trend like that and that&#8217;s just something I feel like historically Marvel&#8217;s done phenomenally well throughout its history. It&#8217;s just had a real adept cultural fluidity where they pay attention to what&#8217;s popping in the zeitgeist and tap into it.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Especially the people we collaborate with, I think it just comes down to what they grew up with, what they wanted to work on, that sort of thing, what they feel is good or what influenced them sometimes. And a lot of that you&#8217;ll see that pop up in that 20, 30 year window. I think it&#8217;s just fortuitous. I don&#8217;t think we consciously plan that way, but it just kind of happens.<\/p>\n<div class=\"jsx-2896921488 video jsx-2008855984 aspect-ratio aspect-ratio-16-9\">\n<div class=\"badge jsx-1349606671 jsx-3647116352\"><span class=\"ign-icon icon-play jsx-2750866048 jsx-1044454891\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-play\" aria-label=\"Play\" style=\"background:currentColor\"><\/span><\/div>\n<\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: Is there a Marvel loremaster type person who works with the developers to say, for example, &#8216;No that costumes shouldn&#8217;t be like that,&#8217; or, &#8216;No, that person wouldn&#8217;t say that.&#8217; Or, &#8216;Actually there was a comic 30 years ago that no one read that established this.&#8217; How do you go about making sure everything&#8217;s authentic? Is there this one person who&#8217;s just the most genius Marvel historian that you draw upon to work with the studios in that way?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> Everybody goes into Marvel at a different time in their life, right? Some people know the &#8217;90s stuff, some know the 2000s, some know the &#8217;60s, &#8217;70s, &#8217;80s, wherever it is. And so I think it&#8217;s hard because there&#8217;s so many stories being told and there&#8217;s so many there. But yeah, we have definitely some folks on our team that we work with. Our creative team is amazing. They&#8217;re all different ages and they all have their own take on what Marvel is. And so sometimes we get influences from all these different people. We&#8217;ll fact check, we&#8217;ll go back, we&#8217;ll talk to other people, we talk amongst the company, hear what&#8217;s to be said.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">And yeah, there are some people that have just been at Marvel forever that just know everything, right? And you will go to those people occasionally to ask, &#8220;Is this right? Do you remember this?&#8221; And sometimes they&#8217;ll just pull that out of some comic issue you don&#8217;t even remember. And we love working with publishing and all our different teams for this sort of thing. But I would say that it&#8217;s a collective effort. We value creative collaboration over everything and that&#8217;s kind of how we work. But we definitely have some folks that do focus in and know their lore a lot, but we hire very well to make sure that our creative team can assist our dev teams.<\/p>\n<p><span data-cy=\"faceoff-view-trigger\"><\/p>\n<div class=\"jsx-2024217269 faceoff-widget faceoff-widget-playable\">\n<div class=\"card jsx-1339469126 jsx-1355461925 box jsx-2627838217\"><span class=\"stack jsx-659253495 jsx-291209045 faceoff-description\"><span class=\"stack jsx-2959124702 jsx-3692747885\"><span class=\"ign-icon icon-faceoff-logo jsx-2750866048 jsx-972244182\" role=\"img\" aria-hidden=\"false\" data-cy=\"icon-faceoff-logo\" aria-label=\"Face-Off\" style=\"background:currentColor\"><\/span><\/p>\n<div class=\"jsx-3449795453 divider vertical\"><\/div>\n<p><a title=\"IGN Plus\" href=\"https:\/\/www.ign.com\/plus\"><img decoding=\"async\" alt=\"IGN Plus\" class=\"progressive-image jsx-1117531781 jsx-2338608387\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/a><\/span><\/p>\n<h3 class=\"title5 jsx-62124236\">DC and Marvel Superheroes: What&#8217;s The Best Recent Game?<\/h3>\n<div role=\"progressbar\" class=\"jsx-233883814 progress jsx-1534239600 left-justified\">\n<div class=\"progress-completed\" style=\"width:0%\"><\/div>\n<\/div>\n<p><\/span><span class=\"stack jsx-3236076941 interactive-section hide-overflow\"><span class=\"stack jsx-1061896584 jsx-2031032648 duel-slide\"><\/p>\n<h3 data-cy=\"title3\" class=\"title3 jsx-12333944\">\n<div class=\"jsx-2339945249 fade-in-out\">Pick a winner<\/div>\n<\/h3>\n<div class=\"jsx-3465119906 cards-area\">\n<div class=\"jsx-1353796820 card-holder\">\n<div class=\"jsx-3204433992 faceoff-card spacing-card\"><span class=\"stack jsx-659253495 card-content\"><\/p>\n<div class=\"jsx-3204433992 card-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-4218469134 aspect-ratio aspect-ratio-1-1 jsx-767679103 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/assets2.ignimgs.com\/2015\/06\/02\/placeholderlandscapebackgroundpng-4d3ff7.png?crop=1%3A1%2Csmart&amp;width=256&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/p>\n<div class=\"jsx-3204433992 overlay\"><\/div>\n<\/div>\n<div class=\"jsx-3204433992 card-caption\"><\/div>\n<p><\/span><\/div>\n<\/div>\n<div class=\"jsx-1353796820 card-holder\">\n<div class=\"jsx-3204433992 faceoff-card spacing-card\"><span class=\"stack jsx-659253495 card-content\"><\/p>\n<div class=\"jsx-3204433992 card-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-4218469134 aspect-ratio aspect-ratio-1-1 jsx-767679103 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/assets2.ignimgs.com\/2015\/06\/02\/placeholderlandscapebackgroundpng-4d3ff7.png?crop=1%3A1%2Csmart&amp;width=256&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/p>\n<div class=\"jsx-3204433992 overlay\"><\/div>\n<\/div>\n<div class=\"jsx-3204433992 card-caption\"><\/div>\n<p><\/span><\/div>\n<\/div>\n<div class=\"jsx-718005190 fade-in-out\"><button class=\"button-text jsx-729543028 button button--secondary-alt jsx-3381835873 icon-button contained centered small\" type=\"button\" title=\"New duel\" aria-label=\"New duel\"><span class=\"ign-icon icon-refresh jsx-2750866048 jsx-4173866675\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"icon-refresh\" style=\"background:currentColor\"><\/span> New duel<\/button><\/div>\n<\/div>\n<p><\/span><span class=\"stack jsx-1061896584\"><span class=\"stack jsx-1061896584 faceoff-instruction-card\"><\/p>\n<div class=\"jsx-2329667819 content\">\n<div class=\"jsx-2830041099 faceoff-results-example\"><span class=\"stack jsx-659253495 list\"><span class=\"stack jsx-659253495 row\"><\/p>\n<div class=\"animated-card\"><img decoding=\"async\" alt=\"Batman: The Telltale Games Series\" class=\"progressive-image jsx-4218469134 aspect-ratio aspect-ratio-1-1 jsx-767679103 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/2024\/01\/31\/batman-telltale-button-2jpg-6ab3e9-result-1706728426597.jpg?crop=1%3A1&amp;width=35&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-4062512292\">1ST<\/div>\n<p><\/span><span class=\"stack jsx-659253495 row\"><\/p>\n<div class=\"animated-card\"><img decoding=\"async\" alt=\"DC Universe Online\" class=\"progressive-image jsx-4218469134 aspect-ratio aspect-ratio-1-1 jsx-767679103 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/2024\/01\/31\/dc-universe-online-button-1640892838731-result-1706728428929.jpg?crop=1%3A1&amp;width=30&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-3275827620\">2ND<\/div>\n<p><\/span><span class=\"stack jsx-659253495 row\"><\/p>\n<div class=\"animated-card\"><img decoding=\"async\" alt=\"LEGO Batman 2\" class=\"progressive-image jsx-4218469134 aspect-ratio aspect-ratio-1-1 jsx-767679103 jsx-2338608387\" loading=\"lazy\" src=\"https:\/\/assets-prd.ignimgs.com\/2024\/01\/31\/image-2-1641593940932-result-1706728433266.jpg?crop=1%3A1&amp;width=25&amp;format=jpg&amp;auto=webp&amp;quality=80\" data-cy=\"progressive-image\"><\/div>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-3275827620\">3RD<\/div>\n<p><\/span><\/span><\/div>\n<\/div>\n<p><span class=\"stack jsx-659253495 jsx-322876697\"><\/p>\n<div data-cy=\"caption\" class=\"caption jsx-1762799490 jsx-3548004449\">See your Results<\/div>\n<div class=\"interface jsx-326752785 jsx-1059318201\">Finish playing for your personal results or see the community\u2019s!<\/div>\n<p><\/span><\/span><span class=\"stack jsx-659253495 action-buttons\"><a href=\"https:\/\/www.ign.com\/faceoffs\/dc-and-marvel-superheroes-whats-the-best-recent-game\" class=\"button-text jsx-729543028 button button--primary jsx-3381835873 continue-button contained full-width large\">Continue playing<\/a><a href=\"https:\/\/www.ign.com\/faceoffs\/dc-and-marvel-superheroes-whats-the-best-recent-game\/results\" class=\"button-text jsx-729543028 button button--secondary jsx-3381835873 contained full-width large\">See results<\/a><\/span><\/span><\/span><\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: My son\u2019s Marvel reference point are the MCU actors. He sees Captain America as Chris Evans, Iron Man as Robert Downey Jr, and Thor as Chris Hemsworth, for example, and he closely associates those characters with their likeness. But from a video game perspective that&#8217;s not necessarily going to be possible to replicate. I remember the Marvel&#8217;s Avengers game, there was a whole thing about that. Is it an issue where you want to have the generation that knows Marvel best from these actors so it&#8217;s recognizable, but you can\u2019t? Or have you not encountered any issues with having to deal with that in the game space before?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> Everybody taps into Marvel at a different point. For instance, for me, Hawkeye Clint Barton was when Matt Fraction and David Aja drew him in the early to late 2010s, right? I still picture that when I think of Hawkeye and Clint Barton, and that&#8217;s my Hawkeye more than any other version of Hawkeye in the world because I just love that and connect with that character so much. That&#8217;s what we try to do with our games, is that we want to give the development teams and the collaborators that we work with enough creative leeway to put their own stamp on it, their own spin on it, and express it in their own world. These are all different stories and set in their own game worlds that we&#8217;re telling.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Of course, yeah, we&#8217;ll look at the movies, we&#8217;ll look at the films, we&#8217;ll look at the comics and pull reference from there. But we don&#8217;t expect anybody to completely just be like, &#8220;Oh, we&#8217;re going to hire that actor because people know them,\u201d unless they really, really have a good case for it or want to. We&#8217;re open to it, but honestly, it&#8217;s not really come up too much, because our dev teams tend to just want to put their own stamp on it, be part of the Marvel legacy of storytelling, and we love that.<\/p>\n<p><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">X-Men &#8217;97 Season 2 Trailer Stills<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 5 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: I guess I&#8217;m surprised that it&#8217;s not really come up because to me, having an Avengers game with the actual actors reprising their roles or likenesses would probably be an incredible thing to see. But if it\u2019s just not been a thing that anyone&#8217;s wanted to do, fair enough.<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> Well, we&#8217;ve talked about it, but it just doesn&#8217;t go past\u2026 And the production reality with a lot of the bigger games too, is just like, imagine having to pay all that cast and develop the game, right? It&#8217;s just dollars and cents sometimes. I think that&#8217;s probably why it hasn&#8217;t come up too much. But there have been conversations on other games in the past, and we&#8217;ve had some pretty big name actors in our games as well.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But generally it&#8217;s like, all right, what voice actor or performance capture actor\/voice actor will best embody the values and ideals of this character? That&#8217;s what everybody looks for. So you got your Brian Bloom playing Captain America, but you also had your Chris Evans playing Captain America. So it all comes down to, does that person embody who that character is? And that&#8217;s what we work with and our creative teams collaborate and think about.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Brian Marquez:<\/strong> That\u2019s not to say that we have dev collaborators that don&#8217;t want to use voice actors that you might hear in the shows. For instance, we have a lot of the X-Men \u201897 cast that reprise their roles in some of our titles. For instance, Marvel Cosmic Invasion, a lot of the X-Men characters, they&#8217;re the same characters that you hear in X-Men \u201897, as well as Marvel Rivals. So you will hear a lot of familiar voices here and there. It just depends on what our collaborators, as Eric said, who they want to work with and who they think is the right fit for the role.<\/p>\n<p><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The 25 Best MCU Heroes<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"With heroes ranging from super-spies to super-soldiers to space raccoons, the MCU has gifted us with some of the most memorable champions in movie history. Made up of noble kings, genius scientists, crafty SHIELD agents, and working-class lawyers and P.I.s, the following list of the 25 best MCU heroes shows us that anyone can be a champion for justice. These are the best of the best - the top superheroes you&apos;d want protecting you from evildoers everywhere.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;25. Wanda Maximoff (Scarlet Witch)&lt;\/h3&gt;\nSokovian war orphan Wanda Maximoff eagerly signed up, along with her brother Pietro, for Wolfgang von Strucker&apos;s Mind Stone experiments, which unleashed her unequaled psionic powers. As arguably the most powerful hero in all of the MCU, Wanda&apos;s full wrath of abilities began to reveal themselves while battling Thanos in Avengers: Endgame, during the Battle of Earth, and then in the reality-altering series WandaVision. (As for Vision, he just missed making our list.)&lt;br&gt;&lt;br&gt;\nLet&apos;s face it. Wanda would be way higher on this list after the events of WandaVision... if it weren&apos;t for the events of Doctor Strange in the Multiverse of Madness, which put her status as a hero in serious question.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 26 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;24. Brunnhilde (Valkyrie)&lt;\/h3&gt;\nAs the sole surviving Asgardian Valkyrie, Brunnhilde self-exiled herself to Sakaar, where she worked as a hard-drinking bounty hunter, after her entire squadron was killed trying to defeat Odin&apos;s daughter, Hela. When Hela was released from Hel following Odin&apos;s death, Brunnhilde joined Thor and Loki in the Ragnarok rumpus to save their people. Once a fallen hero, Valkyrie is now a redeemed champion, mostly recently named Queen (or is that King?) of the earthly Asgardian settlement in Norway.\n\n\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;23. Shuri&lt;\/h3&gt;\nA child genius whose intellect just might surpass that of Tony Stark, Wakanda&apos;s Princess Shuri is a technological wunderkind whose inventions, and incorporation of vibranium, helped transform Wakanda into the world&apos;s most advanced civilization. Whether she&apos;s working to de-brainwash Bucky Barnes or suiting up to help her brother King T&apos;Challa and the Dora Milaje to defeat insurgents and cosmic armies, Shuri is a battle-tested shining star in the MCU. That&apos;s even more true now that she&apos;s officially inherited the Black Panther mantle from her late brother... if not the throne of Wakanda.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;22. Clint Barton (Hawkeye)&lt;\/h3&gt;\nIf anyone knows he&apos;s probably the lowest rung on the ladder, powers-wise, amongst the Avengers, it&apos;s SHIELD agent and expert marksman Clint Barton. But devoted family man Barton&apos;s okay with that. Not that he won&apos;t risk his life or put his freedom on the line to protect the world or side with his friends during moments of Avengers infighting, but Barton&apos;s &quot;bigger picture&quot; is always his wife and kids. Which is why he turned into a murderous vigilante known as Ronin after they fell victim to Thanos&apos; snap. Loyal and lethal, our love for Barton only increased when he teamed with Kate Bishop in the Hawkeye Disney+ series.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;21. Rocket&lt;\/h3&gt;\nGenetically-enhanced space creature (which resembles that of a raccoon to us earthlings) Rocket is a sassy, stubborn super-soldier with a love of high-powered weaponry and a penchant for pilfering shiny tech that catches his eye (bonus points if it&apos;s attached to someone&apos;s body). As the punchy pilot of Star-Lord&apos;s Milano (and later, Benatar) craft, Rocket is prickly to strangers but will unleash hell if you attack his surrogate, misfit family. With his best bud Groot (who at times has literally been &lt;i&gt;a bud&lt;\/i&gt;) by his side, Rocket has waged war against Ronan, Ego, Thanos and other titans of MCU villainy. And with Guardians of the Galaxy Vol. 3 giving Rocket both a new mission and the origin story he deserves, he&apos;s even more of a rising star in the MCU.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: The MCU is a thing, obviously, and it&#8217;s all connected, but Marvel Games has never done that. It&#8217;s never had a Marvel Gaming Universe. I wonder if there\u2019s a very obvious reason for that \u2014 because I&#8217;m not a game developer I just don&#8217;t understand. Or if it&#8217;s something that you see having value and maybe that is something that might happen? I was just wondering why not?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> We&#8217;ve come out and we&#8217;ve said that all of our games have their own Earth worlds. For instance, the Insomniac Spider-Man Universe is Earth-1048. And so each of our games have their own Earth world and they take place in their own Earth, and that&#8217;s the approach we take to our storytelling with our dev teams. So yeah, at this time that&#8217;s how we approach our games and really don&#8217;t have any plans for anything else beyond that.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: To bring it back to Marvel Cosmic Invasion, it\u2019s had 1.5 million players worldwide since launch. Has that success surprised you? Does it suggest Marvel Cosmic Invasion can be sustained for longer with further DLC?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> It&#8217;s a wonderful benchmark and great number to hit, and we&#8217;re super proud with everyone we worked with. Dotemu and Tribute did an incredible job working on the game. And I think that just is a testament. We love hearing that you&#8217;re playing it with your son. I can&#8217;t stress that enough. That&#8217;s exactly why we did these kind of games. And I think it all depends, right? If the audience is there and they continue to play and we continue to see it, we&#8217;ll see where it goes from there. But right now we announced what we&#8217;re working on and we&#8217;re actively developing this new mode and these new characters, and see how those are received and then go from there, and that&#8217;s just kind of a cycle.<\/p>\n<p><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Every Marvel Game in Development<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt aria-hidden=\"true\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;Marvel Snap (2022)&lt;\/h3&gt;\nThe company most recently announced Marvel Snap, a free-to-play collectible card game (CCG) coming to PC and mobile later this year.&lt;br&gt;&lt;br&gt;\nMarvel Snap is being made by many of the minds behind Hearthstone, including former director Ben Brode. In addition to featuring over 150 Marvel heroes and villains \u2014 Captain America, Shang-chi, Scarlet Witch, Ghost Rider, Spider-Man, Doctor Strange, Captain Marvel, Hulk, Venom, and many others\u00a0\u2014 the CCG\u2019s hook is its brevity: Matches are played with 12-card decks and turns are played simultaneously (no waiting for your opponent to make their move), resulting in an average match time of three minutes.&lt;br&gt;&lt;br&gt;\nDeveloper Second Dinner said additional cards \u2014 all of which can be earned in-game without spending money \u2014 will be released with each season, though given its a free-to-play game, cards may be available to purchase as well.&lt;br&gt;&lt;br&gt;\nMarvel Snap will launch simultaneously on mobile and in early access on PC. A beta is expected to begin \u201csoon,\u201d according to the developer.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 6 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;Marvel\u2019s Midnight Suns (Second Half 2022)&lt;\/h3&gt;\nTwo legends in their respective fields\u00a0\u2014\u00a0Marvel and Firaxis Games \u2014 have teamed up for a tactical RPG-card battler hybrid called Midnight Suns.&lt;br&gt;&lt;br&gt;\nBased on the Marvel Comics storyline Midnight Sons, Midnight Suns features plenty of familiar faces from the Avengers (Iron Man, Captain America) and X-Men (Wolverine, Magik), as well as other notable Marvel characters like Doctor Strange, Captain Marvel, Ghost Rider, and Blade. Players, however, will take on the role of a customizable superhero known as The Hunter.&lt;br&gt;&lt;br&gt;\nCreative Director Jake Solomon, a veteran XCOM developer, said Midnight Suns is \u201ceasily as tactical as XCOM,\u201d but faster-paced. The new card mechanics are meant to add a layer of customization and randomness to combat never before seen in a Firaxis game.&lt;br&gt;&lt;br&gt;\nOn the RPG side of things, players can spend time at a home base called the Abbey, where The Hunter can build (strictly platonic) relationships with other heroes. Doing so will unlock new costumes and character abilities.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;Marvel\u2019s Spider-Man 2 (2023)&lt;\/h3&gt;\nInsomniac is working on a sequel to its hit 2018 Spider-Man game that will continue the stories of Peter Parker and Miles Morales. It\u2019s due out in 2023, exclusively on PS5.&lt;br&gt;&lt;br&gt;\nVenom will star as (at least one of) the game\u2019s major villains, as seen in the sequel\u2019s reveal trailer (below). He\u2019ll be voiced by Candyman\u2019s Tony Todd, who called Spider-Man 2 \u201cmassive.\u201d Marvel\u2019s Bill Rosemann, meanwhile, said the sequel is \u201cdarker\u201d than Insomniac\u2019s original: &quot;If the first Spider-Man game was Star Wars, Spider-Man 2 is kind of our Empire [Strikes Back].\u201d&lt;br&gt;&lt;br&gt;\nSpider-Man PS4 creative director Bryan Intihar and game director Ryan Smith return for Spider-Man 2 alongside voice actors Yuri Lowenthal (Peter Parker) and Nadji Jeter (Miles Morales). New to the writing team is Brittney Morris, who penned Marvel\u2019s official Spider-Man: Miles Morales prequel novel, Wings of Fury.&lt;br&gt;&lt;br&gt;\nInsomniac\u2019s Ryan Schneider said the studio\u2019s goal with Spider-Man 2 is to not only \u201ctell a great superhero story, but also deliver a compelling human story, one full of heart and humor that dives deep into the people behind the mask.\u201d\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;Marvel\u2019s Wolverine (TBA)&lt;\/h3&gt;\nInsomniac is also developing a PS5-exclusive Wolverine game, due out sometime after Spider-Man 2. We know very little about Marvel\u2019s Wolverine outside of its brief reveal trailer, which showed Wolverine sitting at a bar in the aftermath of an altercation. As a knife-wielding man approaches him from behind, Wolverine extends his claws, and the trailer ends.&lt;br&gt;&lt;br&gt;\nCreative director Brian Horton, who held the same role on Miles Morales, said Wolverine will be a full-sized game (rather than a Miles Morales-sized spinoff) with a \u201cmature tone.\u201d Horton is assisted by game director Cameron Christian, who also worked as a lead on Miles Morales.&lt;br&gt;&lt;br&gt;\nInsomniac said one of its main reasons for pitching Sony and Marvel on a Wolverine game is the character&apos;s similarity to Spider-Man: \u201cBoth heroes feel deeply compelled to defend people who are less able to do so,\u201d said Ryan Schneider. The company\u2019s goal is to \u201cnot only respect the DNA of what makes the character so popular, but also look for opportunities to make it feel fresh and truly reflect the Insomniac spirit.\u201d&lt;br&gt;&lt;br&gt;\nWolverine will be part of Insomniac\u2019s original Marvel universe that began with 2018\u2019s Spider-Man. Though the project was in \u201cvery early development\u201d as of September, Marvel\u2019s Bill Rosemann said fans eager for more can scour the reveal trailer, as it\u2019s \u201cpacked with details and Easter eggs.\u201d\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;h3&gt;Amy Hennig\u2019s Marvel Game (TBA)&lt;\/h3&gt;\nThe most mysterious of Marvel\u2019s upcoming projects is in development at Skydance New Media, a new studio headed by Uncharted writer-director Amy Hennig. The project is described as a \u201cnarrative-driven, blockbuster action-adventure game\u201d and a &quot;completely original story and take on the Marvel Universe.&quot; Skydance and Marvel have yet to announce which characters the game will feature.&lt;br&gt;&lt;br&gt;\nWorking alongside Hennig on the game is Julian Beak, who previously worked with Hennig on Visceral&apos;s canceled Star Wars project at EA. The writing team also includes Marc Bernardin, whose expansive writing credits include TV series (Star Trek: Picard, Castle Rock) and comics (Wolverine: One Night Only, Spider-Man: A Meal to Die For).&lt;br&gt;&lt;br&gt;\n\u201cThe Marvel Universe epitomizes all the action, mystery, and thrills of the pulp adventure genre that I adore and lends itself perfectly to an interactive experience,\u201d said Hennig. \u201cIt\u2019s an honor to be able to tell an original story with all the humanity, complexity, and humor that makes Marvel characters so enduring and to enable our players to embody these heroes that they love.\u201d&lt;br&gt;&lt;br&gt;\nJanina Gavanker (Battlefront 2, Horizon Zero Dawn, Forspoken) announced she\u2019ll have a part in the game, though details about her role have not been announced.\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: I&#8217;ll wrap up by asking you both the same question: what\u2019s your most anticipated Marvel game coming out and why?<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> I mean, the diplomatic answer is like, I love all our games! I&#8217;m very fortunate to be in the role that I am and work on all these awesome titles. My personal just pure answer is Marvel&#8217;s Wolverine, and the X-Men legacy and characters. The first comic I ever read was the 1991 X-Men Jim Lee cover that 7 million other people read. I picked that up in a drugstore that no longer exists in my small hometown, took that comic, read that comic, got and fell in love with X-Men, Cyclops, Wolverine, Jean Grey, everybody. And so I love the fact that I now fast forward almost\u2026 man, 35 years ago, 30 years ago, that I get to work with those characters and actually contribute to that storytelling legacy. It&#8217;s a dream come true. And I think for me that it just means a lot to have that happen.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">But yeah, I mean, Marvel Tokon art and everything looks amazing. Marvel&#8217;s Blade, Marvel&#8217;s Iron Man, Rivals continues&#8230; All our games are just so fun, but personally, Marvel&#8217;s Wolverine means a lot.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Brian Marquez:<\/strong> I don&#8217;t know how I follow that one up! But yeah, diplomatically my answer is always the next game that we&#8217;re working on is always the one I&#8217;m most excited for. But I think personally, I would say \u2014 I know we have not shared a lot about it, so I&#8217;m sorry I can&#8217;t say too much \u2014 but it would be <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/ea-insists-iron-man-game-remains-an-important-priority-as-developer-motive-joins-battlefield\">Marvel&#8217;s Iron Man<\/a>. I&#8217;ve been working on that title for a while and I&#8217;m a huge Iron Man fan. I know there&#8217;s a lot of stuff behind me, but my walls are painted Silver Centurion colors because I love Iron Man comics. I grew up with them. I am a big MCU fan. I&#8217;ve been going to midnight premieres for the MCU movies since literally Iron Man 1. I haven&#8217;t missed a single one. I grew up with the character literally since the &#8217;90s. I&#8217;ve been reading the comics and I&#8217;ve watched the cartoons. So I&#8217;ve been very fortunate to work on that title. I&#8217;m very excited for that to release when it does.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>IGN: On Iron Man, is it a case of the Superman video game problem? How do you make a game when someone can just go anywhere very quickly? To me that&#8217;s the limiting factor. Superman can just go up and up and up and keep going up, and how do you account for that in a video game? Iron Man isn&#8217;t Superman, but his mobility that you see in the movies must be an absolute nightmare from a video game point of view to contend with.<\/strong><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><strong>Eric Monacelli:<\/strong> Yeah. We work with really good collaborators and our development teams are awesome. That&#8217;s all we really can say about that! We&#8217;re super fortunate. It&#8217;s funny because I have had some friends pitch me some Superman games over the time, just casually, and it&#8217;s just like, okay, maybe that would work. There&#8217;s ideas out there in the zeitgeist. Maybe DC will go make one. But yeah, it&#8217;s always an interesting conversation!<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.<\/em><\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Marvel Cosmic Invasion is a hit. With 1.5 million players, Tribute Games&#8217; \u201890s-inspired beat &#8217;em up follows in the successful footsteps of its similarly nostalgia-fueled Teenage Mutant Ninja Turtles: Shredder&#8217;s Revenge. Both games are popular pick-up and plays in my household, where my eight-year-old son and I often grab a couple Xbox controllers and boot [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-1980159","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1980159","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1980159"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1980159\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1980159"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1980159"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1980159"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}