{"id":1977898,"date":"2026-06-07T22:00:00","date_gmt":"2026-06-07T19:00:00","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1977898"},"modified":"2026-06-07T22:00:00","modified_gmt":"2026-06-07T19:00:00","slug":"citizen-sleeper-creators-new-game-is-a-fungalpunk-rpg-in-which-youre-a-parasite-infecting-the-lives-of-people-in-a-city-inspired-by-post-punk-britain","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1977898","title":{"rendered":"Citizen Sleeper creator&#8217;s new game is a &#8220;fungalpunk&#8221; RPG in which you&#8217;re a parasite, infecting the lives of people in a city inspired by post-punk Britain"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Citizen Sleeper creator&#8217;s new game is a &#8220;fungalpunk&#8221; RPG in which you&#8217;re a parasite, infecting the lives of people in a city inspired by post-punk Britain<\/h1>\n<p class=\"strapline\">&#8220;Go behind the eyes of your hosts.&#8221;<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/signet-city-citizel-sleeper-art.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"Black and white artwork showing a side-on view of a punky character with eyes closed and what looks like a fungal infection spreading from them. In the background, a bleak industrial town can be seen.\" loading=\"eager\" data-uri=\"signet-city-citizel-sleeper-art.jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Jump Over the Age<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Robert Purchese avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/user-9946-originalxoriginal-14-03-23.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1024\" height=\"1017\"><\/p>\n<p>  <img alt=\"Robert Purchese avatar\" data-autosize=\"crop_lossy\" data-uri=\"user-9946-originalxoriginal-14-03-23.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1024\" height=\"1017\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/robert-purchese\">Robert Purchese<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Associate Editor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-06-07T22:00:00+00:00\">June 7, 2026<\/time>              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/citizen-sleeper-devs-new-game-signet-city?view=comments\" rel=\"nofollow\"><br \/>\n          1 comment<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"d0cd05d8-5de5-4096-8243-a79b68dbc090\" data-name=\"Citizen Sleeper\" data-follow-text=\"Follow Citizen Sleeper\" data-unfollow-text=\"Following Citizen Sleeper\" data-aria-follow-text=\"Follow Citizen Sleeper\" data-aria-unfollow-text=\"Following Citizen Sleeper\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Citizen Sleeper\" title=\"Follow Citizen Sleeper\"><br \/>\n  Follow Citizen Sleeper<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p><a href=\"https:\/\/www.eurogamer.net\/games\/citizen-sleeper\">Citizen Sleeper<\/a> creator Gareth Damian Martin&#8217;s new game is something quite different: a first-person &#8220;fungalpunk&#8221; narrative role-playing game inspired by post-punk Britain, in which you play as a literal parasite, infecting and navigating the lives of people in Signet City.<\/p>\n<p>Indeed, Signet City is the name of the game.  It&#8217;s first-person &#8211; a first for Damian Martin &#8211; and stylistically a mash of halftone monochrome artwork, dirty industrial buildings, scruffy underground music culture and grotesque biological horror. Everything seems overtaken by an apocalyptic fungal spread.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"SIGNET CITY - Reveal Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/mO4uKabqRQo?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/mO4uKabqRQo\/hqdefault.jpg\"><span class=\"video-facade__title\">SIGNET CITY &#8211; Reveal Trailer<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=mO4uKabqRQo\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>As a parasite, you&#8217;ll have the ability to &#8220;go behind the eyes of your hosts and change their fate, one pivotal day at a time&#8221;, a press release explains, &#8220;shaping conversations, influencing inhabitants, and navigating the interconnected systems transforming the world around them&#8221;. Furthermore, &#8220;rampant technologies are taking root, radical political movements are spreading through the streets, underground music scenes pulse through damp basements and abandoned industrial spaces. Beneath it all, fungal systems are quietly connecting everything together.&#8221;<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>Mechanically Signet City is described as having &#8220;first-person storytelling with richly authored narrative RPG design&#8221;. There&#8217;s no mention of a dice-based system underpinning it, suggesting it may be a fairly drastic departure from the dice-based sci-fi series Citizen Sleeper. And the press release backs this up, calling Signet City &#8220;a major evolution&#8221; for Damian Martin &#8211; also known by their studio name Jump Over the Age.<\/p>\n<p>&#8220;The move into first-person perspective, fungalpunk worldbuilding, and a more socially and politically volatile setting creates a distinctly different experience while retaining the deeply human storytelling Gareth Damian Martin&#8217;s work has become known for,&#8221; the press release adds.<\/p>\n<div class=\"gallery\">\n<div class=\"image_wrapper\">\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"A sparse black and white image showing a silhouetted character with head drooped while a grotty block of council flats behind him grows a huge mushroom spore on its corner.\" height=\"900\" src=\"https:\/\/assetsio.gnwcdn.com\/signet-city-screenshot-1.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1600\"><\/p>\n<p><img alt=\"A sparse black and white image showing a silhouetted character with head drooped while a grotty block of council flats behind him grows a huge mushroom spore on its corner.\" data-autosize=\"bounds_lossy\" data-uri=\"signet-city-screenshot-1.jpg\" height=\"900\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1600\"><br \/>\n<span class=\"loading spinner large\"><\/span><\/p>\n<nav class=\"pagination--hoverable\">\n<div class=\"previous\">\n<button class=\"button pagination-button\"><br \/>\n<span aria-label=\"Previous\" class=\"icon\" role=\"img\" style=\")\"><\/span><br \/>\n<\/button>\n<\/div>\n<div class=\"next\">\n<button class=\"button pagination-button\"><br \/>\n<span aria-label=\"Next\" class=\"icon\" role=\"img\" style=\")\"><\/span><br \/>\n<\/button>\n<\/div>\n<\/nav>\n<div class=\"details_overlay\">\n<div class=\"counter\">\n<span class=\"current\">1<\/span> <span class=\"of\">of<\/span> <span class=\"max\">4<\/span> <\/div>\n<\/div>\n<\/div>\n<div class=\"details\">\n<div class=\"button-wrapper\">\n<button aria-label=\"Toggle information\" class=\"toggle button outline\"><\/button><br \/>\n<button aria-label=\"Close fullscreen gallery\" class=\"close button\"><\/button>\n<\/div>\n<div class=\"thumbnails-wrapper overflow-shadow-x\">\n<div class=\"thumbnails\">\n<button class=\"thumbnail active\" data-attribution=\"Jump Over the Age\" data-caption=\"A growth of screenshots for Signet City. It&apos;s a very sparse-looking, artfully constructed game.\" data-uri=\"signet-city-screenshot-1.jpg\" title=\"A growth of screenshots for Signet City. It&apos;s a very sparse-looking, artfully constructed game.\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"A sparse black and white image showing a silhouetted character with head drooped while a grotty block of council flats behind him grows a huge mushroom spore on its corner.\" height=\"900\" src=\"https:\/\/assetsio.gnwcdn.com\/signet-city-screenshot-1.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1600\"><\/p>\n<p><img alt=\"A sparse black and white image showing a silhouetted character with head drooped while a grotty block of council flats behind him grows a huge mushroom spore on its corner.\" data-autosize=\"crop_lossy\" data-uri=\"signet-city-screenshot-1.jpg\" height=\"900\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1600\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Jump Over the Age\" data-caption=\"A growth of screenshots for Signet City. It&apos;s a very sparse-looking, artfully constructed game.\" data-uri=\"signet-city-screenshot-5.jpg\" title=\"A growth of screenshots for Signet City. It&apos;s a very sparse-looking, artfully constructed game.\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"A greyscale image of a field with a large mushroom fungal growth in the middle of it.\" height=\"900\" src=\"https:\/\/assetsio.gnwcdn.com\/signet-city-screenshot-5.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1600\"><\/p>\n<p><img alt=\"A greyscale image of a field with a large mushroom fungal growth in the middle of it.\" data-autosize=\"crop_lossy\" data-uri=\"signet-city-screenshot-5.jpg\" height=\"900\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1600\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Jump Over the Age\" data-caption=\"A growth of screenshots for Signet City. It&apos;s a very sparse-looking, artfully constructed game.\" data-uri=\"signet-city-screenshot-4.jpg\" title=\"A growth of screenshots for Signet City. It&apos;s a very sparse-looking, artfully constructed game.\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"A black and white image showing the side of a block of flats with graffiti on. The words &quot;this city is a corpse&quot; can be clearly seen.\" height=\"900\" src=\"https:\/\/assetsio.gnwcdn.com\/signet-city-screenshot-4.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1600\"><\/p>\n<p><img alt=\"A black and white image showing the side of a block of flats with graffiti on. The words &quot;this city is a corpse&quot; can be clearly seen.\" data-autosize=\"crop_lossy\" data-uri=\"signet-city-screenshot-4.jpg\" height=\"900\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1600\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Jump Over the Age\" data-caption=\"A growth of screenshots for Signet City. It&apos;s a very sparse-looking, artfully constructed game.\" data-uri=\"signet-city-screenshot-2.jpg\" title=\"A growth of screenshots for Signet City. It&apos;s a very sparse-looking, artfully constructed game.\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"An artfully framed screenshot of the underside of a bridge in a city, but there&apos;s only one character walking down the street and it&apos;s all coloured in black and white.\" height=\"900\" src=\"https:\/\/assetsio.gnwcdn.com\/signet-city-screenshot-2.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1600\"><\/p>\n<p><img alt=\"An artfully framed screenshot of the underside of a bridge in a city, but there&apos;s only one character walking down the street and it&apos;s all coloured in black and white.\" data-autosize=\"crop_lossy\" data-uri=\"signet-city-screenshot-2.jpg\" height=\"900\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1600\"><br \/>\n<\/button>\n<\/div>\n<\/div>\n<div class=\"fullscreen_info\">\n<div class=\"caption\">\n<span class=\"label\"><br \/>\nCaption          <\/span><\/p>\n<div class=\"text\"><\/div>\n<\/div>\n<div class=\"attribution\">\n<span class=\"label\"><br \/>\nAttribution          <\/span><\/p>\n<div class=\"text\"><\/div>\n<\/div>\n<\/div>\n<div class=\"inline-gallery-caption\">A growth of screenshots for Signet City. It&#8217;s a very sparse-looking, artfully constructed game.<\/div>\n<div class=\"advert_container\"><\/div>\n<\/div>\n<\/div>\n<p><a href=\"https:\/\/www.eurogamer.net\/citizen-sleeper-review-a-gentle-cerebral-game-of-belonging-and-survival\">2022&#8217;s Citizen Sleeper<\/a> and <a href=\"https:\/\/www.eurogamer.net\/citizen-sleeper-2-review\">2025&#8217;s Citizen Sleeper 2<\/a> propelled Damian Martin to wide acclaim. They are games about exploring and surviving life on space stations as a Sleeper, an android of sorts distantly controlled by a human housed elsewhere. It&#8217;s a framework that allows for deep and heartfelt explorations of belonging, identity, and found family. They&#8217;re gentle and heartwarming games to play.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"><\/span><\/p>\n<p>There&#8217;s no release date for Signet City yet, and PC (Steam) is the only platform it&#8217;s noted for. I&#8217;m speaking to Damian Martin next week, though, so I&#8217;ll endeavour to find out more  &#8211; and if there&#8217;s something you want to know, let me know in the comments below.<\/p>\n<p><span class=\"poll_wrapper\" data-fixed=\"true\" data-hashid data-init=\"false\" data-poll-position=\"1\"><\/span><\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p><a href=\"https:\/\/www.eurogamer.net\/games\/citizen-sleeper\">Citizen Sleeper<\/a> creator Gareth Damian Martin&#8217;s new game is something quite different: a first-person &#8220;fungalpunk&#8221; narrative role-playing game inspired by post-punk Britain, in which you play as a literal parasite, infecting and navigating the lives of people in Signet City.<\/p>\n<p>Indeed, Signet City is the name of the game.  It&#8217;s first-person &#8211; a first for Damian Martin &#8211; and stylistically a mash of halftone monochrome artwork, dirty industrial buildings, scruffy underground music culture and grotesque biological horror. Everything seems overtaken by an apocalyptic fungal spread.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"SIGNET CITY - Reveal Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/mO4uKabqRQo?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/mO4uKabqRQo\/hqdefault.jpg\"><span class=\"video-facade__title\">SIGNET CITY &#8211; Reveal Trailer<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=mO4uKabqRQo\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>As a parasite, you&#8217;ll have the ability to &#8220;go behind the eyes of your hosts and change their fate, one pivotal day at a time&#8221;, a press release explains, &#8220;shaping conversations, influencing inhabitants, and navigating the interconnected systems transforming the world around them&#8221;. Furthermore, &#8220;rampant technologies are taking root, radical political movements are spreading through the streets, underground music scenes pulse through damp basements and abandoned industrial spaces. Beneath it all, fungal systems are quietly connecting everything together.&#8221;<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>Mechanically Signet City is described as having &#8220;first-person storytelling with richly authored narrative RPG design&#8221;. There&#8217;s no mention of a dice-based system underpinning it, suggesting it may be a fairly drastic departure from the dice-based sci-fi series Citizen Sleeper. And the press release backs this up, calling Signet City &#8220;a major evolution&#8221; for Damian Martin &#8211; also known by their studio name Jump Over the Age.<\/p>\n<p>&#8220;The move into first-person perspective, fungalpunk worldbuilding, and a more socially and politically volatile setting creates a distinctly different experience while retaining the deeply human storytelling Gareth Damian Martin&#8217;s work has become known for,&#8221; the press release adds.<\/p>\n<div class=\"gallery\">\n<div class=\"image_wrapper\">\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"A sparse black and white image showing a silhouetted character with head drooped while a grotty block of council flats behind him grows a huge mushroom spore on its corner.\" height=\"900\" src=\"https:\/\/assetsio.gnwcdn.com\/signet-city-screenshot-1.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1600\"><\/p>\n<p><img alt=\"A sparse black and white image showing a silhouetted character with head drooped while a grotty block of council flats behind him grows a huge mushroom spore on its corner.\" data-autosize=\"bounds_lossy\" data-uri=\"signet-city-screenshot-1.jpg\" height=\"900\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1600\"><br \/>\n<span class=\"loading spinner large\"><\/span><\/p>\n<nav class=\"pagination--hoverable\">\n<div class=\"previous\">\n<button class=\"button pagination-button\"><br \/>\n<span aria-label=\"Previous\" class=\"icon\" role=\"img\" style=\")\"><\/span><br \/>\n<\/button>\n<\/div>\n<div class=\"next\">\n<button class=\"button pagination-button\"><br \/>\n<span aria-label=\"Next\" class=\"icon\" role=\"img\" style=\")\"><\/span><br \/>\n<\/button>\n<\/div>\n<\/nav>\n<div class=\"details_overlay\">\n<div class=\"counter\">\n<span class=\"current\">1<\/span> <span class=\"of\">of<\/span> <span class=\"max\">4<\/span> <\/div>\n<\/div>\n<\/div>\n<div class=\"details\">\n<div class=\"button-wrapper\">\n<button aria-label=\"Toggle information\" class=\"toggle button outline\"><\/button><br \/>\n<button aria-label=\"Close fullscreen gallery\" class=\"close button\"><\/button>\n<\/div>\n<div class=\"thumbnails-wrapper overflow-shadow-x\">\n<div class=\"thumbnails\">\n<button class=\"thumbnail active\" data-attribution=\"Jump Over the Age\" data-caption=\"A growth of screenshots for Signet City. It&apos;s a very sparse-looking, artfully constructed game.\" data-uri=\"signet-city-screenshot-1.jpg\" title=\"A growth of screenshots for Signet City. It&apos;s a very sparse-looking, artfully constructed game.\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"A sparse black and white image showing a silhouetted character with head drooped while a grotty block of council flats behind him grows a huge mushroom spore on its corner.\" height=\"900\" src=\"https:\/\/assetsio.gnwcdn.com\/signet-city-screenshot-1.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1600\"><\/p>\n<p><img alt=\"A sparse black and white image showing a silhouetted character with head drooped while a grotty block of council flats behind him grows a huge mushroom spore on its corner.\" data-autosize=\"crop_lossy\" data-uri=\"signet-city-screenshot-1.jpg\" height=\"900\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1600\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Jump Over the Age\" data-caption=\"A growth of screenshots for Signet City. It&apos;s a very sparse-looking, artfully constructed game.\" data-uri=\"signet-city-screenshot-5.jpg\" title=\"A growth of screenshots for Signet City. It&apos;s a very sparse-looking, artfully constructed game.\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"A greyscale image of a field with a large mushroom fungal growth in the middle of it.\" height=\"900\" src=\"https:\/\/assetsio.gnwcdn.com\/signet-city-screenshot-5.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1600\"><\/p>\n<p><img alt=\"A greyscale image of a field with a large mushroom fungal growth in the middle of it.\" data-autosize=\"crop_lossy\" data-uri=\"signet-city-screenshot-5.jpg\" height=\"900\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1600\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Jump Over the Age\" data-caption=\"A growth of screenshots for Signet City. It&apos;s a very sparse-looking, artfully constructed game.\" data-uri=\"signet-city-screenshot-4.jpg\" title=\"A growth of screenshots for Signet City. It&apos;s a very sparse-looking, artfully constructed game.\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"A black and white image showing the side of a block of flats with graffiti on. The words &quot;this city is a corpse&quot; can be clearly seen.\" height=\"900\" src=\"https:\/\/assetsio.gnwcdn.com\/signet-city-screenshot-4.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1600\"><\/p>\n<p><img alt=\"A black and white image showing the side of a block of flats with graffiti on. The words &quot;this city is a corpse&quot; can be clearly seen.\" data-autosize=\"crop_lossy\" data-uri=\"signet-city-screenshot-4.jpg\" height=\"900\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1600\"><br \/>\n<\/button><br \/>\n<button class=\"thumbnail\" data-attribution=\"Jump Over the Age\" data-caption=\"A growth of screenshots for Signet City. It&apos;s a very sparse-looking, artfully constructed game.\" data-uri=\"signet-city-screenshot-2.jpg\" title=\"A growth of screenshots for Signet City. It&apos;s a very sparse-looking, artfully constructed game.\"><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"An artfully framed screenshot of the underside of a bridge in a city, but there&apos;s only one character walking down the street and it&apos;s all coloured in black and white.\" height=\"900\" src=\"https:\/\/assetsio.gnwcdn.com\/signet-city-screenshot-2.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1600\"><\/p>\n<p><img alt=\"An artfully framed screenshot of the underside of a bridge in a city, but there&apos;s only one character walking down the street and it&apos;s all coloured in black and white.\" data-autosize=\"crop_lossy\" data-uri=\"signet-city-screenshot-2.jpg\" height=\"900\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1600\"><br \/>\n<\/button>\n<\/div>\n<\/div>\n<div class=\"fullscreen_info\">\n<div class=\"caption\">\n<span class=\"label\"><br \/>\nCaption          <\/span><\/p>\n<div class=\"text\"><\/div>\n<\/div>\n<div class=\"attribution\">\n<span class=\"label\"><br \/>\nAttribution          <\/span><\/p>\n<div class=\"text\"><\/div>\n<\/div>\n<\/div>\n<div class=\"inline-gallery-caption\">A growth of screenshots for Signet City. It&#8217;s a very sparse-looking, artfully constructed game.<\/div>\n<div class=\"advert_container\"><\/div>\n<\/div>\n<\/div>\n<p><a href=\"https:\/\/www.eurogamer.net\/citizen-sleeper-review-a-gentle-cerebral-game-of-belonging-and-survival\">2022&#8217;s Citizen Sleeper<\/a> and <a href=\"https:\/\/www.eurogamer.net\/citizen-sleeper-2-review\">2025&#8217;s Citizen Sleeper 2<\/a> propelled Damian Martin to wide acclaim. They are games about exploring and surviving life on space stations as a Sleeper, an android of sorts distantly controlled by a human housed elsewhere. It&#8217;s a framework that allows for deep and heartfelt explorations of belonging, identity, and found family. They&#8217;re gentle and heartwarming games to play.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"><\/span><\/p>\n<p>There&#8217;s no release date for Signet City yet, and PC (Steam) is the only platform it&#8217;s noted for. I&#8217;m speaking to Damian Martin next week, though, so I&#8217;ll endeavour to find out more  &#8211; and if there&#8217;s something you want to know, let me know in the comments below.<\/p>\n<p><span class=\"poll_wrapper\" data-fixed=\"true\" data-hashid data-init=\"false\" data-poll-position=\"1\"><\/span><\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Citizen Sleeper creator&#8217;s new game is a &#8220;fungalpunk&#8221; RPG in which you&#8217;re a parasite, infecting the lives of people in a city inspired by post-punk Britain &#8220;Go behind the eyes of your hosts.&#8221; Image credit: Jump Over the Age News by Robert Purchese Associate Editor Published on June 7, 2026 1 comment Follow [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-1977898","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1977898","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1977898"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1977898\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1977898"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1977898"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1977898"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}