{"id":1975294,"date":"2026-06-06T07:00:00","date_gmt":"2026-06-06T04:00:00","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1975294"},"modified":"2026-06-06T07:00:00","modified_gmt":"2026-06-06T04:00:00","slug":"what-weve-been-playing-have-you-ever-downloaded-a-game-on-steam-just-to-boot-it-up-and-delete-it-five-minutes-later","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1975294","title":{"rendered":"What we&#8217;ve been playing &#8211; &#8220;Have you ever downloaded a game on Steam just to boot it up and delete it five minutes later?&#8221;"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"features\" data-article-group=\"feature\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/features\" data-active=\"false\"><br \/>\n                      Features<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">What we&#8217;ve been playing &#8211; &#8220;Have you ever downloaded a game on Steam just to boot it up and delete it five minutes later?&#8221;<\/h1>\n<p class=\"strapline\">A few of the things that have us hooked this week.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/delete-AdobeStock_274406420.jpg?width=690&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"A close-up of a finger about to press a red &quot;delete&quot; button on a keyboard. A button I know well.\" loading=\"eager\" data-uri=\"delete-AdobeStock_274406420.jpg\" data-lightbox width=\"690\" height=\"388\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Adobe Stock \/ diy13<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Robert Purchese avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/user-9946-originalxoriginal-14-03-23.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1024\" height=\"1017\"><\/p>\n<p>  <img alt=\"Robert Purchese avatar\" data-autosize=\"crop_lossy\" data-uri=\"user-9946-originalxoriginal-14-03-23.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1024\" height=\"1017\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"features\"><br \/>\n                    Feature<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/robert-purchese\">Robert Purchese<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Associate Editor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-06-06T07:00:00+00:00\">June 6, 2026<\/time>              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/what-weve-been-playing-deleted-steam?view=comments\" rel=\"nofollow\"><br \/>\n          30 comments<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"24adb1e6-72cb-4443-8b19-1f32869e160f\" data-name=\"007 First Light\" data-follow-text=\"Follow 007 First Light\" data-unfollow-text=\"Following 007 First Light\" data-aria-follow-text=\"Follow 007 First Light\" data-aria-unfollow-text=\"Following 007 First Light\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow 007 First Light\" title=\"Follow 007 First Light\"><br \/>\n  Follow 007 First Light<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<h2>6th June<\/h2>\n<p>Hello and welcome back to our regular feature where we write a little about the games we&#8217;ve been playing. This week, Bertie and Connor break the rules slightly, but it&#8217;s okay because Bertie organises What We&#8217;ve Been Playing and Connor regularly contributes to it, so they both get a pass. Elsewhere, believes again that another game has been tailormade for them &#8211; I&#8217;m beginning to sense a pattern &#8211; and Hitman fan Kelsey rolls credits on Bond and gets a bit emotional.<\/p>\n<p>What have you been playing this week?<\/p>\n<p>Here&#8217;s another question: do you remember what you were playing last week? You don&#8217;t have to! <a href=\"https:\/\/www.eurogamer.net\/topics\/what-weve-been-playing\">The What We&#8217;ve Been Playing archive<\/a> has you covered.<\/p>\n<h2>Dungeons &amp; Dragons, tabletop<\/h2>\n<p>I&#8217;m back in. Or more specifically: I&#8217;m about to be back in. We&#8217;ve found a couple of new people to make a group with and the new Ravenloft book has arrived, so all we need to do now is pick a Domain of Dread, a nasty Darklord that&#8217;s trapped there, and play. Actually, correction: that&#8217;s not all we need to do. Now I&#8217;ve got to go through the arduous task of creating a character.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>I say &#8220;arduous&#8221; because I&#8217;m a person who has to consider<em> everything <\/em>before making a decision, so whereas the people we&#8217;re playing with, who are new to D&amp;D, seem able to make instantaneous decisions about a class and species they&#8217;re playing as, with the certainty of a rock &#8211; which I&#8217;m assuming have the property of certainty &#8211; I&#8217;m sit there fretting because I see all are complications.<\/p>\n<p>A glimpse into my mind: I want to play a character to support their characters &#8211; a wild-shape-focused Druid and a Monk &#8211; so a Paladin springs to mind. They&#8217;re able to slot into that role while also wearing heavy armour, which the other characters do not. It&#8217;s a good idea for half-an-hour until I realise that means we&#8217;re all melee characters, more or less &#8211; shouldn&#8217;t we have some proper ranged variation in the party? A Cleric, then? And I get nearly all the way with this idea until I realise it means we&#8217;ll all be wisdom-based characters, which doesn&#8217;t give us variation and spread across the intelligence- and charisma-based skills in the game. A Bard, then? A healing Warlock? A Sorcerer? A Wizard? Around and around my head spins.<\/p>\n<p>One final word on this: it&#8217;s not just mechanical considerations I lose myself in. For every class I ponder, I require a narrative justification for playing them, and for whatever species I&#8217;m considering for them. I can&#8217;t just grab something off the shelf and go. I need to mentally place it and to believe it makes sense. So, choosing a character in D&amp;D, for me, essentially involves creating a half-a-dozen partial characters and poring over source books until I&#8217;m finally ready to commit &#8211; hence &#8220;arduous&#8221;. Or until my partner hurries me up and forces me into a decision, which is normally the case.<\/p>\n<p>I&#8217;m not much different during character creation in video games. Welcome to my head. Is anyone else the same?<\/p>\n<p><em>-Bertie<\/em><\/p>\n<h2>Mina the Hollower, Switch 2<\/h2>\n<figure>\n<div class=\"primis_wrapper\">\n<div class=\"primis_video\">\n<p><span class=\"embed_placeholder\" data-type=\"targeting\" style=\"display: none\"><br \/>\n<span class=\"message\">To see this content please enable targeting cookies.<\/span><br \/>\n<button class=\"optanon-show-settings link\"><br \/>\nManage cookie settings<\/button><\/span> <\/div>\n<\/div>\n<\/figure>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=9svv6lI9-7s\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/p>\n<p>Mmm, you hear that? That&#8217;s the sound of me savouring this lucious, premium, bastard-hard game that feels like it was focus-tested to appeal specifically to me. I can&#8217;t get enough. The hopping, burrowing, dodging, platforming&#8230; It&#8217;s remarkable how versatile this game is when it&#8217;s constrained to all the limitations of an 8-bit engine. I&#8217;ve even been playing it on my <a href=\"https:\/\/www.eurogamer.net\/platforms\/switch-2\">Switch 2<\/a> in between those suspiciously long 007 First Light loading screens. It&#8217;s running idle on my desk, tempting me between edits. Yacht Club games is adept at tickling those nostalgia glands and making something so new feel so familiar; I guess you could say they&#8217;ve got what it takes to make a mouse feel like a home (sorry).<\/p>\n<p><em>-Dom<\/em><\/p>\n<h2>007 First Light, PS5<\/h2>\n<p>I finally rolled credits on <a href=\"https:\/\/www.eurogamer.net\/companies\/io-interactive\">IO Interactive<\/a>&#8216;s 007 First Light, and honestly, I felt a little emotional once I did. I love the Hitman series, so much so that it&#8217;s wound up being one of my comfort games over the past few years, something I can jump in and out of with ease. I also quite like Bond (well, mainly Daniel Craig&#8217;s era as Bond), so seeing the two collide in 007 First Light in such an exceptional way really was something.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"><\/span><\/p>\n<p>I got to experience the IOI gameplay I know and love while also experiencing the spectacle and sheer violence of a Bond adventure, all wrapped in one pristine package with a delightful soundtrack to boot. Finishing the game is a high that&#8217;ll take me a while to come down from. I think I&#8217;ll replay some Hitman missions this weekend, or maybe dive into 007\u2019s TacSims. That&#8217;s if I&#8217;ve time to do so amidst all the gardening I need to do. It&#8217;s that time of year!<\/p>\n<p><em>-Kelsey<\/em><\/p>\n<h2>Lego Batman: Legacy of the Dark Knight, Xbox Series X\/S<\/h2>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"LEGO Batman: Legacy of the Dark Knight - Official Nintendo Switch 2 Release Date Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/M5A6J0u8-s8?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/M5A6J0u8-s8\/hqdefault.jpg\"><span class=\"video-facade__title\">LEGO Batman: Legacy of the Dark Knight &#8211; Official Nintendo Switch 2 Release Date Trailer<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=M5A6J0u8-s8\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>I have roped my kids into some more co-op crime capering this week with Lego Batman: Legacy of the Dark Knight. The problem is, I know Batman lore <em>pretty <\/em>well, but they don&#8217;t, and right now, they are rooting for a character that, how do I put this mildly, doesn&#8217;t exactly come to a very good end in the grand scheme of things. So do I tell them? After all, to be forewarned is to be forearmed and all that. Or do I just let it play out?<\/p>\n<p>What would Batman do?<\/p>\n<p><em>-Victoria<\/em><\/p>\n<h2>Walking around outside, Real world<\/h2>\n<p>Listen sometimes you get a bit burnt out on video games. You play &#8217;em too much, you just can&#8217;t get a kick out of them no matter which ones you try. Have you ever downloaded a game on Steam just to boot it up and delete it five minutes later? Yeah that&#8217;s where I&#8217;m at.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"3\"><\/span><\/p>\n<p>These things pass. But it&#8217;s important to mix things up every now and again. Earlier this week, I walked into town through my local park. I sat on a bench and I read a new book, and I ate an ice cream while the weather was nice. You know, human being stuff.<\/p>\n<p>They say absence makes the heart grow fonder; perhaps the opposite is true as well. Too much time spent with something can scrub the shine off. As regular readers of this article series will know, I&#8217;ve played a lot of <a href=\"https:\/\/www.eurogamer.net\/games\/runescape\">RuneScape<\/a> over the past few months. I have since stopped hopping across rooftops, and I think that&#8217;s the right move. Maybe I&#8217;ll be back next week with an actual video game! Who knows.<\/p>\n<p><em>-Connor<\/em><\/p>\n<p><span class=\"poll_wrapper\" data-fixed=\"true\" data-hashid data-init=\"false\" data-poll-position=\"1\"><\/span><\/p><\/div>\n<\/p><\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<h2>6th June<\/h2>\n<p>Hello and welcome back to our regular feature where we write a little about the games we&#8217;ve been playing. This week, Bertie and Connor break the rules slightly, but it&#8217;s okay because Bertie organises What We&#8217;ve Been Playing and Connor regularly contributes to it, so they both get a pass. Elsewhere, believes again that another game has been tailormade for them &#8211; I&#8217;m beginning to sense a pattern &#8211; and Hitman fan Kelsey rolls credits on Bond and gets a bit emotional.<\/p>\n<p>What have you been playing this week?<\/p>\n<p>Here&#8217;s another question: do you remember what you were playing last week? You don&#8217;t have to! <a href=\"https:\/\/www.eurogamer.net\/topics\/what-weve-been-playing\">The What We&#8217;ve Been Playing archive<\/a> has you covered.<\/p>\n<h2>Dungeons &amp; Dragons, tabletop<\/h2>\n<p>I&#8217;m back in. Or more specifically: I&#8217;m about to be back in. We&#8217;ve found a couple of new people to make a group with and the new Ravenloft book has arrived, so all we need to do now is pick a Domain of Dread, a nasty Darklord that&#8217;s trapped there, and play. Actually, correction: that&#8217;s not all we need to do. Now I&#8217;ve got to go through the arduous task of creating a character.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>I say &#8220;arduous&#8221; because I&#8217;m a person who has to consider<em> everything <\/em>before making a decision, so whereas the people we&#8217;re playing with, who are new to D&amp;D, seem able to make instantaneous decisions about a class and species they&#8217;re playing as, with the certainty of a rock &#8211; which I&#8217;m assuming have the property of certainty &#8211; I&#8217;m sit there fretting because I see all are complications.<\/p>\n<p>A glimpse into my mind: I want to play a character to support their characters &#8211; a wild-shape-focused Druid and a Monk &#8211; so a Paladin springs to mind. They&#8217;re able to slot into that role while also wearing heavy armour, which the other characters do not. It&#8217;s a good idea for half-an-hour until I realise that means we&#8217;re all melee characters, more or less &#8211; shouldn&#8217;t we have some proper ranged variation in the party? A Cleric, then? And I get nearly all the way with this idea until I realise it means we&#8217;ll all be wisdom-based characters, which doesn&#8217;t give us variation and spread across the intelligence- and charisma-based skills in the game. A Bard, then? A healing Warlock? A Sorcerer? A Wizard? Around and around my head spins.<\/p>\n<p>One final word on this: it&#8217;s not just mechanical considerations I lose myself in. For every class I ponder, I require a narrative justification for playing them, and for whatever species I&#8217;m considering for them. I can&#8217;t just grab something off the shelf and go. I need to mentally place it and to believe it makes sense. So, choosing a character in D&amp;D, for me, essentially involves creating a half-a-dozen partial characters and poring over source books until I&#8217;m finally ready to commit &#8211; hence &#8220;arduous&#8221;. Or until my partner hurries me up and forces me into a decision, which is normally the case.<\/p>\n<p>I&#8217;m not much different during character creation in video games. Welcome to my head. Is anyone else the same?<\/p>\n<p><em>-Bertie<\/em><\/p>\n<h2>Mina the Hollower, Switch 2<\/h2>\n<figure>\n<div class=\"primis_wrapper\">\n<div class=\"primis_video\">\n<p><span class=\"embed_placeholder\" data-type=\"targeting\" style=\"display: none\"><br \/>\n<span class=\"message\">To see this content please enable targeting cookies.<\/span><br \/>\n<button class=\"optanon-show-settings link\"><br \/>\nManage cookie settings<\/button><\/span> <\/div>\n<\/div>\n<\/figure>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=9svv6lI9-7s\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/p>\n<p>Mmm, you hear that? That&#8217;s the sound of me savouring this lucious, premium, bastard-hard game that feels like it was focus-tested to appeal specifically to me. I can&#8217;t get enough. The hopping, burrowing, dodging, platforming&#8230; It&#8217;s remarkable how versatile this game is when it&#8217;s constrained to all the limitations of an 8-bit engine. I&#8217;ve even been playing it on my <a href=\"https:\/\/www.eurogamer.net\/platforms\/switch-2\">Switch 2<\/a> in between those suspiciously long 007 First Light loading screens. It&#8217;s running idle on my desk, tempting me between edits. Yacht Club games is adept at tickling those nostalgia glands and making something so new feel so familiar; I guess you could say they&#8217;ve got what it takes to make a mouse feel like a home (sorry).<\/p>\n<p><em>-Dom<\/em><\/p>\n<h2>007 First Light, PS5<\/h2>\n<p>I finally rolled credits on <a href=\"https:\/\/www.eurogamer.net\/companies\/io-interactive\">IO Interactive<\/a>&#8216;s 007 First Light, and honestly, I felt a little emotional once I did. I love the Hitman series, so much so that it&#8217;s wound up being one of my comfort games over the past few years, something I can jump in and out of with ease. I also quite like Bond (well, mainly Daniel Craig&#8217;s era as Bond), so seeing the two collide in 007 First Light in such an exceptional way really was something.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"><\/span><\/p>\n<p>I got to experience the IOI gameplay I know and love while also experiencing the spectacle and sheer violence of a Bond adventure, all wrapped in one pristine package with a delightful soundtrack to boot. Finishing the game is a high that&#8217;ll take me a while to come down from. I think I&#8217;ll replay some Hitman missions this weekend, or maybe dive into 007\u2019s TacSims. That&#8217;s if I&#8217;ve time to do so amidst all the gardening I need to do. It&#8217;s that time of year!<\/p>\n<p><em>-Kelsey<\/em><\/p>\n<h2>Lego Batman: Legacy of the Dark Knight, Xbox Series X\/S<\/h2>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"LEGO Batman: Legacy of the Dark Knight - Official Nintendo Switch 2 Release Date Trailer\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/M5A6J0u8-s8?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/M5A6J0u8-s8\/hqdefault.jpg\"><span class=\"video-facade__title\">LEGO Batman: Legacy of the Dark Knight &#8211; Official Nintendo Switch 2 Release Date Trailer<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=M5A6J0u8-s8\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>I have roped my kids into some more co-op crime capering this week with Lego Batman: Legacy of the Dark Knight. The problem is, I know Batman lore <em>pretty <\/em>well, but they don&#8217;t, and right now, they are rooting for a character that, how do I put this mildly, doesn&#8217;t exactly come to a very good end in the grand scheme of things. So do I tell them? After all, to be forewarned is to be forearmed and all that. Or do I just let it play out?<\/p>\n<p>What would Batman do?<\/p>\n<p><em>-Victoria<\/em><\/p>\n<h2>Walking around outside, Real world<\/h2>\n<p>Listen sometimes you get a bit burnt out on video games. You play &#8217;em too much, you just can&#8217;t get a kick out of them no matter which ones you try. Have you ever downloaded a game on Steam just to boot it up and delete it five minutes later? Yeah that&#8217;s where I&#8217;m at.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"3\"><\/span><\/p>\n<p>These things pass. But it&#8217;s important to mix things up every now and again. Earlier this week, I walked into town through my local park. I sat on a bench and I read a new book, and I ate an ice cream while the weather was nice. You know, human being stuff.<\/p>\n<p>They say absence makes the heart grow fonder; perhaps the opposite is true as well. Too much time spent with something can scrub the shine off. As regular readers of this article series will know, I&#8217;ve played a lot of <a href=\"https:\/\/www.eurogamer.net\/games\/runescape\">RuneScape<\/a> over the past few months. I have since stopped hopping across rooftops, and I think that&#8217;s the right move. Maybe I&#8217;ll be back next week with an actual video game! Who knows.<\/p>\n<p><em>-Connor<\/em><\/p>\n<p><span class=\"poll_wrapper\" data-fixed=\"true\" data-hashid data-init=\"false\" data-poll-position=\"1\"><\/span><\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home Features What we&#8217;ve been playing &#8211; &#8220;Have you ever downloaded a game on Steam just to boot it up and delete it five minutes later?&#8221; A few of the things that have us hooked this week. Image credit: Adobe Stock \/ diy13 Feature by Robert Purchese Associate Editor Published on June 6, 2026 30 [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-1975294","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1975294","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1975294"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1975294\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1975294"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1975294"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1975294"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}