{"id":1961900,"date":"2026-05-29T13:36:32","date_gmt":"2026-05-29T10:36:32","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1961900"},"modified":"2026-05-29T13:36:32","modified_gmt":"2026-05-29T10:36:32","slug":"after-007-first-light-io-interactives-next-game-probably-wont-be-another-james-bond-or-a-hitman-but-rather-something-else-entirely","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1961900","title":{"rendered":"After 007 First Light, IO Interactive&#8217;s next game probably won&#8217;t be another James Bond or a Hitman, but rather something else entirely"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">After 007 First Light, IO Interactive&#8217;s next game probably won&#8217;t be another James Bond or a Hitman, but rather something else entirely<\/h1>\n<p class=\"strapline\">Fantastic.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/project-fantasy-art-io-interactive-cropped.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"Three fantasy heroes stand looking at a lowering sun in the distance. One is an elf with a long sharp stave on their back; one is a human with a magical staff; and one is a squat and sturdy dwarf holding a glowing hammer. Off to battle they presumably go.\" loading=\"eager\" data-uri=\"project-fantasy-art-io-interactive-cropped.jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>IO Interactive<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Robert Purchese avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/user-9946-originalxoriginal-14-03-23.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1024\" height=\"1017\"><\/p>\n<p>  <img alt=\"Robert Purchese avatar\" data-autosize=\"crop_lossy\" data-uri=\"user-9946-originalxoriginal-14-03-23.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1024\" height=\"1017\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/robert-purchese\">Robert Purchese<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Associate Editor<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-05-29T13:36:32+00:00\">May 29, 2026<\/time>              <\/div>\n<div class=\"comments\">\n      <a class=\"comments__link comments-bubble\" href=\"https:\/\/www.eurogamer.net\/io-interactive-project-fantasy-rpg?view=comments\" rel=\"nofollow\"><br \/>\n          7 comments<br \/>\n      <\/a>\n    <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"24adb1e6-72cb-4443-8b19-1f32869e160f\" data-name=\"007 First Light\" data-follow-text=\"Follow 007 First Light\" data-unfollow-text=\"Following 007 First Light\" data-aria-follow-text=\"Follow 007 First Light\" data-aria-unfollow-text=\"Following 007 First Light\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow 007 First Light\" title=\"Follow 007 First Light\"><br \/>\n  Follow 007 First Light<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>The new James Bond game, 007 First Light, seems to be enjoying a very positive response. We were charmed in <a href=\"https:\/\/www.eurogamer.net\/007-first-light-review\">our 007 First Light review<\/a>, and judging by <a href=\"https:\/\/www.eurogamer.net\/007-first-light-james-bond-sales-milestone-24-hours\">the impressive 007 First Light launch sales<\/a>, many of you were too. The chances of developer <a href=\"https:\/\/www.eurogamer.net\/companies\/io-interactive\">IO Interactive<\/a> realising <a href=\"https:\/\/www.eurogamer.net\/hitman-developer-says-james-bond-game-will-hopefully-be-the-start-of-a-trilogy\">that James Bond trilogy dream<\/a> one day seem strong. But even so, the next game from IO probably won&#8217;t be a James Bond game at all, or a Hitman game &#8211; that other series the studio built its reputation on.<\/p>\n<p>As it stands, IO&#8217;s next biggest development team is working on a completely new idea and series, one called Project Fantasy. I saw artwork for it on the walls of IO&#8217;s Brighton studio when I visited recently &#8211; it&#8217;s one of five studios IO operates around Europe. I even caught a glimpse of a creature being animated on someone&#8217;s screen. The message was clear: this game is deep in active development.<\/p>\n<p>Exactly how many people are working on Project Fantasy, I wasn&#8217;t allowed to know, but chief development officer V\u00e9ronique Lallier could tell me the team is &#8220;bigger than the Hitman one at the moment but smaller than the 007 First Light one&#8221;. I was told this in the lead-up to 007 First Light&#8217;s launch, mind you, so now that the game&#8217;s been released, the team&#8217;s size may change.<\/p>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Three fantasy characters emerge from a dark cave into bright setting sunlight, and look out towards a mountainous, green world beyond. They appear to be an elf, a human and a dwarf - the quintessential fantasy paring - and I assume they&apos;re on a thrilling adventure.\" height=\"874\" src=\"https:\/\/assetsio.gnwcdn.com\/project-fantasy-art-io-interactive.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.8306636155606408\" width=\"1600\"><\/p>\n<p><img alt=\"Three fantasy characters emerge from a dark cave into bright setting sunlight, and look out towards a mountainous, green world beyond. They appear to be an elf, a human and a dwarf - the quintessential fantasy paring - and I assume they&apos;re on a thrilling adventure.\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"project-fantasy-art-io-interactive.jpg\" height=\"874\" loading=\"lazy\" style=\"aspect-ratio: 1.8306636155606408\" width=\"1600\"><figcaption>The full Project Fantasy artwork. So far, so familiar. | <span class=\"attribution\">Image credit: <cite>IO Interactive<\/cite><\/span><\/figcaption><\/figure>\n<p>However, IO does intend to keep a healthy 007 First Light workforce around, I was told, to support it in a similar way IO has supported Hitman in the past &#8211; with a steady stream of new gameplay experiences. Partly the team is there to address any launch issues there are with the game, but also because of <a href=\"https:\/\/www.eurogamer.net\/007-first-light-replayability-tacsim-dlc\">the plan IO has to keep you playing 007: First Light long after the credits roll<\/a>.<\/p>\n<blockquote class=\"pullquote right\"><p><em>&#8220;Something that IO is well established for is always coming with different game experiences&#8221; -V\u00e9ronique Lallier<em><\/em><\/em><\/p><\/blockquote>\n<p>But what is Project Fantasy? <a href=\"https:\/\/www.eurogamer.net\/hitman-developer-confirms-development-of-bold-new-online-fantasy-rpg\">Project Fantasy was announced by IO Interactive in 2023<\/a>, when it was described as &#8220;an online fantasy RPG&#8221; &#8211; &#8220;A world and game built from the core to entertain players and expand for many years to come.&#8221; Exactly what that means &#8211; a massively-multiplayer game or a smaller-scale shared world game &#8211; we don&#8217;t know, and we haven&#8217;t heard much about it since.<\/p>\n<p>&#8220;It&#8217;s a project that we&#8217;ve been starting, I think, post-Covid,&#8221; Lallier told me, which tallies with <a href=\"https:\/\/www.eurogamer.net\/hitman-developer-reportedly-developing-fantasy-ip-for-xbox\">the 2021 rumour that IO was making a new fantasy game<\/a>. The project is led by IO co-owner and chief creative officer Christian Elverdam. The company&#8217;s other co-founder, Hakan Abrak &#8211; the CEO &#8211; led 007 First Light. A project apiece, then.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>&#8220;Christian is really close to Project Fantasy with regard to creative vision and approach,&#8221; Lallier said. &#8220;There is a common passion [among] our studio management in general about Fantasy, but Christian is very close to this project and it&#8217;s very important for us to do things differently.<\/p>\n<p>&#8220;Something that IO is well established for is always coming with different game experiences, leveraging technology and everything, and Project Fantasy is a new IP and that&#8217;s something we&#8217;ve always been very excited about at IO. We had Freedom Fighter, Mini Ninjas, all those different games, and it&#8217;s always original IP. I think actually 007 First Light is the only game in an established franchise.&#8221;<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/15-years-ago-kane-lynch-2-took-the-crown-as-the-most-relentlessly-miserable-game-of-all-time-it-still-is-and-is-still-brilliant\">The two Kane &amp; Lynch games<\/a> are the obvious absentees from Lallier&#8217;s list there &#8211; gritty, Xbox 360-era shooters that were &#8220;relentlessly miserable&#8221; but also &#8220;brilliant&#8221; in their own way, Alex Donaldson recently wrote.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Project Fantasy - Meet the team - Design\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/Ud2L98r-fg8?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/Ud2L98r-fg8\/hqdefault.jpg\"><span class=\"video-facade__title\">Project Fantasy &#8211; Meet the team &#8211; Design<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=Ud2L98r-fg8\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>&#8220;So yeah, Project Fantasy is really, really close to our heart, and it&#8217;s a very exciting project, but we&#8217;re not talking too much about it, because at the moment, really, the focus of the studio is launching 007 First Light,&#8221; Lallier said.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"><\/span><\/p>\n<p><a href=\"https:\/\/ioi.dk\/project-fantasy\">A Project Fantasy website<\/a> displays the announcement statement from 2023 alongside a single piece of artwork that depicts a trio of adventurers &#8211; elf, human and dwarf, by the looks of it (the quintessential fantasy trio) &#8211; standing at the edge of a cave, looking out at a scene of adventure: a verdant, mountainous world beyond. The words &#8220;Looking for more!&#8221; are scrawled in the bottom of the image, aping a common group-finding call in multiplayer online worlds.<\/p>\n<p>A handful of short developer videos recorded at the time talk vaguely about the project, with lead sound designer Joshua Smith saying, &#8220;We&#8217;re trying to create something that I think doesn&#8217;t exist in the space, currently. It&#8217;s a world where we&#8217;re going to allow you to be things you could never be. IOI is known for Hitman and things like that and this is a completely different direction.&#8221;<\/p>\n<p>If you&#8217;re someone like me who enjoys fantasy games, this is exciting, but there&#8217;s a note of trepidation too, because online multiplayer projects are notoriously costly and complicated to make. We&#8217;ve seen a string of high profile online multiplayer games struggle in recent years, including <a href=\"https:\/\/www.eurogamer.net\/new-world-shutting-down-unless-saved-by-rust\">Amazon&#8217;s New World<\/a>, <a href=\"https:\/\/www.eurogamer.net\/anthem-was-abandoned-in-death-as-in-life-its-a-game-ea-and-bioware-would-rather-forget\">BioWare&#8217;s Anthem<\/a>, <a href=\"https:\/\/www.eurogamer.net\/concords-sudden-shutdown-is-such-a-big-deal-its-been-brought-up-during-uk-government-debates-on-video-game-consumer-laws\">Sony&#8217;s Concord<\/a>, and even <a href=\"https:\/\/www.eurogamer.net\/bittersweet-farewell-destiny-2\">Destiny 2<\/a>. These are risky projects to take on.<\/p>\n<p><span class=\"poll_wrapper\" data-fixed=\"true\" data-hashid data-init=\"false\" data-poll-position=\"1\"><\/span><\/p><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>The new James Bond game, 007 First Light, seems to be enjoying a very positive response. We were charmed in <a href=\"https:\/\/www.eurogamer.net\/007-first-light-review\">our 007 First Light review<\/a>, and judging by <a href=\"https:\/\/www.eurogamer.net\/007-first-light-james-bond-sales-milestone-24-hours\">the impressive 007 First Light launch sales<\/a>, many of you were too. The chances of developer <a href=\"https:\/\/www.eurogamer.net\/companies\/io-interactive\">IO Interactive<\/a> realising <a href=\"https:\/\/www.eurogamer.net\/hitman-developer-says-james-bond-game-will-hopefully-be-the-start-of-a-trilogy\">that James Bond trilogy dream<\/a> one day seem strong. But even so, the next game from IO probably won&#8217;t be a James Bond game at all, or a Hitman game &#8211; that other series the studio built its reputation on.<\/p>\n<p>As it stands, IO&#8217;s next biggest development team is working on a completely new idea and series, one called Project Fantasy. I saw artwork for it on the walls of IO&#8217;s Brighton studio when I visited recently &#8211; it&#8217;s one of five studios IO operates around Europe. I even caught a glimpse of a creature being animated on someone&#8217;s screen. The message was clear: this game is deep in active development.<\/p>\n<p>Exactly how many people are working on Project Fantasy, I wasn&#8217;t allowed to know, but chief development officer V\u00e9ronique Lallier could tell me the team is &#8220;bigger than the Hitman one at the moment but smaller than the 007 First Light one&#8221;. I was told this in the lead-up to 007 First Light&#8217;s launch, mind you, so now that the game&#8217;s been released, the team&#8217;s size may change.<\/p>\n<figure>\n<p><img loading=\"lazy\" decoding=\"async\" alt=\"Three fantasy characters emerge from a dark cave into bright setting sunlight, and look out towards a mountainous, green world beyond. They appear to be an elf, a human and a dwarf - the quintessential fantasy paring - and I assume they&apos;re on a thrilling adventure.\" height=\"874\" src=\"https:\/\/assetsio.gnwcdn.com\/project-fantasy-art-io-interactive.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1.8306636155606408\" width=\"1600\"><\/p>\n<p><img alt=\"Three fantasy characters emerge from a dark cave into bright setting sunlight, and look out towards a mountainous, green world beyond. They appear to be an elf, a human and a dwarf - the quintessential fantasy paring - and I assume they&apos;re on a thrilling adventure.\" data-autosize=\"crop_lossy\" data-lightbox data-uri=\"project-fantasy-art-io-interactive.jpg\" height=\"874\" loading=\"lazy\" style=\"aspect-ratio: 1.8306636155606408\" width=\"1600\"><figcaption>The full Project Fantasy artwork. So far, so familiar. | <span class=\"attribution\">Image credit: <cite>IO Interactive<\/cite><\/span><\/figcaption><\/figure>\n<p>However, IO does intend to keep a healthy 007 First Light workforce around, I was told, to support it in a similar way IO has supported Hitman in the past &#8211; with a steady stream of new gameplay experiences. Partly the team is there to address any launch issues there are with the game, but also because of <a href=\"https:\/\/www.eurogamer.net\/007-first-light-replayability-tacsim-dlc\">the plan IO has to keep you playing 007: First Light long after the credits roll<\/a>.<\/p>\n<blockquote class=\"pullquote right\"><p><em>&#8220;Something that IO is well established for is always coming with different game experiences&#8221; -V\u00e9ronique Lallier<em><\/em><\/em><\/p><\/blockquote>\n<p>But what is Project Fantasy? <a href=\"https:\/\/www.eurogamer.net\/hitman-developer-confirms-development-of-bold-new-online-fantasy-rpg\">Project Fantasy was announced by IO Interactive in 2023<\/a>, when it was described as &#8220;an online fantasy RPG&#8221; &#8211; &#8220;A world and game built from the core to entertain players and expand for many years to come.&#8221; Exactly what that means &#8211; a massively-multiplayer game or a smaller-scale shared world game &#8211; we don&#8217;t know, and we haven&#8217;t heard much about it since.<\/p>\n<p>&#8220;It&#8217;s a project that we&#8217;ve been starting, I think, post-Covid,&#8221; Lallier told me, which tallies with <a href=\"https:\/\/www.eurogamer.net\/hitman-developer-reportedly-developing-fantasy-ip-for-xbox\">the 2021 rumour that IO was making a new fantasy game<\/a>. The project is led by IO co-owner and chief creative officer Christian Elverdam. The company&#8217;s other co-founder, Hakan Abrak &#8211; the CEO &#8211; led 007 First Light. A project apiece, then.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"1\"><\/span><\/p>\n<p>&#8220;Christian is really close to Project Fantasy with regard to creative vision and approach,&#8221; Lallier said. &#8220;There is a common passion [among] our studio management in general about Fantasy, but Christian is very close to this project and it&#8217;s very important for us to do things differently.<\/p>\n<p>&#8220;Something that IO is well established for is always coming with different game experiences, leveraging technology and everything, and Project Fantasy is a new IP and that&#8217;s something we&#8217;ve always been very excited about at IO. We had Freedom Fighter, Mini Ninjas, all those different games, and it&#8217;s always original IP. I think actually 007 First Light is the only game in an established franchise.&#8221;<\/p>\n<p><a href=\"https:\/\/www.eurogamer.net\/15-years-ago-kane-lynch-2-took-the-crown-as-the-most-relentlessly-miserable-game-of-all-time-it-still-is-and-is-still-brilliant\">The two Kane &amp; Lynch games<\/a> are the obvious absentees from Lallier&#8217;s list there &#8211; gritty, Xbox 360-era shooters that were &#8220;relentlessly miserable&#8221; but also &#8220;brilliant&#8221; in their own way, Alex Donaldson recently wrote.<\/p>\n<figure>\n<div class=\"video_wrapper youtube\">\n<a aria-label=\"Project Fantasy - Meet the team - Design\" class=\"video-facade full-size\" data-platform=\"youtube\" href=\"https:\/\/www.youtube.com\/embed\/Ud2L98r-fg8?autoplay=1\" title=\"Click to play video from YouTube\"><br \/>\n<img decoding=\"async\" alt=\"Cover image for YouTube video\" class=\"video-facade__image\" loading=\"lazy\" src=\"https:\/\/i.ytimg.com\/vi\/Ud2L98r-fg8\/hqdefault.jpg\"><span class=\"video-facade__title\">Project Fantasy &#8211; Meet the team &#8211; Design<\/span><\/p>\n<p><\/a>\n<\/div>\n<p><a class=\"button video\" href=\"https:\/\/www.youtube.com\/watch?v=Ud2L98r-fg8\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figure>\n<p>&#8220;So yeah, Project Fantasy is really, really close to our heart, and it&#8217;s a very exciting project, but we&#8217;re not talking too much about it, because at the moment, really, the focus of the studio is launching 007 First Light,&#8221; Lallier said.<\/p>\n<p><span class=\"injection_placeholder\" data-position=\"2\"><\/span><\/p>\n<p><a href=\"https:\/\/ioi.dk\/project-fantasy\">A Project Fantasy website<\/a> displays the announcement statement from 2023 alongside a single piece of artwork that depicts a trio of adventurers &#8211; elf, human and dwarf, by the looks of it (the quintessential fantasy trio) &#8211; standing at the edge of a cave, looking out at a scene of adventure: a verdant, mountainous world beyond. The words &#8220;Looking for more!&#8221; are scrawled in the bottom of the image, aping a common group-finding call in multiplayer online worlds.<\/p>\n<p>A handful of short developer videos recorded at the time talk vaguely about the project, with lead sound designer Joshua Smith saying, &#8220;We&#8217;re trying to create something that I think doesn&#8217;t exist in the space, currently. It&#8217;s a world where we&#8217;re going to allow you to be things you could never be. IOI is known for Hitman and things like that and this is a completely different direction.&#8221;<\/p>\n<p>If you&#8217;re someone like me who enjoys fantasy games, this is exciting, but there&#8217;s a note of trepidation too, because online multiplayer projects are notoriously costly and complicated to make. We&#8217;ve seen a string of high profile online multiplayer games struggle in recent years, including <a href=\"https:\/\/www.eurogamer.net\/new-world-shutting-down-unless-saved-by-rust\">Amazon&#8217;s New World<\/a>, <a href=\"https:\/\/www.eurogamer.net\/anthem-was-abandoned-in-death-as-in-life-its-a-game-ea-and-bioware-would-rather-forget\">BioWare&#8217;s Anthem<\/a>, <a href=\"https:\/\/www.eurogamer.net\/concords-sudden-shutdown-is-such-a-big-deal-its-been-brought-up-during-uk-government-debates-on-video-game-consumer-laws\">Sony&#8217;s Concord<\/a>, and even <a href=\"https:\/\/www.eurogamer.net\/bittersweet-farewell-destiny-2\">Destiny 2<\/a>. These are risky projects to take on.<\/p>\n<p><span class=\"poll_wrapper\" data-fixed=\"true\" data-hashid data-init=\"false\" data-poll-position=\"1\"><\/span><\/p><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News After 007 First Light, IO Interactive&#8217;s next game probably won&#8217;t be another James Bond or a Hitman, but rather something else entirely Fantastic. Image credit: IO Interactive News by Robert Purchese Associate Editor Published on May 29, 2026 7 comments Follow 007 First Light The new James Bond game, 007 First Light, seems [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-1961900","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1961900","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1961900"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1961900\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1961900"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1961900"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1961900"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}