{"id":1961596,"date":"2026-05-29T10:35:30","date_gmt":"2026-05-29T07:35:30","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1961596"},"modified":"2026-05-29T10:35:30","modified_gmt":"2026-05-29T07:35:30","slug":"crimson-deserts-1-09-00-patch-adds-another-highly-requested-player-feature-as-well-as-loads-of-new-pets","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1961596","title":{"rendered":"Crimson Desert&#8217;s 1.09.00 patch adds another highly-requested player feature (as well as loads of new pets)"},"content":{"rendered":"<article class=\"article \" data-ads=\"true\" data-article-type=\"news\" data-article-group=\"news\" data-paywalled=\"false\" data-premium=\"false\" data-sponsored=\"false\" data-type=\"article\">\n<header class=\"article_header\" data-component=\"article-header\">\n<div class=\"breadcrumbs\">\n<nav class=\"nav_breadcrumbs\" data-component=\"nav-breadcrumbs\" aria-label=\"Breadcrumb\">\n<ul class=\"nav-links\">\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/\" data-active=\"false\"><br \/>\n                      Home<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/news\" data-active=\"false\"><br \/>\n                      News<br \/>\n                <\/a>\n            <\/li>\n<li>\n                <a href=\"https:\/\/www.eurogamer.net\/games\/crimson-desert\" data-active=\"false\"><br \/>\n                      Crimson Desert<br \/>\n                <\/a>\n            <\/li>\n<\/ul>\n<\/nav><\/div>\n<div class=\"headline_details\" id=\"main-content\">\n<h1 class=\"title\">Crimson Desert&#8217;s 1.09.00 patch adds another highly-requested player feature (as well as loads of new pets)<\/h1>\n<p class=\"strapline\">Button dressed as RAM.<\/p>\n<\/p><\/div>\n<div class=\"headline_asset\">\n<figure class=\"headline_image_wrapper\">\n<p>        <img fetchpriority=\"high\" decoding=\"async\" class=\"headline_image\" src=\"https:\/\/assetsio.gnwcdn.com\/Kliff-from-Crimson-Desert-carries-a-pig-over-his-shoulder.jpg?width=570&amp;quality=85&amp;format=jpg&amp;dpr=3&amp;auto=webp\" alt=\"Kliff from Crimson Desert carries a pig over his shoulder\" loading=\"eager\" data-uri=\"Kliff-from-Crimson-Desert-carries-a-pig-over-his-shoulder.jpg\" data-lightbox width=\"570\" height=\"321\"><figcaption>\n          <span class=\"attribution\">Image credit: <cite>Pearl Abyss<\/cite><\/span><br \/>\n        <\/figcaption><\/figure>\n<\/p><\/div>\n<div class=\"metadata\">\n<div class=\"avatar\">\n<p>    <img loading=\"lazy\" decoding=\"async\" alt=\"Dom Peppiatt avatar\" src=\"https:\/\/assetsio.gnwcdn.com\/pxl_20220402_110941365.portrait_V04meYj.jpg?width=2048&amp;height=2048&amp;fit=bounds&amp;quality=85&amp;format=jpg&amp;auto=webp\" style=\"aspect-ratio: 1\" width=\"1044\" height=\"1130\"><\/p>\n<p>  <img alt=\"Dom Peppiatt avatar\" data-autosize=\"crop_lossy\" data-uri=\"pxl_20220402_110941365.portrait_V04meYj.jpg\" loading=\"lazy\" style=\"aspect-ratio: 1\" width=\"1044\" height=\"1130\">\n<\/div>\n<div class=\"text\">\n<div class=\"byline\">\n                  <span class=\"article_type\" data-slug=\"news\"><br \/>\n                    News<br \/>\n                  <\/span><\/p>\n<p><span class=\"by\">by<\/span> <span class=\"author\"><a href=\"https:\/\/www.eurogamer.net\/authors\/dom-peppiatt\">Dom Peppiatt<\/a><\/span>                    <span class=\"job_title\"><br \/>\n                      Deputy Editorial Director<br \/>\n                    <\/span>\n            <\/div>\n<div class=\"published_at\">\nPublished on <time datetime=\"2026-05-29T10:35:30+00:00\">May 29, 2026<\/time>              <\/div>\n<\/p><\/div>\n<div class=\"mypop-header-wrapper\">\n<p><button class=\"mypop-button button wide\" data-state=\"follow\" data-type=\"tag\" data-uuid=\"10cf2e53-bea5-44e6-bc6c-98d8a341d473\" data-name=\"Crimson Desert\" data-follow-text=\"Follow Crimson Desert\" data-unfollow-text=\"Following Crimson Desert\" data-aria-follow-text=\"Follow Crimson Desert\" data-aria-unfollow-text=\"Following Crimson Desert\" data-popup=\"true\" data-force-login=\"true\" aria-label=\"Follow Crimson Desert\" title=\"Follow Crimson Desert\"><br \/>\n  Follow Crimson Desert<br \/>\n<\/button>          <\/div>\n<\/p><\/div>\n<\/header>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>The 1.09.00 Patch for Crimson Desert has arrived, just one week after the last patch &#8211; proving that developer Pearl Abyss is moving at a rate of knots when it comes to fixing and updating its massively popular RPG.<\/p>\n<p>This latest update introduces one feature fans have been clamouring for since launch: the ability to remap your controller. The developer has been steadily improving its latest game <a href=\"https:\/\/www.eurogamer.net\/todays-hefty-crimson-desert-patch-includes-beginning-of-improvements-to-keyboard-and-mouse-controls-plus-much-more\">since March<\/a>, when adjustments to its initially criticised keyboard and mouse controls were first introduced.<\/p>\n<figure>\n<div class=\"primis_wrapper\">\n<div class=\"primis_video\">\n<p><span class=\"embed_placeholder\" data-type=\"targeting\" style=\"display: none\"><br \/>\n<span class=\"message\">To see this content please enable targeting cookies.<\/span><br \/>\n<button class=\"optanon-show-settings link\"><br \/>\nManage cookie settings<\/button><\/span> <\/div>\n<\/div><figcaption>The game has come a long way since launch.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=qQPKLncs7Og\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>The new update also introduces &#8220;approximately 30 species of small animals&#8221; that can be registered as pets, upping the game&#8217;s already impressive suite of customisable character tools. The team has also added animations for &#8216;picking up and putting down pets&#8217;, y&#8217;know, for immersion.<\/p>\n<p>You can take a look at the full patch notes, taken directly from <a href=\"https:\/\/crimsondesert.pearlabyss.com\/en-US\/News\/Notice\/Detail?_boardNo=94\">the official Crimson Desert website<\/a>, below:<\/p>\n<hr>\n<h2><strong>New Additions<\/strong><\/h2>\n<ul>\n<li>Added a controller remapping feature.<\/li>\n<li>Added approximately 30 species of small animals that can be registered as pets.<\/li>\n<li>Added new skills for Oongka and Damiane.<\/li>\n<li>The input command for each skill is the same as Kliff\u2019s &#8220;Blinding Flash Finisher&#8221;.(Heavy attack while using Blinding Flash)<\/li>\n<li>Added animations for picking up and putting down certain pets.<\/li>\n<\/ul>\n<h2><strong>Improvements<\/strong><\/h2>\n<h3><strong>Content<\/strong><\/h3>\n<ul>\n<li>Fixed an issue where checking colors while dyeing and customizing characters was difficult depending on the surrounding light sources.<\/li>\n<li>Fixed an issue where legendary fish could be donated.<\/li>\n<li>Fixed an issue where, even after obtaining certain knowledge, some related challenges would not be completed.<\/li>\n<li>Fixed an issue where &#8220;Pond Management&#8221; mode could not be entered in certain situations.<\/li>\n<li>Fixed an issue where controls would become unresponsive if the character died after entering the \u201cPond Management\u201d menu while taking damage.<\/li>\n<li>Fixed an issue where bears would try to eat fish dropped on the ground but fail to do so.<\/li>\n<li>As part of ongoing improvements, certain 2D visual assets have been replaced to better align with the game\u2019s art direction.<\/li>\n<\/ul>\n<h3><strong>Controls<\/strong><\/h3>\n<ul>\n<li>Improved farming so that seeds can now be assigned to and used from quickslots.<\/li>\n<li>Fixed an issue where the player would enter Photo Mode while examining items.<\/li>\n<li>Fixed an issue where the &#8220;Magic Scythe&#8221; could not be used if the Inventory was full.<\/li>\n<li>Fixed an issue where the &#8220;Scythe&#8221; could not be used in safe zones.<\/li>\n<li>Fixed an issue where the &#8220;Mining Knuckledrill&#8221; could not be used while clinging to a wall.<\/li>\n<\/ul>\n<h3><strong>Combat\/Action<\/strong><\/h3>\n<ul>\n<li>[Kliff] Fixed an issue where using &#8220;Evasive Kick&#8221; while unarmed would not consume Spirit.<\/li>\n<li>[Kliff] Fixed an issue where &#8220;Blinding Flash Finisher&#8221; could be used even with insufficient Spirit.<\/li>\n<li>[Oongka] Adjusted the amount of stagger meter increase from &#8220;Quaking Fury&#8221;.<\/li>\n<\/ul>\n<h3><strong>UI<\/strong><\/h3>\n<ul>\n<li>Improved the dispatch UI so that comrades with the missions&#8217; required skills appear at the top.<\/li>\n<li>When carrying out a mission repeatedly, &#8220;Repeating Mission&#8221; now appears in the UI.<\/li>\n<li>[Keyboard\/Mouse] The cursor now disappears when examining documents.<\/li>\n<li>Fixed an issue where the number of comrades would appear as 0 in the camp resources UI.<\/li>\n<li>Fixed an issue where the QTE input icon would not appear if certain input options were customized.<\/li>\n<li>Fixed an issue where the UI would freeze when re-entering the game after being returned to the title screen due to an error in certain situations.<\/li>\n<li>Fixed an issue where the &#8220;Clean&#8221; interaction input would appear even for fish that cannot be cleaned.<\/li>\n<\/ul>\n<h3><strong>Graphics and Settings<\/strong><\/h3>\n<ul>\n<li>[PC] Fixed an issue where shadows of some distant objects were not rendered correctly when the &#8220;Raytraced Sun\/Moon Light Shadows&#8221; option was enabled.<\/li>\n<li>[Mac] Fixed an issue where &#8220;Raytraced Sun\/Moon Light Shadows&#8221; option was not being applied.<\/li>\n<\/ul>\n<h3><strong>Localization<\/strong><\/h3>\n<ul>\n<li>Fixed various localization errors and improved localization quality across all languages.<\/li>\n<\/ul>\n<h3><strong>Other<\/strong><\/h3>\n<ul>\n<li>Fixed an issue where audio would play when examining certain documents such as books and bounty notices, if the Voice Language was set to English.<\/li>\n<li>Fixed an issue where sound effects would not play when cooking with a special cooking tool.<\/li>\n<li>Fixed an issue where the game would occasionally crash when moving to the &#8220;Tree Branch&#8221; crafting recipe tab from the crafting UI.<\/li>\n<li>[Damiane] Fixed an issue where repeatedly hitting sanctum cores with element-imbued attacks would cause their effects to stack, dropping performance.<\/li>\n<li>[Damiane] Fixed unnatural animations when evading while falling from a high place.<\/li>\n<li>Fixed an issue where player landing animations would appear unnatural in certain situations.<\/li>\n<li>Fixed an issue where the animation for putting down a corpse would appear unnatural when interacting with something else while swimming with a corpse.<\/li>\n<li>Fixed an issue where the equipment would appear transparent when switching to another tool while a tool was drawn.<\/li>\n<li>Fixed an issue where the player\u2019s equipment would switch to another weapon when attacking while certain tools were equipped.<\/li>\n<\/ul><\/div>\n<\/p><\/div>\n<div class=\"preferred-source\" data-component=\"preferred-source\">\nLove Eurogamer.net? Make us a <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.google.com\/preferences\/source?q=https:\/\/www.eurogamer.net\">Preferred Source on Google<\/a> and catch more of our coverage in your feeds.  <\/div>\n<\/article>\n<div class=\"article_body\" data-component=\"article-content\">\n<div class=\"article_body_content article-styling\">\n<p>The 1.09.00 Patch for Crimson Desert has arrived, just one week after the last patch &#8211; proving that developer Pearl Abyss is moving at a rate of knots when it comes to fixing and updating its massively popular RPG.<\/p>\n<p>This latest update introduces one feature fans have been clamouring for since launch: the ability to remap your controller. The developer has been steadily improving its latest game <a href=\"https:\/\/www.eurogamer.net\/todays-hefty-crimson-desert-patch-includes-beginning-of-improvements-to-keyboard-and-mouse-controls-plus-much-more\">since March<\/a>, when adjustments to its initially criticised keyboard and mouse controls were first introduced.<\/p>\n<figure>\n<div class=\"primis_wrapper\">\n<div class=\"primis_video\">\n<p><span class=\"embed_placeholder\" data-type=\"targeting\" style=\"display: none\"><br \/>\n<span class=\"message\">To see this content please enable targeting cookies.<\/span><br \/>\n<button class=\"optanon-show-settings link\"><br \/>\nManage cookie settings<\/button><\/span> <\/div>\n<\/div><figcaption>The game has come a long way since launch.<a class=\"video\" href=\"https:\/\/www.youtube.com\/watch?v=qQPKLncs7Og\" rel=\"noopener\" target=\"_blank\">Watch on YouTube<\/a><\/figcaption><\/figure>\n<p>The new update also introduces &#8220;approximately 30 species of small animals&#8221; that can be registered as pets, upping the game&#8217;s already impressive suite of customisable character tools. The team has also added animations for &#8216;picking up and putting down pets&#8217;, y&#8217;know, for immersion.<\/p>\n<p>You can take a look at the full patch notes, taken directly from <a href=\"https:\/\/crimsondesert.pearlabyss.com\/en-US\/News\/Notice\/Detail?_boardNo=94\">the official Crimson Desert website<\/a>, below:<\/p>\n<hr>\n<h2><strong>New Additions<\/strong><\/h2>\n<ul>\n<li>Added a controller remapping feature.<\/li>\n<li>Added approximately 30 species of small animals that can be registered as pets.<\/li>\n<li>Added new skills for Oongka and Damiane.<\/li>\n<li>The input command for each skill is the same as Kliff\u2019s &#8220;Blinding Flash Finisher&#8221;.(Heavy attack while using Blinding Flash)<\/li>\n<li>Added animations for picking up and putting down certain pets.<\/li>\n<\/ul>\n<h2><strong>Improvements<\/strong><\/h2>\n<h3><strong>Content<\/strong><\/h3>\n<ul>\n<li>Fixed an issue where checking colors while dyeing and customizing characters was difficult depending on the surrounding light sources.<\/li>\n<li>Fixed an issue where legendary fish could be donated.<\/li>\n<li>Fixed an issue where, even after obtaining certain knowledge, some related challenges would not be completed.<\/li>\n<li>Fixed an issue where &#8220;Pond Management&#8221; mode could not be entered in certain situations.<\/li>\n<li>Fixed an issue where controls would become unresponsive if the character died after entering the \u201cPond Management\u201d menu while taking damage.<\/li>\n<li>Fixed an issue where bears would try to eat fish dropped on the ground but fail to do so.<\/li>\n<li>As part of ongoing improvements, certain 2D visual assets have been replaced to better align with the game\u2019s art direction.<\/li>\n<\/ul>\n<h3><strong>Controls<\/strong><\/h3>\n<ul>\n<li>Improved farming so that seeds can now be assigned to and used from quickslots.<\/li>\n<li>Fixed an issue where the player would enter Photo Mode while examining items.<\/li>\n<li>Fixed an issue where the &#8220;Magic Scythe&#8221; could not be used if the Inventory was full.<\/li>\n<li>Fixed an issue where the &#8220;Scythe&#8221; could not be used in safe zones.<\/li>\n<li>Fixed an issue where the &#8220;Mining Knuckledrill&#8221; could not be used while clinging to a wall.<\/li>\n<\/ul>\n<h3><strong>Combat\/Action<\/strong><\/h3>\n<ul>\n<li>[Kliff] Fixed an issue where using &#8220;Evasive Kick&#8221; while unarmed would not consume Spirit.<\/li>\n<li>[Kliff] Fixed an issue where &#8220;Blinding Flash Finisher&#8221; could be used even with insufficient Spirit.<\/li>\n<li>[Oongka] Adjusted the amount of stagger meter increase from &#8220;Quaking Fury&#8221;.<\/li>\n<\/ul>\n<h3><strong>UI<\/strong><\/h3>\n<ul>\n<li>Improved the dispatch UI so that comrades with the missions&#8217; required skills appear at the top.<\/li>\n<li>When carrying out a mission repeatedly, &#8220;Repeating Mission&#8221; now appears in the UI.<\/li>\n<li>[Keyboard\/Mouse] The cursor now disappears when examining documents.<\/li>\n<li>Fixed an issue where the number of comrades would appear as 0 in the camp resources UI.<\/li>\n<li>Fixed an issue where the QTE input icon would not appear if certain input options were customized.<\/li>\n<li>Fixed an issue where the UI would freeze when re-entering the game after being returned to the title screen due to an error in certain situations.<\/li>\n<li>Fixed an issue where the &#8220;Clean&#8221; interaction input would appear even for fish that cannot be cleaned.<\/li>\n<\/ul>\n<h3><strong>Graphics and Settings<\/strong><\/h3>\n<ul>\n<li>[PC] Fixed an issue where shadows of some distant objects were not rendered correctly when the &#8220;Raytraced Sun\/Moon Light Shadows&#8221; option was enabled.<\/li>\n<li>[Mac] Fixed an issue where &#8220;Raytraced Sun\/Moon Light Shadows&#8221; option was not being applied.<\/li>\n<\/ul>\n<h3><strong>Localization<\/strong><\/h3>\n<ul>\n<li>Fixed various localization errors and improved localization quality across all languages.<\/li>\n<\/ul>\n<h3><strong>Other<\/strong><\/h3>\n<ul>\n<li>Fixed an issue where audio would play when examining certain documents such as books and bounty notices, if the Voice Language was set to English.<\/li>\n<li>Fixed an issue where sound effects would not play when cooking with a special cooking tool.<\/li>\n<li>Fixed an issue where the game would occasionally crash when moving to the &#8220;Tree Branch&#8221; crafting recipe tab from the crafting UI.<\/li>\n<li>[Damiane] Fixed an issue where repeatedly hitting sanctum cores with element-imbued attacks would cause their effects to stack, dropping performance.<\/li>\n<li>[Damiane] Fixed unnatural animations when evading while falling from a high place.<\/li>\n<li>Fixed an issue where player landing animations would appear unnatural in certain situations.<\/li>\n<li>Fixed an issue where the animation for putting down a corpse would appear unnatural when interacting with something else while swimming with a corpse.<\/li>\n<li>Fixed an issue where the equipment would appear transparent when switching to another tool while a tool was drawn.<\/li>\n<li>Fixed an issue where the player\u2019s equipment would switch to another weapon when attacking while certain tools were equipped.<\/li>\n<\/ul><\/div>\n<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Home News Crimson Desert Crimson Desert&#8217;s 1.09.00 patch adds another highly-requested player feature (as well as loads of new pets) Button dressed as RAM. Image credit: Pearl Abyss News by Dom Peppiatt Deputy Editorial Director Published on May 29, 2026 Follow Crimson Desert The 1.09.00 Patch for Crimson Desert has arrived, just one week after [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,253],"class_list":["post-1961596","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-eurogamer-net"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1961596","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1961596"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1961596\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1961596"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1961596"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1961596"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}