{"id":1932925,"date":"2026-05-13T10:20:57","date_gmt":"2026-05-13T07:20:57","guid":{"rendered":"https:\/\/analyse.optim.biz\/?p=1932925"},"modified":"2026-05-13T10:20:57","modified_gmt":"2026-05-13T07:20:57","slug":"silent-hill-2-remake-reaches-6-million-players-as-silent-hill-f-hits-new-sales-milestone","status":"publish","type":"post","link":"https:\/\/analyse.optim.biz\/?p=1932925","title":{"rendered":"Silent Hill 2 Remake Reaches 6 Million Players as Silent Hill f Hits New Sales Milestone"},"content":{"rendered":"<div data-cy=\"article-content\" class=\"jsx-2870106660 article-content page-0\">\n<section data-cy=\"article-subtitle\" class=\"article jsx-3932497636 article-section jsx-28683165 news\" data-autopogo=\"true\">\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Konami&#8217;s recent relaunch of its long-dormant Silent Hill series continues to pick up speed, with <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/silent-hill-2-remake\"><u>Silent Hill 2 Remake<\/u><\/a> topping 6 million players, and <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/silent-hill-f\"><u>Silent Hill f<\/u><\/a> topping 2 million sales.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">While I too clocked that interesting distinction Konami makes between &#8220;players&#8221; and &#8220;sales,&#8221; it nonetheless strengthens the horror franchise, firming up its future as we move towards the upcoming <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/silent-hill-townfall\"><u>Silent Hill: Townfall<\/u><\/a> and Bloober Team&#8217;s <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/silent-hill-remake\"><u>Silent Hill 1 Remake<\/u><\/a>. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">To celebrate the news, Konami is offering a 40% discount on the Silent Hill 2 and Silent Hill f Dual Pack, which, predictably enough, bundles both games together in one purchase for $71.99.<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The Best Silent Hill Games<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"The Silent Hill series has been at the forefront of feel-bad survival horror storytelling for close to three decades now, and with the success of 2024\u2019s Silent Hill 2 remake and the recent release of Silent Hill f, it felt like the right time to take a look back through Konami\u2019s catalogue of psychological horrors to see how each scarefest stacks up.&lt;br&gt;&lt;br&gt;\n\nNow, admittedly the series hasn\u2019t been immune to the odd misstep here and there, and there have certainly been periods of time where things have gone more downhill than Silent Hill. Thus you won\u2019t find the likes of forgettable mainline entries like Silent Hill: Homecoming and Silent Hill: Downpour here, or the inappropriately aggressive shoot \u2018em up action of Silent Hill: The Arcade, or indeed the co-operative dungeon crawling of Silent Hill: Book of Memories that absolutely nobody asked for.&lt;br&gt;&lt;br&gt;\n\nWith all that in mind, here\u2019s IGN\u2019s picks for the very best entries in the Silent Hill series, from portable terrors to playable teasers.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;9. Silent Hill: Origins&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\n\nA Silent Hill adventure that can fit into your jeans pocket and still scare your pants off? That\u2019s Silent Hill: Origins, the 2007 prequel originally developed for the PlayStation Portable and later ported to the PlayStation 2.&lt;br&gt;&lt;br&gt;\n\nWith its story taking place several years before that of the original Silent Hill, Silent Hill: Origins puts you into the shoes of Travis Grady, a truck driver who takes a wrong turn into North America\u2019s freakiest fog-shrouded town, and things get appropriately hair-raising from there.&lt;br&gt;&lt;br&gt;\n\nWhat makes Silent Hill: Origins stand out from other instalments in the series is how it handles the exploration of the sleepy small town\u2019s nightmarish otherworld. Unlike most other Silent Hill games that drag you kicking and screaming towards the jagged edges of the industrial nightmare realm when you least expect it, Silent Hill: Origins gives you full control in determining when and where you want to shift between realities via the use of special mirrors scattered around the town.&lt;br&gt;&lt;br&gt;\n\nOn the one hand, this does diminish Silent Hill: Origins\u2019 ability to surprise you with scares, but on the other hand it creates some uniquely creepy scenarios for puzzle-solving, such as examining the plastic organs of an anatomy mannequin in one reality, only to find that it\u2019s an actual corpse in the other.&lt;br&gt;&lt;br&gt;\n\nCombined with a dread-inducing atmosphere on par with the foreboding feel of the original game, Silent Hill: Origins on PSP made for some truly terrifying train trips.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 10 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;8. Silent Hill 4: The Room&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\n\nAlthough it sounds like some sort of bizarre crossover between the much-loved survival horror series and director Tommy Wiseau\u2019s infamous best worst movie ever made, Silent Hill 4: The Room isn\u2019t quite as wild a departure as that \u2013 although it does shake up the formula pretty significantly. Shifting the terror out of the foggy streets of Silent Hill and into the new setting of Ashfield \u2013 specifically the locked-down apartment of protagonist Henry Townshend \u2013 Silent Hill 4: The Room alternates between claustrophobic, first-person exploration of Townshend\u2019s home and more traditional third-person combat in the nightmarish otherworlds he can reach by stepping through the ominous holes in his apartment walls.&lt;br&gt;&lt;br&gt;\n\nThese otherworlds serve as small pocket dimensions, each visually distinct and with its own story to tell, from the filthy, tiled circular hallways of the water prison to the abandoned hospital packed with a variety of disturbing dioramas. As the story progresses, the apartment you return to gradually evolves from safe haven to haunted house, as Townshend\u2019s tracking of an undead serial killer gradually consumes his reality and the game\u2019s skin-crawling atmosphere grows all the more oppressive.&lt;br&gt;&lt;br&gt;\n\nWhile the sudden switch in the story\u2019s second half to an annoyingly dragged out escort mission proved to be divisive amongst fans, there\u2019s no question that its cast of genuinely disturbing creatures, haunting original soundtrack from Akira Yamaoka, and the uniqueness of its decaying apartment hub made for arguably one of the most spectacularly tense Silent Hill adventures in the entire canon.&lt;br&gt;&lt;br&gt;\n\nSilent Hill 4: The Room would also mark the fourth and final instalment in the series to come from Japanese developer Team Silent. That team would then disband, with its members going on to work on various other horror games like Forbidden Siren and The Evil Within, and it also saw the development of subsequent Silent Hill games shift into the hands of western developers with fairly mixed results\u2026 We\u2019re looking at you, Homecoming and Downpour.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;7. Silent Hill: Shattered Memories&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\n\nNot all of the western-made Silent Hills have been bad, though. The only entry in the series to ever make it onto the Nintendo Wii, Silent Hill: Shattered Memories from British developer Climax Studios reimagines the original Silent Hill and features the same premise: Harry Mason is the survivor of a car crash searching for his missing daughter in the fictional American town of Silent Hill. However, its plot unravels in an entirely new way and the gameplay is dramatically restructured, shifting between first-person psychotherapy sessions to the more typical over-the-shoulder explorations of Harry\u2019s harrowing journey through Silent Hill.&lt;br&gt;&lt;br&gt;\n\nShattered Memories is a tricky instalment to rank in the Silent Hill series, because it\u2019s so unlike any other entry to date. It completely ditches combat, instead forcing Harry to flee in regular chase sequences inspired by the unstoppable antagonists of slasher movies. It swaps out the fog of previous adventures for ice and falling snow to limit player visibility and build an atmosphere of dread in interesting new ways. It also makes quite brilliant use of the Wiimote, using its motion controls to give players full command over the beam of Harry\u2019s flashlight, and its built-in speaker for the hiss of the series\u2019 signature radio static among several other unsettling bits of sound design.&lt;br&gt;&lt;br&gt;\n\nShattered Memories also profiles the player while they play, taking the answers chosen during the psychotherapy sessions to make subsequent changes to level and enemy designs, as well as altering how the story progresses and eventually determining which of the multiple endings you will arrive at. While this mechanic is yet to resurface in subsequent Silent Hill stories, Supermassive Games\u2019 Until Dawn seemingly took a great deal of inspiration from it given its similar mix of psychotherapy sessions and slasher-style horror.&lt;br&gt;&lt;br&gt;\n\nMeanwhile, Shattered Memories\u2019 writer\/designer Sam Barlow (who also worked on Silent Hill: Origins) has since gone on to find considerable success as an independent developer with his critically acclaimed works of interactive fiction: Her Story, Telling Lies, and Immortality. All three involve solving a mystery by sifting through assortments of out-of-sequence video clips, which in a way are their own form of shattered memories.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;6. Silent Hill f&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\n\nIt took 13 long years for a new mainline Silent Hill game to emerge from the fog, but Silent Hill f finally arrived in 2025 with a brand new Japanese setting, a twisted and compelling story that continues to unfold and satisfy in subsequent playthroughs, and a strict focus on melee-based combat to further distinguish itself from the more gun-centric assaults of the previous year\u2019s Silent Hill 2 remake.&lt;br&gt;&lt;br&gt;\n\nTo be fair, the deliberately sluggish feel of Silent Hill f\u2019s fighting system might not be to everyone\u2019s taste. With its mix of light and heavy attacks, dodges and counters, and a reliance on the careful management of health, stamina, and sanity bars, its monster-mashing seems inspired by the slow and weighty combat of the Dark Souls series, though thankfully minus the punishing difficulty. Yet even though your controller might not be in any danger of being smashed to bits after repeatedly dying to the same boss, your lead pipe or crowbar certainly is due to the irritatingly brittle nature of Silent Hill f\u2019s destructible weapons.&lt;br&gt;&lt;br&gt;\n\nHowever, if you can embrace the clunky combat clashes \u2013 or simply force yourself to endure them \u2013 there are huge rewards for persevering because Silent Hill f\u2019s story is simply one of the most captivating tales in the entire series. The psychological effects of high schooler Hinako Shimizu\u2019s domestic abuse and bullying is truly gut-wrenching to examine, the monsters she encounters provide a full-fat dose of nightmare fuel, and the world around her is an absorbing place to pore over, whether it's the misty streets of her mountainside village or the mysterious shrine realm she enters in her dreams.&lt;br&gt;&lt;br&gt;\n\nYou would think that a Silent Hill game that doesn\u2019t actually feature the town of Silent Hill would be like a Resident Evil game without some sort of resident evil in it, but Silent Hill f successfully proves that you can take the series out of Smalltown, USA, but you can\u2019t take the spinechilling psychological horror out of the Silent Hill game.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;5. P.T.&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\n\nWhile ultimately a proof of concept rather than a fully fledged Silent Hill game \u2013 the P.T. stands for Playable Teaser \u2013 this standalone slice of psychological torment got fans' appetites whet for a Silent Hills game that sadly never saw the light of day. Quietly shadow-dropped as a free download on PlayStation 4 amidst a number of more headline-grabbing announcements at Gamescom 2014, P.T. quickly took social media and Reddit threads by storm as more than a million players discovered it and collectively set about unravelling its most enigmatic puzzles.&lt;br&gt;&lt;br&gt;\n\nSet in a single, looping, L-shaped corridor inside a suburban family home, P.T. was capable of delivering scares in ways both micro and macro; subtly rearranging the decor to unsettle you in one loop, before ensuring you\u2019d never sleep with the lights off again by surprising you with a murderous ghost named Lisa the moment you dared to look over your shoulder. Much like the apartment sections of Silent Hill 4: The Room, P.T. also broke from the Silent Hill series\u2019 typical third-person perspective, presenting its horrors in a more claustrophobic first-person view that made them all the more immediate. It was compact, cryptic, and completely terrifying.&lt;br&gt;&lt;br&gt;\n\nWhat further adds to P.T.\u2019s mystique is that it\u2019s extremely hard to actually play at this point. After the cancellation of Silent Hills and Kojima Productions\u2019 seemingly acrimonious split with Konami in 2015, P.T. was removed from the PlayStation Store for good, making it impossible to reinstall even if it was attached to your PSN account. There are some questionable PC-based workarounds to regain access to it, but otherwise the only way to play P.T. today is by somehow tracking down a PlayStation 4 console with it already installed, or playing a fanmade remake such as the impressively faithful recreation in Media Molecule\u2019s Dreams. Or perhaps by breaking into that same warehouse that the Ark of the Covenant was stashed in at the end of Raiders of the Lost Ark.&lt;br&gt;&lt;br&gt;\n\nAs for its legacy, though, P.T. has gone on to be one of the most influential horror games released in recent memory. Layers of Fear ran with P.T.\u2019s looping environments to unsettle players exploring its artist\u2019s mansion setting, while Resident Evil: Village terrified fans with the P.T.-esque tight hallways, combat-free puzzle-solving, and nightmare-inducing deformed fetus found in its House Beneviento section. That\u2019s not to say anything of the countless P.T. pretenders that continue to flood Steam to this day. Not bad for a playable teaser for a Silent Hill game that never was.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Silent Hill f takes us not to the titular town but instead to 1960s Japan, where we follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. Our <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/silent-hill-f-review\"><u>Silent Hill f review<\/u><\/a> returned a 7\/10. We said: &#8220;Silent Hill f presents a fresh new setting to explore and a fascinatingly dark story to unravel, but its melee-focussed combat takes a big swing that doesn\u2019t quite land.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">IGN&#8217;s <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/silent-hill-2-2024-review\"><u>Silent Hill 2 Remake review<\/u><\/a> fared a little better and returned an 8\/10. We said: &#8220;Silent Hill 2 is a great way to visit \u2014 or revisit \u2014 one of the most dread-inducing destinations in the history of survival horror.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Series producer Motoi Okamoto previously <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/konami-revealed-3-new-silent-hill-games-at-once-so-fans-knew-it-was-serious-about-resurrecting-the-horror-franchise\"><u>opened up on why Konami revealed three new Silent Hill games at once after a full decade of silence<\/u><\/a>, saying the publisher was keen to stress to old fans and new that it was &#8220;serious&#8221; about resurrecting the flailing horror series.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Two actors from Silent Hill f recently revealed that they have been appointed <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/silent-hill-f-actors-appointed-tourism-ambassadors-for-japanese-city-that-inspired-the-game\">ambassadors of the real life location in Japan that inspired the survival horror game\u2019s eerie setting<\/a>.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#8217;s biggest gaming sites and publications. She&#8217;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at <\/em><a href=\"https:\/\/bsky.app\/profile\/vixx.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><em>BlueSky<\/em><\/a><em>.<\/em><\/p>\n<\/section>\n<\/section>\n<p><span class=\"stack jsx-1475529924\"><\/p>\n<div class=\"jsx-2155806329 adunit-wrapper\">\n<div class=\"jsx-2155806329 bobble bobble-1 pogocnt pg-article\">\n<div data-mix-name=\"secondaryMedrec\" data-pos=\"1\" data-pogo-hide=\"1\" class=\"jsx-343126785 pogo-slot\"><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/div>\n<section class=\"article-page\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Konami&#8217;s recent relaunch of its long-dormant Silent Hill series continues to pick up speed, with <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/silent-hill-2-remake\"><u>Silent Hill 2 Remake<\/u><\/a> topping 6 million players, and <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/silent-hill-f\"><u>Silent Hill f<\/u><\/a> topping 2 million sales.<\/p>\n<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">While I too clocked that interesting distinction Konami makes between &#8220;players&#8221; and &#8220;sales,&#8221; it nonetheless strengthens the horror franchise, firming up its future as we move towards the upcoming <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/silent-hill-townfall\"><u>Silent Hill: Townfall<\/u><\/a> and Bloober Team&#8217;s <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/silent-hill-remake\"><u>Silent Hill 1 Remake<\/u><\/a>. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">To celebrate the news, Konami is offering a 40% discount on the Silent Hill 2 and Silent Hill f Dual Pack, which, predictably enough, bundles both games together in one purchase for $71.99.<\/p>\n<p><button type=\"button\" class=\"jsx-2228525885\"><\/button><span data-cy=\"slideshow-view-trigger\"><\/p>\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">The Best Silent Hill Games<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img decoding=\"async\" alt=\"The Silent Hill series has been at the forefront of feel-bad survival horror storytelling for close to three decades now, and with the success of 2024\u2019s Silent Hill 2 remake and the recent release of Silent Hill f, it felt like the right time to take a look back through Konami\u2019s catalogue of psychological horrors to see how each scarefest stacks up.&lt;br&gt;&lt;br&gt;\n\nNow, admittedly the series hasn\u2019t been immune to the odd misstep here and there, and there have certainly been periods of time where things have gone more downhill than Silent Hill. Thus you won\u2019t find the likes of forgettable mainline entries like Silent Hill: Homecoming and Silent Hill: Downpour here, or the inappropriately aggressive shoot \u2018em up action of Silent Hill: The Arcade, or indeed the co-operative dungeon crawling of Silent Hill: Book of Memories that absolutely nobody asked for.&lt;br&gt;&lt;br&gt;\n\nWith all that in mind, here\u2019s IGN\u2019s picks for the very best entries in the Silent Hill series, from portable terrors to playable teasers.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"background:currentColor\"><\/span><\/span><\/button><\/p>\n<div data-cy=\"slideshow-images-list\" class=\"scrollbar jsx-2072772685 jsx-4243969252 images-list\"><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;9. Silent Hill: Origins&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\n\nA Silent Hill adventure that can fit into your jeans pocket and still scare your pants off? That\u2019s Silent Hill: Origins, the 2007 prequel originally developed for the PlayStation Portable and later ported to the PlayStation 2.&lt;br&gt;&lt;br&gt;\n\nWith its story taking place several years before that of the original Silent Hill, Silent Hill: Origins puts you into the shoes of Travis Grady, a truck driver who takes a wrong turn into North America\u2019s freakiest fog-shrouded town, and things get appropriately hair-raising from there.&lt;br&gt;&lt;br&gt;\n\nWhat makes Silent Hill: Origins stand out from other instalments in the series is how it handles the exploration of the sleepy small town\u2019s nightmarish otherworld. Unlike most other Silent Hill games that drag you kicking and screaming towards the jagged edges of the industrial nightmare realm when you least expect it, Silent Hill: Origins gives you full control in determining when and where you want to shift between realities via the use of special mirrors scattered around the town.&lt;br&gt;&lt;br&gt;\n\nOn the one hand, this does diminish Silent Hill: Origins\u2019 ability to surprise you with scares, but on the other hand it creates some uniquely creepy scenarios for puzzle-solving, such as examining the plastic organs of an anatomy mannequin in one reality, only to find that it\u2019s an actual corpse in the other.&lt;br&gt;&lt;br&gt;\n\nCombined with a dread-inducing atmosphere on par with the foreboding feel of the original game, Silent Hill: Origins on PSP made for some truly terrifying train trips.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/p>\n<div class=\"rounded jsx-412047461 overlay progressive-image jsx-2338608387 expand\" data-cy=\"slideshow-image-overlay\">\n<div data-cy=\"element-caption\" class=\"caption jsx-1762799490\">View 10 Images<\/div>\n<\/div>\n<p><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;8. Silent Hill 4: The Room&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\n\nAlthough it sounds like some sort of bizarre crossover between the much-loved survival horror series and director Tommy Wiseau\u2019s infamous best worst movie ever made, Silent Hill 4: The Room isn\u2019t quite as wild a departure as that \u2013 although it does shake up the formula pretty significantly. Shifting the terror out of the foggy streets of Silent Hill and into the new setting of Ashfield \u2013 specifically the locked-down apartment of protagonist Henry Townshend \u2013 Silent Hill 4: The Room alternates between claustrophobic, first-person exploration of Townshend\u2019s home and more traditional third-person combat in the nightmarish otherworlds he can reach by stepping through the ominous holes in his apartment walls.&lt;br&gt;&lt;br&gt;\n\nThese otherworlds serve as small pocket dimensions, each visually distinct and with its own story to tell, from the filthy, tiled circular hallways of the water prison to the abandoned hospital packed with a variety of disturbing dioramas. As the story progresses, the apartment you return to gradually evolves from safe haven to haunted house, as Townshend\u2019s tracking of an undead serial killer gradually consumes his reality and the game\u2019s skin-crawling atmosphere grows all the more oppressive.&lt;br&gt;&lt;br&gt;\n\nWhile the sudden switch in the story\u2019s second half to an annoyingly dragged out escort mission proved to be divisive amongst fans, there\u2019s no question that its cast of genuinely disturbing creatures, haunting original soundtrack from Akira Yamaoka, and the uniqueness of its decaying apartment hub made for arguably one of the most spectacularly tense Silent Hill adventures in the entire canon.&lt;br&gt;&lt;br&gt;\n\nSilent Hill 4: The Room would also mark the fourth and final instalment in the series to come from Japanese developer Team Silent. That team would then disband, with its members going on to work on various other horror games like Forbidden Siren and The Evil Within, and it also saw the development of subsequent Silent Hill games shift into the hands of western developers with fairly mixed results\u2026 We\u2019re looking at you, Homecoming and Downpour.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;7. Silent Hill: Shattered Memories&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\n\nNot all of the western-made Silent Hills have been bad, though. The only entry in the series to ever make it onto the Nintendo Wii, Silent Hill: Shattered Memories from British developer Climax Studios reimagines the original Silent Hill and features the same premise: Harry Mason is the survivor of a car crash searching for his missing daughter in the fictional American town of Silent Hill. However, its plot unravels in an entirely new way and the gameplay is dramatically restructured, shifting between first-person psychotherapy sessions to the more typical over-the-shoulder explorations of Harry\u2019s harrowing journey through Silent Hill.&lt;br&gt;&lt;br&gt;\n\nShattered Memories is a tricky instalment to rank in the Silent Hill series, because it\u2019s so unlike any other entry to date. It completely ditches combat, instead forcing Harry to flee in regular chase sequences inspired by the unstoppable antagonists of slasher movies. It swaps out the fog of previous adventures for ice and falling snow to limit player visibility and build an atmosphere of dread in interesting new ways. It also makes quite brilliant use of the Wiimote, using its motion controls to give players full command over the beam of Harry\u2019s flashlight, and its built-in speaker for the hiss of the series\u2019 signature radio static among several other unsettling bits of sound design.&lt;br&gt;&lt;br&gt;\n\nShattered Memories also profiles the player while they play, taking the answers chosen during the psychotherapy sessions to make subsequent changes to level and enemy designs, as well as altering how the story progresses and eventually determining which of the multiple endings you will arrive at. While this mechanic is yet to resurface in subsequent Silent Hill stories, Supermassive Games\u2019 Until Dawn seemingly took a great deal of inspiration from it given its similar mix of psychotherapy sessions and slasher-style horror.&lt;br&gt;&lt;br&gt;\n\nMeanwhile, Shattered Memories\u2019 writer\/designer Sam Barlow (who also worked on Silent Hill: Origins) has since gone on to find considerable success as an independent developer with his critically acclaimed works of interactive fiction: Her Story, Telling Lies, and Immortality. All three involve solving a mystery by sifting through assortments of out-of-sequence video clips, which in a way are their own form of shattered memories.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;6. Silent Hill f&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\n\nIt took 13 long years for a new mainline Silent Hill game to emerge from the fog, but Silent Hill f finally arrived in 2025 with a brand new Japanese setting, a twisted and compelling story that continues to unfold and satisfy in subsequent playthroughs, and a strict focus on melee-based combat to further distinguish itself from the more gun-centric assaults of the previous year\u2019s Silent Hill 2 remake.&lt;br&gt;&lt;br&gt;\n\nTo be fair, the deliberately sluggish feel of Silent Hill f\u2019s fighting system might not be to everyone\u2019s taste. With its mix of light and heavy attacks, dodges and counters, and a reliance on the careful management of health, stamina, and sanity bars, its monster-mashing seems inspired by the slow and weighty combat of the Dark Souls series, though thankfully minus the punishing difficulty. Yet even though your controller might not be in any danger of being smashed to bits after repeatedly dying to the same boss, your lead pipe or crowbar certainly is due to the irritatingly brittle nature of Silent Hill f\u2019s destructible weapons.&lt;br&gt;&lt;br&gt;\n\nHowever, if you can embrace the clunky combat clashes \u2013 or simply force yourself to endure them \u2013 there are huge rewards for persevering because Silent Hill f\u2019s story is simply one of the most captivating tales in the entire series. The psychological effects of high schooler Hinako Shimizu\u2019s domestic abuse and bullying is truly gut-wrenching to examine, the monsters she encounters provide a full-fat dose of nightmare fuel, and the world around her is an absorbing place to pore over, whether it's the misty streets of her mountainside village or the mysterious shrine realm she enters in her dreams.&lt;br&gt;&lt;br&gt;\n\nYou would think that a Silent Hill game that doesn\u2019t actually feature the town of Silent Hill would be like a Resident Evil game without some sort of resident evil in it, but Silent Hill f successfully proves that you can take the series out of Smalltown, USA, but you can\u2019t take the spinechilling psychological horror out of the Silent Hill game.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><button data-cy=\"gallery-image\" type=\"button\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 gallery-image\"><img decoding=\"async\" alt=\"&lt;b&gt;5. P.T.&lt;\/b&gt;&lt;br&gt;&lt;br&gt;\n\nWhile ultimately a proof of concept rather than a fully fledged Silent Hill game \u2013 the P.T. stands for Playable Teaser \u2013 this standalone slice of psychological torment got fans' appetites whet for a Silent Hills game that sadly never saw the light of day. Quietly shadow-dropped as a free download on PlayStation 4 amidst a number of more headline-grabbing announcements at Gamescom 2014, P.T. quickly took social media and Reddit threads by storm as more than a million players discovered it and collectively set about unravelling its most enigmatic puzzles.&lt;br&gt;&lt;br&gt;\n\nSet in a single, looping, L-shaped corridor inside a suburban family home, P.T. was capable of delivering scares in ways both micro and macro; subtly rearranging the decor to unsettle you in one loop, before ensuring you\u2019d never sleep with the lights off again by surprising you with a murderous ghost named Lisa the moment you dared to look over your shoulder. Much like the apartment sections of Silent Hill 4: The Room, P.T. also broke from the Silent Hill series\u2019 typical third-person perspective, presenting its horrors in a more claustrophobic first-person view that made them all the more immediate. It was compact, cryptic, and completely terrifying.&lt;br&gt;&lt;br&gt;\n\nWhat further adds to P.T.\u2019s mystique is that it\u2019s extremely hard to actually play at this point. After the cancellation of Silent Hills and Kojima Productions\u2019 seemingly acrimonious split with Konami in 2015, P.T. was removed from the PlayStation Store for good, making it impossible to reinstall even if it was attached to your PSN account. There are some questionable PC-based workarounds to regain access to it, but otherwise the only way to play P.T. today is by somehow tracking down a PlayStation 4 console with it already installed, or playing a fanmade remake such as the impressively faithful recreation in Media Molecule\u2019s Dreams. Or perhaps by breaking into that same warehouse that the Ark of the Covenant was stashed in at the end of Raiders of the Lost Ark.&lt;br&gt;&lt;br&gt;\n\nAs for its legacy, though, P.T. has gone on to be one of the most influential horror games released in recent memory. Layers of Fear ran with P.T.\u2019s looping environments to unsettle players exploring its artist\u2019s mansion setting, while Resident Evil: Village terrified fans with the P.T.-esque tight hallways, combat-free puzzle-solving, and nightmare-inducing deformed fetus found in its House Beneviento section. That\u2019s not to say anything of the countless P.T. pretenders that continue to flood Steam to this day. Not bad for a playable teaser for a Silent Hill game that never was.\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/span><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Silent Hill f takes us not to the titular town but instead to 1960s Japan, where we follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. Our <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/silent-hill-f-review\"><u>Silent Hill f review<\/u><\/a> returned a 7\/10. We said: &#8220;Silent Hill f presents a fresh new setting to explore and a fascinatingly dark story to unravel, but its melee-focussed combat takes a big swing that doesn\u2019t quite land.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">IGN&#8217;s <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/silent-hill-2-2024-review\"><u>Silent Hill 2 Remake review<\/u><\/a> fared a little better and returned an 8\/10. We said: &#8220;Silent Hill 2 is a great way to visit \u2014 or revisit \u2014 one of the most dread-inducing destinations in the history of survival horror.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Series producer Motoi Okamoto previously <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/konami-revealed-3-new-silent-hill-games-at-once-so-fans-knew-it-was-serious-about-resurrecting-the-horror-franchise\"><u>opened up on why Konami revealed three new Silent Hill games at once after a full decade of silence<\/u><\/a>, saying the publisher was keen to stress to old fans and new that it was &#8220;serious&#8221; about resurrecting the flailing horror series.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Two actors from Silent Hill f recently revealed that they have been appointed <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/silent-hill-f-actors-appointed-tourism-ambassadors-for-japanese-city-that-inspired-the-game\">ambassadors of the real life location in Japan that inspired the survival horror game\u2019s eerie setting<\/a>.<\/p>\n<div data-cy=\"accent-divider\" class=\"jsx-3449795453 divider jsx-2786329600\"><\/div>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world&#8217;s biggest gaming sites and publications. She&#8217;s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at <\/em><a href=\"https:\/\/bsky.app\/profile\/vixx.bsky.social\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer\"><em>BlueSky<\/em><\/a><em>.<\/em><\/p>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Konami&#8217;s recent relaunch of its long-dormant Silent Hill series continues to pick up speed, with Silent Hill 2 Remake topping 6 million players, and Silent Hill f topping 2 million sales. While I too clocked that interesting distinction Konami makes between &#8220;players&#8221; and &#8220;sales,&#8221; it nonetheless strengthens the horror franchise, firming up its future as [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[226,243],"class_list":["post-1932925","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-crawlmanager","tag-ign-com"],"_links":{"self":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1932925","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1932925"}],"version-history":[{"count":0,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=\/wp\/v2\/posts\/1932925\/revisions"}],"wp:attachment":[{"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1932925"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1932925"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/analyse.optim.biz\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1932925"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}